<?xml version="1.0" encoding="windows-1251" ?>

<!--
	Basic items (Some are not used anymore)
-->

<string_table>

	<string id="st_itm_campfire">
		<text>Campfire</text>
	</string>
	<string id="st_itm_campfire_descr">
		<text>You should not have this!\n \n
		</text>
	</string>
	
	<string id="st_poxod_rukzak">
		<text>Anomalous Backpack</text>
	</string>
	<string id="st_poxod_rukzak_descr">
		<text>At first glance, this backpack appears to have no outstanding properties. However, items placed inside it, lose their weight over time. Rumour has it that it is the result of a shipment of backpacks for the military that were accidentally caught in an anomaly. Attempts by scientists to recreate its unique properties have failed.\n
		</text>
	</string>

	<string id="st_bolt">
		<text>Bolt</text>
	</string>
	<string id="st_bolt_descr">
		<text>An ordinary bolt, often used to safely navigate anomalies.\n \n
		[0,255,255,255]PROPERTIES:\n
		%c[d_orange] • %c[ui_gray_2] may be thrown to activate and navigate anomalies and anomalous fields\n
		</text>
	</string>
	
	<string id="st_bolty">
		<text>Bolt</text>
	</string>
	<string id="st_bolty_descr">
		<text>An ordinary bolt, often used to safely navigate anomalies.\n \n
		[0,255,255,255]PROPERTIES:\n
		%c[d_orange] • %c[ui_gray_2] may be thrown to activate and navigate anomalies and anomalous fields\n
		</text>
	</string>
	
	<string id="st_bolt_bullet">
		<text>Empty Cartridge</text>
	</string>
	<string id="st_bolt_bullet_descr">
		<text>An empty cartridge, often used as an alternative to bolts for safely navigating anomalies.\n \n
		[0,255,255,255]PROPERTIES:\n
		%c[d_orange] • %c[ui_gray_2] may be thrown to activate and navigate anomalies and anomalous fields\n
		</text>
	</string>
	
	<string id="st_identity_card">
		<text>Personal USS Identity Card</text>
	</string>
	<string id="st_identity_card_descr">
		<text>This is your personal ID card which reveals your true identity. Keep it hidden. As a USS Assaulter, you are specialized in assault rifles and heavy weapons. You are also specialized in the control of weapon recoil. Slow sprinting speed.\n \n
		[0,255,255,255]PROPERTIES:\n
		%c[d_cyan] • %c[ui_gray_2] personal belongings\n
		</text>
	</string>
	<string id="st_identity_card_assaulter_descr">
		<text>As a USS Assaulter you have unique strengths and weaknesses.\n \n
		%c[d_cyan]EQUIPMENT\n
		%c[default]Heavy armor agility: %c[d_red_1]A+\n
		%c[d_blue] • %c[default]Closed breathing agility: %c[d_red_1]C\n
		%c[d_blue] • %c[default]Artefact handling: %c[d_red_1]C\n \n
		%c[d_cyan]WEAPONS\n
		%c[d_blue] • %c[default]Knife fighting: %c[d_red_1]A+\n
		%c[d_blue] • %c[default]Handling speciality: %c[d_red_1]High recoils\n
		%c[d_blue] • %c[default]Maintenance speciality: %c[d_red_1]Heavy weapons\n \n
		%c[d_cyan]MEDICINE\n
		%c[d_blue] • %c[default]Bandages/medkits dexterity: %c[d_red_1]B\n
		%c[d_blue] • %c[default]Medic skills: %c[d_red_1]C\n
		%c[d_blue] • %c[default]Drug handling skills: %c[d_red_1]C\n \n
		%c[d_cyan]ATHLETICS\n
		%c[d_blue] • %c[default]Endurance: %c[ui_gray_2] %c[d_red_1]very high\n
		%c[d_blue] • %c[default]Sprinting speed: %c[d_red_1]slow\n
		%c[d_blue] • %c[default]Jump height: %c[d_red_1]low\n
		%c[d_blue] • %c[default]Fall/jump agility: %c[d_red_1]low\n
		%c[d_blue] • %c[default]Base stamina: %c[d_red_1]low\n
		%c[d_blue] • %c[default]Maximum Carry Weight: %c[ui_gray_2] %c[d_red_1]high\n \n
		%c[d_cyan]HEALTH PROFILE\n
		%c[d_blue] • %c[default]Food consumption rate: %c[d_red_1]high\n
		%c[d_blue] • %c[default]Need for sleep: %c[d_red_1]high\n \n
		%c[d_cyan]IMMMUNE SYSTEM RESISTANCE\n
		%c[d_blue] • %c[default]Drugs/alcohol: %c[d_red_1]A+\n
		%c[d_blue] • %c[default]Unhealthy food: %c[d_red_1]B\n
		%c[d_blue] • %c[default]Artefacts: %c[d_red_1]C\n
		%c[d_blue] • %c[default]Radiation: %c[ui_gray_2] %c[d_red_1]C\n
		</text>
	</string>
	<string id="st_identity_card_recon_descr">
		<text>As a USS Recon you have unique strengths and weaknesses.\n \n
		%c[d_cyan]EQUIPMENT\n
		%c[default]Heavy armor agility: %c[d_red_1]C\n
		%c[d_blue] • %c[default]Closed breathing agility: %c[d_red_1]A+\n
		%c[d_blue] • %c[default]Artefact handling: %c[d_red_1]A+\n \n
		%c[d_cyan]WEAPONS\n
		%c[d_blue] • %c[default]Knife fighting: %c[d_red_1]A\n
		%c[d_blue] • %c[default]Handling speciality: %c[d_red_1]SMG's\n
		%c[d_blue] • %c[default]Maintenance speciality: %c[d_red_1]SMG's\n \n
		%c[d_cyan]MEDICINE\n
		%c[d_blue] • %c[default]Bandages/medkits dexterity: %c[d_red_1]A+\n
		%c[d_blue] • %c[default]Medic skills: %c[d_red_1]A\n
		%c[d_blue] • %c[default]Drug handling skills: %c[d_red_1]A\n \n
		%c[d_cyan]ATHLETICS\n
		%c[d_blue] • %c[default]Endurance: %c[ui_gray_2] %c[d_red_1]low\n
		%c[d_blue] • %c[default]Sprinting speed: %c[d_red_1]high\n
		%c[d_blue] • %c[default]Jump height: %c[d_red_1]high\n
		%c[d_blue] • %c[default]Fall/jump agility: %c[d_red_1]high\n
		%c[d_blue] • %c[default]Base stamina: %c[d_red_1]high\n
		%c[d_blue] • %c[default]Maximum Carry Weight: %c[ui_gray_2] %c[d_red_1]low\n \n
		%c[d_cyan]HEALTH PROFILE\n
		%c[d_blue] • %c[default]Food consumption rate: %c[d_red_1]slow\n
		%c[d_blue] • %c[default]Need for sleep: %c[d_red_1]medium\n \n
		%c[d_cyan]IMMMUNE SYSTEM RESISTANCE\n
		%c[d_blue] • %c[default]Drugs/alcohol: %c[d_red_1]C\n
		%c[d_blue] • %c[default]Unhealthy food: %c[d_red_1]C\n
		%c[d_blue] • %c[default]Artefacts: %c[d_red_1]A\n
		%c[d_blue] • %c[default]Radiation: %c[ui_gray_2] %c[d_red_1]A\n
		</text>
	</string>
	<string id="st_identity_card_sniper_descr">
		<text>As a USS Sniper your attributes are extremely well-balanced.\n \n
		%c[d_cyan]EQUIPMENT\n
		%c[default]Heavy armour agility: %c[d_red_1]B\n
		%c[d_blue] • %c[default]Closed breathing agility: %c[d_red_1]B\n
		%c[d_blue] • %c[default]Artefact handling: %c[d_red_1]B\n \n
		%c[d_cyan]WEAPONS\n
		%c[d_blue] • %c[default]Knife fighting: %c[d_red_1]B\n
		%c[d_blue] • %c[default]Handling speciality: %c[d_red_1]sniper rifles\n
		%c[d_blue] • %c[default]Maintenance speciality: %c[d_red_1]sniper rifles \n \n
		%c[d_cyan]MEDICINE\n
		%c[d_blue] • %c[default]Bandages/medkits dexterity: %c[d_red_1]B\n
		%c[d_blue] • %c[default]Medic skills: %c[d_red_1]B\n
		%c[d_blue] • %c[default]Drug handling skills: %c[d_red_1]B+\n \n
		%c[d_cyan]ATHLETICS\n
		%c[d_blue] • %c[default]Endurance: %c[ui_gray_2] %c[d_red_1]medium\n
		%c[d_blue] • %c[default]Sprinting speed: %c[d_red_1]medium\n
		%c[d_blue] • %c[default]Jump height: %c[d_red_1]medium\n
		%c[d_blue] • %c[default]Fall/jump agility: %c[d_red_1]medium\n
		%c[d_blue] • %c[default]Stamina running: 
		%c[d_red_1]high\n
		%c[d_blue] • %c[default]Stamina sprinting: 
		%c[d_red_1]medium\n
		%c[d_blue] • %c[default]Maximum Carry Weight: %c[ui_gray_2] %c[d_red_1]medium\n \n
		%c[d_cyan]HEALTH PROFILE\n
		%c[d_blue] • %c[default]Food consumption rate: %c[d_red_1]medium\n
		%c[d_blue] • %c[default]Need for sleep: %c[d_red_1]low\n \n
		%c[d_cyan]IMMMUNE SYSTEM RESISTANCE\n
		%c[d_blue] • %c[default]Drugs/alcohol: %c[d_red_1]B\n
		%c[d_blue] • %c[default]Unhealthy food: %c[d_red_1]A+\n
		%c[d_blue] • %c[default]Artefacts: %c[d_red_1]B\n
		%c[d_blue] • %c[default]Radiation: %c[ui_gray_2] %c[d_red_1]B\n
		</text>
	</string>
	
	<string id="st_energy">
		<text>none</text>
	</string>
	<string id="st_energy_descr">
		<text>Stored energy is given in ampere-hours (Ah).</text>
	</string>

	<string id="green_bug_name">
		<text>Green Beetle</text>
	</string>
	<string id="green_bug_description">
		<text>The green beetle is an inseparable companion of every stalker. Not a single person in the Zone has never met it on their way. If spotted only once or twice throughout your lifetime, it should be considered lucky. Your mood falls in direct proportion to each subsequent meeting with the green beetle.\n
		</text>
	</string>
	
	<string id="sleep_itm_warning_blowout">
		<text>It's not safe to sleep!</text>
	</string>
	
</string_table>