<string_table>
    <string id="st_player_skill_stats">
        <text>\nSTATS:</text>
    </string>

    <!-- Scavenging -->
    <string id="st_player_skills_hint_scavenging">
		<text>Grants increased drops from stalkers.\n\n
		Levels are gained by looting stalkers. Higher rank stalkers grant more exp.\n\n</text>
	</string>
	<string id="st_skills_stats_scavenging_skill_positive">
        <text>\n%c[255,86,102,255]•%c[ui_6] Chance to get extra loot: %c[d_green]$stat%</text>
    </string>
    <string id="st_skills_stats_scavenging_skill_negative">
        <text>\n%c[255,86,102,255]•%c[ui_6] Chance to lose loot: %c[d_red]$stat%</text>
    </string>


    <!-- Strength -->
    <string id="st_player_skills_hint_strength">
		<text>Grants increased carry weight and melee damage.\n\n
		Levels are gained for traveling with heavy loads and fighting with melee weapons.\n
		The closer to max carry weight, the more xp gained.\n\n</text>
	</string>

    <string id="st_skills_stats_weight_modifer_positive">
        <text>\n%c[255,255,201,86]•%c[ui_6] Carry weight modifier: %c[d_green]x$stat</text>
    </string>
    <string id="st_skills_stats_weight_modifer_negative">
        <text>\n%c[255,255,201,86]•%c[ui_6] Carry weight modifier: %c[d_red]x$stat</text>
    </string>

    <string id="st_skills_stats_melee_damage_positive">
        <text>\n%c[255,255,201,86]•%c[ui_6] Melee damage modifier: %c[d_green]x$stat</text>
    </string>
    <string id="st_skills_stats_melee_damage_negative">
        <text>\n%c[255,255,201,86]•%c[ui_6] Melee damage modifier: %c[d_red]x$stat</text>
    </string>

    <string id="st_skills_stats_base_weight">
        <text>\n%c[255,255,201,86]•%c[ui_6] Carry weight bonus: %c[d_green]+$stat kg</text>
    </string>

    <!-- Survival -->
    <string id="st_player_skills_hint_survival">
		<text>Grants increased damage resistance and a chance to get additional parts when skinning.\n\n
		Levels are gained by skinning mutants and taking damage (only bullet and mutant damage). More dangerous mutants grant more exp.\n\n</text>
	</string>
    <string id="st_skills_stats_resistance_positive">
        <text>\n%c[255,135,255,86]•%c[ui_6] Increased damage reduction by: %c[d_green]x$stat</text>
    </string>
    <string id="st_skills_stats_resistance_negative">
        <text>\n%c[255,135,255,86]•%c[ui_6] Increased damage taken by: %c[d_red]x$stat</text>
    </string>

    <string id="st_skills_stats_bleed_restore">
        <text>\n%c[255,135,255,86]•%c[ui_6] Increased bleed reduction by: %c[d_green]$stat%</text>
    </string>

     <string id="st_skills_stats_hunting_skill_positive">
        <text>\n%c[255,135,255,86]•%c[ui_6] Chance to get extra mutant part: %c[d_green]$stat%</text>
    </string>
    <string id="st_skills_stats_hunting_skill_negative">
        <text>\n%c[255,135,255,86]•%c[ui_6] Chance to lose mutant part: %c[d_red]$stat%</text>
    </string>

    <!-- Endurance -->
    <string id="st_player_skills_hint_endurance">
		<text>Grants increased stamina and movement speed.\n\n
		Levels are gained by traveling with light loads.\n
		The closer to 0 carry weight, the more xp gained.\n\n</text>
	</string>
    <string id="st_skills_stats_power_loss_positive">
        <text>\n%c[255,255,86,86]•%c[ui_6] Stamina usage modifier: %c[d_green]x$stat</text>
    </string>
    <string id="st_skills_stats_power_loss_negative">
        <text>\n%c[255,255,86,86]•%c[ui_6] Stamina usage modifier: %c[d_red]x$stat</text>
    </string>

    <string id="st_skills_stats_speed_modifier_positive">
        <text>\n%c[255,255,86,86]•%c[ui_6] Speed modifier: %c[d_green]x$stat</text>
    </string>
    <string id="st_skills_stats_speed_modifier_negative">
        <text>\n%c[255,255,86,86]•%c[ui_6] Speed modifier: %c[d_red]x$stat</text>
    </string>
</string_table>