<?xml version="1.0" encoding="windows-1251"?>
<string_table>
	<!-- Sorter -->
	<string id="ui_st_tab_all">
		<text>All Items (1)</text>
	</string>
	<string id="ui_st_tab_weapons">
		<text>Weapons and Explosives (2)</text>
	</string>
	<string id="ui_st_tab_armor">
		<text>Armour, Helmets, Backpacks and Attachments (3)</text>
	</string>
	<string id="ui_st_tab_ammo">
		<text>Ammo (4)</text>
	</string>
	<string id="ui_st_tab_artefact">
		<text>Artefacts and Mutant Parts (5)</text>
	</string>
	<string id="ui_st_tab_tools">
		<text>Devices, Tools and Repair Items (6)</text>
	</string>
	<string id="ui_st_tab_food">
		<text>Drinks, Food, Cooking and Cigarettes (7)</text>
	</string>
	<string id="ui_st_tab_meds">
		<text>Medicine (8)</text>
	</string>
	<string id="ui_st_tab_upgrades">
		<text>Upgrades (Weapons &amp; Armor) (9)</text>
	</string>
	<string id="ui_st_tab_misc">
		<text>Miscellaneous Items (10)</text>
	</string>
		
	<!-- Loot mode -->
	<string id="ui_st_put_all">
		<text>Move all</text>
	</string>
	<string id="ui_st_put_all_hint">
		<text>Move all items (SHIFT + P)</text>
	</string>
	<string id="ui_st_take_all">
		<text>Take all</text>
	</string>
	<string id="ui_st_take_all_hint">
		<text>Move all items to backpack (SHIFT + T)</text>
	</string>
	
	<!-- Trade mode -->
	<string id="ui_total_price">
		<text>Total</text>
	</string>
	<string id="ui_st_buy">
		<text>Buy</text>
	</string>
	<string id="ui_st_sell">
		<text>Sell</text>
	</string>
	<string id="ui_st_sell_hint">
		<text>Sell selected items</text>
	</string>
	<string id="ui_st_buy_hint">
		<text>Buy selected items</text>
	</string>
	<string id="not_enough_money_actor">
		<text>Not enough money</text>
	</string>
	<string id="not_enough_money_partner">
		<text>The character does not have enough money.</text>
	</string>
	<string id="st_no_trade_tip_1">
		<text>The trader isnt interested in items like this.</text>
	</string>
	<string id="st_no_trade_tip_2">
		<text>The item is too damaged to be traded.</text>
	</string>

	<!-- Upgrade mode -->
	<string id="ui_st_inv_repair">
		<text>Repair</text>
	</string>
	<string id="ui_repair_button_hint">
		<text>Repair selected item</text>
	</string>
	
	<!-- Quick use items -->
	<string id="quick_use_str_1">
		<text>$$ACTION_QUICK_USE_1$$</text>
	</string>
	<string id="quick_use_str_2">
		<text>$$ACTION_QUICK_USE_2$$</text>
	</string>
	<string id="quick_use_str_3">
		<text>$$ACTION_QUICK_USE_3$$</text>
	</string>
	<string id="quick_use_str_4">
		<text>$$ACTION_QUICK_USE_4$$</text>
	</string>
	
	<!-- Item Properties -->
	<string id="st_activate_artefact">
		<text>activate artefact</text>
	</string>
	<string id="st_attach_gl_to_rifle">
		<text>attach grenade launcher to</text>
	</string>
	<string id="st_attach_scope_to_pistol">
		<text>attach scope to</text>
	</string>
	<string id="st_attach_silencer_to_pistol">
		<text>attach suppressor to</text>
	</string>
	<string id="st_base_cost">
		<text>Price</text>
	</string>
	<string id="st_community">
		<text>Group:</text>
	</string>
	<string id="st_condition">
		<text>Condition</text>
	</string>
	<string id="st_detach_gl">
		<text>detach grenade launcher</text>
	</string>
	<string id="st_detach_scope">
		<text>detach scope</text>
	</string>
	<string id="st_detach_silencer">
		<text>detach suppressor</text>
	</string>
	<string id="st_drop">
		<text>drop</text>
	</string>
	<string id="st_drop_all">
		<text>drop all</text>
	</string>
	<string id="st_eat">
		<text>eat</text>
	</string>
	<string id="st_donate">
		<text>donate</text>
	</string>
	<string id="st_move_on_belt">
		<text>attach to belt</text>
	</string>
	<string id="st_move_to_bag">
		<text>move to backpack</text>
	</string>
	<string id="st_move_to">
		<text>move</text>
	</string>
	<string id="st_move_all">
		<text>move all</text>
	</string>
	<string id="st_unequip">
		<text>unequip</text>
	</string>
	<string id="st_move_to_slot">
		<text>move to slot</text>
	</string>
	<string id="st_play">
		<text>play</text>
	</string>
	<string id="st_sell_item">
		<text>sell item</text>
	</string>
	<string id="st_item_use">
		<text>use</text>
	</string>
	<string id="st_item_sort">
		<text>sort</text>
	</string>
	<string id="st_item_unpack">
		<text>unpack</text>
	</string>
	<string id="st_item_play">
		<text>play</text>
	</string>
	<string id="st_item_open">
		<text>open</text>
	</string>
	<string id="st_item_reveal">
		<text>reveal</text>
	</string>
	<string id="st_item_read">
		<text>read</text>
	</string>
	<string id="st_item_separate">
		<text>separate</text>
	</string>
	<string id="st_item_disassemble">
		<text>disassemble</text>
	</string>
	<string id="st_item_charge">
		<text>charge UPD</text>
	</string>
	<string id="st_item_money">
		<text>take out %s RU</text>
	</string>
	<string id="st_item_details">
		<text>details</text>
	</string>
	<string id="st_item_unpack_battery">
		<text>unpack batteries</text>
	</string>
	<string id="st_item_tear_patch">
		<text>tear off patch</text>
	</string>
	<string id="st_item_attach_patch">
		<text>attach patch</text>
	</string>
	<string id="st_awr_r_detail">
		<text>restore part [!]</text>
	</string>
	<string id="st_awr_disassembly_weapon">
		<text>disassemble weapon [!]</text>
	</string>
	<string id="st_awr_disassembly_outfit">
		<text>disassemble outfit [!]</text>
	</string>
	<string id="st_awr_disassembly_helmet">
		<text>disassemble headgear [!]</text>
	</string>
	<string id="st_awr_disassembly_cloth">
		<text>disassemble [!]</text>
	</string>
	<string id="st_drink">
		<text>drink</text>
	</string>
	<string id="st_unload_magazine">
		<text>unload</text>
	</string>
	<string id="st_use">
		<text>use</text>
	</string>
	<string id="st_dress_outfit">
		<text>wear suit</text>
	</string>
	<string id="st_dress_helmet">
		<text>wear helmet</text>
	</string>
	<string id="st_equip_backpack">
		<text>wear backpack</text>
	</string>
	<string id="st_undress_outfit">
		<text>remove suit</text>
	</string>
	<string id="st_undress_helmet">
		<text>remove helmet</text>
	</string>
	<string id="st_unequip_backpack">
		<text>remove backpack</text>
	</string>

	<string id="st_plant_explosive_prox">
		<text>plant with proximity trigger</text>
	</string>
	<string id="st_plant_explosive_timer_10">
		<text>plant with 10 second timer</text>
	</string>
	<string id="st_plant_explosive_timer_30">
		<text>plant with 30 second timer</text>
	</string>

	<!-- Units -->
	<string id="st_perc">
		<text>%</text>
	</string>
	<string id="st_kg">
		<text>kg</text>
	</string>
	<string id="st_g">
		<text>g</text>
	</string>
	<string id="st_kcal">
		<text>kcal eq.</text>
	</string>
	<string id="st_kcal_sec">
		<text>kcal/sec eq.</text>
	</string>
	<string id="st_msv">
		<text>mSv</text>
	</string>
	<string id="st_msv_sec">
		<text>mSv/sec</text>
	</string>
	<string id="st_microg">
		<text>΅g of adren.</text>
	</string>
	<string id="st_microg_sec">
		<text>΅g of adren./sec</text>
	</string>
	<string id="st_ml_min">
		<text>ml/min</text>
	</string>
	<string id="st_kw_m2">
		<text>kW/m2</text>
	</string>
	<string id="st_kv">
		<text>kV</text>
	</string>
	<string id="st_mt">
		<text>mT</text>
	</string>
	<string id="st_ppm">
		<text>C1 ppm eq.</text>
	</string>
	<string id="st_j">
		<text>H/mm2</text>
	</string>
	<string id="st_ah_sec">
		<text>Ah/Sec</text>
	</string>
	<string id="st_mah_sec">
		<text>mAh/Sec</text>
	</string>
	<string id="st_uah_sec">
		<text>uAh/Sec</text>
	</string>
	<string id="st_pah_sec">
		<text>pAh/Sec</text>
	</string>
	<string id="st_hz">
		<text>Hz</text>
	</string>
	<string id="st_khz">
		<text>KHz</text>
	</string>
	<string id="st_mhz">
		<text>MHz</text>
	</string>
	<string id="st_ghz">
		<text>GHz</text>
	</string>
	<string id="ui_inv_seconds_short">
		<text>sec</text>
	</string>
	<string id="ui_inv_seconds">
		<text>seconds</text>
	</string>
	
	<!-- Player states -->
	<string id="st_ui_main_sensor">
		<text>%c[0,255,255,255]RADIATION\n
		%c[ui_gray_2]This stat determines how much radiation is currently stored within the actor's body.\n
		Exposure to ionizing radiation poses an extreme, perhaps even fatal, risk. For this reason, the ability to adequately measure radiation levels is a vital skill. The basic unit is the millisievert (mSv).\n\n
		%c[0,255,255,255]Mitigation Strategy:\n
		%c[d_cyan]  %c[0,255,255,255]Useful Items: %c[ui_gray_2]Anti-radiation drugs, Cystamine, Potassium Iodide, Radopprotectant, AI-2 Medkit, Scientific Medkit, Axyltallisal, Scientific Stimpack, Small Survival Kit\n
		%c[d_cyan]  %c[0,255,255,255]Useful Equipment: %c[ui_gray_2]Protective suits, radiation suits and mask\breathing apparatus.\n
		</text>
	</string>
	<string id="ui_inv_burn_protection">
		<text>%c[0,255,255,255]BURN RESISTANCE\n
		%c[ui_gray_2]This stat determines the actor's resistance to the typical fire anomaly within the Chernobyl Exclusion Zone:\n
		%c[0,255,255,255]Mitigation Strategy:\n
		%c[d_cyan]  %c[0,255,255,255]Useful Equipment: %c[ui_gray_2]Protective suits\equipment\armor.\n
		</text> 
	</string>
	<string id="ui_inv_chemical_burn_protection">
		<text>%c[0,255,255,255]CHEMICAL RESISTANCE\n
		%c[ui_gray_2]This stat determines the actor's resistance to the typical chemical anomaly within the Chernobyl Exclusion Zone:\n
		%c[0,255,255,255]Mitigation Strategy:\n
		%c[d_cyan]  %c[0,255,255,255]Useful Items: %c[ui_gray_2]Chlortetracycline, Sulfadimethoxine, Antidote\n
		%c[d_cyan]  %c[0,255,255,255]Useful Equipment: %c[ui_gray_2]Protective suits\equipment\armor.\n
		</text>
	</string>
	<string id="ui_inv_fire_wound_protection">
		<text>%c[0,255,255,255]BALLISTIC RESISTANCE\n
		%c[ui_gray_2]Ballistic resistance indicates the anti-ballistic properties of your body armor (the ability to safely absorb the kinetic energy of small, high-velocity objects such as bullets or shrapnel). For assessment purposes, the internationally recognized, American National Institute of Justice (NIJ) system is used:\n\n
		%c[d_cyan]  %c[ui_gray_2] ARMOR GRADATION CHART:\n
		%c[d_cyan]  %c[ui_gray_2] NONE:%c[ui_gray_2] 9x18mm, .45 ACP, 12x70 shot\n
		%c[d_cyan]  %c[ui_gray_2] CLASS I:%c[ui_gray_2] 9x18mm +P+, 9x19mm FMJ, 9x19mm JHP, grenade shrapnel\n
		%c[d_cyan]  %c[ui_gray_2] CLASS IIA and II:%c[ui_gray_2] 9x18mm RG028, .45 HS, 5.7x28mm SS195, .357 HP, 12x76 slug\n
		%c[d_cyan]  %c[ui_gray_2] CLASS IIIA:%c[ui_gray_2] 9x19mm AP, 5.45x39mm FMJ/EP, 5.56x45mm FMJ, 7.62x51mm NATO ball, 9x39mm SP-5, 12x76 dart\n
		%c[d_cyan]  %c[ui_gray_2] CLASS III:%c[ui_gray_2] 5.56x45mm EP/AP, 7.62x39mm FMJ/AP, 7.62x54mm ZN1/PP, 7.92x57mm Mauser, 9x39mm SP-6, 12.7x55mm STs-130\n
		%c[d_cyan]  %c[ui_gray_2] CLASS IV:%c[ui_gray_2] 5.45x39mm AP, 7.62x51mm NATO AP, 7.62x54mm AP/7H14, 7.92x57mm SA, .338 Lapua Magnum, 12.7x55mm STs-130 VPS\n
		%c[d_cyan]  %c[ui_gray_2] CLASS V (exoskeleton):%c[d_red] classified\n
		%c[0,255,255,255]NOTE:\n
		%c[ui_gray_2]The above-mentioned protection levels only relate to counter-penetration properties of armour. Bullet impact is still capable of inflicting damage by means of blunt trauma due to pure kinetic energy.\n
		</text>
	</string>
	<string id="ui_inv_radiation_protection">
		<text>%c[0,255,255,255]Radiation Resistance\n
		%c[ui_gray_2]This stat determines the actor's resistance to radiation:\n
		%c[0,255,255,255]Mitigation Strategy:\n
		%c[d_cyan]  %c[0,255,255,255]Useful Items: %c[ui_gray_2]Anti-radiation drugs, Cystamine, Potassium Iodide, Radopprotectant, AI-2 Medkit, Scientific Medkit, Axyltallisal, Scientific Stimpack, Small Survival Kit.\n
		%c[d_cyan]  %c[0,255,255,255]Useful Equipment: %c[ui_gray_2]Protective suits\armor, radiation suits and\or mask\breathing apparatus.\n
		</text>
	</string>
	<string id="ui_inv_shock_protection">
		<text>%c[0,255,255,255]Electrical Resistance\n
		%c[ui_gray_2]This stat determines the actor's resistance to the typical electrical anomaly within the Chernobyl Exclusion Zone:\n
		%c[0,255,255,255]Mitigation Strategy:\n
		%c[d_cyan]  %c[0,255,255,255]Useful Equipment: %c[ui_gray_2]Protective suits\equipment\armor.\n
		</text>
	</string>
	<string id="ui_inv_telepatic_protection">
		<text>%c[0,255,255,255]Psychic Resistance\n
		%c[ui_gray_2]This stat determines the actor's resistance to psy fields within the Chernobyl Exclusion Zone:\n
		%c[0,255,255,255]Mitigation Strategy:\n
		%c[d_cyan]  %c[0,255,255,255]Useful Items: %c[ui_gray_2]Etperazine, Psy-block, Sleeping Pills, Cannabis Joint, Marijuana\n
		</text>
	</string>
	<string id="ui_inv_wound_protection">
		<text>%c[0,255,255,255]Rupture Resistance\n
		%c[ui_gray_2]Rupture resistance represents your armor's ability to absorb and displace trauma imparted by all sorts of physical blows and impacts. These include-but are not limited to-attempted punches, kicks, stabs, cuts, bites and telekinetically thrown debris.\n
		%c[0,255,255,255]Mitigation Strategy:\n
		%c[d_cyan]  %c[0,255,255,255]Useful Equipment: %c[ui_gray_2]Protective suits\equipment\armor.\n
		</text>
	</string>
	<string id="ui_inv_power_restore">
		<text>%c[0,255,255,255]Stamina Recovery\n
		%c[ui_gray_2]Your stamina level represents the available physical energy stored in the actor's body. This energy is used for a variety of purposes, most notably running. Severe loss of stamina may cause loss of movement. It is thus vital to eat, drink and sleep to regain your energy, and to check the weight of your backpack as the amount carried influences the rate of exhaustion. Drugs and artefacts can provide a boost to stamina recovery.\n
		%c[0,255,255,255]Mitigation Strategy:\n
		%c[d_cyan]  %c[0,255,255,255]Useful Items: %c[ui_gray_2]Epinephrine Shot, Caffeine Tablets, Cocaine, Hercules, Glucose Shot, Large Glucose Shot, Army Medkit\n
		</text>
	</string>
	<string id="st_ui_bleeding_sensor">
		<text>%c[0,255,255,255]Bleeding\n
		%c[ui_gray_2]Bleeding can drain vitality at a very fast rate if not treated promptly. Bleeding wounds are most often the result of external physical force penetrating body armor and rupturing the skin and are sometimes accompanied by damage to internal organs. Bleeding can also be the effect of open bone fractures caused by blunt trauma.\n
		%c[0,255,255,255]Mitigation Strategy:\n
		%c[d_cyan]  %c[0,255,255,255]Useful Items: %c[ui_gray_2]Bandage, Vinca, Army Medkit, Scientific Medkit, Small Survival Kit\n
		</text>
	</string>
	<string id="st_ui_health_sensor_inv">
		<text>%c[0,255,255,255]Health\n
		%c[ui_gray_2]Health is the overall vitality of the actor. Death will occur if this reaches zero.\n
		In GAMMA, this is equivalent to the overall body health for Body Health System.
		%c[0,255,255,255]Mitigation Strategy:\n
		%c[d_cyan]  %c[0,255,255,255]Useful Items: %c[ui_gray_2]Diclofenac Sodium, AI-2 Medkit, Army Medkit, Scientific Medkit, Axyltallisal, Improvised Stimpack, Military Stimpack, Scientific Stimpack Small Survival Kit\n
		</text>
	</string>
	
	<!-- Item description-->
	<string id="st_cap_old">
		<text>Old</text>
	</string>
	<string id="st_cap_verybad">
		<text>Bad</text>
	</string>
	
	<string id="st_cap_upgr_1">
		<text>(Basic)</text>
	</string>
	<string id="st_cap_upgr_2">
		<text>(Advanced)</text>
	</string>
	<string id="st_cap_upgr_3">
		<text>(Fine-tuning)</text>
	</string>
	
	<string id="st_cap_meal_1">
		<text>(Zone-produced)</text>
	</string>
	<string id="st_cap_meal_2">
		<text>(Stewed)</text>
	</string>
	<string id="st_cap_meal_3">
		<text>(Purified)</text>
	</string>
	
	<string id="st_cap_con_25_o">
		<text>Torn</text>
	</string>
	<string id="st_cap_con_50_o">
		<text>Damaged</text>
	</string>
	<string id="st_cap_con_75_o">
		<text>Scratched</text>
	</string>
	<string id="st_cap_con_100_o">
		<text>Clean</text>
	</string>
	<string id="st_cap_con_25_w">
		<text>Deformed</text>
	</string>
	<string id="st_cap_con_50_w">
		<text>Damaged</text>
	</string>
	<string id="st_cap_con_75_w">
		<text>Scratched</text>
	</string>
	<string id="st_cap_con_100_w">
		<text>Functional</text>
	</string>

	<string id="st_ui_armor_static">
		<text>Armour condition</text>
	</string>
	<string id="st_weight">
		<text>Wgt.</text>
	</string>
	<string id="st_weight_full">
		<text>Weight</text>
	</string>
	<string id="ui_ammo_count">
		<text>Mag. size</text>
	</string>
	<string id="ui_inv_accuracy">
		<text>Accuracy</text>
	</string>
	<string id="ui_inv_damage">
		<text>Damage</text>
	</string>
	<string id="ui_inv_handling">
		<text>Handling</text>
	</string>
	
	<string id="ui_inv_health">
		<text>Health restoration</text>
	</string>
	<string id="ui_inv_power">
		<text>Stamina Recovery</text>
	</string>
	
	<string id="ui_inv_outfit_additional_weight">
		<text>Weight carried</text>
	</string>
	<string id="ui_inv_outfit_artefact_count">
		<text>Belt slots</text>
	</string>
	<string id="ui_inv_outfit_burn_protection">
		<text>Burn Res.</text>
	</string>
	<string id="ui_inv_outfit_chemical_burn_protection">
		<text>Chemical Res.</text>
	</string>
	<string id="ui_inv_outfit_fire_wound_protection">
		<text>Ballistic Res.</text>
	</string>
	<string id="ui_inv_outfit_radiation_protection">
		<text>Ext. Radiation Res.</text>
	</string>
	<string id="ui_inv_outfit_shock_protection">
		<text>Electrical Res.</text>
	</string>
	<string id="ui_inv_outfit_telepatic_protection">
		<text>Psychic Res.</text>
	</string>
	<string id="ui_inv_outfit_wound_protection">
		<text>Rupture Res.</text>
	</string>
	<string id="ui_inv_outfit_explosion_protection">
		<text>Explosive Res.</text>
	</string>
	<string id="ui_inv_outfit_strike_protection">
		<text>Impact Res.</text>
	</string>
	<string id="ui_inv_outfit_hit_fraction_actor">
		<text>Strength</text>
	</string>
	
	<string id="ui_inv_satiety">
		<text>Satiety level</text>
	</string>
	<string id="ui_inv_outfit_power_restore">
		<text>Stamina Recovery</text>
	</string>
	<string id="ui_inv_weight">
		<text>Conv. encumbrance</text>
	</string>
	<string id="ui_inv_af_condition">
		<text>Efficiency</text>
	</string>
	<string id="ui_total_weight">
		<text>Weight:</text>
	</string>
	<string id="st_ui_health_sensor">
		<text>Health</text>
	</string>
	<string id="ui_ammo_types">
		<text>Ammo</text>
	</string>
	<string id="ui_inv_effect_time">
		<text>Duration</text>
	</string>
	
	<string id="st_itm_desc_properties">
		<text>PROPERTIES</text>
	</string>
	<string id="st_itm_desc_details">
		<text>DETAILS</text>
	</string>
	<string id="st_itm_desc_warning">
		<text>WARNING</text>
	</string>
	
	<string id="st_itm_desc_state_possible">
		<text>possible</text>
	</string>
	<string id="st_itm_desc_state_not_possible">
		<text>not possible</text>
	</string>
	<string id="st_itm_desc_state_avail">
		<text>included</text>
	</string>
	<string id="st_itm_desc_state_avail_workshop">
		<text>available (by the mechanic)</text>
	</string>
	<string id="st_itm_desc_state_not_avail">
		<text>not available</text>
	</string>
	<string id="st_itm_desc_state_not_included">
		<text>not included</text>
	</string>
	<string id="st_itm_desc_state_low">
		<text>low</text>
	</string>
	<string id="st_itm_desc_state_average">
		<text>average</text>
	</string>
	<string id="st_itm_desc_state_high">
		<text>high</text>
	</string>
	<string id="st_itm_desc_state_slight">
		<text>slight</text>
	</string>
	<string id="st_itm_desc_state_moderate">
		<text>moderate</text>
	</string>
	<string id="st_itm_desc_state_significant">
		<text>significant</text>
	</string>
	<string id="st_itm_desc_state_increase">
		<text>increment</text>
	</string>
	<string id="st_itm_desc_state_decrease">
		<text>reduction</text>
	</string>
	
	<string id="st_itm_desc_arty_cont">
		<text>contained artefact</text>
	</string>
	<string id="st_itm_desc_arty_cont_rad">
		<text>permissible radiation level</text>
	</string>
	
	<string id="st_itm_desc_eat_sleepiness">
		<text>%s sleepiness %s</text>
	</string>
	<string id="st_itm_desc_eat_thirst">
		<text>%s thirstiness %s</text>
	</string>
	<string id="st_itm_desc_eat_radiation">
		<text>radiation poisoning</text>
	</string>
	<string id="st_itm_desc_eat_health">
		<text>unhealthy</text>
	</string>
	
	<string id="st_itm_desc_outfit_upgradable">
		<text>upgradable</text>
	</string>
	<string id="st_itm_desc_outfit_heardgear">
		<text>headgear</text>
	</string>
	<string id="st_itm_desc_outfit_num_of_slots">
		<text>attachments for extra slots</text>
	</string>
	<string id="st_itm_desc_outfit_carry_weight">
		<text>carry weight increment</text>
	</string>
	<string id="st_itm_desc_outfit_run">
		<text>sprinting is</text>
	</string>
	<string id="st_itm_desc_outfit_patch_torn">
		<text>The %s on this outfit has been torn</text>
	</string>
	<string id="st_itm_desc_outfit_faction">
		<text>faction</text>
	</string>
	
	<string id="st_itm_desc_outfit_repair_bonus">
		<text>repair bonus</text>
	</string>
	<string id="st_itm_desc_outfit_required_tool">
		<text>required tool</text>
	</string>
	
	<string id="st_itm_desc_workshop_tool">
		<text>usable on mechanic's workshop for part replacement and upgrades</text>
	</string>
	<string id="st_itm_desc_repair_min_con">
		<text>not usable below condition level</text>
	</string>
	<string id="st_itm_desc_repair_base_con">
		<text>base condition gain</text>
	</string>
	<string id="st_itm_desc_repair_match">
		<text>can repair materials by using their counterparts</text>
	</string>
	
	<string id="st_itm_desc_part_usable">
		<text>usable at workshops for part replacement</text>
	</string>
	<string id="st_itm_desc_part_i">
		<text>base component</text>
	</string>
	<string id="st_itm_desc_part_w">
		<text>weapon part</text>
	</string>
	<string id="st_itm_desc_part_o">
		<text>outfit part</text>
	</string>
	
	<string id="st_itm_desc_upgr_w">
		<text>weapon upgrade kit</text>
	</string>
	<string id="st_itm_desc_upgr_o">
		<text>outfit upgrade kit</text>
	</string>
	<string id="st_itm_desc_upgr_usable">
		<text>usable at workshops for installing suitable upgrades</text>
	</string>

<!-- Others -->
	<string id="ui_inv_ammo_pistol">
		<text>Buy basic ammo for pistol (Q)</text>
	</string>
	<string id="ui_inv_ammo_rifle">
		<text>Buy rifle ammo (W)</text>
	</string>
	<string id="ui_inv_bleeding">
		<text>Bleeding control</text>
	</string>
	<string id="ui_inv_cancel">
		<text>Cancel</text>
	</string>
	<string id="ui_inv_cant_buy_item">
		<text>Cannot buy weapon</text>
	</string>
	<string id="ui_inv_count_restr">
		<text>Amount restrictions</text>
	</string>
	<string id="ui_inv_default(F5)">
		<text>Default (F5)</text>
	</string>
	<string id="ui_inv_exit">
		<text>Back</text>
	</string>
	<string id="ui_inv_granadelauncher_rifle">
		<text>Buy under-barrel grenade launcher for rifle (D)</text>
	</string>
	<string id="ui_inv_granades_rifle">
		<text>Buy under-barrel grenade launcher grenades (E)</text>
	</string>
	<string id="ui_inv_has">
		<text>Now</text>
	</string>
	<string id="ui_inv_heavy_weapons">
		<text>Heavy</text>
	</string>
	<string id="ui_inv_last_buy">
		<text>Buy last purchased loadout</text>
	</string>
	<string id="ui_inv_last_buy(F4)">
		<text>Previous (F4)</text>
	</string>
	<string id="ui_inv_money">
		<text>Money</text>
	</string>
	<string id="ui_inv_need">
		<text>Required</text>
	</string>
	<string id="ui_inv_needs">
		<text>Needs</text>
	</string>
	<string id="ui_inv_not_enought_money">
		<text>Not enough money</text>
	</string>
	<string id="ui_inv_ok">
		<text>OK</text>
	</string>
	<string id="ui_inv_preset1(F1)">
		<text>Loadout 1 (F1)</text>
	</string>
	<string id="ui_inv_preset2(F2)">
		<text>Loadout 2 (F2)</text>
	</string>
	<string id="ui_inv_preset3(F3)">
		<text>Loadout 3 (F3)</text>
	</string>
	<string id="ui_inv_radiation">
		<text>Radiation</text>
	</string>
	<string id="ui_inv_rank_restr">
		<text>Rank restriction</text>
	</string>
	<string id="ui_inv_rate_of_fire">
		<text>Fire rate</text>
	</string>
	<string id="ui_inv_reset_items(C)">
		<text>Clear (C)</text>
	</string>
	<string id="ui_inv_rifles">
		<text>Assault rifles</text>
	</string>
	<string id="ui_inv_scope_rifle">
		<text>Buy optical scope for rifle (S)</text>
	</string>
	<string id="ui_inv_sell_items(X)">
		<text>Sell all items in backpack (X)</text>
	</string>
	<string id="ui_inv_shotguns">
		<text>Rifles</text>
	</string>
	<string id="ui_inv_silencer_pistol">
		<text>Buy silencer for pistol (A)</text>
	</string>
	<string id="ui_inv_silencer_rifle">
		<text>Buy silencer for rifle (F)</text>
	</string>
	<string id="ui_inv_sniper_rifles">
		<text>Sniper</text>
	</string>
	<string id="ui_inv_time">
		<text>Time</text>
	</string>
	<string id="ui_inv_you_already_have">
		<text>Already got one</text>
	</string>
	<string id="ui_st_err_gs_not_available">
		<text>Online S.T.A.L.K.E.R. services are not accessible.</text>
	</string>
	<string id="ui_st_err_sb_master_server_conn_fail">
		<text>Cannot connect to master server.</text>
	</string>
	<string id="ui_st_outfit_protect">
		<text>Protection:</text>
	</string>
	<string id="ui_st_preset_def">
		<text>Default</text>
	</string>
	<string id="ui_st_preset_stored_to">
		<text>Purchased loadout saved as</text>
	</string>
	<string id="ui_inv_survive_surge">
		<text>Allows you to survive an emission</text>
	</string>
	<string id="st_ui_containers">
		<text>Containers</text>
	</string>
	<string id="st_ui_artifacts">
		<text>Artefacts</text>
	</string>
	<string id="st_ui_itm_repair_base">
		<text>Damaged Items</text>
	</string>
	<string id="st_ui_itm_repair_support">
		<text>Supportive Materials</text>
	</string>
	<string id="st_ui_itm_cook_fuel">
		<text>Fuel</text>
	</string>
	<string id="st_ui_itm_cook_food">
		<text>Recipes</text>
	</string>
	<string id="st_ui_repair">
		<text>Repair</text>
	</string>
	<string id="st_ui_craft">
		<text>Craft</text>
	</string>
	<string id="st_ui_cancel">
		<text>Cancel</text>
	</string>
	<string id="st_ui_total">
		<text>Total</text>
	</string>
	<string id="st_ui_bonus">
		<text>Bonus</text>
	</string>
	<string id="st_ui_base">
		<text>Base</text>
	</string>
	<string id="st_ui_oldcon">
		<text>Old</text>
	</string>
	
	<!-- Messages -->
	<string id="st_news_dis_items">
		<text>%c[d_red]A proper disassembling tool is required.</text>
	</string>
	<string id="st_ui_need_charger">
		<text>%s is required to conduct electricity</text>
	</string>
	<string id="st_new_anomaly_map">
		<text>New anomaly map is discovered</text>
	</string>
	<string id="ui_st_create_stash">
		<text>create stash</text>
	</string>
	<string id="ui_st_geiger_mode_1">
		<text>Mode 1: while active</text>
	</string>
	<string id="ui_st_geiger_mode_2">
		<text>Mode 2: always</text>
	</string>
	<string id="ui_st_geiger_mode_3">
		<text>Mode 3: on button click</text>
	</string>
	<string id="ui_st_npc_pda_unkown">
		<text>PDA is not functional</text>
	</string>
	<string id="ui_st_npc_pda_low_power">
		<text>LOW POWER</text>
	</string>
	<string id="ui_st_npc_pda_access_denied">
		<text>ACCESS DENIED</text>
	</string>
	<string id="ui_st_npc_pda_strelok">
		<text>KILL STRELOK</text>
	</string>
	<string id="ui_st_battery_more_power">
		<text>The device has more power</text>
	</string>
	<string id="st_lamp_disconnected">
		<text>Head lamp disconnected</text>
	</string>
	<string id="st_lamp_equipped">
		<text>Head lamp equipped</text>
	</string>
	<string id="st_lamp_power_left">
		<text>Head lamp has %s% power left</text>
	</string>
	<string id="st_lamp_no_power_left">
		<text>Head lamp has no power left</text>
	</string>
	<string id="st_upd_disconnected">
		<text>You don't have a Universal Power Device (UPD)</text>
	</string>
	<string id="st_upd_low">
		<text>Low battery power</text>
	</string>
	<string id="st_pda_no_power">
		<text>PDA has no power left</text>
	</string>
	<string id="st_pda_no_active">
		<text>No active PDA</text>
	</string>
	
	<string id="st_ui_scopes">
		<text>Scopes</text>
	</string>
	<string id="st_ui_silencer">
		<text>Silencer</text>
	</string>
	<string id="st_ui_grenade_launcher">
		<text>Grenade Launcher</text>
	</string>
	<string id="st_ui_awr_parts_list">
		<text>Replacement Parts</text>
	</string>
	<string id="st_ui_repair_kit_list">
		<text>Compatible Repair Kits</text>
	</string>
	<string id="st_ui_workshop_kit_list">
		<text>Compatible Workshop Kit</text>
	</string>
	<string id="st_ui_disassemly_list">
		<text>Components</text>
	</string>
	<string id="st_ui_upgrade_list">
		<text>Upgrades</text>
	</string>
	<string id="st_ui_arty_rank">
		<text>artefact rank</text>
	</string>
	<string id="st_ui_artefact">
		<text>artefact</text>
	</string>
	<string id="st_ui_repair_add_condition">
		<text>Base condition gain</text>
	</string>
	<string id="st_ui_repair_min_condition">
		<text>Not usable below condition level</text>
	</string>
	<string id="st_ui_repair_bonus">
		<text>repair bonus</text>
	</string>
	<string id="st_ui_power_loss">
		<text>power loss</text>
	</string>
	<string id="st_ui_number_of_uses">
		<text>Uses</text>
	</string>
	<string id="st_ui_repair_parts_include">
		<text>Useable Materials</text>
	</string>
	<string id="st_ui_power">
		<text>Power</text>
	</string>
	<string id="st_ui_amount">
		<text>Amount</text>
	</string>
	<string id="st_ui_power_consumption">
		<text>power consumption</text>
	</string>
	<string id="st_ui_info">
		<text>Info</text>
	</string>
	<string id="st_ui_inventory_unpack">
		<text>unpack</text>
	</string>
	<string id="st_ui_inventory_attach">
		<text>attach</text>
	</string>
	<string id="st_ui_inventory_view">
		<text>view</text>
	</string>
	<string id="st_ui_container_remove">
		<text>Remove from Container</text>
	</string>
	<string id="st_ui_container_place">
		<text>Place in Container</text>
	</string>
	<string id="st_imm_swiss_open">
		<text>open can</text>
	</string>
	<string id="st_item_place">
		<text>place</text>
	</string>
	<string id="st_cap_companion_inv">
		<text>Swap items</text>
	</string>
	<string id="st_ui_cook_fuel_usable">
		<text>Usable fuel</text>
	</string>
	

	<!-- Workshop-->
	<string id="st_tab_state">
		<text>STATE</text>
	</string>
	<string id="st_tab_repair">
		<text>REPAIR</text>
	</string>
	<string id="st_tab_upgrade">
		<text>UPGRADES</text>
	</string>
	<string id="st_tab_craft">
		<text>CRAFT</text>
	</string>
	<string id="st_cap_inventory">
		<text>Inventory</text>
	</string>
	<string id="st_cap_menu">
		<text>Craft menu</text>
	</string>
	<string id="st_cap_recipes">
		<text>Known recipes and guides</text>
	</string>
	<string id="st_cap_craftables">
		<text>List of craftable items</text>
	</string>
	<string id="st_cap_components">
		<text>Components</text>
	</string>
	<string id="st_cap_result">
		<text>Result</text>
	</string>
	<string id="st_cap_replace_parts">
		<text>Replacement parts</text>
	</string>
	<string id="st_cap_upgrades">
		<text>Upgrades</text>
	</string>
	<string id="st_cap_req_toolkit">
		<text>Required toolkit</text>
	</string>
	<string id="st_ui_craft_device">
		<text>Devices</text>
	</string>
	<string id="st_ui_craft_equipment">
		<text>Equipment</text>
	</string>
	<string id="st_ui_craft_repair">
		<text>Repair toolkits</text>
	</string>
	<string id="st_ui_craft_upgrades">
		<text>Upgrade parts</text>
	</string>
	<string id="st_ui_craft_medical">
		<text>Medical</text>
	</string>
	<string id="st_ui_craft_ammo">
		<text>Ammo</text>
	</string>
	
	<string id="st_ui_workshop_info_state_intro">
		<text>The workshop allows you to repair, upgrade and craft items by yourself with the help of proper toolkits.\n
		The tools shown above represent the available main toolkits on this workshop, which allow further adjustments for your items.\n
		Select one of the tabs to proceed.
		</text>
	</string>
	<string id="st_ui_workshop_owner">
		<text>This workshop belongs to %s.</text>
	</string>
	<string id="st_ui_workshop_owner_nobody">
		<text>nobody</text>
	</string>
	
	<string id="st_ui_workshop_info_repair_intro">
		<text>You can replace damaged parts of your weapon or outfit by using replacement parts and proper toolkit.\n
		Choose the item you want to repair from your inventory.
		</text>
	</string>
	<string id="st_ui_workshop_info_repair_tip_1">
		<text>Each item has its own set of parts and materials.\n
		Grayed parts indicate the lack of identical replacements for them in your inventory.\n
		If you have the replacement part and a usable "%s" in your possession, click on the part you wish to replace.
		</text>
	</string>
	<string id="st_ui_workshop_info_repair_warning_1">
		<text>You don't have any replacement parts in your inventory for this equipment.</text>
	</string>
	<string id="st_ui_workshop_info_repair_solution_1">
		<text>Replacement parts can be obtained mainly through disassembling outfits and weapons.</text>
	</string>
	<string id="st_ui_workshop_info_repair_warning_2">
		<text>You cannot replace parts of this equipment without "%s"</text>
	</string>
	<string id="st_ui_workshop_info_repair_solution_2">
		<text>The majority of mechanics sell such tools. You also may be able to obtain them by other ways.</text>
	</string>
	<string id="st_ui_workshop_info_repair_tip_3">
		<text>You can pick identical replacement parts "%s" from your inventory.\n
		Only parts with higher condition can be used to improve your item.\n
		Greyed parts means they have worse condition than your item's part. They are not suitable for proper replacement.
		</text>
	</string>
	<string id="st_ui_workshop_info_repair_warning_3">
		<text>The replacement part "%s" in your inventory has worse condition compared to the one used by your equipment. It cannot be used.</text>
	</string>
	<string id="st_ui_workshop_info_repair_solution_3">
		<text>Many tools can repair these parts using counterparts. The majority of mechanics sell such tools. You also may be able to obtain them by other ways.</text>
	</string>
	<string id="st_ui_workshop_info_repair_tip_4">
		<text>Replacement parts are ready to be installed, click on "Repair" button to install selected replacements.
		</text>
	</string>
	
	<string id="st_ui_workshop_info_upgrade_intro">
		<text>With the correct toolkits in your possession, you can install upgrades for your weapons and outfits.\n
		Choose the item you want to upgrade from your inventory.
		</text>
	</string>
	<string id="st_ui_workshop_info_upgrade_tip_1">
		<text>Each upgrade requires a specific toolset of the same type, in addition to usable "%s" to complete the process.\n
		Additional conditions need to be met in order for the upgrade to be installed correctly.\n
		Click on the upgrade you want to install on your selected item.\n
		If the upgrade is disabled, hover on it to see all the missing requirements.
		</text>
	</string>
	<string id="st_ui_workshop_info_upgrade_warning_1">
		<text>You cannot install upgrades on this equipment without "%s"</text>
	</string>
	<string id="st_ui_workshop_info_upgrade_solution_1">
		<text>The majority of mechanics sell such tools. You also may be able to obtain them by other ways.</text>
	</string>
	<string id="st_ui_workshop_info_upgrade_warning_2">
		<text>There is no available upgrade to be installed.</text>
	</string>
	<string id="st_ui_workshop_info_upgrade_solution_2">
		<text>Hover on an upgrade to see missing requirements.</text>
	</string>
	<string id="st_ui_workshop_info_upgrade_tip_3">
		<text>Upgrade is ready to install. If you're done, click on "Upgrade" button to install selected upgrades.</text>
	</string>
	
	<string id="st_ui_workshop_info_craft_intro">
		<text>A lot of materials can be used to craft various kinds of items.\n
		Recipes and guides you've acquired through your journey can provide you with more information to craft more items.\n
		Select an entry from the craft menu to see craftable items.
		</text>
	</string>
	<string id="st_ui_workshop_info_craft_tip_1">
		<text>Select the item you want to craft.</text>
	</string>
	<string id="st_ui_workshop_info_craft_warning_2">
		<text>You don't know how to craft "%s" yet.</text>
	</string>
	<string id="st_ui_workshop_info_craft_solution_2">
		<text>Guide books and recipes have enough information regarding items, they will come in handy for learning more about those items.</text>
	</string>
	<string id="st_ui_workshop_info_craft_warning_3">
		<text>"%s" is required to craft this item using its components (availability only, by player or the mechanic)</text>
	</string>
	<string id="st_ui_workshop_info_craft_solution_3">
		<text>Such tools are usually rare to come by, keep an eye on such sets through your travels.</text>
	</string>
	<string id="st_ui_workshop_info_craft_warning_4">
		<text>Your inventory is lacking some necessary components to craft this item.</text>
	</string>
	<string id="st_ui_workshop_info_craft_solution_4">
		<text>Components can be obtained from different items and materials around you. It's advised that you disassemble unneeded items in order to acquire useful components.</text>
	</string>
	<string id="st_ui_workshop_info_craft_tip_5">
		<text>You have all necessary components to craft "%s", select "Craft" button if you wish to continue.
		</text>
	</string>
	
	<string id="st_ui_workshop_info_state_1">
		<text>The workshop allows you to repair, upgrade and craft items by yourself with the help of proper toolkits.\n
		The tools shown above represent the available main toolkits on this workshop, which allow further adjustments for your items.\n
		Select one of the tabs to proceed.
		</text>
	</string>
	
	<string id="st_ui_workshop_info_repair_1">
		<text>You can replace damaged parts of your weapon or outfit by using replacement parts and proper toolkit.\n
		Choose the item you want to repair from your inventory.
		</text>
	</string>
	<string id="st_ui_workshop_info_repair_2">
		<text>Each item has its own set of parts and materials.\n
		Grayed parts indicate the lack of identical replacements for them in your inventory.\n
		If you have the replacement part and a usable "%s" in your possession, click on the part you wish to replace.
		</text>
	</string>
	<string id="st_ui_workshop_info_repair_3">
		<text>You can pick identical replacement parts from your inventory.\n
		Only parts with higher condition can be used to improve your item.\n
		Greyed parts means they have worse condition than your item's part. They are not suitable for proper replacement.
		</text>
	</string>
	<string id="st_ui_workshop_info_repair_4">
		<text>Replacement parts are ready to be installed, click on "Repair" button to install selected replacements.
		</text>
	</string>
	
	<string id="st_ui_workshop_info_upgr_1">
		<text>With the correct toolkits in your possession, you can install upgrades for your weapons and outfits.
		\nChoose the item you want to upgrade from your inventory.
		</text>
	</string>
	<string id="st_ui_workshop_info_upgr_2">
		<text>Each upgrade requires a specific toolset of the same type, in addition to usable "%s" to complete the process.\n
		Additional conditions need to be met in order for the upgrade to be installed correctly.\n
		Click on the upgrade you want to install on your selected item.\n
		If the upgrade is disabled, hover on it to see all the missing requirements.
		</text>
	</string>
	<string id="st_ui_workshop_info_upgr_3">
		<text>Upgrade is ready to install. If you're done, click on "Upgrade" button to install selected upgrades.</text>
	</string>
	
	<string id="st_ui_workshop_info_craft_1">
		<text>A lot of materials can be used to craft various kinds of items.\n
		Recipes and guides you've acquired through your journey can provide you with more information to craft more items.\n
		Select an entry from the craft menu to see craftable items.
		</text>
	</string>
	<string id="st_ui_workshop_info_craft_2">
		<text>Select the item you want to craft.</text>
	</string>
	<string id="st_ui_workshop_info_craft_3">
		<text>To craft this item, a set of specified components are required.\n
		When you don't have the minimum amount of some component, it will be showed in red. Thus preventing the craft procedure.
		</text>
	</string>
	<string id="st_ui_workshop_info_craft_4">
		<text>You have all necessary components to craft this item, select "Craft" button if you wish to continue.
		</text>
	</string>
	<string id="st_ui_workshop_info_craft_5">
		<text>You don't know how to craft this item.</text>
	</string>
	<string id="st_ui_workshop_info_craft_6">
		<text>"%s" are required on this workshop so you can craft this item.
		</text>
	</string>
	
	<string id="st_ui_workshop_no_upgr_1">
		<text>"%s" is required for this upgrade to be installed.</text>
	</string>
	<string id="st_ui_workshop_no_upgr_2">
		<text>"%s" is required for this upgrade to be installed.</text>
	</string>
	<!--string id="st_ui_workshop_no_upgr_3">
		<text>The condition of this item is critical for this upgrade to be installed.</text>
	</string-->
	<string id="st_ui_workshop_no_upgr_3">
		<text>This workshop missing the required tools to install this upgrade.</text>
	</string>
	<string id="st_ui_workshop_no_upgr_4">
		<text>An alternative upgrade is already installed in this slot.</text>
	</string>
	<string id="st_ui_workshop_no_upgr_5">
		<text>It's not possible to install this upgrade without installing previous upgrades.</text>
	</string>
	
	<string id="st_ui_upgr_required_con">
		<text>Minimum required condition</text>
	</string>

</string_table>
