<?xml version="1.0" encoding="windows-1251"?>
<!--
  New Artefacts
-->
<string_table>
  <string id="st_pba_af_cocoon_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]STONE SKIN\n 
    %c[0,81,63,22] • %c[0,209,172,56]Passive +15% melee damage protection\n
    %c[0,81,63,22] • %c[0,209,172,56]Receiving melee damage grants a stack of 'Stone Skin'\n
    %c[0,81,63,22] • %c[0,209,172,56]+15% melee damage protection/-10% movement speed per 'Stone Skin' stack\n
    %c[0,81,63,22] • %c[0,209,172,56]Maximum 10 stacks\n
    %c[0,81,63,22] • %c[0,209,172,56]At 10 stacks, +75% melee damage reduction but become completely immobilized\n
    %c[0,81,63,22] • %c[0,209,172,56]Effect lasts 10 seconds, after which all stacks are removed\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_red]YES
	</text>
  </string>
  <string id="st_pba_af_cell_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]DISINTEGRATOR\n
    %c[0,81,63,22] • %c[0,209,172,56]-15% bullet damage received\n
    %c[0,81,63,22] • %c[0,209,172,56]Reduced damage is converted to radiation\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_red]YES
	</text>
  </string>
  <string id="st_pba_af_fountain_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]LETYSHOPS TIME\n
    %c[0,81,63,22] • %c[0,209,172,56]Receive 4% cashback on each purchase\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_green]NO
	</text>
  </string>
  <string id="st_pba_af_spaika_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]CRITICAL ASCENSI0N\n
    %c[0,81,63,22] • %c[0,209,172,56]Passive +10% critical hit damage bonus\n
    %c[0,81,63,22] • %c[0,209,172,56]Consecutive hits grant stacks of 'Critical Ascensi0n'\n
    %c[0,81,63,22] • %c[0,209,172,56]Each stack of 'Critical Ascensi0n' grants +5% damage to next shot\n
    %c[0,81,63,22] • %c[0,209,172,56]Missing a shot removes all stacks and gives psy damage proportional to the amount of stacks removed\n
    %c[0,81,63,22] • %c[0,209,172,56]Bonus can be stacked infinitely as long as you don't miss\n
    %c[0,81,63,22] • %c[0,209,172,56]Unequipping all 'Spike' artefacts will remove stacks without penalty\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_green]NO
	</text>
  </string>
  <string id="st_pba_af_signet_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]LIGHT OF TRANQUILITY\n
    %c[0,81,63,22] • %c[0,209,172,56]Restores health and psy health while near campfires\n
    %c[0,81,63,22] • %c[0,209,172,56]Amplifies psy recovery artefacts while near campfires\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_green]NO
	</text>
  </string>
  <string id="st_pba_af_repei_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]MINOR LACERATIONS\n
    %c[0,81,63,22] • %c[0,209,172,56]Your weapon loses 50% damage but gains the ability to cause %c[ui_red]bleeding %c[0,209,172,56]damage\n
    %c[0,81,63,22] • %c[0,209,172,56]Bleeding damage is proportional to weapon damage\n
    %c[0,81,63,22] • %c[0,209,172,56]Increases chance for enemies to surrender\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_green]NO
  </text>
  </string>
  <string id="st_pba_af_bat_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]ZONE ALCHEMY\n
    %c[0,81,63,22] • %c[0,209,172,56]Grants the ability to transmutate artefacts\n
    %c[0,81,63,22] • %c[0,209,172,56]Artefacts can be upgraded to a better tier (Night Star -> Gravi -> Gold Fish), or "mutated" to a different artifact of the same tier (Night Star -> Stone Blood -> Jellyfish)\n
    %c[0,81,63,22] • %c[0,209,172,56]Perk/Top-tier artefacts can only be mutated\n
    %c[0,81,63,22] • %c[0,209,172,56]Each transmutation will consume one 'Bat' artefact\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_red]NO
	</text>
  </string>
  <string id="st_pba_af_sun_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]SOLAR POWERED\n
    %c[0,81,63,22] • %c[0,209,172,56]Grants stat modifiers depending on the current weather:\n
	%c[0,209,172,56] --- Clear: health and stamina boost\n
	%c[0,209,172,56] --- Partly Clear: small stamina boost\n
	%c[0,209,172,56] --- Other: stamina penalty\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_green]NO
	</text>
  </string>
  <string id="st_pba_af_ear_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]WILL TO LIVE\n
    %c[0,81,63,22] • %c[0,209,172,56]Grants health regen while under 25% health\n
    %c[0,81,63,22] • %c[0,209,172,56]Effect increases the closer to you are to death\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_green]NO
	</text>
  </string>
  <string id="st_pba_af_chelust_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]WEIGHT OF DEVOTION\n
    %c[0,81,63,22] • %c[0,209,172,56]Passive small health and stamina regen\n
    %c[0,81,63,22] • %c[0,209,172,56]Members of Sin are granted triple the effect with the addition of psy health regeneration\n
    %c[0,81,63,22] • %c[0,209,172,56]Sin companions receive health regen.\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_red]NO
	</text>
  </string>
  <string id="st_pba_af_atom_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]ARSZI'S BLESSING\n
    %c[0,81,63,22] • %c[0,209,172,56]Radiation illness grants a stamina boost and slight radiation removal\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_red]YES
	</text>
  </string>
  <string id="st_pba_af_lighthouse_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]THE UNORTHODOX WAY OF TRAVELLING\n
    %c[0,81,63,22] • %c[0,209,172,56]Killing anyone will teleport you to the location of their death\n
    %c[0,81,63,22] • %c[0,209,172,56]Dangerous if used on airborne targets\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_red]NO
	</text>
  </string>
  <string id="st_pba_af_fire_loop_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]DEAL WITH THE DEVIL\n
    %c[0,81,63,22] • %c[0,209,172,56]Moving the artefact to the belt will sign the 'Pact with the Zone'\n\n
	%c[0,81,63,22] • %c[ui_red]Highly recommended to save before activation.
	</text>
  </string>
  <string id="st_pba_af_zhelch_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]INSANITY\n
    %c[0,81,63,22] • %c[0,209,172,56]Passive strong psy resistance\n
    %c[0,81,63,22] • %c[0,209,172,56]Drains psy health to restore health\n
    %c[0,81,63,22] • %c[0,209,172,56]When health is full, restores psy health\n
    %c[0,81,63,22] • %c[0,209,172,56]There is a chance you will become possessed and perform an uncontrollable action\n
    %c[0,81,63,22] • %c[0,209,172,56]The lower your psy health, the higher the chance and severity of the action\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_red]NO
	</text>
  </string>
  <string id="st_pba_af_sandstone_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]ZONE INFUSION\n
    %c[0,81,63,22] • %c[0,209,172,56]Stepping into anomalies of various types will infuse your active weapon for 3 minutes\n
    %c[0,81,63,22] • %c[0,209,172,56]Infused weapon loses 30% damage but gains 50% elemental damage according to the anomaly\n
    %c[0,81,63,22] • %c[0,209,172,56]Only electric, thermal and chemical anomalies are valid for infusion\n
    %c[0,81,63,22] • %c[0,209,172,56]You can drop an artefact directly onto a weapon to detroy the artefact and infuse the weapon with a random effect for 10 minutes.\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_red]NO
	</text>
  </string>
  <string id="st_pba_af_kislushka_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]CALORIC COAGULATION\n
    %c[0,81,63,22] • %c[0,209,172,56]Drains hunger to cure bleeding\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_red]YES
	</text>
  </string>
  <string id="st_pba_af_black_angel_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]DODGE THIS\n
    %c[0,81,63,22] • %c[0,209,172,56]20% chance to reflect 35% of bullet damage recived back to the attacker\n
    %c[0,81,63,22] • %c[0,209,172,56]Reflections nullify damage\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_red]YES
	</text>
  </string>
  <string id="st_pba_af_grapes_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]NECESSARY GLUTTONY\n
    %c[0,81,63,22] • %c[0,209,172,56]Provides health bonus on food consumption based on calories\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_green]NO
	</text>
  </string>
  <string id="st_pba_af_skull_miser_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]CRACK THE JACKPOT\n
    %c[0,81,63,22] • %c[0,209,172,56]Upon a lethal headshot, extra money is dropped\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_green]NO
	</text>
  </string>
  <string id="st_pba_af_star_phantom_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]PHANTOM PACIFIST\n
    %c[0,81,63,22] • %c[0,209,172,56]Makes you completely invisible\n
    %c[0,81,63,22] • %c[0,209,172,56]6 minute total duration\n
    %c[0,81,63,22] • %c[0,209,172,56]During invisibility you may not draw a weapon, talk or 'interact'\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_red]NO
	</text>
  </string>
  <string id="st_pba_af_medallion_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]THE UNLUCKY CHARM\n
    %c[0,81,63,22] • %c[0,209,172,56]35% chance that incoming bullet damage will be fully redirected to your companion\n
    %c[0,81,63,22] • %c[0,209,172,56]May make some companions suspicious...\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_red]YES
	</text>
  </string>
  <string id="st_pba_af_peas_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]NIGHT OWL\n
    %c[0,81,63,22] • %c[0,209,172,56]Bleeding recovery and movement speed increase from dusk till dawn\n
    %c[0,81,63,22] • %c[0,209,172,56]Decreases sleepiness at night but increases sleepiness during the day\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_green]NO
	</text>
  </string>
  <string id="st_pba_af_generator_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]CHARGER\n
    %c[0,81,63,22] • %c[0,209,172,56]Restores batteries while sprinting\n
    %c[0,81,63,22] • %c[0,209,172,56]Will not restore dead batteries or devices with no batteries\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_red]YES
	</text>
  </string>
  <string id="st_pba_af_ball_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]THE NUTCRACKER\n
    %c[0,81,63,22] • %c[0,209,172,56]Allows a mighty mutant kick\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_green]NO
	</text>
  </string>
  <string id="st_pba_af_fonar_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]KLEPTOMANIA\n
    %c[0,81,63,22] • %c[0,209,172,56]Stashes and items give off a dim light\n
    %c[0,81,63,22] • %c[0,209,172,56]Stashes emit signal to RF-Receiver\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_red]NO
	</text>
  </string>
  <string id="st_pba_af_tapeworm_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]STUNNER\n
    %c[0,81,63,22] • %c[0,209,172,56]Chance to stun mutant if within 2 meters\n
    %c[0,81,63,22] • %c[0,209,172,56]Getting hit by a melee attack will stun the attacker for 3 seconds\n
    %c[0,81,63,22] • %c[0,209,172,56]While stunned, the enemy is unable to attack\n
    %c[0,81,63,22] • %c[0,209,172,56]Self harm (i.e. fall damage) will result in artefact discharge\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_green]NO
	</text>
  </string>
  <string id="st_pba_af_moh_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]CULINARY HYPERVERSITY\n
    %c[0,81,63,22] • %c[0,209,172,56]Convert energy of raw mutant meat into special abilities\n
    %c[0,81,63,22] • %c[0,209,172,56]Lasts for 1 minute. Eating different mutant meat will override current effect and restart buff timer\n\n
    %c[d_orange]Table of effects:\n
	%c[0,192,71,221] - Flesh meat: %c[ui_gray_3]1%/sec health regen, 33% bullet damage penalty\n
	%c[0,192,71,221] - Boar meat: %c[ui_gray_3]25% melee damage reduction\n
	%c[0,192,71,221] - Dog meat: %c[ui_gray_3]slight bleeding recovery, 1%/sec psy regen\n
	%c[0,192,71,221] - Pseudodog: %c[ui_gray_3]2%/sec psy regen, 25% psy damage reduction\n
	%c[0,192,71,221] - Bloodsucker: %c[ui_gray_3]become invisible until a hostile action is performed, moderate bleeding recovery\n
	%c[0,192,71,221] - Psysucker: %c[ui_gray_3]become invisible until performing a hostile action, 5%/sec psy regen\n
	%c[0,192,71,221] - Snork: %c[ui_gray_3]50% radiation damage reduction, 5%/sec stamina regen, 5msv/sec radiation cure, large hunger decrease\n
	%c[0,192,71,221] - Chimera: %c[ui_gray_3]2%/sec health regen, 10%/sec stamina regen, 33% radiation damage reduction\n
	%c[0,192,71,221] - Lurker: %c[ui_gray_3]33% chem/fire/electric anomaly damage reduction\n
	%c[0,192,71,221] - Tushkano: %c[ui_gray_3]20% speed increase, 20% melee damage penalty\n
	%c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_red]NO
	</text>
  </string>
  <string id="st_pba_af_serofim_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]RAIN OF REVIVAL\n
    %c[0,81,63,22] • %c[0,209,172,56]Upon receiving a fatal blow, the artefact is destroyed and the player is revived\n
    %c[0,81,63,22] • %c[0,209,172,56]50% of health is restored, all debuffs are removed and 5 seconds of damage immunity are granted upon revival\n
    %c[0,81,63,22] • %c[0,209,172,56]Upon revival, the current weapon is dropped and vision is negatively effected\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_red]NO
	</text>
  </string>
  <string id="st_pba_af_elektron_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]HIGH VOLTAGE\n
    %c[0,81,63,22] • %c[0,209,172,56]Stepping on an Electra anomaly will recharge batteries and active devices\n
    %c[0,81,63,22] • %c[0,209,172,56]Stepping on an Electra anomaly allows infinite sprint for a short period of time\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_red]NO
	</text>
  </string>
  <string id="st_pba_af_kogot_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]BLOODLUST\n
    %c[0,81,63,22] • %c[0,209,172,56]Passive +10% melee damage\n
    %c[0,81,63,22] • %c[0,209,172,56]3.5% of melee damage is converted to health\n
    %c[0,81,63,22] • %c[0,209,172,56]Upon killing certain mutants, there is a chance that raw meat will spawn in the vicinity\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_green]NO
	</text>
  </string>
  <string id="st_pba_af_dragon_eye_perk">
    <text>
    %c[0,209,172,56]Perk: %c[d_orange]ULTRA-VIOLENCE\n
    %c[0,81,63,22] • %c[0,209,172,56]5% chance that shots will be explosive\n
    %c[0,81,63,22] • %c[0,209,172,56]There is a chance that an npc or mutant killed with an explosive shot will also violently explode\n
    %c[0,81,63,22] • %c[0,209,172,56]Effect stacks with multiple artefacts (chance of an explosion)\n
    %c[0,81,63,22] • %c[0,209,172,56]Multiple Artefacts Stack?: %c[ui_green]YES\n
    %c[0,81,63,22] • %c[0,209,172,56]Diminishing Returns?: %c[ui_green]NO
	</text>
  </string>
</string_table>