<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
	
	<string id="encyclopedia_achievements">
		<text>Achievements</text>
	</string>
	
	<string id="encyclopedia_achievements_bookworm_food">
		<text>Bookworm Food</text>
	</string>
	<string id="encyclopedia_achievements_bookworm_food_text">
		<text>
			%c[pda_white]Bookworm Food%c[ui_gray_1] requires you to unlock all articles for the in-game guide.\n
			\n%c[pda_green]Information%c[ui_gray_1]
			\nArticles can be unlocked through a multitude of ways, such as talking to important characters or downloading data from memory sticks.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nAll future memory sticks which would be found on the bodies of dead stalkers will be replaced by rare PDAs.\n
			\nShould extra articles be added after unlocking this achievement, such as via a patch or a mod, then this effect will be temporarily disabled so that memory sticks can be obtained again.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_completionist">
		<text>Completionist</text>
	</string>
	<string id="encyclopedia_achievements_completionist_text">
		<text>
			%c[pda_white]Completionist%c[ui_gray_1] requires you to unlock all other available achievements.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nDouble the amount of rank points compared to when you normally unlock an achievement.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_down_to_earth">
		<text>Down to Earth</text>
	</string>
	<string id="encyclopedia_achievements_down_to_earth_text">
		<text>
			%c[pda_white]Down to Earth%c[ui_gray_1] requires you to destroy either 3 helicopters with small arms, or just 1 if you use an explosive weapon such as the RPG or RG-6.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nMi-24 "Hind" helicopters will gradually be replaced with the weaker Mi-2 "Hoplite".
		</text>
	</string>
	
	<string id="encyclopedia_achievements_duga_free">
		<text>Duga Free</text>
	</string>
	<string id="encyclopedia_achievements_duga_free_text">
		<text>
			%c[pda_white]Duga Free%c[ui_gray_1] requires you to disable both the Miracle Machine and the Brain Scorcher.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nYantar and Radar will become much easier to travel through after said psy-field emitters are disabled.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_geologist">
		<text>Geologist</text>
	</string>
	<string id="encyclopedia_achievements_geologist_text">
		<text>
			%c[pda_white]Geologist%c[ui_gray_1] requires you to detect a minimum of 50 artefacts.\n
			\n%c[pda_green]Information%c[ui_gray_1]
			\nArtefact detection requires a detector, which are sold by most traders.\nBy using them near an anomaly, there is a chance you may detect an artefact.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nRespawn rates for artefacts found in anomalies will be slightly increased.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_heavy_pockets">
		<text>Heavy Pockets</text>
	</string>
	<string id="encyclopedia_achievements_heavy_pockets_text">
		<text>
			%c[pda_white]Heavy Pockets%c[ui_gray_1] requires you to possess 10,000,000 RU at any one moment.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nMost traders will begin to offer you special supplies which would only otherwise be available if you had great relations with their faction.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_infopreneur">
		<text>Infopreneur</text>
	</string>
	<string id="encyclopedia_achievements_infopreneur_text">
		<text>
			%c[pda_white]Infopreneur%c[ui_gray_1] requires to you deliver a minimum of 50 PDAs to information brokers.\n
			\n%c[pda_green]Information%c[ui_gray_1]
			\nPDAs can be found on the bodies of dead stalkers, and can be traded to information brokers by telling them that you have information to sell.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nInformation brokers will offer you a slightly increased reward for any future PDAs you bring them.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_mechanized_warfare">
		<text>Mechanized Warfare</text>
	</string>
	<string id="encyclopedia_achievements_mechanized_warfare_text">
		<text>
			%c[pda_white]Mechanized Warfare%c[ui_gray_1] requires you to deliver all 3 sets of tools to a single technician.\n
			\n%c[pda_green]Information%c[ui_gray_1]
			\nBasic, advanced, and expert tools can be found mostly in stashes, but can also on occasion be found with other stalkers.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nBonus items used in repairs are more effective.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_patriarch">
		<text>Folk Hero</text>
	</string>
	<string id="encyclopedia_achievements_patriarch_text">
		<text>
			%c[pda_white]Folk Hero%c[ui_gray_1] requires you to achieve the highest possible rank.\n
			\n%c[pda_green]Information%c[ui_gray_1]
			\nRank can be earned through almost every action that you can take in the Zone.\nAn article explaining ranks and how they work can be found in the Features category.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nYou will be able to recruit 2 additional companions above the regular limit.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_radiotherapy">
		<text>Radiotherapy</text>
	</string>
	<string id="encyclopedia_achievements_radiotherapy_text">
		<text>
			%c[pda_white]Radiotherapy%c[ui_gray_1] requires you to survive 25 emissions and 25 psi-storms.\n
			\n%c[pda_green]Information%c[ui_gray_1]
			\nEmissions and psi-storms occur at random intervals, which can be altered through the weather options section of the main menu.\n
			\nBoth of these features can be toggled at any time during a playthrough, but will need to be enabled in order for you to earn this achievement.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nThere is a small chance that you will survive an emission or a psi-vortex without taking cover.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_rag_and_bone">
		<text>Rag and Bone</text>
	</string>
	<string id="encyclopedia_achievements_rag_and_bone_text">
		<text>
			%c[pda_white]Rag and Bone%c[ui_gray_1] requires you to loot (at least partially) a minimum of 100 stashes.\n
			\n%c[pda_green]Information%c[ui_gray_1]
			\nStashes can be found almost anywhere in the Zone at any time, but receiving their coordinates after completing tasks will mark them on your map.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nThe maximum total value of items found in newly generated stashes will be slightly increased.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_silver_or_lead">
		<text>Silver or Lead</text>
	</string>
	<string id="encyclopedia_achievements_silver_or_lead_text">
		<text>
			%c[pda_white]Silver or Lead%c[ui_gray_1] requires you to either kill 500 stalkers, or make 50 stalkers surrender to you.\n
			\n%c[pda_green]Information%c[ui_gray_1]
			\nThe requirements for this achievement will likely be met through normal gameplay, but if you are deliberately trying to unlock it, be careful not to kill neutral or friendly stalkers if you value your reputation.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nSurrendering stalkers may sometimes give you coordinates to an additional stash location.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_tourist">
		<text>Tourist</text>
	</string>
	<string id="encyclopedia_achievements_tourist_text">
		<text>
			%c[pda_white]Tourist%c[ui_gray_1] requires you to visit all 33 levels in the Zone.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nYou will receive coordinates for 3 unique stashes.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_well_dressed">
		<text>Well Dressed</text>
	</string>
	<string id="encyclopedia_achievements_well_dressed_text">
		<text>
			%c[pda_white]Well Dressed%c[ui_gray_1] requires you to either kill 500 mutants, or field dress 250 mutant parts.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nYou can skin mutants faster.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_wishful_thinking">
		<text>Wishful Thinking</text>
	</string>
	<string id="encyclopedia_achievements_wishful_thinking_text">
		<text>
			%c[pda_white]Wishful Thinking%c[ui_gray_1] requires you to complete the "Living Legend" storyline.\n
			\n%c[pda_blue]Rewards%c[ui_gray_1]
			\nYou will unlock "Renegades" as a playable faction.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_infantile_pleasure">
		<text>Infantile Pleasure</text>
	</string>
	<string id="encyclopedia_achievements_infantile_pleasure_text">
		<text>
			%c[pda_white]Infantile Pleasure%c[ui_gray_1] requires you to smash 200 boxes.
			\n \n%c[pda_green]Information%c[ui_gray_1]
			\nThe requirements for this achievement will likely be met through normal gameplay. Boxes can be found nearly everywhere around the Zone. Industrial locations have plenty of them. 
			\n \n%c[pda_blue]Rewards%c[ui_gray_1]
			\nBoxes will have a 25% chance of containing more items.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_recycler">
		<text>Vigilant Recycler</text>
	</string>
	<string id="encyclopedia_achievements_recycler_text">
		<text>
			%c[pda_white]Vigilant Recycler%c[ui_gray_1] requires you to disassemble 200 items.
			\n \n%c[pda_green]Information%c[ui_gray_1]
			\nThe majority of items can be disassembled into base materials. A specific tool such as the Swiss Knife or Multitool are used for the process.
			\nAn article can be found on the subject in the Features category.
			\n \n%c[pda_blue]Rewards%c[ui_gray_1]
			\nYou'll have a 33% chance of obtaining an extra part from disassembling.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_artificer_eagerness">
		<text>Artificer Eagerness</text>
	</string>
	<string id="encyclopedia_achievements_artificer_eagerness_text">
		<text>
			%c[pda_white]Artificer Eagerness%c[ui_gray_1] requires you to craft 50 items.
			\n \n%c[pda_green]Information%c[ui_gray_1]
			\nCrafting toolkits can be found in stashes or with other stalkers' belongings; some have recipes and/or guides that provide information for a wider set of equipment to craft.
			\n \n%c[pda_blue]Rewards%c[ui_gray_1]
			\nMany advanced crafting recipes will require less components.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_unforeseen_guest">
		<text>Unforeseen Guest</text>
	</string>
	<string id="encyclopedia_achievements_unforeseen_guest_text">
		<text>
			%c[pda_white]Unforeseen Guest%c[ui_gray_1] requires you to have a total of 5 disguise hours while being watched.
			\n \n%c[pda_green]Information%c[ui_gray_1]
			\nYou can disguise yourself by wearing outfits from other factions. An article can be found on the subject in the Features category.
			\n \n%c[pda_blue]Rewards%c[ui_gray_1]
			\nYour actions while under disguise will draw less suspicion.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_absolver">
		<text>Absolver</text>
	</string>
	<string id="encyclopedia_achievements_absolver_text">
		<text>
			%c[pda_white]Absolver%c[ui_gray_1] requires you to complete the "Mortal Sin" storyline.
			\n \n%c[pda_green]Information%c[ui_gray_1]
			\nThis achievement is available only for Story mode.
			\n \n%c[pda_blue]Rewards%c[ui_gray_1]
			\nYou will unlock "Sin" as a playable faction.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_collaborator">
		<text>Collaborator</text>
	</string>
	<string id="encyclopedia_achievements_collaborator_text">
		<text>
			%c[pda_white]Collaborator%c[ui_gray_1] requires you to complete the "Operation Afterglow" storyline.
			\n \n%c[pda_green]Information%c[ui_gray_1]
			\nThis achievement is available only for Story mode.
			\n \n%c[pda_blue]Rewards%c[ui_gray_1]
			\nYou will unlock "UNISG" as a playable faction.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_iron_curtain">
		<text>Iron Curtain</text>
	</string>
	<string id="encyclopedia_achievements_iron_curtain_text">
		<text>
			%c[pda_white]Iron Curtain%c[ui_gray_1] requires your faction to have the upper hand in in Zone by capturing half the territories.
			\n \n%c[pda_green]Information%c[ui_gray_1]
			\nThis achievement is available only for Warfare mode.
			\nUnderground levels are ignored.
			\n \n%c[pda_blue]Rewards%c[ui_gray_1]
			\nYou will receive a large amount of roubles as spoils of war.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_murky_spirit">
		<text>Murky Spirit</text>
	</string>
	<string id="encyclopedia_achievements_murky_spirit_text">
		<text>
			%c[pda_white]Murky Spirit%c[ui_gray_1] requires you to complete all three "Lost to the Zone" storylines in Ironman mode.
			\n \n%c[pda_green]Information%c[ui_gray_1]
			\nThis achievement is available only for Story mode. But most importantly, Ironman mode must be active during the entirety of your playthrough.
		</text>
	</string>
	
	<string id="encyclopedia_achievements_invictus">
		<text>Invictus</text>
	</string>
	<string id="encyclopedia_achievements_invictus_text">
		<text>
			%c[pda_white]Invictus%c[ui_gray_1] requires you to do the impossible:
			\n%c[d_red] • %c[ui_gray_1]Play on Story mode, complete all three "Lost to the Zone" storylines
			\n%c[d_red] • %c[ui_gray_1]Ironman mode must be active since day 1 in the Zone, until you complete the storlines.
			\n%c[d_red] • %c[ui_gray_1]Play on the hardest gameplay and progression difficulties, without changing any of their settings.
			\n%c[d_red] • %c[ui_gray_1]Never die twice on your journey.
			\n%c[d_red] • %c[ui_gray_1]Never use debug mode.
			\n \nHave fun.
		</text>
	</string>
	
</string_table>