<?xml version="1.0" encoding="windows-1251"?>

<string_table>
	<string id="ui_mcm_faction_economy_title">
		<text>Faction Based Economy</text>
	</string>
	<string id="ui_mcm_menu_faction_economy">
		<text>Faction Economy</text>
	</string>
	<string id="ui_mcm_faction_economy_use_faction_discounts">
		<text>Faction discount multplier</text>
	</string>
	<string id="ui_mcm_faction_economy_use_faction_discounts_desc">
		<text>Enables multiplier based on the relations of factions.</text>
	</string>
	<string id="ui_mcm_faction_economy_use_goodwill_mul">
		<text>Goodwill multiplier</text>
	</string>
	<string id="ui_mcm_faction_economy_use_goodwill_mul_desc">
		<text>Enables multiplier based goodwill. (by default applies only for your faction)</text>
	</string>
	<string id="ui_mcm_faction_economy_use_ignore_faction_goodwill">
		<text>Ignore faction for goodwill multiplier</text>
	</string>
	<string id="ui_mcm_faction_economy_use_ignore_faction_goodwill_desc">
		<text>Makes it so goodwill multiplier works for all factions.</text>
	</string>
	<string id="ui_mcm_faction_economy_use_reputation_mul">
		<text>Reputation multiplier</text>
	</string>
	<string id="ui_mcm_faction_economy_use_reputation_mul_desc">
		<text>Enables multiplier based on actor reputation.</text>
	</string>
	<string id="ui_mcm_faction_economy_use_north_level_mul">
		<text>Higher prices at north</text>
	</string>
	<string id="ui_mcm_faction_economy_use_north_level_mul_desc">
		<text>Makes it so prices at north are higher because of deficit.</text>
	</string>
	<string id="ui_mcm_faction_economy_chance_for_extra_item">
		<text>Chance for extra item at player faction trader</text>
	</string>
	<string id="ui_mcm_faction_economy_required_supply_level">
		<text>Required goodwill level for other factions</text>
	</string>
	<string id="ui_mcm_faction_economy_required_supply_level_desc">
		<text>Goodwill level at which traders from other factions begin selling faction gear.</text>
	</string>
	<string id="ui_mcm_faction_economy_goodwill_mul">
		<text>Goodwill price multiplier factor</text>
	</string>
	<string id="ui_mcm_faction_economy_rep_mul">
		<text>Reputation price multiplier factor</text>
	</string>
	<string id="ui_mcm_faction_economy_ammo_amount_special">
		<text>Amount of special ammo</text>
	</string>
	<string id="ui_mcm_faction_economy_ammo_amount">
		<text>Amount of normal ammo</text>
	</string>
	<string id="ui_mcm_faction_economy_ammo_amount_special_desc">
		<text>Amount of special (AP, HP, slugs, darts etc.) ammo, that would be spawned in stock based on weapons sold by trader.</text>
	</string>
	<string id="ui_mcm_faction_economy_ammo_amount_desc">
		<text>Amount of normal ammo, that would be spawned in stock based on weapons sold by trader.</text>
	</string>
	<string id="ui_mcm_faction_economy_use_trade_GUI">
		<text>Enable additional info in trade menu</text>
	</string>
	<string id="ui_mcm_faction_economy_use_special_ammo_spawns">
		<text>Use special ammo spawns</text>
	</string>
	<string id="ui_mcm_faction_economy_use_trade_GUI_desc">
		<text>Enables additonal info next to the trader portrait with info about current multiplier and supply lvl.</text>
	</string>
	<string id="ui_mcm_faction_economy_use_special_ammo_spawns_desc">
		<text>Enables special ammo spawn rules for traders. Instead of using trader files, ammo instead gets spawned based on sold weapons.</text>
	</string>
	<string id="st_haruka_sulpplies_level">
		<text>Supply lvl.</text>
	</string>
	<string id="st_haruka_multiplier">
		<text>Multiplier</text>
	</string>
</string_table>