<?xml version="1.0" encoding="windows-1251"?>

<!--===========================================================
<
< GENERAL TEXT  STRINGS FOR TASKS
<	CoC 1.4.10 - DoctorX Questlines 1.6
<
<	Modified by: DoctorX
<	Last revised: October 14, 2016
<
<===========================================================-->

<string_table>


	<!--                                      -->
	<!-- STORYLINE GENERAL TASK STRINGS       -->
	<!--                                      -->
	<!--	Modified by DoctorX               -->
	<!--	for DoctorX Questlines 1.6        -->
	<!--	October 07, 2016                  -->
	<!--                                      -->

	<!-- Find Wish Granter Task -->

	<string id="drx_sl_find_wish_granter_task_name">
		<text>Find the Wish Granter</text>
	</string>
	<string id="drx_sl_find_wish_granter_task_text">
		<text>The Wish Granter is rumoured to be buried deep within Chernobyl NPP. I must find it.</text>
	</string>



	<!--                                                -->
	<!-- STORYLINE START GAME TASK TEXT  STRINGS        -->
	<!--                                                -->
	<!--	Modified by DoctorX                         -->
	<!--	for DoctorX Questlines 1.6                  -->
	<!--	October 14, 2016                            -->
	<!--                                                -->

	<!-- Start Game at Sidorovich (Loner) Task 1 -->

	<string id="drx_sl_esc_m_trader_start_game_1_name">
		<text>Meet with Sidorovich</text>
	</string>
	<string id="drx_sl_esc_m_trader_start_game_1_text">
		<text>Sidorovich in Cordon is known to give assistance to new stalkers in the Zone.</text>
	</string>

	<!-- Start Game at Petrenko (Duty) Task 1 -->

	<string id="drx_sl_bar_dolg_general_petrenko_stalker_start_game_1_name">
		<text>Meet Colonel Petrenko</text>
	</string>
	<string id="drx_sl_bar_dolg_general_petrenko_stalker_start_game_1_text">
		<text>I should report to Colonel Petrenko to receive my mission.</text>
	</string>

	<!-- Start Game at Lukash (Freedom) Task 1 -->

	<string id="drx_sl_mil_smart_terrain_7_7_freedom_leader_stalker_start_game_1_name">
		<text>Meet Lukash</text>
	</string>
	<string id="drx_sl_mil_smart_terrain_7_7_freedom_leader_stalker_start_game_1_text">
		<text>Lukash, the leader of Freedom, asked to speak with me.</text>
	</string>

	<!-- Meet Cold1 (Clear Sky) Task 1 -->

	<string id="drx_sl_mar_smart_terrain_base_stalker_leader_marsh_start_game_1_name">
		<text>Meet Cold</text>
	</string>
	<string id="drx_sl_mar_smart_terrain_base_stalker_leader_marsh_start_game_1_text">
		<text>I should meet with Cold in the Clear Sky base as soon as I can.</text>
	</string>

	<!-- Start Game at Sakharov (Ecologist) Task 1 -->

	<string id="drx_sl_yan_stalker_sakharov_start_game_1_name">
		<text>Meet Professor Sakharov</text>
	</string>
	<string id="drx_sl_yan_stalker_sakharov_start_game_1_text">
		<text>Professor Sakharov has an assignment for me.</text>
	</string>

	<!-- Start Game at Dushman (Mercenary) Task 1 -->

	<string id="drx_sl_cit_killers_merc_trader_stalker_start_game_1_name">
		<text>Meet Dushman</text>
	</string>
	<string id="drx_sl_cit_killers_merc_trader_stalker_start_game_1_text">
		<text>I should talk to Dushman.</text>
	</string>

	<!-- Start Game at Kuznetsov (Military Honcho) Task 1 -->

	<string id="drx_sl_agr_smart_terrain_1_6_near_2_military_colonel_kovalski_start_game_1_name">
		<text>Meet Colonel Kuznetsov</text>
	</string>
	<string id="drx_sl_agr_smart_terrain_1_6_near_2_military_colonel_kovalski_start_game_1_text">
		<text>I must report to Colonel Kuznetsov.</text>
	</string>

	<!-- Start Game at Sultan (Bandit Honcho) Task 1 -->

	<string id="drx_sl_zat_b7_bandit_boss_sultan_start_game_1_name">
		<text>Meet Sultan</text>
	</string>
	<string id="drx_sl_zat_b7_bandit_boss_sultan_start_game_1_text">
		<text>Sultan wants to meet with me.</text>
	</string>

	<!-- Start Game at Rabbit (Monolith Trader) Task 1 -->

	<string id="drx_sl_pri_monolith_monolith_trader_stalker_start_game_1_name">
		<text>Meet Rabbit</text>
	</string>
	<string id="drx_sl_pri_monolith_monolith_trader_stalker_start_game_1_text">
		<text>I shall seek guidance from the wise Rabbit.</text>
	</string>
	
	<!-- Start Game at Stribog (Sin Trader) Task 1 -->

	<string id="drx_sl_red_greh_trader_start_game_1_name">
		<text>Meet Stribog</text>
	</string>
	<string id="drx_sl_red_greh_trader_start_game_1_text">
		<text>I shall seek Stribog to receive my mission.</text>
	</string>



	<!--                                             -->
	<!-- STORYLINE MEET HONCHO TASK TEXT  STRINGS    -->
	<!--                                             -->
	<!--	Modified by DoctorX                      -->
	<!--	for DoctorX Questlines 1.6               -->
	<!--	October 14, 2016                         -->
	<!--                                             -->

	<!-- Meet Sidorovich (Loner) Task 1 -->

	<string id="drx_sl_esc_m_trader_meet_task_1_name">
		<text>Meet with Sidorovich</text>
	</string>
	<string id="drx_sl_esc_m_trader_meet_task_1_text">
		<text>Sidorovich in Cordon is my next destination.</text>
	</string>

	<!-- Meet Xenotech (Loner) Task 1 -->

	<string id="drx_sl_esc_smart_terrain_5_7_loner_mechanic_stalker_meet_task_1_name">
		<text>Meet with Xenotech</text>
	</string>
	<string id="drx_sl_esc_smart_terrain_5_7_loner_mechanic_stalker_meet_task_1_text">
		<text>Xenotech in Cordon is my next destination.</text>
	</string>

	<!-- Meet Beard (Loner) Task 1 -->

	<string id="drx_sl_zat_a2_stalker_barmen_meet_task_1_name">
		<text>Meet with Beard</text>
	</string>
	<string id="drx_sl_zat_a2_stalker_barmen_meet_task_1_text">
		<text>Beard aboard the Skadovsk is my next destination.</text>
	</string>

	<!-- Meet Noah (Loner) Task 1 -->

	<string id="drx_sl_zat_b18_noah_meet_task_1_name">
		<text>Meet with Noah</text>
	</string>
	<string id="drx_sl_zat_b18_noah_meet_task_1_text">
		<text>Noah in Zaton is my next destination.</text>
	</string>

	<!-- Meet Petrenko (Duty) Task 1 -->

	<string id="drx_sl_bar_dolg_general_petrenko_stalker_meet_task_1_name">
		<text>Meet with Colonel Petrenko</text>
	</string>
	<string id="drx_sl_bar_dolg_general_petrenko_stalker_meet_task_1_text">
		<text>Colonel Petrenko in Rostok is my next destination.</text>
	</string>

	<!-- Meet Mangun (Duty) Task 1 -->

	<string id="drx_sl_bar_visitors_stalker_mechanic_meet_task_1_name">
		<text>Meet with Mangun</text>
	</string>
	<string id="drx_sl_bar_visitors_stalker_mechanic_meet_task_1_text">
		<text>Mangun in Rostok is my next destination.</text>
	</string>

	<!-- Meet Lukash (Freedom) Task 1 -->

	<string id="drx_sl_mil_smart_terrain_7_7_freedom_leader_stalker_meet_task_1_name">
		<text>Meet with Lukash</text>
	</string>
	<string id="drx_sl_mil_smart_terrain_7_7_freedom_leader_stalker_meet_task_1_text">
		<text>Lukash in the Military Warehouses is my next destination.</text>
	</string>

	<!-- Meet Loki (Freedom) Task 1 -->

	<string id="drx_sl_jup_a6_freedom_leader_meet_task_1_name">
		<text>Meet with Loki</text>
	</string>
	<string id="drx_sl_jup_a6_freedom_leader_meet_task_1_text">
		<text>Loki in Yanov Station is my next destination.</text>
	</string>

	<!-- Meet Cold (Clear Sky) Task 1 -->

	<string id="drx_sl_mar_smart_terrain_base_stalker_leader_marsh_meet_task_1_name">
		<text>Meet with Cold</text>
	</string>
	<string id="drx_sl_mar_smart_terrain_base_stalker_leader_marsh_meet_task_1_text">
		<text>Cold in the Great Swamp is my next destination.</text>
	</string>

	<!-- Meet Librarian (Clear Sky) Task 1 -->

	<string id="drx_sl_mar_base_stalker_barmen_meet_task_1_name">
		<text>Meet with Librarian</text>
	</string>
	<string id="drx_sl_mar_base_stalker_barmen_meet_task_1_text">
		<text>Librarian in the Great Swamp is my next destination.</text>
	</string>

	<!-- Meet Sakharov (Ecologist) Task 1 -->

	<string id="drx_sl_yan_stalker_sakharov_meet_task_1_name">
		<text>Meet with Professor Sakharov</text>
	</string>
	<string id="drx_sl_yan_stalker_sakharov_meet_task_1_text">
		<text>Professor Sakharov in Yantar is my next destination.</text>
	</string>

	<!-- Meet Tukarev (Ecologist) Task 1 -->

	<string id="drx_sl_jup_b6_scientist_tech_meet_task_1_name">
		<text>Meet with Tukarev</text>
	</string>
	<string id="drx_sl_jup_b6_scientist_tech_meet_task_1_text">
		<text>Tukarev in Jupiter is my next destination.</text>
	</string>

	<!-- Meet Dushman (Mercenary) Task 1 -->

	<string id="drx_sl_cit_killers_merc_trader_stalker_meet_task_1_name">
		<text>Meet with Dushman</text>
	</string>
	<string id="drx_sl_cit_killers_merc_trader_stalker_meet_task_1_text">
		<text>Dushman in Dead City is my next destination.</text>
	</string>

	<!-- Meet Hog (Mercenary) Task 1 -->

	<string id="drx_sl_cit_killers_merc_mechanic_stalker_meet_task_1_name">
		<text>Meet with Hog</text>
	</string>
	<string id="drx_sl_cit_killers_merc_mechanic_stalker_meet_task_1_text">
		<text>Hog in Dead City is my next destination.</text>
	</string>

	<!-- Meet Kuznetsov (Military) Task 1 -->

	<string id="drx_sl_agr_smart_terrain_1_6_near_2_military_colonel_kovalski_meet_task_1_name">
		<text>Meet with Colonel Kuznetsov</text>
	</string>
	<string id="drx_sl_agr_smart_terrain_1_6_near_2_military_colonel_kovalski_meet_task_1_text">
		<text>Colonel Kuznetsov in Agroprom is my next destination.</text>
	</string>

	<!-- Meet Kirilov (Military) Task 1 -->

	<string id="drx_sl_agr_smart_terrain_1_6_army_mechanic_stalker_meet_task_1_name">
		<text>Meet with Lieutenant Kirilov</text>
	</string>
	<string id="drx_sl_agr_smart_terrain_1_6_army_mechanic_stalker_meet_task_1_text">
		<text>Lieutenant Kirilov in Agroprom is my next destination.</text>
	</string>

	<!-- Meet Sultan (Bandit) Task 1 -->

	<string id="drx_sl_zat_b7_bandit_boss_sultan_meet_task_1_name">
		<text>Meet with Sultan</text>
	</string>
	<string id="drx_sl_zat_b7_bandit_boss_sultan_meet_task_1_text">
		<text>Sultan in Dark Valley is my next destination.</text>
	</string>

	<!-- Meet Olivius (Bandit) Task 1 -->

	<string id="drx_sl_val_smart_terrain_7_4_bandit_trader_stalker_meet_task_1_name">
		<text>Meet with Olivius</text>
	</string>
	<string id="drx_sl_val_smart_terrain_7_4_bandit_trader_stalker_meet_task_1_text">
		<text>Olivius in Dark Valley is my next destination.</text>
	</string>

	<!-- Meet Rabbit (Monolith) Task 1 -->

	<string id="drx_sl_pri_monolith_monolith_trader_stalker_meet_task_1_name">
		<text>Meet with Rabbit</text>
	</string>
	<string id="drx_sl_pri_monolith_monolith_trader_stalker_meet_task_1_text">
		<text>Rabbit in Pripyat is my next destination.</text>
	</string>


	<!-- Meet Cleric (Monolith) Task 1 -->

	<string id="drx_sl_pri_monolith_monolith_mechanic_stalker_meet_task_1_name">
		<text>Meet with Cleric</text>
	</string>
	<string id="drx_sl_pri_monolith_monolith_mechanic_stalker_meet_task_1_text">
		<text>Cleric in Pripyat is my next destination.</text>
	</string>
	
	<!-- Meet Stribog (Sin) Task 1 -->

	<string id="drx_sl_red_greh_trader_meet_task_1_name">
		<text>Meet with Stribog</text>
	</string>
	<string id="drx_sl_red_greh_trader_meet_task_1_text">
		<text>Stribog in the Red Forest is my next destination.</text>
	</string>
	
	<!-- Meet Dazhbog (Sin) Task 1 -->

	<string id="drx_sl_red_greh_tech_meet_task_1_name">
		<text>Meet with Dazhbog</text>
	</string>
	<string id="drx_sl_red_greh_tech_meet_task_1_text">
		<text>Dazhbog in the Red Forest is my next destination.</text>
	</string>
	
	<!-- Meet Olivar (Monolith) Task 1 -->

	<string id="drx_sl_trader_monolith_kbo_meet_task_1_name">
		<text>Meet with Olivar</text>
	</string>
	<string id="drx_sl_trader_monolith_kbo_meet_task_1_text">
		<text>Olivar in the Outskirts is my next destination.</text>
	</string>
	
	<!-- Meet Griffith (Monolith) Task 1 -->

	<string id="drx_sl_merc_pri_grifon_mlr_meet_task_1_name">
		<text>Meet with Griffith</text>
	</string>
	<string id="drx_sl_merc_pri_grifon_mlr_meet_task_1_text">
		<text>Griffith in the Outskirts is my next destination.</text>
	</string>
	
	<!-- Meet Vector (Mercenary) Task 1 -->

	<string id="drx_sl_zat_stancia_trader_merc_meet_task_1_name">
		<text>Meet with Vector</text>
	</string>
	<string id="drx_sl_zat_stancia_trader_merc_meet_task_1_text">
		<text>Vector in Zaton is my next destination.</text>
	</string>
	
	<!-- Meet Klenov (Bandit) Task 1 -->

	<string id="drx_sl_jup_cont_trader_bandit_meet_task_1_name">
		<text>Meet with Klenov</text>
	</string>
	<string id="drx_sl_jup_cont_trader_bandit_meet_task_1_text">
		<text>Klenov in Jupiter is my next destination.</text>
	</string>


	<!-- SIMULATION TASK TEXT  STRINGS     -->
	<!--	Modified by DoctorX            -->
	<!--	for DoctorX Questlines 1.6     -->
	<!--	October 07, 2016               -->


	<!-- Procure Supplies for Clear Sky Simulation Task -->
	<string id="simulation_task_1_name">
		<text>Procure %s</text>
	</string>
	<string id="simulation_task_1_text">
		<text>A fellow stalker asked me to bring him %s.</text>
	</string>
	<string id="simulation_task_1_about">
		<text>I'm running low on supplies. If you happen to have any on-hand or are willing to bring me some, I would be very grateful.</text>
	</string>
	<string id="simulation_task_1_fetch_about">
		<text>I'm low on %ss. Have some on you? Come find me if you get your hands on any.</text>
	</string>
	<string id="simulation_task_1_fetch_finish">
		<text>Great, man! Thanks!</text>
	</string>


	<!-- FIND SUPPLIES FOR FREEDOM OR MERC TASK -->
	<string id="simulation_task_2_name">
		<text>Procure %s</text>
	</string>
	<string id="simulation_task_2_text">
		<text>I was asked to find %s, by a fellow stalker.</text>
	</string>
	<string id="simulation_task_2_about">
		<text>Shit, man. Can you do me a huge favour? I'm running low on supplies. Can you help me out?</text>
	</string>
	<string id="simulation_task_2_fetch_about">
		<text>I'm low on %ss. Have some on you? Come find me if you get your hands on any.</text>
	</string>
	<string id="simulation_task_2_fetch_finish">
		<text>Awesome, man. Thanks!</text>
	</string>
	
	
	<!-- FIND SUPPLIES FOR BANDIT TASK -->
	<string id="simulation_task_3_name">
		<text>Procure %s</text>
	</string>
	<string id="simulation_task_3_text">
		<text>Find %s for a bandit.</text>
	</string>
	<string id="simulation_task_3_about">
		<text>You wanna to swap some loot?</text>
	</string>
	<string id="simulation_task_3_fetch_about">
		<text>I've got some good shit I can give you if you can find me some %ss.</text>
	</string>
	<string id="simulation_task_3_fetch_finish">
		<text>Great man, thanks!</text>
	</string>


	<!-- FIND SUPPLIES FOR MILITARY TASK -->
	<string id="simulation_task_4_name">
		<text>Procure %s</text>
	</string>
	<string id="simulation_task_4_text">
		<text>Find %s for a soldier.</text>
	</string>
	<string id="simulation_task_4_about">
		<text>You have any supplies you want to trade?</text>
	</string>
	<string id="simulation_task_4_fetch_about">
		<text>Tell you what: I'll trade you some extra ammo I've got if you can get me some %ss.</text>
	</string>
	<string id="simulation_task_4_fetch_finish">
		<text>Great man, thanks!</text>
	</string>
	
	<!-- Bring Supplies for Monolith Simulation Task -->
	<string id="simulation_task_5_name">
		<text>Bring %s to Monolith Member</text>
	</string>
	<string id="simulation_task_5_text">
		<text>One of my brothers is ill and requires %s.</text>
	</string>
	<string id="simulation_task_5_about">
		<text>I must be strong to serve the Monolith well but I confess my strength is weakening. Can you help me, brother?</text>
	</string>
	<string id="simulation_task_5_fetch_about">
		<text>My brother, I am very ill. Cleric has graciously offered to pray for me but I'm pretty sure I just need %ss. Please bring me some.</text>
	</string>
	<string id="simulation_task_5_fetch_finish">
		<text>Thank you my brother. May the glory of the Monolith shine upon you.</text>
	</string>
	
	<!-- Find Supplies for Merc Simulation Task -->
	<string id="simulation_task_6_name">
		<text>Find %s for a Merc</text>
	</string>
	<string id="simulation_task_6_text">
		<text>I was asked to find %s, by a Mercenary.</text>
	</string>
	<string id="simulation_task_6_about">
		<text>Can you do me a huge favour? I'm running low on supplies. Can you help me out?</text>
	</string>
	<string id="simulation_task_6_fetch_about">
		<text>I'm low on %ss. Come find me if you get your hands on any.</text>
	</string>
	<string id="simulation_task_6_fetch_finish">
		<text>Thanks!</text>
	</string>

	<!-- FIND WEAPON FOR STALKER TASK -->
	<string id="simulation_task_7_name">
		<text>Find a Reliable %s</text>
	</string>
	<string id="simulation_task_7_text">
		<text>A stalker needs a reliable %s in perfect condition.</text>
	</string>
	<string id="simulation_task_7_about">
		<text>Yeah, my stash was looted, and I lost my favourite rifle. Can you help me find a new one?</text>
	</string>
	<string id="simulation_task_7_fetch_about">
		<text>I'm looking for a reliable %s. I loved that rifle. If you can find me one in good condition, I'll pay you a premium for it.</text>
	</string>
	<string id="simulation_task_7_fetch_finish">
		<text>Thank you, stalker! Here is what I owe you. Now, off to hunt that damn fracture...</text>
	</string>


	<!-- FIND WEAPON FOR DUTY, MERC, CLEAR SKY, OR MILITARY TASK -->
	<string id="simulation_task_8_name">
		<text>Find a Reliable %s</text>
	</string>
	<string id="simulation_task_8_text">
		<text>Procure a reliable %s.</text>
	</string>
	<string id="simulation_task_8_about">
		<text>This rifle I was issued is shit. I need one that won't jam on me in every firefight. Can you find a new one for me?</text>
	</string>
	<string id="simulation_task_8_fetch_about">
		<text>Get me a reliable %s. I'll make it worth your while.</text>
	</string>
	<string id="simulation_task_8_fetch_finish">
		<text>Excellent! She's a beauty. Here, take this for your trouble.</text>
	</string>
	
	
	<!-- FIND WEAPON FOR BANDIT TASK -->
	<string id="simulation_task_9_name">
		<text>Straw Purchase</text>
	</string>
	<string id="simulation_task_9_text">
		<text>A bandit needs an untraceable %s, no questions asked.</text>
	</string>
	<string id="simulation_task_9_about">
		<text>Listen, I need a rifle that can't be traced back to me. You know what I mean? You willing to help me out with this?</text>
	</string>
	<string id="simulation_task_9_fetch_about">
		<text>I need an untraceable %s. Buy it, steal it, loot it, whatever you gotta do; just get me one. I'll pay you double what it's worth.</text>
	</string>
	<string id="simulation_task_9_fetch_finish">
		<text>Great! Here's what I promised you. And you never met me, got it?</text>
	</string>
	
	<!-- Find a Reliable Weapon for Merc Simulation Task -->
	<string id="simulation_task_10_name">
		<text>Find a Reliable %s for Merc</text>
	</string>
	<string id="simulation_task_10_text">
		<text>Procure a reliable %s for a Mercenary.</text>
	</string>
	<string id="simulation_task_10_about">
		<text>This rifle I was issued is shit. I need one that won't jam on me in every firefight. Can you find a new one for me?</text>
	</string>
	<string id="simulation_task_10_fetch_about">
		<text>Get me a reliable %s. I'll make it worth your while.</text>
	</string>
	<string id="simulation_task_10_fetch_finish">
		<text>Excellent! She's a beauty. Here, take this for your trouble.</text>
	</string>

	<!-- Find a Reliable Weapon for Military Simulation Task -->
	<string id="simulation_task_11_name">
		<text>Find a Reliable %s for Military</text>
	</string>
	<string id="simulation_task_11_text">
		<text>Procure a reliable %s for Military.</text>
	</string>
	<string id="simulation_task_11_about">
		<text>This rifle I was issued is shit. I need one that won't jam on me in every firefight. Can you find a new one for me?</text>
	</string>
	<string id="simulation_task_11_fetch_about">
		<text>Get me a reliable %s. I'll make it worth your while.</text>
	</string>
	<string id="simulation_task_11_fetch_finish">
		<text>Excellent! She's a beauty. Here, take this for your trouble.</text>
	</string>
	
	<!-- FIND ARTEFACT FOR STALKER TASK -->
	<string id="simulation_task_12_name">
		<text>Find the %s Artefact</text>
	</string>
	<string id="simulation_task_12_text">
		<text>A fellow stalker is offering a reward in exchange for a %s artefact.</text>
	</string>
	<string id="simulation_task_12_about">
		<text>Are you any good at artefact hunting?</text>
	</string>
	<string id="simulation_task_12_fetch_about">
		<text>If you happen to find the "%s" artefact, let me know. I have a very nice reward I think you'll like.</text>
	</string>
	<string id="simulation_task_12_fetch_finish">
		<text>Finally! You don't know how long I've been searching for this. Here. This is your reward.</text>
	</string>
	
	
	<!-- FIND ARTEFACT FOR MILITARY TASK -->
	<string id="simulation_task_13_name">
		<text>Find the %s Artefact</text>
	</string>
	<string id="simulation_task_13_text">
		<text>A soldier is offering a rifle in exchange for the %s artefact.</text>
	</string>
	<string id="simulation_task_13_about">
		<text>Hey, listen, man. I know this is against regulations, but I'm going to be rotating home soon, and I want to bring back a souvenir. You think you can find an artefact for me?</text>
	</string>
	<string id="simulation_task_13_fetch_about">
		<text>I want to get the "%s" artefact. If you can find me one I'll give you my rifle.</text>
	</string>
	<string id="simulation_task_13_fetch_finish">
		<text>Awesome! Here's what I promised you. Don't let the commander know I have this.</text>
	</string>
	
	
	<!-- FIND MUTANT MEAT FOR STALKER, CLEAR SKY, MERC, FREEDOM, OR BANDIT TASK -->
	<string id="simulation_task_14_name">
		<text>Procure %s</text>
	</string>
	<string id="simulation_task_14_text">
		<text>A stalker has a special recipe for preparing mutant meat and needs %s brought to him.</text>
	</string>
	<string id="simulation_task_14_about">
		<text>Man, you ever tried mutant meat? A lot of guys won't touch it unless they're starving, but personally I love it. You any good at hunting?</text>
	</string>
	<string id="simulation_task_14_fetch_about">
		<text>If you can get me a few good cuts of %s, I'll make it worth your while. Mmm... I'm drooling just thinking about it.</text>
	</string>
	<string id="simulation_task_14_fetch_finish">
		<text>Yes! I'm going to eat good tonight! Thank you, stalker. Here is your payment. Oh, and here: I have some ammo that doesn't fit my rifle. You can have it.</text>
	</string>


	<!-- Mutant Meat Stew for Bandit Simulation Task -->
	<string id="simulation_task_15_name">
		<text>%s Stew</text>
	</string>
	<string id="simulation_task_15_text">
		<text>A Bandit has a special recipe for preparing mutant meat and needs %s brought to him.</text>
	</string>
	<string id="simulation_task_15_about">
		<text>Man, you ever tried mutant meat? A lot of guys won't touch it unless they're starving but personally I love it. You any good at hunting?</text>
	</string>
	<string id="simulation_task_15_fetch_about">
		<text>If you can get me a few good cuts of %s I'll make it worth your while.  Mmm... I'm drooling just thinking about it.</text>
	</string>
	<string id="simulation_task_15_fetch_finish">
		<text>Yes! I'm going to eat good tonight! Thanks man, here is your payment and a little loot for ya.</text>
	</string>

	<!-- Collect Mutant Tissue Sample for Ecologist Simulation Task -->
	<string id="simulation_task_16_name">
		<text>Collect %s Tissue Sample</text>
	</string>
	<string id="simulation_task_16_text">
		<text>An Ecologist needs a tissue sample from a %s.</text>
	</string>
	<string id="simulation_task_16_about">
		<text>I'm researching certain mutants in the area. I need someone to collect a tissue sample for me.</text>
	</string>
	<string id="simulation_task_16_fetch_about">
		<text>If you could hunt one down for me, I need a sample of %s brought back to me. I can pay you for your trouble and, of course, the considerable risk involved.</text>
	</string>
	<string id="simulation_task_16_fetch_finish">
		<text>Thank you, ser. This will help immensely in my research.</text>
	</string>



	<!-- Bring patches for Freedom Simulation Task -->
	<string id="simulation_task_17_name">
		<text>Collect %s</text>
	</string>
	<string id="simulation_task_17_text">
		<text>A Freedomer has asked me to collect %s.</text>
	</string>
	<string id="simulation_task_17_about">
		<text>Hey, man, can you gather some Duty scum patches for me? That'll make me sleep easier.</text>
	</string>
	<string id="simulation_task_17_fetch_about">
		<text>Hey, man, can you gather some Duty scum patches for me? That'll make me sleep easier.</text>
	</string>
	<string id="simulation_task_17_fetch_finish">
		<text>Maximum respect, bro! Hold on to this artefact.</text>
	</string>
	
	<!-- Bring patches for Duty Simulation Task -->
	<string id="simulation_task_18_name">
		<text>Collect %s</text>
	</string>
	<string id="simulation_task_18_text">
		<text>A Dutyer has asked me to collect %s.</text>
	</string>
	<string id="simulation_task_18_about">
		<text>You feel like taking out a few anarchists? There have been too many of them lately. Bring me their patches as evidence, will you?</text>
	</string>
	<string id="simulation_task_18_fetch_about">
		<text>You feel like taking out a few anarchists? There have been too many of them lately. Bring me their patches as evidence, will you?</text>
	</string>
	<string id="simulation_task_18_fetch_finish">
		<text>Good job, man. Here, take this artefact before someone sees us.</text>
	</string>
	
	<!-- Bring patches for Stalkers Simulation Task -->
	<string id="simulation_task_19_name">
		<text>Collect %s</text>
	</string>
	<string id="simulation_task_19_text">
		<text>A stalker has asked me to collect %s.</text>
	</string>
	<string id="simulation_task_19_about">
		<text>Hello brother, want to kill some bastards? You give me their sweet little patches, and I'll give you an artefact. What do you say?</text>
	</string>
	<string id="simulation_task_19_fetch_about">
		<text>Hello brother, want to kill some bastards? You give me their sweet little patches, and I'll give you an artefact. What do you say?</text>
	</string>
	<string id="simulation_task_19_fetch_finish">
		<text>Thank you, brother, friend and helper. Here's your artefact.</text>
	</string>
	
	<!-- Bring patches for Bandits Simulation Task -->
	<string id="simulation_task_20_name">
		<text>Collect %s</text>
	</string>
	<string id="simulation_task_20_text">
		<text>A bandit has asked me to collect %s.</text>
	</string>
	<string id="simulation_task_20_about">
		<text>Hey, boy. I have some work for you. There's too many punks out there interfering with our business. Whack some of them and return their patches to me, will you?</text>
	</string>
	<string id="simulation_task_20_fetch_about">
		<text>Hey, boy. I have some work for you. There's too many punks out there interfering with our business. Whack some of them and return their patches to me, will you? I need %ses.</text>
	</string>
	<string id="simulation_task_20_fetch_finish">
		<text>Good job, man. My respect and artefact to you.</text>
	</string>
	
	<!-- Find Trip Equipment Tasks -->	
	<string id="simulation_task_21_name">
		<text>Gather %s for Wanderers</text>
	</string>
	<string id="simulation_task_21_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_21_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_21_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_21_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
	<!-- Find Trip Equipment Tasks -->	
	<string id="simulation_task_22_name">
		<text>Collect %s</text>
	</string>
	<string id="simulation_task_22_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_22_about">
		<text>My squad is about to head over to other parts of the Zone. Thinking of it, we can always make use of extra equipment for bad days. How about you get us some %ss and I give you something in return?</text>
	</string>
	<string id="simulation_task_22_fetch_about">
		<text>My squad is about heading over the other parts of the Zone. Thinking of it, we can always make use of extra equipment for bad days.</text>
	</string>
	<string id="simulation_task_22_fetch_finish">
		<text>Oh man! My pals will be happy. Here, take these. You did a nice job.</text>
	</string>
	
	<!-- Find Repair Kit Tasks -->	
	<string id="simulation_task_23_name">
		<text>Collect %s</text>
	</string>
	<string id="simulation_task_23_text">
		<text>Someone asked me to find and bring the %s to him.</text>
	</string>
	<string id="simulation_task_23_about">
		<text>See this old crappy equipment I have? It's getting worn slowly, and I was lazy enough to ignore it. I need to repair it as soon as possible.</text>
	</string>
	<string id="simulation_task_23_fetch_about">
		<text>See this old crappy equipment I have? It's getting worn slowly, and I was lazy enough to ignore it. I need to repair it as soon as possible. Can you get me some %ss? I will give you something nice in return.</text>
	</string>
	<string id="simulation_task_23_fetch_finish">
		<text>Thanks! Here's the payment for your help.</text>
	</string>
	
	<!-- Find Upgrade Parts Tasks -->	
	<string id="simulation_task_24_name">
		<text>Find %s</text>
	</string>
	<string id="simulation_task_24_text">
		<text>Someone needs to upgrade his outfit, he asked me to find and bring the %s upgrade kit.</text>
	</string>
	<string id="simulation_task_24_about">
		<text>The local mechanic informed me that he's looking for specific equipment in order to improve my outfit as requested. Apparently mechanics nowadays ask for the money and tools at once. You know what's even better? I had no luck in finding this shit so far...</text>
	</string>
	<string id="simulation_task_24_fetch_about">
		<text>The local mechanic informed me that he's looking for specific equipment in order to improve my outfit as requested. Apparently mechanics nowadays ask for the money and tools at once. You know what's even better? I had no luck in finding this shit so far... Help me find the %s upgrade kit and I will make sure that you get paid well.</text>
	</string>
	<string id="simulation_task_24_fetch_finish">
		<text>Fantastic! I was waiting for this. Here, a nice payment for your trouble.</text>
	</string>
	
	<!-- Find Upgrade Parts Tasks -->	
	<string id="simulation_task_25_name">
		<text>Find %s</text>
	</string>
	<string id="simulation_task_25_text">
		<text>Someone needs to upgrade his gun, he asked me to find and bring the %s upgrade kit.</text>
	</string>
	<string id="simulation_task_25_about">
		<text>You see this rusty gun over here? It's time to give it a special treatment. Bring me tools for it and I will pay you well.</text>
	</string>
	<string id="simulation_task_25_fetch_about">
		<text>You see this rusty gun over here? It's time to give it a special treatment. Bring me the %s upgrade for it and I will pay you well.</text>
	</string>
	<string id="simulation_task_25_fetch_finish">
		<text>Fantastic! I was waiting for this. Here, a nice payment for your trouble.</text>
	</string>
	
	
	<!-- HOSTAGE RESCUE FOR STALKER TASK -->
	<string id="simulation_task_26_name">
		<text>Search and Rescue</text>
	</string>
	<string id="simulation_task_26_text">
		<text>A stalker's buddy was kidnapped by a gang of bandits. He asked me to try and rescue him.</text>
	</string>
	<string id="simulation_task_26_about">
		<text>I could really use some help, man. My friend was mugged and taken hostage by some bandits. I really don't know what I should do. Do you think you can help me out and save my friend?</text>
	</string>
	<string id="simulation_task_26_finish">
		<text>You did it! Thank you, stalker! It's good to see my friend back and alive. Here, for your trouble.</text>
	</string>


	<!-- HOSTAGE RESCUE FOR DUTY TASK -->
	<string id="simulation_task_27_name">
		<text>Search and Rescue</text>
	</string>
	<string id="simulation_task_27_text">
		<text>I've been tasked to rescue a member of Duty who is being held hostage.</text>
	</string>
	<string id="simulation_task_27_about">
		<text>Stalker, our comrade was wounded and taken hostage! I'm in desperate need of someone capable enough to stage a rescue operation. Do you think you can help us out and save our friend?</text>
	</string>
	<string id="simulation_task_27_finish">
		<text>Thank you, stalker. It's good to see you saved our comrade! Here, for your trouble.</text>
	</string>


	<!-- HOSTAGE RESCUE FOR FREEDOM TASK -->
	<string id="simulation_task_28_name">
		<text>Search and Rescue</text>
	</string>
	<string id="simulation_task_28_text">
		<text>I've been tasked to rescue a member of Freedom who is being held hostage.</text>
	</string>
	<string id="simulation_task_28_about">
		<text>Stalker, our comrade was wounded and taken hostage! I'm in desperate need of someone capable enough to stage a rescue operation. Do you think you can help us out and save our friend?</text>
	</string>
	<string id="simulation_task_28_finish">
		<text>You did it! Thank you, stalker! It's good to see my friend back and alive. Here, for your trouble.</text>
	</string>


	<!-- HOSTAGE RESCUE FOR ECOG TASK -->
	<string id="simulation_task_29_name">
		<text>Search and Rescue</text>
	</string>
	<string id="simulation_task_29_text">
		<text>Rescue an Ecologist from a group of bandits.</text>
	</string>
	<string id="simulation_task_29_about">
		<text>Yes, please help! One of my colleagues was kidnapped. Can you help rescue him?</text>
	</string>
	<string id="simulation_task_29_finish">
		<text>Thank you, stalker. It's good to see my colleague back! Please accept this as a reward.</text>
	</string>


	<!-- ASSASSINATION  FOR STALKER TASK -->
	<string id="simulation_task_30_name">
		<text>Reverse Bounty Hunt</text>
	</string>
	<string id="simulation_task_30_text">
		<text>A stalker needs a bounty taken off his head.</text>
	</string>
	<string id="simulation_task_30_about">
		<text>Yes, help me, brother! Some bastard has put a price on my head. Take care of him for me, and I will pay you double the bounty he has on me.</text>
	</string>
	<string id="simulation_task_30_finish">
		<text>Oh, thank you, stalker! Here's your payment. I can finally sleep for the first time in days!</text>
	</string>


	<!-- VENGEANCE  FOR STALKER TASK -->
	<string id="simulation_task_31_name">
		<text>Revenge Killing</text>
	</string>
	<string id="simulation_task_31_text">
		<text>A stalker wants me to avenge the death of his comrade.</text>
	</string>
	<string id="simulation_task_31_about">
		<text>A bandit snuck into our camp last night and murdered my friend in cold blood. We can't let this kind of scum keep breathing. Kill him for me, stalker. In return, I'll give you my slain comrade's rifle.</text>
	</string>
	<string id="simulation_task_31_finish">
		<text>Thank you stalker, you are a good warrior. Join me in a drink to my fallen brother.</text>
	</string>

	<!-- ASSASINATION  FOR MILITARY TASK -->
	<string id="simulation_task_32_name">
		<text>Glory Kill</text>
	</string>
	<string id="simulation_task_32_text">
		<text>A fellow soldier has bet that I can't assassinate a high-value target.</text>
	</string>
	<string id="simulation_task_32_about">
		<text>What, are you trying to climb the ranks or something? Tell you what, hotshot: I happen to know the location of a certain high-value target the brass wants eliminated. I'll bet you can't even get close to him.</text>
	</string>
	<string id="simulation_task_32_finish">
		<text>For real? You really did it? Damn, if I though you had any chance I never would have made this bet. Well, a deal's a deal.</text>
	</string>

	<!-- ASSASSINATION  FOR MERC OR BANDIT TASK -->
	<string id="simulation_task_33_name">
		<text>Subcontractor</text>
	</string>
	<string id="simulation_task_33_text">
		<text>I have taken over a contract killing.</text>
	</string>
	<string id="simulation_task_33_about">
		<text>I do, actually. I've taken on a few too many jobs. You want to take over one of my contracts for me? I'll give you most of the bounty on it.</text>
	</string>
	<string id="simulation_task_33_finish">
		<text>Great job. Here's the money I owe you.</text>
	</string>
	
	<!-- Redemption for Monolith Simulation Task -->
	<string id="simulation_task_34_name">
		<text>Redemption</text>
	</string>
	<string id="simulation_task_34_text">
		<text>A Monolith brother was defeated by an infidel. I must destroy the unbeliever, lest anyone begin to think the Monolith are not to be feared.</text>
	</string>
	<string id="simulation_task_34_about">
		<text>My brother, Rabbit has asked of me that I slay one of the infidels for the good of the Monolith. I fear I have failed him, as I was not able to get to the target. Will you not complete my task and redeem my failure?</text>
	</string>
	<string id="simulation_task_34_finish">
		<text>You have done well. It is an honour to serve the almighty Monolith alongside you.</text>
	</string>

	<!-- Subcontractor for Bandit Simulation Task -->
	<string id="simulation_task_35_name">
		<text>Bandit Subcontractor</text>
	</string>
	<string id="simulation_task_35_text">
		<text>I have taken over a contract killing for a bandit.</text>
	</string>
	<string id="simulation_task_35_about">
		<text>I've taken on a few too many jobs. You want to take over one of my contracts for me? I'll give you most of the bounty on it.</text>
	</string>
	<string id="simulation_task_35_finish">
		<text>Thanks. Here's the money I owe you.</text>
	</string>

	
	<!-- Eliminate Enemy Forces for Monolith Simulation Task -->
	<string id="simulation_task_36_name">
		<text>Eliminate Enemy Forces</text>
	</string>
	<string id="simulation_task_36_text">
		<text>The enemy has been spotted in the area. I must engage the infidels in battle for the good of the Monolith.</text>
	</string>
	<string id="simulation_task_36_about">
		<text>My brother, we have sighted the enemy in the area. We are going to alert our brothers to do battle. Go there now. Destroy them.</text>
	</string>
	<string id="simulation_task_36_finish">
		<text>You have done well, my brother.</text>
	</string>

	<!-- Scouting Expedition for Mercenary Simulation Task -->
	<string id="simulation_task_37_name">
		<text>Scouting Expedition</text>
	</string>
	<string id="simulation_task_37_text">
		<text>I've been sent to scout the area where enemy forces have been sighted. I am to engage any enemy encountered.</text>
	</string>
	<string id="simulation_task_37_about">
		<text>There are reports of enemy activity in the neighbouring area, and our squad is tasked with engaging them. I'm looking for someone who is willing to scout ahead in preparation for our assault. </text>
	</string>
	<string id="simulation_task_37_finish">
		<text>Excellent! Well done.</text>
	</string>

	
	<!-- Clear Research Area for Ecologist Simulation Task -->
	<string id="simulation_task_38_name">
		<text>Clear the Research Area</text>
	</string>
	<string id="simulation_task_38_text">
		<text>A local faction has been harassing a scientist. He has asked me to clear them out of the area so he may conduct his research.</text>
	</string>
	<string id="simulation_task_38_about">
		<text>There is an area that I must conduct some important research on but there is a group of squatters who have moved in there, and they shoot at me anytime I go near there. I must perform this research stalker. Can you convince them to move along?</text>
	</string>
	<string id="simulation_task_38_finish">
		<text>Thank you stalker you have aided me immensely. Please take this as a token of my gratitude.</text>
	</string>
	
	<!-- Push Back Monolith Incursion for Freedom Simulation Task -->
	<string id="simulation_task_39_name">
		<text>Push Back the Monolith Incursion</text>
	</string>
	<string id="simulation_task_39_text">
		<text>Freedom has spotted Monolith stalkers near this location. I must prevent the Monolith from further encroaching on this area, or they may bring reinforcements of their own.</text>
	</string>
	<string id="simulation_task_39_about">
		<text>Hey, you’ll never believe this. When I, uh, came by this area during my patrol, I spotted some Monolith stalkers not too far from here. I must radio Lukash and his boys about this. In the meantime, can you keep an eye on the Monolith for me? I’d help you out, but I’ve got a severe hangover - I mean, uh, headache, so there might be a psy-field around that’s getting to me.</text>
	</string>
	<string id="simulation_task_39_finish">
		<text>I just told you to keep an eye on them, what the fuck? Lukash told me he was sending out some reinforcements, but I guess they aren’t needed anymore. Oh, and he wanted me to give you this. Now, shoo! If that’s what you do to stalkers you’re keeping an eye on, I don’t want you anywhere near me! I’ve got a bottle, uh, a patrol to resume, anyways. So long, stalker.</text>
	</string>
	
	<!-- Interdict Enemy Forces for Duty Simulation Task -->
	<string id="simulation_task_40_name">
		<text>Interdict Enemy Forces</text>
	</string>
	<string id="simulation_task_40_text">
		<text>I've been asked to intercept the enemy forces moving in on the area.</text>
	</string>
	<string id="simulation_task_40_about">
		<text>Bandits are moving in on the area. I'm going to alert the commander. Hold them off until I get back.</text>
	</string>
	<string id="simulation_task_40_finish">
		<text>Outstanding! You are a fine soldier.</text>
	</string>
	
	<!-- Eliminate Dangerous Mutants for Duty Simulation Task -->
	<string id="simulation_task_41_name">
		<text>Eliminate Dangerous Mutants for Duty</text>
	</string>
	<string id="simulation_task_41_text">
		<text>Eliminate dangerous mutants in the area for the Duty faction.</text>
	</string>
	<string id="simulation_task_41_about">
		<text>We can't have so much dangerous mutant activity in the area, someone's going to get killed. Head out there and thin out the herd a bit.</text>
	</string>
	<string id="simulation_task_41_finish">
		<text>Well done, here's your reward.</text>
	</string>

	<!-- Eliminate Dangerous Mutants for Clear Sky Simulation Task -->
	<string id="simulation_task_42_name">
		<text>Eliminate Dangerous Mutants for Clear Sky</text>
	</string>
	<string id="simulation_task_42_text">
		<text>Eliminate dangerous mutants in the area for Clear Sky.</text>
	</string>
	<string id="simulation_task_42_about">
		<text>I was just attacked by a pack of mutants. I'll show you where they are, take them out before they kill somebody.</text>
	</string>
	<string id="simulation_task_42_finish">
		<text>Thank you, please take this as a reward.</text>
	</string>

	<!-- Eliminate Dangerous Mutants for Monolith Simulation Task -->
	<string id="simulation_task_43_name">
		<text>Eliminate Dangerous Mutants for Monolith</text>
	</string>
	<string id="simulation_task_43_text">
		<text>Eliminate dangerous mutants in the area for the Monolith.</text>
	</string>
	<string id="simulation_task_43_about">
		<text>There are dangerous mutants in the area. They have killed one of our brothers. Go eliminate them.</text>
	</string>
	<string id="simulation_task_43_finish">
		<text>You have done well, my brother.</text>
	</string>
	
	<!-- Search the Stash Simulation Task -->
	<string id="simulation_task_44_name">
		<text>Search the Stash</text>
	</string>
	<string id="simulation_task_44_text">
		<text>A stalker has given the location of a good stash. If it contains a PDA, he is offering a reward.</text>
	</string>
	<string id="simulation_task_44_about">
		<text>I know where someone hid a good stash. If you find a PDA in there bring it to me, I'll pay you for it. Anything else you find is yours.</text>
	</string>
	<string id="simulation_task_44_finish">
		<text>Thank you stalker!</text>
	</string>

	<!-- Drug Runner for Freedom Simulation Task -->
	<string id="simulation_task_45_name">
		<text>Drug Runner</text>
	</string>
	<string id="simulation_task_45_text">
		<text>A Freedomer needs his latest shipment delivered.</text>
	</string>
	<string id="simulation_task_45_about">
		<text>Hey man, a shipment of, ah, 'medical supplies' dropped off somewhere recently. Could you pick it up and bring it here? It's a little out-of-the-way, but you shouldn't have much trouble. Want to make some extra cash for a good cause?</text>
	</string>
	<string id="simulation_task_45_finish">
		<text>Haha, nice! You made it. Thanks a bunch, man. Me and the boys have a lot of ‘injuries’ we need to take care of, so you’re right on fuckin’ time. And I hope you didn’t try to sample anything, that shit is too hardcore for most stalkers to handle anyways. Alright, man, here. You have my thanks. </text>
	</string>

	<!-- Retrieve Documents for Clear Sky Simulation Task -->
	<string id="simulation_task_46_name">
		<text>Retrieve Documents for Clear Sky</text>
	</string>
	<string id="simulation_task_46_text">
		<text>A Clear Sky member needs his documents returned to him.</text>
	</string>
	<string id="simulation_task_46_about">
		<text>I have some important documents that I stashed away when I was attacked by mutants. I dread to go back there. If you can you get them for me, I'll gladly pay you.</text>
	</string>
	<string id="simulation_task_46_finish">
		<text>Thank you stalker!</text>
	</string>

	
	<!-- Find PDA Tasks -->
	<string id="simulation_task_cl_name">
		<text>Contact Lost</text>
	</string>
	<string id="simulation_task_cl_text">
		<text>Stalker asked to find a PDA for him.</text>
	</string>
	<string id="simulation_task_cl_about">
		<text>Hey, man, can you help me? My PDA's been malfunctioning recently. I really need a replacement quick.</text>
	</string>
	<string id="simulation_task_cl_fetch_about">
		<text>Hey, man, can you help me? My PDA's been malfunctioning recently. I really need a replacement quick. Get back to me asap, okay?</text>
	</string>
	<string id="simulation_task_cl_fetch_finish">
		<text>Oh, thank you, man. Take this.</text>
	</string>
	<string id="simulation_task_ec_fetch_about">
		<text>I'm afraid my PDA's been malfunctioning recently. I can't work properly with faulty equipment and I can't really wait for another shipment. Please find me a new model, okay?</text>
	</string>
	<string id="simulation_task_ec_fetch_finish">
		<text>Oh, thank you. Take this as a reward.</text>
	</string>

	<!-- Deliver Package Simulation Task -->
	<string id="simulation_task_47_name">
		<text>Deliver the Package</text>
	</string>
	<string id="simulation_task_47_text_0">
		<text>I have been tasked by $comm to deliver $item_1 to his friend, but I've dropped it somewhere. I should retrieve it.</text>
	</string>
	<string id="simulation_task_47_text_1">
		<text>I have been tasked by $comm to deliver $item_1 to his friend.</text>
	</string>
	<string id="simulation_task_47_about">
		<text>I have an important package that I'm supposed to deliver to my friend. Since I'm stuck here doing my job, I can't leave the place anytime soon. Interested in delivering the package to him? He will take care of your payment.</text>
	</string>
	<string id="simulation_task_47_finish">
		<text>Thanks...</text>
	</string>
	<string id="st_simulation_task_47_0">
		<text>Hey, I got something for you. It's from your friend, $name.</text>
	</string>
	<string id="st_simulation_task_47_1">
		<text>About time... Thanks man. I'll let my friend know. In the meantime, here's something for your trouble.</text>
	</string>

	<string id="simulation_task_48_name">
		<text>Deliver the Package</text>
	</string>
	<string id="simulation_task_48_text_0">
		<text>I have been tasked by $comm to deliver $item_1 to his friend, but I've dropped it somewhere. I should retrieve it.</text>
	</string>
	<string id="simulation_task_48_text_1">
		<text>I have been tasked by $comm to deliver $item_1 to his friend.</text>
	</string>
	<string id="simulation_task_48_about">
		<text>Interested in delivering this small package to my colleague? I can't leave this place anytime soon, and he really needs it. I will contact him to expect your visit and pay for your trouble.</text>
	</string>
	<string id="simulation_task_48_finish">
		<text>Thanks...</text>
	</string>
	<string id="st_simulation_task_48_0">
		<text>Hey, I got something for you. It's from your colleague, $name.</text>
	</string>
	<string id="st_simulation_task_48_1">
		<text>I got a call from him, thank you. Please, accept this reward for your trouble.</text>
	</string>

	<string id="simulation_task_49_name">
		<text>Deliver the Package</text>
	</string>
	<string id="simulation_task_49_text_0">
		<text>I have been tasked by $comm to deliver $item_1 to his friend, but I've dropped it somewhere. I should retrieve it.</text>
	</string>
	<string id="simulation_task_49_text_1">
		<text>I have been tasked by $comm to deliver $item_1 to his friend.</text>
	</string>
	<string id="simulation_task_49_about">
		<text>Alright, listen, see this package? I want it to be delivered to my whiny friend. He won't stop calling me about this shit. If it wasn't for my job in this place, I'd go and shove it up his ass. Take it to him and ask for your payment.</text>
	</string>
	<string id="simulation_task_49_finish">
		<text>Thanks...</text>
	</string>
	<string id="st_simulation_task_49_0">
		<text>Hey, I got something for you. It's from your pal, $name.</text>
	</string>
	<string id="st_simulation_task_49_1">
		<text>So the bastard has received my messages, finally!\n \nOh, about your payment... Let's see... here, take this. You've done a good job, man.</text>
	</string>

	<!-- Take Measurements of Anomaly Field Simulation Task -->
	<string id="simulation_task_50_name">
		<text>Anomalous Study</text>
	</string>
	<string id="simulation_task_50_text_0">
		<text>$comm asked me to help him study an anomaly field, but I need to retrieve the $item_1 that I lost first.</text>
	</string>
	<string id="simulation_task_50_text_1">
		<text>$comm asked me to help him study an anomaly field.\nI'll need to head to the marked location.</text>
	</string>
	<string id="simulation_task_50_text_2">
		<text>$comm asked me to help him study an anomaly field.\nI can take measurements using the $item_1.</text>
	</string>
	<string id="simulation_task_50_text_3">
		<text>$comm asked me to help him study an anomaly field.\nI can now return to him with the $item_1 and recorded results.</text>
	</string>
	<string id="simulation_task_50_about">
		<text>Professor Kalancha has tasked me to study an anomalous field. If only I didn't have several important tasks already. Tell you what, why don't you take my device and go there to take the measurements for me? I'll pay for your trouble.</text>
	</string>
	<string id="simulation_task_50_finish">
		<text>You've got the measurements? Great, here's your reward.</text>
	</string>
	
	<!-- Take Measurements of Anomaly Field Simulation Task -->
	<string id="simulation_task_51_name">
		<text>Anomalous Study</text>
	</string>
	<string id="simulation_task_51_text_0">
		<text>$comm asked me to help him study an anomaly field, but I need to retrieve the $item_1 that I lost first.</text>
	</string>
	<string id="simulation_task_51_text_1">
		<text>$comm asked me to help him study an anomaly field.\nI'll need to head to the marked location.</text>
	</string>
	<string id="simulation_task_51_text_2">
		<text>$comm asked me to help him study an anomaly field.\nI'll need to use the $item_1 to take measurements.</text>
	</string>
	<string id="simulation_task_51_text_3">
		<text>$comm asked me to help him study an anomaly field.\n I can now return to him with the $item_1 and recorded results.</text>
	</string>
	<string id="simulation_task_51_about">
		<text>As a matter of fact, I do. We've got reports regarding peculiar anomalous activity. I need someone to take measurements and bring back the results.
		\nI've got the right device for the job, it was designed to endure harsh environmental conditions, and collect accurate data despite the interference.
		\nWill you do it?</text>
	</string>
	<string id="simulation_task_51_finish">
		<text>Fantastic! You've done us a great service. Here, please accept this.</text>
	</string>
	
	<!-- Find Fate of Missing Squad Simulation Task -->
	<string id="simulation_task_52_name">
		<text>Lost Signal ($freq MHz)</text>
	</string>
	<string id="simulation_task_52_text_0">
		<text>I have been tasked by $comm to trace his missing squad, but $item_1 is required to search.</text>
	</string>
	<string id="simulation_task_52_text_1">
		<text>I have been tasked by $comm to trace his missing squad and find out what happened to them.\nI should head over to $map.</text>
	</string>
	<string id="simulation_task_52_text_2">
		<text>I have been tasked by $comm to trace his missing squad and find out what happened to them.\nI'll need to use the $item_1 and set up the frequency to $freq MHz. Then, I'll need to search around for a good signal.</text>
	</string>
	<string id="simulation_task_52_text_3">
		<text>I have been tasked by $comm to trace his missing squad and find out what happened to them.\nI'll need to retrieve the $item_2 I found.</text>
	</string>
	<string id="simulation_task_52_text_4">
		<text>I have been tasked by $comm to trace his missing squad and find out what happened to them.\n I should return to him with my findings.</text>
	</string>
	<string id="simulation_task_52_about">
		<text>There's a situation I urgently need help with. A few days ago my squad was sent on a job, but I lost track of them when they were on their way back. They vanished without a trace! I need you to go find them, or at least any clues about what happened.
		\nYou have an RF receiver, right? We used to communicate with such a device. You can use it to find them.</text>
	</string>
	<string id="simulation_task_52_finish">
		<text>Poor guys... the PDA contains records of their final moments. Seems like an ambush. Thank you. Here's your reward.</text>
	</string>
	
	<!-- FIND SUPPLIES FOR RENEGADE TASK -->
	<string id="simulation_task_53_name">
		<text>Procure %s</text>
	</string>
	<string id="simulation_task_53_text">
		<text>If I find %s for a renegade, he'll be willing to swap it for something valuable of his own.</text>
	</string>
	<string id="simulation_task_53_about">
		<text>You wanna swap some loot?</text>
	</string>
	<string id="simulation_task_53_fetch_about">
		<text>I've got some good shit I can give you if you can find me some %ss.</text>
	</string>
	<string id="simulation_task_53_fetch_finish">
		<text>Great man, thanks!</text>
	</string>
	
	<!-- FIND WEAPON FOR RENEGADE TASK -->
	<string id="simulation_task_54_name">
		<text>Straw Purchase</text>
	</string>
	<string id="simulation_task_54_text">
		<text>A renegade needs an untraceable %s, no questions asked.</text>
	</string>
	<string id="simulation_task_54_about">
		<text>Listen, I need a rifle that can't be traced back to me. You know what I mean? You willing to help me out with this?</text>
	</string>
	<string id="simulation_task_54_fetch_about">
		<text>I need an untraceable %s. Buy it, steal it, loot it, whatever you gotta do; just get me one. I'll pay you double what it's worth.</text>
	</string>
	<string id="simulation_task_54_fetch_finish">
		<text>Great! Here's what I promised you. And you never met me, got it?</text>
	</string>
	
	<!-- Mutant Meat Stew for Renegade Simulation Task -->
	<string id="simulation_task_55_name">
		<text>%s Stew</text>
	</string>
	<string id="simulation_task_55_text">
		<text>A Renegade has a special recipe for preparing mutant meat and needs %s brought to him.</text>
	</string>
	<string id="simulation_task_55_about">
		<text>Man, you ever tried mutant meat? A lot of guys won't touch it unless they're starving, but personally I love it. You any good at hunting?</text>
	</string>
	<string id="simulation_task_55_fetch_about">
		<text>If you can get me a few good cuts of %s I'll make it worth your while. Mmm... I'm drooling just thinking about it.</text>
	</string>
	<string id="simulation_task_55_fetch_finish">
		<text>Yes! I'm going to eat good tonight! Thanks man, here is your payment and a little loot for ya.</text>
	</string>
	
	<!-- Subcontractor for Renegade Simulation Task -->
	<string id="simulation_task_56_name">
		<text>Renegade Subcontractor</text>
	</string>
	<string id="simulation_task_56_text">
		<text>I have taken over a contract killing for a Renegade.</text>
	</string>
	<string id="simulation_task_56_about">
		<text>I've taken on a few too many jobs. You want to take over one of my contracts for me? I'll give you most of the bounty on it.</text>
	</string>
	<string id="simulation_task_56_finish">
		<text>Thanks. Here's the money I owe you.</text>
	</string>
	
		<!-- Find Supplies for ISG Simulation Task -->
	<string id="simulation_task_57_name">
		<text>Find %s for a UNISG member</text>
	</string>
	<string id="simulation_task_57_text">
		<text>I was asked to find %s, by a UNISG member.</text>
	</string>
	<string id="simulation_task_57_about">
		<text>Can you do me a huge favour? I'm running low on supplies. Can you help me out?</text>
	</string>
	<string id="simulation_task_57_fetch_about">
		<text>I'm low on %ss. Come find me if you get your hands on any.</text>
	</string>
	<string id="simulation_task_57_fetch_finish">
		<text>Thanks!</text>
	</string>
	
		<!-- Find a Reliable Weapon for ISG Simulation Task -->
	<string id="simulation_task_58_name">
		<text>Find a Reliable %s for UNISG</text>
	</string>
	<string id="simulation_task_58_text">
		<text>Procure a reliable %s for a UNISG member.</text>
	</string>
	<string id="simulation_task_58_about">
		<text>This rifle I was issued is shit. I need one that won't jam on me in every firefight. Can you find a new one for me?</text>
	</string>
	<string id="simulation_task_58_fetch_about">
		<text>Get me a %s. I'll make it worth your while.</text>
	</string>
	<string id="simulation_task_58_fetch_finish">
		<text>Excellent! She's a beauty. Here, take this for your trouble.</text>
	</string>
	
	<!-- Scouting Expedition for ISG Simulation Task -->
	<string id="simulation_task_59_name">
		<text>Conflict of Interest</text>
	</string>
	<string id="simulation_task_59_text">
		<text>Clean the area where intruders have been sighted. Engage any enemy encountered.</text>
	</string>
	<string id="simulation_task_59_about">
		<text>There's a certain group who might pose a risk to our squad's mission. I don't care how, but we want them out of the area. I'm looking for someone who is willing to secure the location.</text>
	</string>
	<string id="simulation_task_59_finish">
		<text>Perfect! Well done.</text>
	</string>
	
	<!-- FIND ARTEFACT FOR ISG TASK -->
	<string id="simulation_task_60_name">
		<text>Find the "%s" Artefact</text>
	</string>
	<string id="simulation_task_60_text">
		<text>A UNISG member is looking for the "%s" artefact.</text>
	</string>
	<string id="simulation_task_60_about">
		<text>Are you any good at artefact hunting?</text>
	</string>
	<string id="simulation_task_60_fetch_about">
		<text>Our clients are studying artefacts, and they need the "%s" artefact. Guess who's the lucky guy that got assigned for this mission? That's right, so do me a favour and find this one. I have a very nice reward I think you'll like.</text>
	</string>
	<string id="simulation_task_60_fetch_finish">
		<text>Finally! You don't know how long I've been searching for this. Here. This is your reward.</text>
	</string>
	
	<!-- Take Measurements of Anomaly Field Simulation Task -->
	<string id="simulation_task_61_name">
		<text>Anomalous Study</text>
	</string>
	<string id="simulation_task_61_text_0">
		<text>$comm asked you to help him study an anomaly field, but you need to retrieve the $item_1 you've lost first.</text>
	</string>
	<string id="simulation_task_61_text_1">
		<text>$comm asked you to help him study an anomaly field.\nHead to the marked location.</text>
	</string>
	<string id="simulation_task_61_text_2">
		<text>$comm asked you to help him study an anomaly field.\nUse the $item_1 to take measurements.</text>
	</string>
	<string id="simulation_task_61_text_3">
		<text>$comm asked you to help him study an anomaly field.\nReturn to him with the $item_1 and recorded results.</text>
	</string>
	<string id="simulation_task_61_about">
		<text>A part of our job in this place is to study and report anomalous activities. I need someone to study an anomaly field, take measurements and bring back the results.
		\nI've got the right device for the job, it was designed to endure harsh environmental conditions, and collect accurate data despite the interference.
		\nWhat do you say?</text>
	</string>
	<string id="simulation_task_61_finish">
		<text>Wonderful! You saved me big-time. Here, take this.</text>
	</string>
	
	<!-- Bring patches for Sin Simulation Task -->
	<string id="simulation_task_62_name">
		<text>Collect %s</text>
	</string>
	<string id="simulation_task_62_text">
		<text>A Sinner has asked me to collect %s.</text>
	</string>
	<string id="simulation_task_62_about">
		<text>The Zone must be purified from the flooding filth. Kill the scum and bring me their uniform patches.</text>
	</string>
	<string id="simulation_task_62_fetch_about">
		<text>The Zone must be purified from the flooding filth. Kill the scum and bring me their uniform patches.</text>
	</string>
	<string id="simulation_task_62_fetch_finish">
		<text>You have done well, here's your reward.</text>
	</string>
	
	<!-- Redemption for Sin Simulation Task -->
	<string id="simulation_task_63_name">
		<text>Redemption</text>
	</string>
	<string id="simulation_task_63_text">
		<text>A fellow Monolith warrior was defeated by an infidel. We must help our brothers and bring him down.</text>
	</string>
	<string id="simulation_task_63_about">
		<text>Brother, we shall slay the brazen infidel for the good of the Monolith and our cause. Are you willing to help?</text>
	</string>
	<string id="simulation_task_63_finish">
		<text>You have done well. It is an honour to serve the almighty Monolith alongside with you.</text>
	</string>
	
	<!-- Eliminate Enemy Forces for Sin Simulation Task -->
	<string id="simulation_task_64_name">
		<text>Eliminate Enemy Forces</text>
	</string>
	<string id="simulation_task_64_text">
		<text>The enemy has been spotted in the area. Engage the infidels in battle and destroy them to further the cause of Sin.</text>
	</string>
	<string id="simulation_task_64_about">
		<text>My brother, we have sighted the enemy in the area. We are going to alert our brothers to prepare for battle. Go there now. The infidels must be purified.</text>
	</string>
	<string id="simulation_task_64_finish">
		<text>You have done well, my brother.</text>
	</string>

	<!-- Eliminate Dangerous Mutants for Sin Simulation Task -->
	<string id="simulation_task_65_name">
		<text>Cull Mutants for Sin</text>
	</string>
	<string id="simulation_task_65_text">
		<text>Cull mutants in the area for Sin.</text>
	</string>
	<string id="simulation_task_65_about">
		<text>The mutant population in the area is growing unstable, brother. We must cull their numbers to maintain balance.</text>
	</string>
	<string id="simulation_task_65_finish">
		<text>You have done well, my brother.</text>
	</string>
	
	<!-- Night-time Mutant hunting TASK -->
	<string id="simulation_task_66_name">
		<text>Hunt down the Night Predator</text>
	</string>
	<string id="simulation_task_66_text">
		<text>I was asked to help hunt down a dangerous predator that roams at night. Better find it before the day comes.</text>
	</string>
	<string id="simulation_task_66_about">
		<text>Yesterday, a night predator was roaming the area. It killed one of our pals, so we are going to hunt that fucker down before it hides in the morning. Do you want to join us?</text>
	</string>
	<string id="simulation_task_66_finish">
		<text>Phew. That was close... Thanks a lot. Here's your share, have a good one.</text>
	</string>
	
	<string id="simulation_task_67_name">
		<text>Eliminate the Beast</text>
	</string>
	<string id="simulation_task_67_text">
		<text>I was asked to help eliminate a dangerous creature that roams at night. Better find it before it comes back to kill more stalkers.</text>
	</string>
	<string id="simulation_task_67_about">
		<text>Listen up, stalker. We've been tasked to kill a dangerous night creature, and it must be done tonight, or it will come back later to kill more of our comrades. We can't let that happen. We can use an extra hand if you're willing to help. Join me, and together we can bring the beast down, what do you say?</text>
	</string>
	<string id="simulation_task_67_finish">
		<text>We did it... Great job, my friend. Please take this, I owe you one.</text>
	</string>
	
		<!-- FIND ARTEFACT FOR STALKER TASK -->
	<string id="simulation_task_68_name">
		<text>Find the %s Artefact</text>
	</string>
	<string id="simulation_task_68_text">
		<text>A Clear Sky member is offering a reward in exchange for a %s artefact.</text>
	</string>
	<string id="simulation_task_68_about">
		<text>Are you any good at artefact hunting?</text>
	</string>
	<string id="simulation_task_68_fetch_about">
		<text>If you happen to find the "%s" artefact, let me know. I have a very nice reward I think you'll like.</text>
	</string>
	<string id="simulation_task_68_fetch_finish">
		<text>Finally! You don't know how long I've been searching for this. Here. This is your reward.</text>
	</string>

	<!-- FIND ARTEFACT FOR STALKER TASK -->
	<string id="simulation_task_69_name">
		<text>Find the %s Artefact</text>
	</string>
	<string id="simulation_task_69_text">
		<text>Ecologist is offering a reward in exchange for a %s artefact.</text>
	</string>
	<string id="simulation_task_69_about">
		<text>Are you any good at artefact hunting?</text>
	</string>
	<string id="simulation_task_69_fetch_about">
		<text>If you happen to find the "%s" artefact, let me know. I have a very nice reward I think you'll like.</text>
	</string>
	<string id="simulation_task_69_fetch_finish">
		<text>Finally! You don't know how long I've been searching for this. Here. This is your reward.</text>
	</string>
	
		<!-- FIND ARTEFACT FOR STALKER TASK -->
	<string id="simulation_task_70_name">
		<text>Find the %s Artefact</text>
	</string>
	<string id="simulation_task_70_text">
		<text>Freedom is offering a reward in exchange for a %s artefact.</text>
	</string>
	<string id="simulation_task_70_about">
		<text>Are you any good at artefact hunting?</text>
	</string>
	<string id="simulation_task_70_fetch_about">
		<text>If you happen to find the "%s" artefact, let me know. I have a very nice reward I think you'll like.</text>
	</string>
	<string id="simulation_task_70_fetch_finish">
		<text>Finally! You don't know how long I've been searching for this. Here. This is your reward.</text>
	</string>
	
		<!-- FIND ARTEFACT FOR STALKER TASK -->
	<string id="simulation_task_71_name">
		<text>Find the %s Artefact</text>
	</string>
	<string id="simulation_task_71_text">
		<text>A Mercenary is offering a reward in exchange for a %s artefact.</text>
	</string>
	<string id="simulation_task_71_about">
		<text>Are you any good at artefact hunting?</text>
	</string>
	<string id="simulation_task_71_fetch_about">
		<text>If you happen to find the "%s" artefact, let me know. I have a very nice reward I think you'll like.</text>
	</string>
	<string id="simulation_task_71_fetch_finish">
		<text>Finally! You don't know how long I've been searching for this. Here. This is your reward.</text>
	</string>
	
		<!-- FIND ARTEFACT FOR STALKER TASK -->
	<string id="simulation_task_72_name">
		<text>Find the %s Artefact</text>
	</string>
	<string id="simulation_task_72_text">
		<text>A fellow stalker is offering a reward in exchange for a %s artefact.</text>
	</string>
	<string id="simulation_task_72_about">
		<text>Are you any good at artefact hunting?</text>
	</string>
	<string id="simulation_task_72_fetch_about">
		<text>If you happen to find the "%s" artefact, let me know. I have a very nice reward I think you'll like.</text>
	</string>
	<string id="simulation_task_72_fetch_finish">
		<text>Finally! You don't know how long I've been searching for this. Here. This is your reward.</text>
	</string>
	
		<!-- FIND ARTEFACT FOR MILITARY TASK -->
	<string id="simulation_task_73_name">
		<text>Find the %s Artefact</text>
	</string>
	<string id="simulation_task_73_text">
		<text>A soldier is offering a rifle in exchange for the %s artefact.</text>
	</string>
	<string id="simulation_task_73_about">
		<text>Hey, listen, man. I know this is against regulations, but I'm going to be rotating home soon, and I want to bring back a souvenir. You think you can find an artefact for me?</text>
	</string>
	<string id="simulation_task_73_fetch_about">
		<text>I want to get the "%s" artefact. If you can find me one I'll give you my rifle.</text>
	</string>
	<string id="simulation_task_73_fetch_finish">
		<text>Awesome! Here's what I promised you. Don't let the commander know I have this.</text>
	</string>
	
		<!-- FIND MUTANT MEAT FOR STALKER, CLEAR SKY, MERC, FREEDOM, OR BANDIT TASK -->
	<string id="simulation_task_74_name">
		<text>Procure %s</text>
	</string>
	<string id="simulation_task_74_text">
		<text>A stalker has a special recipe for preparing mutant meat and needs %s brought to him.</text>
	</string>
	<string id="simulation_task_74_about">
		<text>Man, you ever tried mutant meat? A lot of guys won't touch it unless they're starving, but personally I love it. You any good at hunting?</text>
	</string>
	<string id="simulation_task_74_fetch_about">
		<text>If you can get me a few good cuts of %s, I'll make it worth your while. Mmm... I'm drooling just thinking about it.</text>
	</string>
	<string id="simulation_task_74_fetch_finish">
		<text>Yes! I'm going to eat good tonight! Thank you, stalker. Here is your payment. Oh, and here: I have some ammo that doesn't fit my rifle. You can have it.</text>
	</string>
	
		<!-- FIND MUTANT MEAT FOR STALKER, CLEAR SKY, MERC, FREEDOM, OR BANDIT TASK -->
	<string id="simulation_task_75_name">
		<text>Procure %s</text>
	</string>
	<string id="simulation_task_75_text">
		<text>A stalker has a special recipe for preparing mutant meat and needs %s brought to him.</text>
	</string>
	<string id="simulation_task_75_about">
		<text>Man, you ever tried mutant meat? A lot of guys won't touch it unless they're starving, but personally I love it. You any good at hunting?</text>
	</string>
	<string id="simulation_task_75_fetch_about">
		<text>If you can get me a few good cuts of %s, I'll make it worth your while. Mmm... I'm drooling just thinking about it.</text>
	</string>
	<string id="simulation_task_75_fetch_finish">
		<text>Yes! I'm going to eat good tonight! Thank you, stalker. Here is your payment. Oh, and here: I have some ammo that doesn't fit my rifle. You can have it.</text>
	</string>
	
		<string id="simulation_task_76_name">
		<text>%s Stew</text>
	</string>
	<string id="simulation_task_76_text">
		<text>A Bandit has a special recipe for preparing mutant meat and needs %s brought to him.</text>
	</string>
	<string id="simulation_task_76_about">
		<text>Man, you ever tried mutant meat? A lot of guys won't touch it unless they're starving but personally I love it. You any good at hunting?</text>
	</string>
	<string id="simulation_task_76_fetch_about">
		<text>If you can get me a few good cuts of %s I'll make it worth your while.  Mmm... I'm drooling just thinking about it.</text>
	</string>
	<string id="simulation_task_76_fetch_finish">
		<text>Yes! I'm going to eat good tonight! Thanks man, here is your payment and a little loot for ya.</text>
	</string>
	
		<string id="simulation_task_77_name">
		<text>%s Stew</text>
	</string>
	<string id="simulation_task_77_text">
		<text>A Bandit has a special recipe for preparing mutant meat and needs %s brought to him.</text>
	</string>
	<string id="simulation_task_77_about">
		<text>Man, you ever tried mutant meat? A lot of guys won't touch it unless they're starving but personally I love it. You any good at hunting?</text>
	</string>
	<string id="simulation_task_77_fetch_about">
		<text>If you can get me a few good cuts of %s I'll make it worth your while.  Mmm... I'm drooling just thinking about it.</text>
	</string>
	<string id="simulation_task_77_fetch_finish">
		<text>Yes! I'm going to eat good tonight! Thanks man, here is your payment and a little loot for ya.</text>
	</string>
	
		<string id="simulation_task_78_name">
		<text>Procure %s</text>
	</string>
	<string id="simulation_task_78_text">
		<text>A brother has a special recipe for preparing mutant meat and needs %s brought to him.</text>
	</string>
	<string id="simulation_task_78_about">
		<text>Man, you ever tried mutant meat? A lot of guys won't touch it unless they're starving, but personally I love it. You any good at hunting?</text>
	</string>
	<string id="simulation_task_78_fetch_about">
		<text>If you can get me a few good cuts of %s, I'll make it worth your while. Mmm... I'm drooling just thinking about it.</text>
	</string>
	<string id="simulation_task_78_fetch_finish">
		<text>Yes! I'm going to eat good tonight! Thank you, brother. Here is your payment. Oh, and here: I have some ammo that doesn't fit my rifle. You can have it.</text>
	</string>
	
		<string id="simulation_task_79_name">
		<text>Procure %s</text>
	</string>
	<string id="simulation_task_79_text">
		<text>A stalker has a special recipe for preparing mutant meat and needs %s brought to him.</text>
	</string>
	<string id="simulation_task_79_about">
		<text>Man, you ever tried mutant meat? A lot of guys won't touch it unless they're starving, but personally I love it. You any good at hunting?</text>
	</string>
	<string id="simulation_task_79_fetch_about">
		<text>If you can get me a few good cuts of %s, I'll make it worth your while. Mmm... I'm drooling just thinking about it.</text>
	</string>
	<string id="simulation_task_79_fetch_finish">
		<text>Yes! I'm going to eat good tonight! Thank you, stalker. Here is your payment. Oh, and here: I have some ammo that doesn't fit my rifle. You can have it.</text>
	</string>
	
		<string id="simulation_task_80_name">
		<text>Procure %s</text>
	</string>
	<string id="simulation_task_80_text">
		<text>A stalker has a special recipe for preparing mutant meat and needs %s brought to him.</text>
	</string>
	<string id="simulation_task_80_about">
		<text>Man, you ever tried mutant meat? A lot of guys won't touch it unless they're starving, but personally I love it. You any good at hunting?</text>
	</string>
	<string id="simulation_task_80_fetch_about">
		<text>If you can get me a few good cuts of %s, I'll make it worth your while. Mmm... I'm drooling just thinking about it.</text>
	</string>
	<string id="simulation_task_80_fetch_finish">
		<text>Yes! I'm going to eat good tonight! Thank you, stalker. Here is your payment. Oh, and here: I have some ammo that doesn't fit my rifle. You can have it.</text>
	</string>
	
		<string id="simulation_task_81_name">
		<text>Procure %s</text>
	</string>
	<string id="simulation_task_81_text">
		<text>A stalker has a special recipe for preparing mutant meat and needs %s brought to him.</text>
	</string>
	<string id="simulation_task_81_about">
		<text>Man, you ever tried mutant meat? A lot of guys won't touch it unless they're starving, but personally I love it. You any good at hunting?</text>
	</string>
	<string id="simulation_task_81_fetch_about">
		<text>If you can get me a few good cuts of %s, I'll make it worth your while. Mmm... I'm drooling just thinking about it.</text>
	</string>
	<string id="simulation_task_81_fetch_finish">
		<text>Yes! I'm going to eat good tonight! Thank you, stalker. Here is your payment. Oh, and here: I have some ammo that doesn't fit my rifle. You can have it.</text>
	</string>
	
		<string id="simulation_task_82_name">
		<text>Procure %s</text>
	</string>
	<string id="simulation_task_82_text">
		<text>A stalker has a special recipe for preparing mutant meat and needs %s brought to him.</text>
	</string>
	<string id="simulation_task_82_about">
		<text>Man, you ever tried mutant meat? A lot of guys won't touch it unless they're starving, but personally I love it. You any good at hunting?</text>
	</string>
	<string id="simulation_task_82_fetch_about">
		<text>If you can get me a few good cuts of %s, I'll make it worth your while. Mmm... I'm drooling just thinking about it.</text>
	</string>
	<string id="simulation_task_82_fetch_finish">
		<text>Yes! I'm going to eat good tonight! Thank you, stalker. Here is your payment. Oh, and here: I have some ammo that doesn't fit my rifle. You can have it.</text>
	</string>
	
		<!-- FIND MUTANT PARTS FOR LONERS TASK -->
	<string id="simulation_task_83_name">
		<text>Collect %s for Loner</text>
	</string>
	<string id="simulation_task_83_text">
		<text>%s from %s says he will pay well if I can bring him a %s.</text>
	</string>
	<string id="simulation_task_83_about">
		<text>I have a bounty out on a particular type of mutant. Are you interested?</text>
	</string>
	<string id="simulation_task_83_fetch_about">
		<text>Kill this mutant and bring me its %s and I will pay you well, stalker.</text>
	</string>
	<string id="simulation_task_83_fetch_finish">
		<text>Ah, another threat eliminated and a new decoration for the camp. Well done.</text>
	</string>
	
		<!-- FIND MUTANT PARTS FOR LONERS TASK -->
	<string id="simulation_task_84_name">
		<text>Collect %s for Clear Sky</text>
	</string>
	<string id="simulation_task_84_text">
		<text>%s from %s says he will pay well if I can bring him a %s.</text>
	</string>
	<string id="simulation_task_84_about">
		<text>I have a bounty out on a particular type of mutant. Are you interested?</text>
	</string>
	<string id="simulation_task_84_fetch_about">
		<text>Kill this mutant and bring me its %s and I will pay you well.</text>
	</string>
	<string id="simulation_task_84_fetch_finish">
		<text>Ah, another threat eliminated and a new decoration for the camp. Well done.</text>
	</string>
	
		<string id="simulation_task_85_name">
		<text>Collect %s for Freedom</text>
	</string>
	<string id="simulation_task_85_text">
		<text>%s from %s says he will pay well if I can bring him a %s.</text>
	</string>
	<string id="simulation_task_85_about">
		<text>I have a bounty out on a particular type of mutant. Are you interested?</text>
	</string>
	<string id="simulation_task_85_fetch_about">
		<text>Kill this mutant and bring me its %s and I will pay you well.</text>
	</string>
	<string id="simulation_task_85_fetch_finish">
		<text>Ah, another threat eliminated and a new decoration for the camp. Well done.</text>
	</string>
	
		<string id="simulation_task_86_name">
		<text>Collect %s for Duty</text>
	</string>
	<string id="simulation_task_86_text">
		<text>%s from %s says he will pay well if I can bring him a %s.</text>
	</string>
	<string id="simulation_task_86_about">
		<text>I have a bounty out on a particular type of mutant. Are you interested?</text>
	</string>
	<string id="simulation_task_86_fetch_about">
		<text>Kill this mutant and bring me its %s and I will pay you well.</text>
	</string>
	<string id="simulation_task_86_fetch_finish">
		<text>Ah, another threat eliminated and a new decoration for the camp. Well done.</text>
	</string>
	
		<string id="simulation_task_87_name">
		<text>Collect %s for Army</text>
	</string>
	<string id="simulation_task_87_text">
		<text>%s from %s says he will pay well if I can bring him a %s.</text>
	</string>
	<string id="simulation_task_87_about">
		<text>I have a bounty out on a particular type of mutant. Are you interested?</text>
	</string>
	<string id="simulation_task_87_fetch_about">
		<text>Kill this mutant and bring me its %s and I will pay you well.</text>
	</string>
	<string id="simulation_task_87_fetch_finish">
		<text>Ah, another threat eliminated and a new decoration for the camp. Well done.</text>
	</string>
	
		<string id="simulation_task_88_name">
		<text>Collect %s for Loner</text>
	</string>
	<string id="simulation_task_88_text">
		<text>%s from %s says he will pay well if I can bring him a %s.</text>
	</string>
	<string id="simulation_task_88_about">
		<text>I have a bounty out on a particular type of mutant. Are you interested?</text>
	</string>
	<string id="simulation_task_88_fetch_about">
		<text>Kill this mutant and bring me its %s and I will pay you well.</text>
	</string>
	<string id="simulation_task_88_fetch_finish">
		<text>Ah, another threat eliminated and a new decoration for the camp. Well done.</text>
	</string>
	
		<!-- FIND MUTANT PARTS FOR ECOGS TASK -->
	<string id="simulation_task_89_name">
		<text>Find %s for Ecologists</text>
	</string>
	<string id="simulation_task_89_text">
		<text>%s from %s asked you to retrieve a tissue sample from a %s.</text>
	</string>
	<string id="simulation_task_89_about">
		<text>I need an experienced stalker or a mutant hunter. Is that somebody you?</text>
	</string>
	<string id="simulation_task_89_fetch_about">
		<text>The scientists need to collect tissue samples from a %s. I don't care how you get it, just make sure it's fresh. Get here as soon as you recover what they need from the mutant.</text>
	</string>
	<string id="simulation_task_89_fetch_finish">
		<text>Thank you, sir. This will help immensely in our research.</text>
	</string>
	
			<string id="simulation_task_90_name">
		<text>Collect %s for Duty</text>
	</string>
	<string id="simulation_task_90_text">
		<text>%s from %s says he will pay well if I can bring him a %s.</text>
	</string>
	<string id="simulation_task_90_about">
		<text>I have a bounty out on a particular type of mutant. Are you interested?</text>
	</string>
	<string id="simulation_task_90_fetch_about">
		<text>Kill this mutant and bring me its %s and I will pay you well.</text>
	</string>
	<string id="simulation_task_90_fetch_finish">
		<text>Ah, another threat eliminated and a new decoration for the camp. Well done.</text>
	</string>
	
		<string id="simulation_task_91_name">
		<text>Collect %s for Mercenaries</text>
	</string>
	<string id="simulation_task_91_text">
		<text>%s from %s says he will pay well if I can bring him a %s.</text>
	</string>
	<string id="simulation_task_91_about">
		<text>I have a bounty out on a particular type of mutant. Are you interested?</text>
	</string>
	<string id="simulation_task_91_fetch_about">
		<text>Kill this mutant and bring me its %s and I will pay you well.</text>
	</string>
	<string id="simulation_task_91_fetch_finish">
		<text>Ah, another threat eliminated and a new decoration for the camp. Well done.</text>
	</string>
	
		<string id="simulation_task_92_name">
		<text>Find %s for Ecologists</text>
	</string>
	<string id="simulation_task_92_text">
		<text>%s from %s asked you to retrieve a tissue sample from a %s.</text>
	</string>
	<string id="simulation_task_92_about">
		<text>I need an experienced stalker or a mutant hunter. Is that somebody you?</text>
	</string>
	<string id="simulation_task_92_fetch_about">
		<text>The scientists need to collect tissue samples from a %s. I don't care how you get it, just make sure it's fresh. Get here as soon as you recover what they need from the mutant.</text>
	</string>
	<string id="simulation_task_92_fetch_finish">
		<text>Thank you, sir. This will help immensely in our research.</text>
	</string>
	
			<string id="simulation_task_93_name">
		<text>Collect %s for Duty</text>
	</string>
	<string id="simulation_task_93_text">
		<text>%s from %s says he will pay well if I can bring him a %s.</text>
	</string>
	<string id="simulation_task_93_about">
		<text>I have a bounty out on a particular type of mutant. Are you interested?</text>
	</string>
	<string id="simulation_task_93_fetch_about">
		<text>Kill this mutant and bring me its %s and I will pay you well.</text>
	</string>
	<string id="simulation_task_93_fetch_finish">
		<text>Ah, another threat eliminated and a new decoration for the camp. Well done.</text>
	</string>
	
			<string id="simulation_task_94_name">
		<text>Collect %s for Mercenaries</text>
	</string>
	<string id="simulation_task_94_text">
		<text>%s from %s says he will pay well if I can bring him a %s.</text>
	</string>
	<string id="simulation_task_94_about">
		<text>I have a bounty out on a particular type of mutant. Are you interested?</text>
	</string>
	<string id="simulation_task_94_fetch_about">
		<text>Kill this mutant and bring me its %s and I will pay you well.</text>
	</string>
	<string id="simulation_task_94_fetch_finish">
		<text>Ah, another threat eliminated and a new decoration for the camp. Well done.</text>
	</string>
	
			<string id="simulation_task_95_name">
		<text>Collect %s for Loner</text>
	</string>
	<string id="simulation_task_95_text">
		<text>%s from %s says he will pay well if I can bring him a %s.</text>
	</string>
	<string id="simulation_task_95_about">
		<text>I have a bounty out on a particular type of mutant. Are you interested?</text>
	</string>
	<string id="simulation_task_95_fetch_about">
		<text>Kill this mutant and bring me its %s and I will pay you well.</text>
	</string>
	<string id="simulation_task_95_fetch_finish">
		<text>Ah, another threat eliminated and a new decoration for the camp. Well done.</text>
	</string>
	
			<string id="simulation_task_96_name">
		<text>Collect %s for Clear Sky</text>
	</string>
	<string id="simulation_task_96_text">
		<text>%s from %s says he will pay well if I can bring him a %s.</text>
	</string>
	<string id="simulation_task_96_about">
		<text>I have a bounty out on a particular type of mutant. Are you interested?</text>
	</string>
	<string id="simulation_task_96_fetch_about">
		<text>Kill this mutant and bring me its %s and I will pay you well.</text>
	</string>
	<string id="simulation_task_96_fetch_finish">
		<text>Ah, another threat eliminated and a new decoration for the camp. Well done.</text>
	</string>
	
			<string id="simulation_task_97_name">
		<text>Collect %s for Loner</text>
	</string>
	<string id="simulation_task_97_text">
		<text>%s from %s says he will pay well if I can bring him a %s.</text>
	</string>
	<string id="simulation_task_97_about">
		<text>I have a bounty out on a particular type of mutant. Are you interested?</text>
	</string>
	<string id="simulation_task_97_fetch_about">
		<text>Kill this mutant and bring me its %s and I will pay you well.</text>
	</string>
	<string id="simulation_task_97_fetch_finish">
		<text>Ah, another threat eliminated and a new decoration for the camp. Well done.</text>
	</string>
	
			<string id="simulation_task_98_name">
		<text>Find %s for Ecologists</text>
	</string>
	<string id="simulation_task_98_text">
		<text>%s from %s asked you to retrieve a tissue sample from a %s.</text>
	</string>
	<string id="simulation_task_98_about">
		<text>I need an experienced stalker or a mutant hunter. Is that somebody you?</text>
	</string>
	<string id="simulation_task_98_fetch_about">
		<text>The scientists need to collect tissue samples from a %s. I don't care how you get it, just make sure it's fresh. Get here as soon as you recover what they need from the mutant.</text>
	</string>
	<string id="simulation_task_98_fetch_finish">
		<text>Thank you, sir. This will help immensely in our research.</text>
	</string>
	
			<string id="simulation_task_99_name">
		<text>Find %s for Ecologists</text>
	</string>
	<string id="simulation_task_99_text">
		<text>%s from %s asked you to retrieve a tissue sample from a %s.</text>
	</string>
	<string id="simulation_task_99_about">
		<text>I need an experienced stalker or a mutant hunter. Is that somebody you?</text>
	</string>
	<string id="simulation_task_99_fetch_about">
		<text>The scientists need to collect tissue samples from a %s. I don't care how you get it, just make sure it's fresh. Get here as soon as you recover what they need from the mutant.</text>
	</string>
	<string id="simulation_task_99_fetch_finish">
		<text>Thank you, sir. This will help immensely in our research.</text>
	</string>
	
				<string id="simulation_task_100_name">
		<text>Collect %s for Mercenaries</text>
	</string>
	<string id="simulation_task_100_text">
		<text>%s from %s says he will pay well if I can bring him a %s.</text>
	</string>
	<string id="simulation_task_100_about">
		<text>I have a bounty out on a particular type of mutant. Are you interested?</text>
	</string>
	<string id="simulation_task_100_fetch_about">
		<text>Kill this mutant and bring me its %s and I will pay you well.</text>
	</string>
	<string id="simulation_task_100_fetch_finish">
		<text>Ah, another threat eliminated and a new decoration for the camp. Well done.</text>
	</string>
	
		<!-- Find Trip Equipment Tasks -->	
	<string id="simulation_task_101_name">
		<text>Gather %s for Loners</text>
	</string>
	<string id="simulation_task_101_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_101_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_101_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_101_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<string id="simulation_task_102_name">
		<text>Gather %s for Clear Sky</text>
	</string>
	<string id="simulation_task_102_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_102_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_102_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_102_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<string id="simulation_task_103_name">
		<text>Gather %s for Freedom</text>
	</string>
	<string id="simulation_task_103_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_103_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_103_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_103_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<string id="simulation_task_104_name">
		<text>Gather %s for Bandits</text>
	</string>
	<string id="simulation_task_104_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_104_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_104_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_104_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<string id="simulation_task_105_name">
		<text>Gather %s for Renegades</text>
	</string>
	<string id="simulation_task_105_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_105_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_105_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_105_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<string id="simulation_task_106_name">
		<text>Gather %s for Wanderers</text>
	</string>
	<string id="simulation_task_106_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_106_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_106_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_106_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<string id="simulation_task_107_name">
		<text>Gather %s for Wanderers</text>
	</string>
	<string id="simulation_task_107_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_107_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_107_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_107_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<string id="simulation_task_108_name">
		<text>Gather %s for Wanderers</text>
	</string>
	<string id="simulation_task_108_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_108_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_108_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_108_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<string id="simulation_task_109_name">
		<text>Gather %s for Wanderers</text>
	</string>
	<string id="simulation_task_109_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_109_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_109_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_109_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<string id="simulation_task_110_name">
		<text>Gather %s for Wanderers</text>
	</string>
	<string id="simulation_task_110_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_110_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_110_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_110_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<string id="simulation_task_111_name">
		<text>Gather %s for Wanderers</text>
	</string>
	<string id="simulation_task_111_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_111_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_111_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_111_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<string id="simulation_task_112_name">
		<text>Gather %s for Wanderers</text>
	</string>
	<string id="simulation_task_112_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_112_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_112_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_112_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<string id="simulation_task_113_name">
		<text>Gather %s for Wanderers</text>
	</string>
	<string id="simulation_task_113_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_113_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_113_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_113_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<string id="simulation_task_114_name">
		<text>Gather %s for Wanderers</text>
	</string>
	<string id="simulation_task_114_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_114_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_114_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_114_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<string id="simulation_task_115_name">
		<text>Gather %s for Wanderers</text>
	</string>
	<string id="simulation_task_115_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_115_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though.</text>
	</string>
	<string id="simulation_task_115_fetch_about">
		<text>Me and my mates have been preparing for a long trip into the Zone. We could use more equipment, though. Can you get some %ss for us?</text>
	</string>
	<string id="simulation_task_115_fetch_finish">
		<text>Thanks! Here's some money for your help.</text>
	</string>
	
		<!-- Find Trip Equipment Tasks -->	
	<string id="simulation_task_116_name">
		<text>Collect %s</text>
	</string>
	<string id="simulation_task_116_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_116_about">
		<text>My squad is about to head over to other parts of the Zone. Thinking of it, we can always make use of extra equipment for bad days. How about you get us some %ss and I give you something in return?</text>
	</string>
	<string id="simulation_task_116_fetch_about">
		<text>My squad is about heading over the other parts of the Zone. Thinking of it, we can always make use of extra equipment for bad days.</text>
	</string>
	<string id="simulation_task_116_fetch_finish">
		<text>Oh man! My pals will be happy. Here, take these. You did a nice job.</text>
	</string>
	
	<string id="simulation_task_117_name">
		<text>Collect %s</text>
	</string>
	<string id="simulation_task_117_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_117_about">
		<text>My squad is about to head over to other parts of the Zone. Thinking of it, we can always make use of extra equipment for bad days. How about you get us some %ss and I give you something in return?</text>
	</string>
	<string id="simulation_task_117_fetch_about">
		<text>My squad is about heading over the other parts of the Zone. Thinking of it, we can always make use of extra equipment for bad days.</text>
	</string>
	<string id="simulation_task_117_fetch_finish">
		<text>Oh man! My pals will be happy. Here, take these. You did a nice job.</text>
	</string>
	
		<string id="simulation_task_118_name">
		<text>Collect %s</text>
	</string>
	<string id="simulation_task_118_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_118_about">
		<text>My squad is about to head over to other parts of the Zone. Thinking of it, we can always make use of extra equipment for bad days. How about you get us some %ss and I give you something in return?</text>
	</string>
	<string id="simulation_task_118_fetch_about">
		<text>My squad is about heading over the other parts of the Zone. Thinking of it, we can always make use of extra equipment for bad days.</text>
	</string>
	<string id="simulation_task_118_fetch_finish">
		<text>Oh man! My pals will be happy. Here, take these. You did a nice job.</text>
	</string>
	
		<string id="simulation_task_119_name">
		<text>Collect %s</text>
	</string>
	<string id="simulation_task_119_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_119_about">
		<text>My squad is about to head over to other parts of the Zone. Thinking of it, we can always make use of extra equipment for bad days. How about you get us some %ss and I give you something in return?</text>
	</string>
	<string id="simulation_task_119_fetch_about">
		<text>My squad is about heading over the other parts of the Zone. Thinking of it, we can always make use of extra equipment for bad days.</text>
	</string>
	<string id="simulation_task_119_fetch_finish">
		<text>Oh man! My pals will be happy. Here, take these. You did a nice job.</text>
	</string>
	
		<string id="simulation_task_120_name">
		<text>Collect %s</text>
	</string>
	<string id="simulation_task_120_text">
		<text>Someone asked me to find and bring %s to him.</text>
	</string>
	<string id="simulation_task_120_about">
		<text>My squad is about to head over to other parts of the Zone. Thinking of it, we can always make use of extra equipment for bad days. How about you get us some %ss and I give you something in return?</text>
	</string>
	<string id="simulation_task_120_fetch_about">
		<text>My squad is about heading over the other parts of the Zone. Thinking of it, we can always make use of extra equipment for bad days.</text>
	</string>
	<string id="simulation_task_120_fetch_finish">
		<text>Oh man! My pals will be happy. Here, take these. You did a nice job.</text>
	</string>
	
	<!-- RESCUE UNDERCOVER AGENT -->
	<string id="spy_task_name">
		<text>From Ukraine with Love</text>
	</string>
	<string id="spy_task_text">
		<text>An undercover agent needs to be extracted from an enemy squad. Kill the other members of the squad, and escort him back to the base. The spy wields an SVD.</text>
	</string>
	<string id="spy_task_about">
		<text>One of our undercover agents infiltrated an enemy faction. However, we're afraid the enemy is growing suspicious of him. He didn't respond to our last few communication attempts, and hasn't sent us any messages either. He's probably being kept under close watch, so he can't afford to fulfil his mission any more. Not to mention that they might get rid of him without waiting for proof. We need to bail him out. We were able to find his location, but it seems he's not alone. Kill the enemy squad, and escort the agent to our base. You can recognise him by his rifle, he wields an SVD. A word of warning: he'll shoot at you when you attack the squad to keep up appearances should things go south, so keep this in mind.</text>
	</string>
	<string id="spy_task_finish">
		<text>Excellent, I'll have him report at once.</text>
	</string>
	<string id="spy_task_join">
		<text>Stop shooting! I'm the spy! Sorry, but I had to do this in case you had bad luck. Let's go back to base now.</text>
	</string>
	<string id="spy_task_leave">
		<text>This is where we part ways, see you again!</text>
	</string>

	<!-- HOSTAGE INTERACTION  TEXT -->
	<string id="hostage_companion_task_1_start_dialog_1">
		<text>Th-thank you! If you were just a few minutes later, I don't know what would - no, I don't want to think about that. I owe you my life, comrade.</text>
	</string>
	<string id="hostage_companion_task_1_actor_reply">
		<text>Come with me if you want to live!</text>
	</string>


	<!-- NIMBLE SPECIAL ORDER TEXT -->
	<string id="esc_2_12_nimble_items_get_order_name">
		<text>Special Order: Collect the Goods</text>
	</string>
	<string id="esc_2_12_nimble_items_get_order_text">
		<text>The goods have been delivered; time to collect them from Nimble.</text>
	</string>
	<string id="esc_2_12_nimble_items_wait_order_name">
		<text>Special order: wait for delivery</text>
	</string>
	<string id="esc_2_12_nimble_items_wait_order_text">
		<text>The order has been made, so now I should wait for Nimble to get the goods.</text>
	</string>


	<!-- SURGE HIDE MESSAGES -->
	<string id="hide_from_surge_message">
		<text>Attention! Emission imminent!</text>
	</string>
	<string id="hide_from_surge_descr_1_a">
		<text>Emission imminent, proceed to shelter immediately!</text>
	</string>
	<string id="hide_from_surge_descr_2_a">
		<text>It'd be a death sentence if I left the shelter during an emission.</text>
	</string>
	<string id="hide_from_surge_name_1">
		<text>Emission: Find shelter</text>
	</string>
	<string id="hide_from_surge_name_2">
		<text>Emission: Stay sheltered</text>
	</string>


	<!-- ATMOSFEAR RADIOACTIVE FALLOUT MESSAGES -->
	<string id="hide_from_fallout_rad_message_caption">
		<text>Attention!</text>
	</string>
	<string id="hide_from_fallout_rad_message">
		<text>Radioactive fallout begins.</text>
	</string>
	<string id="hide_from_fallout_rad_descr_1_a">
		<text>The level of radiation is dangerous. You should hide from the radioactive fallout.</text>
	</string>
	<string id="hide_from_fallout_rad_descr_2_a">
		<text>I shouldn't leave shelter during a radioactive fallout.</text>
	</string>
	<string id="hide_from_fallout_rad_name_1">
		<text>Radioactive fallout: find shelter</text>
	</string>
	<string id="hide_from_fallout_rad_name_2">
		<text>Radioactive fallout: stay sheltered</text>
	</string>
	<string id="end_fallout_rad_message_caption">
		<text>Attention!</text>
	</string>
	<string id="end_fallout_rad_message">
		<text>Radioactive fallout has ended</text>
	</string>

	<!-- ATMOSFEAR CHEMICAL FALLOUT MESSAGES -->
	<string id="hide_from_fallout_acid_message_caption">
		<text>Attention!</text>
	</string>
	<string id="hide_from_fallout_acid_message">
		<text>Chemical fallout begins.</text>
	</string>
	<string id="hide_from_fallout_acid_descr_1_a">
		<text>The level of contamination is dangerous. You should hide from the chemical fallout.</text>
	</string>
	<string id="hide_from_fallout_acid_descr_2_a">
		<text>I shouldn't leave shelter during a chemical fallout.</text>
	</string>
	<string id="hide_from_fallout_acid_name_1">
		<text>Chemical fallout: find shelter</text>
	</string>
	<string id="hide_from_fallout_acid_name_2">
		<text>Chemical fallout: stay sheltered</text>
	</string>
	<string id="end_fallout_acid_message_caption">
		<text>Attention!</text>
	</string>
	<string id="end_fallout_acid_message">
		<text>Chemical fallout has ended</text>
	</string>

	<!-- ATMOSFEAR PSI STORM MESSAGES -->
	<string id="hide_from_psi_storm_message_caption">
		<text>Attention!</text>
	</string>
	<string id="hide_from_psi_storm_message">
		<text>Psy-storm begins.</text>
	</string>
	<string id="hide_from_psi_storm_descr_1_a">
		<text>I should hide from the psy-storm.</text>
	</string>
	<string id="hide_from_psi_storm_descr_2_a">
		<text>I shouldn't leave shelter during a psy-storm.</text>
	</string>
	<string id="hide_from_psi_storm_name_1">
		<text>Psy-storm: find shelter</text>
	</string>
	<string id="hide_from_psi_storm_name_2">
		<text>Psy-storm: stay sheltered</text>
	</string>
	<string id="end_psi_storm_caption">
		<text>Attention!</text>
	</string>
	<string id="end_psi_storm_message">
		<text>Psy-storm has ended</text>
	</string>


	<!-- FACTION BASE DEFENSE VS MUTANTS -->
	<string id="faction_base_defense_name">
		<text>Defend the base against mutants</text>
	</string>
	<string id="faction_base_defense_yantar_name">
		<text>Defend the Ecologist camp against zombified stalkers</text>
	</string>
	<string id="faction_base_defense_text">
		<text>Mutants are attacking the base. Help defend it!</text>
	</string>
	<string id="faction_base_defense_yantar_text">
		<text>Zombified stalkers are attacking the mobile lab. Help defend it! The ongoing emission is not strong enough to cause any harm to you. Search for and use the deployable machine gun on the roof of the mobile lab.</text>
	</string>
	
	
	<string id="fetch_drugkit_task_name">
		<text>Find %s</text>
	</string>
	<string id="fetch_drugkit_task_text">
		<text>I've been tasked to find and bring %s.</text>
	</string>
	<string id="fetch_drugkit_task_about">
		<text>Maintaining my medical supplies with the number of injuries I have to treat on a daily basis is difficult. I'm worried I will run out of bandages and medkits sooner or later. I'd like you to bring me one of those old drug-making kits. They will certainly come in handy in the future.</text>
	</string>
	<string id="fetch_drugkit_task_fetch_about">
		<text>I urgently need a %s. It should contain some tablets and ampoules I need to prepare more medical supplies. I'll pay you for one of those kits if you can bring a full set to me.</text>
	</string>
	<string id="fetch_drugkit_task_fetch_finish">
		<text>Good job. I owe you one.</text>
	</string>
	
	
	
	
	<string id="st_multifetch_1"><text>I have been tasked to find the following items:</text></string>
	<string id="st_multifetch_2"><text>, the items must be at least at %s% condition</text></string>
	<string id="st_multifetch_3"><text>I will also be paid for the following extra items:</text></string>
	<string id="st_multifetch_4"><text>Items to find:</text></string>

</string_table>
