<?xml version="1.0" encoding="windows-1251"?>
<string_table>
    <!-- Ammo_Check Messages -->
    <string id="st_ac_overfull">
        <text>Overfilled</text>
    </string>
    <string id="st_ac_plus1">
        <text>Full + 1</text>
    </string>
    <string id="st_ac_oitc">
        <text>1 in the chamber</text>
    </string>
    <string id="st_ac_just_one">
        <text>Just one</text>
    </string>
    <string id="st_ac_full">
        <text>Full</text>
    </string>
    <string id="st_ac_nearly_full">
        <text>Nearly Full</text>
    </string>
    <string id="st_ac_more_half">
        <text>More than Half</text>
    </string>
    <string id="st_ac_about_half">
        <text>About Half</text>
    </string>
    <string id="st_ac_less_half">
        <text>Less Than Half</text>
    </string>
    <string id="st_ac_near_empty">
        <text>Nearly Empty</text>
    </string>
    <string id="st_ac_empty">
        <text>Empty</text>
    </string>
    <string id="st_ac_jammed">
        <text>Jammed Weapon</text>
    </string>
    <string id="st_ac_noMag">
        <text>No Magazine loaded</text>
    </string>
    <string id="st_ac_grenade">
        <text>Grenade loaded</text>
    </string>
    <string id="st_ac_noAmmo">
        <text>This doesn't take ammo!</text>
    </string>
    <string id="st_ac_ammoLeft">
        <text>left</text>
    </string>
    <string id="ui_mcm_menu_rax_ammo_check">
        <text>Ammo Check</text>
    </string>
    <string id="ui_mm_title_rax_ammo_check">
        <text>Ammo Check</text>
    </string>
    <string id="ui_mcm_rax_ammo_check_usecolor">
        <text>Color messages.</text>
    </string>
    <string id="ui_mcm_rax_ammo_check_hidecounter">
        <text>Hide Ammo Counter.</text>
    </string>
    <string id="ui_mcm_rax_ammo_check_hideicon">
        <text>Hide Ammo Icon.</text>
    </string>
    <string id="ui_mcm_rax_ammo_check_busy_hands_fix">
        <text>Busy Hands Fix.</text>
    </string>
    <string id="ui_mcm_rax_ammo_check_busy_hands_fix_desc">
        <text>Check this box if the Ammo Check "animation" gets stuck. Likely to occur when FDDA is installed</text>
    </string>
    <string id="ui_mcm_rax_ammo_check_keybind">
        <text>Ammo Check key.</text>
    </string>
    <string id="ui_mcm_rax_ammo_check_keybind_desc">
        <text>This key bind can be configured to require additional modifier keys to mitigate conflicts.</text>
    </string>
    <string id="ui_mcm_rax_ammo_check_update_mcm">
        <text>Update MCM to change key bind here. Key defaults to T.</text>
    </string>
</string_table>