<?xml version="1.0" encoding="windows-1251"?>
<string_table>

	<!-- Jammin -->
	<string id="kb_unjam">
		<text>Unjam weapon</text>
	</string>
	<string id="ui_st_misfire">
		<text>Weapon misfired!</text>
	</string>
	<string id="ui_st_jam">
		<text>Weapon jammed!</text>
	</string>
	<string id="ui_st_superjam">
		<text>Weapon severely jammed!</text>
	</string>
	<string id="ui_st_nothing">
		<text>Nothing to unjam</text>
	</string>
	<string id="ui_st_unjam">
		<text>Weapon unjammed successfully</text>
	</string>
	<string id="ui_st_functional">
		<text>Weapon functional</text>
	</string>
	<string id="ui_st_oldjam">
		<text>You are using Anomaly Magazines. Do not unjam your weapon. Reload your weapon.</text>
	</string>
	<string id="ui_st_unjam_fail">
		<text>That didn't seem to work, it must be really jammed in there.</text>
	</string>
	<string id="ui_st_parts_damage">
		<text>Weapon has suffered internal component damage.</text>
	</string>
	<string id="st_news_parts_alreadygood">
		<text>Part does not need to be replaced.</text>
	</string>
	<string id="ui_st_heat1">
		<text>, but warm.</text>
	</string>
	<string id="ui_st_heat2">
		<text>, but hot!</text>
	</string>
	<string id="ui_st_heat3">
		<text>, but very hot!</text>
	</string>
	
	<string id="st_unjam">
		<text>unjam</text>
	</string>
	<!-- Messages -->
	<string id="st_news_parts_success">
		<text>Successfully replaced part: </text>
	</string>
	<string id="st_news_parts_fail">
		<text>%c[d_red]Weapon already has part of better condition.</text>
	</string>
	<string id="st_news_parts_incompatible">
		<text>%c[d_red]Part not compatible with weapon.</text>
	</string>
	<string id="st_news_parts_barrel">
		<text>%c[d_red]Barrels cannot be replaced in the field.</text>
	</string>
	<string id="st_news_parts_rusty">
		<text>%c[d_red]Weapon is too rusty to take apart in the field.</text>
	</string>
	<string id="st_news_dis_items">
		<text>%c[d_red]A proper disassembling tool is required.</text>
	</string>
	<string id="st_news_fieldstrip">
		<text>Removed parts: </text>
	</string>
	<string id="st_news_cleaned">
		<text>Cleaned part: </text>
	</string>

	<!-- MCM -->
	<string id="ui_mcm_menu_wpo">
		<text>WPO</text>
	</string>
	<string id="ui_mcm_wpo_title">
		<text>Weapon Parts Overhaul Config</text>
	</string>
	<string id="ui_mcm_wpo_profanity">
		<text>Weapon Jam Profanity</text>
	</string>
	<string id="ui_mcm_wpo_profanity_desc">
		<text>Enables colorful dialogue on a malfunction.</text>
	</string>
	<string id="ui_mcm_wpo_profanity_timeout">
		<text>Disable Profanity Spam</text>
	</string>
	<string id="ui_mcm_wpo_profanity_timeout_desc">
		<text>Adds a timeout to jam profanity if set to 'true'.</text>
	</string>
	<string id="ui_mcm_wpo_profanity_language">
		<text>Profanity Language</text>
	</string>
	<string id="ui_mcm_wpo_jamchance">
		<text>Jam Chance Coefficient</text>
	</string>
	<string id="ui_mcm_wpo_jamchance_desc">
		<text>Chance for your weapons to jam.</text>
	</string>
	<string id="ui_mcm_wpo_superjam">
		<text>Enable Super Jams</text>
	</string>
	<string id="ui_mcm_wpo_superjam_desc">
		<text>Enables (or disables) those pesky super-jams. Super-jams are jams that require removing the loaded ammunition to properly clean.</text>
	</string>
	<string id="ui_mcm_wpo_simplejam">
		<text>Superjams Drop Mag</text>
	</string>
	<string id="ui_mcm_wpo_simplejam_desc">
		<text>If enabled, on pressing reload with a super-jammed weapon, the magazine will be ejected for you. No more inventory fumbling!</text>
	</string>
	<string id="ui_mcm_wpo_threshold">
		<text>Part Samage Condition Threshold</text>
	</string>
	<string id="ui_mcm_wpo_threshold_desc">
		<text>Weapon condition under which usage has a chance to damage parts. The lower the value, the less parts will be damaged.</text>
	</string>
	<string id="ui_mcm_wpo_cleancoef">
		<text>Technician Weapon Cleaning Multiplier</text>
	</string>
	<string id="ui_mcm_wpo_cleancoef_desc">
		<text>Cost adjustment of technician weapon cleaning.</text>
	</string>
	<string id="ui_mcm_wpo_verbosity">
		<text>Jam Message Verbosity</text>
	</string>
	<string id="ui_mcm_wpo_verbosity_desc">
		<text>Verbosity of HUD jamming messages. There are three levels:\n
		None: Only condition-based jams are alerted (because it is confusing otherwise).\n
		Normal (recommended): You will be notified when your weapon jams and unjams successfully.\n
		Full: Everything with 'Normal', but you will also know when you have a severe jam that requires unloading the weapon and unjamming to clear, and when your weapon suffers component damage.</text>
	</string>
	<string id="ui_mcm_wpo_minpart">
		<text>Sale Parts Condition Minimum</text>
	</string>
	<string id="ui_mcm_wpo_minpart_desc">
		<text>Minimum condition for ALL parts for a weapon to be eligible for sale. If a weapon has ANY part below this condition, it will be blacklisted from sale. Set to 0 to disable.</text>
	</string>
	<string id="ui_mcm_wpo_fun">
		<text>Fun Level</text>
	</string>
	<string id="ui_mcm_wpo_title">
		<text>Weapon Parts Overhaul</text>
	</string>
	<string id="ui_mcm_lst_eng">
		<text>English</text>
	</string>
	<string id="ui_mcm_lst_rus">
		<text>Russian</text>
	</string>
	<string id="ui_mcm_lst_verbosity_none">
		<text>None</text>
	</string>
	<string id="ui_mcm_lst_verbosity_normal">
		<text>Normal</text>
	</string>
	<string id="ui_mcm_lst_verbosity_full">
		<text>Full</text>
	</string>
	<string id="ui_mcm_lst_no">
		<text>Duty</text>
	</string>
	<string id="ui_mcm_lst_yes">
		<text>Loner</text>
	</string>
	<string id="ui_mcm_lst_ofc">
		<text>Freedom</text>
	</string>
	<string id="ui_mcm_wpo_debug">
		<text>Debug Logging</text>
	</string>
	<string id="ui_mcm_wpo_debug_desc">
		<text>Debug logging, enables a whole bunch of additional information in the console log.</text>
	</string>
	<string id="ui_mcm_wpo_babymode">
		<text>Bitch Mode</text>
	</string>
	<string id="ui_mcm_wpo_babymode_desc">
		<text>Disables part based jams entirely. If you need to tick this, why even have this mod installed at all?</text>
	</string>
	<string id="ui_mcm_wpo_newdrops">
		<text>Enable Alternate Part Rolls</text>
	</string>
	<string id="ui_mcm_wpo_newdrops_desc">
		<text>Roll parts with a new formula. The chance of good parts below is adjusted by weapon condition and a further hidden weight. Makes your game harder with low enough weights. To use the old method, disable this.</text>
	</string>
	<string id="ui_mcm_wpo_newdropschance">
		<text>Alternate Part Rolls (Good Part Chance)</text>
	</string>
	<string id="ui_mcm_wpo_degradation">
		<text>Rain Degradation</text>
	</string>
	<string id="ui_mcm_wpo_degradation_desc">
		<text>Rate at which your weapon degrades faster in rainy weather.</text>
	</string>
	
	<string id="st_field_strip">
		<text>field strip</text>
	</string>
	<string id="st_field_strip_fail">
		<text>This weapon has no parts to remove.</text>
	</string>
	<string id="ui_st_missing">
		<text>This weapon is missing parts.</text>
	</string>

	
	<string id="article_wpo">
		<text>Weapon Maintenance</text>
	</string>
	<string id="article_wpo_text">
		<text>
			%c[pda_green]QUICK FAQS\n
			%c[0,255,255,255]• Why is my gun jamming at 100%?\n
			%c[ui_gray_2]A. Your parts are damaged. Check the condition.\n
			%c[0,255,255,255]• How do I unjam?\n
			%c[ui_gray_2]A. Double-tap USE. Or right-click weapon in inventory to bring up the 'unjam' command.\n
			%c[0,255,255,255]• Why am I losing condition when I replace parts?\n
			%c[ui_gray_2]A. You need to lubricate the weapon. This does not happen below 60%. Use a toolkit to reduce the amount, or a workbench to eliminate it entirely.\n
			%c[0,255,255,255]• Why don't technicians fix my parts?\n
			%c[ui_gray_2]A. Parts must be scavenged. You can buy parts at the technician or use a weapon repair kit. This is the core longevity behind WPO.\n
			Weapon Parts Overhaul drastically changes how weapon maintenance works in Anomaly. Read this guide carefully to understand everything.\n\n
			%c[pda_green]I. Parts and Maintenance\n
			• Your weapon overall condition (the condition bar) is now easier to maintain. The mechanic will restore this for 60% less cost and all the weapon repair items are far more powerful.\n
			• Weapon parts need maintenance. You can see the condition of weapon parts on mouse over with the color of the text indicating status.\n
			%c[d_red]• Missing\n
			%c[d_orange]• Damaged and cannot be cleaned\n
			%c[pda_yellow]• Dirty and can be cleaned\n
			%c[ui_gray_2]• Weapon parts can be removed by field-stripping the weapon. With this, you may remove every component that is not a barrel.\n
			• Weapon parts can also be replaced via drag and drop. %c[d_red]NOTE THAT THIS DEPLETES WEAPON CONDITION IF ABOVE 60%. Have a toolkit present to reduce this impact.\n
			%c[ui_gray_2]• Weapon parts can also be replaced at workbenches for free if the correct repair kit is owned. %c[pda_yellow]This is one of two ways to replace barrels.\n\n
			%c[pda_green]II. Jamming and Part Damage%c\n
			• Parts have five levels of damage:\n
			%c[d_red]broken\n
			%c[d_red]damaged\n
			%c[d_orange]worn\n
			%c[0,250,250,0]dirty\n
			%c[d_green]functional\n
			%c[ui_gray_2]• The more damaged the parts, the higher the chance to suffer a malfunction.\n
			• There are three types of malfunction: misfire, jam, and severe jam.\n
			• Misfire and jam can be cleared simply by unjamming.\n
			• Severe jam requires ejection of the magazine before clearing the jam.\n
			• Barrels do not contribute to jam chance. However, dirty barrels reduce weapon damage up to 50%.\n
			• Firing a weapon below 85% condition(default, change %c[pda_yellow]MCM: Part Damage Condition Threshold%c[ui_gray_2]) has a chance to deal damage to weapon parts.\n
			• Firing a weapon in heavy rain will degrade the weapon faster.\n
			• Firing a weapon for too long causes overheating, leading to more jams and faster degradation.\n\n
			%c[pda_green]III. Economy changes%c\n\n
			%c[ui_gray_2]• Having a cleaning kit will allow cleaning of "dirty" weapon parts (above 60% condition). This also restores 10% condition.\n
			• Having a repair kit will allow you to replace parts through a right-click menu. This uses a charge and restores 10% condition. %c[pda_yellow]This is the other way to replace barrels.\n
			%c[ui_gray_2]• Technicians will randomly sell weapon parts at a markup.\n
			• Weapon parts above 60% can be repaired with files, ramrods or multitools.\n
			• Weapon parts above 10% but below 60% can be repaired with a very expensive toolkit available at traders.\n\n
		</text>
	</string>
	
	<string id="st_partskit">
		<text>Part Repair Kit</text>
	</string>
	<string id="st_partskit_descr">
		<text>Highly advanced toolset including micro-files, cold weld metal epoxy, an electrolysis bath setup and tons of lubricants, petrol distillates and other solvents. However, this kit is extremely hard to put together and is thus sold in very small quantities by Zone technicians.\n \n
		%c[0,255,255,255]PROPERTIES:\n
		%c[d_cyan] • %c[ui_gray_2] toolkit\n
		%c[d_orange] • %c[ui_gray_2] able to repair weapon parts above 10% but below 60 condition%\n
		
		</text>
	</string>
<!-- Info -->

	<string id="st_dot">
		<text>•</text>
	</string>
	<string id="st_damage_missing">
		<text>missing</text>
	</string>
	<string id="st_damage_0">
		<text>broken</text>
	</string>
	<string id="st_damage_1">
		<text>damaged</text>
	</string>
	<string id="st_damage_2">
		<text>worn</text>
	</string>
	<string id="st_damage_3">
		<text>dirty</text>
	</string>
	<string id="st_damage_4">
		<text>functional</text>
	</string>
	<string id="st_damage_5">
		<text>functional</text>
	</string>

	<string id="st_wpo_replace_parts">
		<text>maintain parts</text>
	</string>
	
	<string id="st_wpo_replace">
		<text>replace</text>
	</string>
	<string id="st_wpo_clean">
		<text>clean</text>
	</string>
	<string id="st_wpo_remove">
		<text>remove</text>
	</string>

	<string id="st_name_trigger">
		<text>trigger mechanism</text>
	</string>
	<string id="st_name_spring">
		<text>recoil spring</text>
	</string>
	<string id="st_name_barrel">
		<text>barrel</text>
	</string>
	<string id="st_name_bolt_carrier">
		<text>bolt carrier</text>
	</string>
	<string id="st_name_bolt">
		<text>bolt</text>
	</string>
	<string id="st_name_gas_tube">
		<text>gas system</text>
	</string>
	<string id="st_name_extractor">
		<text>extractor</text>
	</string>
	<string id="st_name_ejector">
		<text>ejector</text>
	</string>
	<string id="st_name_pump">
		<text>pump</text>
	</string>
	<string id="st_name_hammers">
		<text>hammers</text>
	</string>
	<string id="st_name_chock">
		<text>chock</text>
	</string>
	<string id="st_name_all">
		<text>all</text>
	</string>
	<string id="st_name_issues">
		<text>STATUS:</text>
	</string>
</string_table>
