<string_table>
	<!-- STALKERS -->
	<string id="ui_mcm_menu_smr_stalkers">
		<text>Stalkers</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_squad_size">
		<text>Stalker squad size</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_squad_size_variance">
		<text>Squad size variance</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_squad_size_variance_desc">
		<text>The higher this is, the more random the size of stalker squads will be.</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_civil_war">
		<text>Civil War</text>
	</string>
	<string id="ui_mcm_lst_smr_stalkers_civilwar_disabled">
		<text>Disabled</text>
	</string>
	<string id="ui_mcm_lst_smr_stalkers_civilwar_stalkers">
		<text>Stalkers</text>
	</string>
	<string id="ui_mcm_lst_smr_stalkers_civilwar_squads">
		<text>Squads</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_civil_war_desc">
		<text>If enabled all stalkers or stalker squads are hostile to each other.</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_civil_war_base_population">
		<text>Civil War affects base population</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_civil_war_base_population_desc">
		<text>If enabled, Stalkers belonging to base populations are affected by civil war settings.</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_civil_war_monolith_allied">
		<text>Monolith allied (Civil War)</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_civil_war_monolith_allied_desc">
		<text>Keeps Monolith stalkers allied to each other, regardless of Civil War preset.</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_base_population">
		<text>Stalker bases population</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_base_population_desc">
		<text>Population of stalkers in bases.</text>
	</string>
	<string id="ui_mcm_lst_smr_stalkers_base_population_default">
		<text>Default</text>
	</string>
	<string id="ui_mcm_lst_smr_stalkers_base_population_survival">
		<text>Survival</text>
	</string>
	<string id="ui_mcm_lst_smr_stalkers_base_population_minimal">
		<text>Minimal</text>
	</string>
	<string id="ui_mcm_lst_smr_stalkers_base_population_none">
		<text>None</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_base_population_default">
		<text>The default Anomaly preset.</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_base_population_survival">
		<text>The default Anomaly Survival preset.</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_base_population_minimal">
		<text>Removes almost all bases. Of those remaining, Rostok is the only safe one, with base guards. Spawns outside of bases are unaffected.
		If you don't start as Loner, you might need to make use of the disguise system.
		</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_base_population_none">
		<text>Removes all stalker spawns inside bases, inspired by Dead Airs "Last Stand" mode.
		This means there won't be any traders, mechanics or guards. Spawns outside of bases are unaffected.</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_random_stalkers">
		<text>Spawn random Stalker squads</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_random_stalkers_desc">
		<text>Replaces Stalker squads with squads from a random faction. This means you may find factions where you previously didn't expect them.</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_random_stalkers_chance">
		<text>Random Stalker squads chance</text>
	</string>
	<string id="ui_mcm_smr_stalkers_factions_title">
		<text>Factions</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_factions_info">
		<text>Below you can enable or disable factions. Disabled factions will not appear in the Zone.</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_factions_replace_squads">
		<text>Replace removed squads</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_factions_replace_squads_desc">
		<text>Replaces squads from disabled factions with squads from enabled factions.</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_stalker">
		<text>Loner</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_bandit">
		<text>Bandit</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_csky">
		<text>Clear Sky</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_duty">
		<text>Duty</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_freedom">
		<text>Freedom</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_merc">
		<text>Mercenary</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_army">
		<text>Military</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_ecolog">
		<text>Ecologist</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_monolith">
		<text>Monolith</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_renegade">
		<text>Renegade</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_greh">
		<text>Sin</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_isg">
		<text>UNISG</text>
	</string>
	<string id="ui_mcm_SMR_smr_stalkers_zombied">
		<text>Zombified</text>
	</string>
</string_table>