<string_table>
	<string id="ui_mcm_menu_SMR">
		<text>ZCP</text>
	</string>
	
	<string id="ui_mcm_menu_smr_anomalies">
		<text>Anomalies</text>
  </string>
    <string id="ui_mcm_SMR_smr_anomalies_dyn_ano_chance">
		  <text>Amount of dynamic anomalies</text>
    </string>
    <string id="ui_mcm_SMR_smr_anomalies_dyn_ano_chance_desc">
      <text>If dynamic anomalies are enabled, this will increase/decrease the chance of them to appear. Without ZCP the game always uses 35%.</text>
    </string>
		<string id="ui_mcm_SMR_smr_anomalies_pulse">
			<text>Enable "Pulse" Anomaly</text>
		</string>
		<string id="ui_mcm_SMR_smr_anomalies_pulse_desc">
			<text>"Pulse" is the anomaly that appears as light above you sometimes and causes thunder and a lightning bolt to hit the ground.</text>
		</string>
    <string id="ui_mcm_smr_anomalies_anomalies_types_title">
		<text>Anomaly types</text>
	</string>
	<string id="ui_mcm_SMR_smr_anomalies_anomalies_types_info">
		<text>Below you can control which types of dynamic anomalies will spawn.</text>
	</string>
	<string id="ui_mcm_SMR_smr_anomalies_electric">
		<text>Electric</text>
	</string>
  <string id="ui_mcm_SMR_smr_anomalies_chemical">
		<text>Chemical</text>
	</string>
  <string id="ui_mcm_SMR_smr_anomalies_thermal">
		<text>Thermal</text>
	</string>
  <string id="ui_mcm_SMR_smr_anomalies_gravitational">
		<text>Gravitational</text>
	</string>
  <string id="ui_mcm_SMR_smr_anomalies_radioactive">
		<text>Radioactive</text>
	</string>
  </string_table>