<string_table>
	<string id="ui_mcm_menu_roguelite">
		<text>Ironman Roguelite</text>
	</string>

    <!--Global Settings-->
    <string id="ui_mcm_roguelite_title">
        <text>Jabbers' Ironman Roguelite Settings</text>
    </string>
    <string id="ui_mcm_roguelite_global_description">
        <text>Global Settings</text>
    </string>
    <string id="ui_mcm_roguelite_is_roguelite_enabled">
        <text>Enabled</text>
    </string>

    <!--Player Stash Settings-->
    <string id="ui_mcm_roguelite_stashes_description">
        <text>Player Stashes Persistence</text>
    </string>
    <string id="ui_mcm_roguelite_is_stash_restore_enabled">
        <text>Restore Stashes Enabled</text>
    </string>
    <string id="ui_mcm_roguelite_show_stashes_on_pda">
        <text>Show restored player stashes on your PDA</text>
    </string>
    <string id="ui_mcm_roguelite_stash_item_condition_loss_percent">
        <text>Item condition degredation % between playthroughs</text>
    </string>
    <string id="ui_mcm_roguelite_is_money_restore_enabled">
        <text>Restore Money Enabled</text>
    </string>
    
    <!--Player Corpse Settings-->
    <string id="ui_mcm_roguelite_drop_player_inventory_description">
        <text>Player Corpse Persistence</text>
    </string>
    <string id="ui_mcm_roguelite_drop_player_inventory_on_death_enabled">
        <text>Restore Last Corpse</text>
    </string>
    <string id="ui_mcm_roguelite_drop_player_inventory_item_loss_chance">
        <text>Inventory item loss % chance</text>
    </string>
	<string id="ui_mcm_roguelite_drop_player_inventory_item_loss_chance_desc">
		<text>This is a chance, not a gaurentee.  Example: 25% chance means every item on your corpse get's a dice roll and has a 25% chance to be lost.</text>
	</string>
    <string id="ui_mcm_roguelite_drop_player_inventory_item_loss_max_ingame_time_enabled">
        <text>Enabled Loss Time</text>
    </string>
    <string id="ui_mcm_roguelite_drop_player_inventory_item_loss_max_ingame_time_seconds">
        <text>Loss Time (in seconds) for maximum item loss % chance</text>
    </string>
	<string id="ui_mcm_roguelite_drop_player_inventory_item_loss_max_ingame_time_seconds_desc">
		<text>Your settings are Item Loss Chance 25%, Item Loss Time 1 hour.
You die in Army warehouse as a Loner.
Your next start it takes you 45 minutes to get to Army Warehouse and you loot your corpse.
The item loss % would be 0.75 * 0.25 since it took you 3/4 of an hour to get to your corpse.
</text>
	</string>

    <!--Trader Reputation Settings-->
    <string id="ui_mcm_roguelite_trader_rep_description">
        <text>Trader Reputation Persistence</text>
    </string>
    <string id="ui_mcm_roguelite_is_trader_rep_restore_enabled">
        <text>Restore Trader Rep</text>
    </string>
    <string id="ui_mcm_roguelite_trader_rep_penalty_percent">
        <text>Trader repuation loss % between playthroughs</text>
    </string>

    <!--Charater Reputation Settings-->
    <string id="ui_mcm_roguelite_character_rep_description">
        <text>Charater Reputation Persistence</text>
    </string>
    <string id="ui_mcm_roguelite_is_character_rep_restore_enabled">
        <text>Restore Character Rep</text>
    </string>
    <string id="ui_mcm_roguelite_character_rep_penalty_percent">
        <text>Character repuation loss % between playthroughs</text>
    </string>
    <string id="ui_mcm_roguelite_character_rank_penalty_percent">
        <text>Character rank loss % between playthroughs</text>
    </string>
    
    <string id="ui_mcm_roguelite_debug_description">
        <text>Debug Settings</text>
    </string>
    <string id="ui_mcm_roguelite_debug">
        <text>Debug</text>
    </string>
</string_table>