<?xml version="1.0" encoding="windows-1251"?>

<!-- 
	MCM
-->
<string_table>


	<string id="ui_mcm_body_health_system_title">
		<text>Body Health System</text>
	</string>
	<string id="ui_mcm_menu_body_health_system">
		<text>Body Health System</text>
	</string>

	<string id="ui_mcm_body_health_system_TEXT_BASED_PATCH">
		<text>Text HUD Replacer</text>
	</string>
	<string id="ui_mcm_body_health_system_TEXT_BASED_PATCH_desc">
		<text>(Reloading required) Text version of HUD.</text>
	</string>

	<string id="ui_mcm_body_health_system_NEW_LIMB_PENALTIES_FEATURE">
		<text>New Limb Penalties feature</text>
	</string>
	<string id="ui_mcm_body_health_system_NEW_LIMB_PENALTIES_FEATURE_desc">
		<text>(Reloading required) Enabling this activates new penalties feature. Disabling returns old BHS penalties.</text>
	</string>
	<string id="ui_mcm_body_health_system_new_voice_sounds">
		<text>New voice for penalties</text>
	</string>
	<string id="ui_mcm_body_health_system_new_voice_sounds_desc">
		<text>Enabling this activates new voice during sprint with damaged legs. Disabling returns voice from original mod.</text>
	</string>
	<string id="ui_mcm_body_health_system_leg_penalty_minimum_hp">
		<text>Minimum Leg HP for camera sway penalty</text>
	</string>
	<string id="ui_mcm_body_health_system_leg_penalty_minimum_hp_desc">
		<text>HP of at least one leg must be below this value to play effects. Default slider value of 5 means that effects will play at 4 or less HP. (Movement speed penalty will still be there, for now)</text>
	</string>
	<string id="ui_mcm_body_health_system_leg_limping_damage_minimum_hp">
		<text>Minimum Leg HP for damage during sprint</text>
	</string>
	<string id="ui_mcm_body_health_system_leg_limping_damage_minimum_hp_desc">
		<text>Sprint with damaged leg has a chance to deal damage. This slider sets the minimum amount of leg HP needed to play this effect, i.e. if slider is 4 and leg HP is 4 then effect will be active. (Value of -1 disables the feature)</text>
	</string>
	<string id="ui_mcm_body_health_system_leg_animation_power">
		<text>Legs Camera Effects Power</text>
	</string>
	<string id="ui_mcm_body_health_system_leg_animation_power_desc">
		<text>Multiplier of legs penalty for camera effect. Default: 1.0.</text>
	</string>
	<string id="ui_mcm_body_health_system_arm_penalty_minimum_hp">
		<text>Minimum Arms HP for penalties</text>
	</string>
	<string id="ui_mcm_body_health_system_arm_penalty_minimum_hp_desc">
		<text>Summary Arms HP must be below this value to play effects. Default slider value of 10 means that effects will play if both arms have 9 or less HP.</text>
	</string>
	<string id="ui_mcm_body_health_system_arm_animation_power">
		<text>Arms Effects Power</text>
	</string>
	<string id="ui_mcm_body_health_system_arm_animation_power_desc">
		<text>Multiplier for arms penalty effect power. Default: 1.0.</text>
	</string>
	<string id="ui_mcm_body_health_system_head_penalty_minimum_hp">
		<text>Minimum Head Damage for penalties</text>
	</string>
	<string id="ui_mcm_body_health_system_head_penalty_minimum_hp_desc">
		<text>Damage needed to play effects. For example, default slider value of 2 means that each headshot damage must be for 2 or more HP.</text>
	</string>
	<string id="ui_mcm_body_health_system_head_animation_power">
		<text>Head Effects Power</text>
	</string>
	<string id="ui_mcm_body_health_system_head_animation_power_desc">
		<text>Multiplier for head penalty effect power. Default: 1.0.</text>
	</string>


</string_table>