<?xml version="1.0" encoding="windows-1251"?>

<!--===========================================================
<
< TEXT  STRINGS FOR DIALOGS
<	CoC 1.4.21 - DoctorX Questlines 1.20
<
<	Modified by: DoctorX
<	Last revised: December 21, 2016
<
<===========================================================-->


<string_table>

	<!-- ACTOR:  Meets honcho after being sent by another honcho: -->
	<string id="st_drx_sl_meet_honcho">
		<text>I've come to see you.</text>
	</string>

	<!-- ACTOR:  Accepts storyline task from honcho: -->
	<string id="st_drx_sl_accept_task">
		<text>Very well.</text>
	</string>

	<!-- HONCHO:  Affirmation of task acceptance: -->
	<string id="st_drx_sl_task_accepted">
		<text>Good luck stalker.</text>
	</string>

	<!-- ACTOR:  Leaves honcho: -->
	<string id="st_drx_sl_actor_exit">
		<text>Thanks.</text>
	</string>

	<!-- DEFAULT END GAME TEXT: -->
	<string id="drx_sl_default_endgame">
		<text>The Wish Granter is calling you, and your time is nearing its end. Go to it, and you'll be given what you deserve.</text>
	</string>


	<!-- SIDOROVICH STORYLINE START GAME 1 DIALOG -->
	<string id="drx_sl_start_msg_stalker">
		<text>Stalkers, I've got some interesting work lined up that you might want to look at. You interested in adventure? Fame? Cash? Come to my place in the Rookie Village and we'll talk.</text>
	</string>
	
	<string id="sidorovich_questlines_about_dialog_0">
		<text>I heard you promising adventure, fame and cash. Can you help me find the Wish Granter?</text>
	</string>
	<string id="sidorovich_questlines_about_dialog_1">
		<text>Sure, easy, it's up in Chernobyl. The next bus leaves in twenty minutes, hehe...
		\nListen stalker, many people before you have come here looking to find the Wish Granter. You know what they all have in common today? They're all worm food... except maybe Strelok. In any case, the Wish Granter is just a legend, a myth. But the money I offer is real. Work hard, play smart and you'll be rich in no time.</text>
	</string>
	
	<string id="drx_sl_esc_m_trader_game_start_dialog_1_0">
		<text>Alright, so how do I get rich?</text>
	</string>
	<string id="drx_sl_esc_m_trader_game_start_dialog_1_1">
		<text>Here, give me your PDA...there. If you ever find yourself struggling for work, or just want to make a little extra, go see these contacts. They pay well, and you'll make good connections along the way. It's honest work, or at least as honest as it gets in the Zone. Don't disappoint me.</text>
	</string>
	
	<!--string id="drx_sl_esc_m_trader_game_start_dialog_1_1">
		<text>Sure easy, it's up in Chernobyl, the next bus leaves in twenty minutes, hehe... Listen stalker, there have been many people before you that have come here looking to find the Wish Granter, you know what they all have in common? They are all feeding the worms right now. The Wish Granter is just a legend, it doesn't exist. Even if it did exist do you know what your wish would be if you found it? That you never went looking for it in the first place. You want to get rich, is that it? You don't need to wish for your fortune. Someone like you can make plenty of money here in the Zone if you are smart. Here is what I will do for you; show me your PDA... Ah, there, I've loaded in a list of contacts, people here in the Zone who I know are looking to have work done. Go visit them when you are ready, some of them pay well. In the meantime, ask around camp, there is plenty of work here, heck, I even have some jobs I need done from time to time. It's an honest living, at least as honest as it gets here in the Zone.</text>
	</string-->

	<!-- SIDOROVICH STORYLINE START GAME 1 END GAME 1 TEXT: -->
	<string id="drx_sl_esc_m_trader_start_game_1_endgame_1">
		<text>You've made quite a name for yourself around here, stalker. Wolf says some of the rookies are even whispering your tales over the campfire - haha! Thank you for all your help, and try not to die to anything stupid now.</text>
	</string>


	<!-- PETRENKO STORYLINE START GAME 1 DIALOG -->
	<string id="drx_sl_start_msg_dolg">
		<text>An important task is available. I need brave volunteers to report to Colonel Petrenko and receive further orders.</text>
	</string>
	
	<string id="petrenko_questlines_about_dialog_0">
		<text>Ready and able, Sir. What are your orders?</text>
	</string>
	<string id="petrenko_questlines_about_dialog_1">
		<text>Duty's current priorities are twofold. Firstly, we need volunteers to carry out a list of important missions and fulfil our obligation to aid those who count on our assistance. Secondly, we have reason to believe an influential stalker has returned, and the General wants brave men to track him down. You can speak to me for details about our first priority, and to General Voronin about our second one.</text>
	</string>
	
	<string id="drx_sl_bar_dolg_general_petrenko_stalker_game_start_dialog_1_0">
		<text>I'm ready to help fulfil Duty's obligations. Who needs our help?</text>
	</string>
	<string id="drx_sl_bar_dolg_general_petrenko_stalker_game_start_dialog_1_1">
		<text>I will transfer all relevant info to your PDA. You have our faith, soldier. You have shouldered a great responsibility. Bear it well.</text>
	</string>

	<!-- PETRENKO STORYLINE START GAME 1 END GAME 1 TEXT: -->
	<string id="drx_sl_bar_dolg_general_petrenko_stalker_start_game_1_endgame_1">
		<text>Your stalwart fulfilment of your duties is admirable. However, while we are stemming the tide of the Zone's horrors, we're still far away from making it disappear for good. For now, continue to protect the innocent from the Zone as you see fit. When the opportunity to end the Zone entirely presents itself, I trust you won't hesitate in making the right choice.</text>
	</string>


	<!-- LUKASH STORYLINE START GAME 1 DIALOG -->
	<string id="drx_sl_start_msg_freedom">
		<text>Meet me at our HQ in the Warehouses for an adventure you won't soon forget.</text>
	</string>
	
	<string id="lukash_questlines_about_dialog_0">
		<text>What's up Lukash? You wanted to see me?</text>
	</string>
	<string id="lukash_questlines_about_dialog_1">
		<text>Yes. Following Strelok recent appearance, a storm is brewing around here. Can you believe it? I need someone to try and find out what's up with Strelok. If you're not up for that, I also have a list of contacts from all over the Zone who need Freedom's help. Are you in?</text>
	</string>
	
	<string id="drx_sl_mil_smart_terrain_7_7_freedom_leader_stalker_game_start_dialog_1_0">
		<text>Show me the list. We'll show these guys how Freedom rolls.</text>
	</string>
	<string id="drx_sl_mil_smart_terrain_7_7_freedom_leader_stalker_game_start_dialog_1_1">
		<text>That's the spirit! Here, I'm uploading the list onto your PDA. Do as they ask, and you'll not only help keep the Zone free, but you'll earn some sweet cash too.</text>
	</string>

	<!-- LUKASH STORYLINE START GAME 1 END GAME 1 TEXT: -->
	<string id="drx_sl_mil_smart_terrain_7_7_freedom_leader_stalker_start_game_1_endgame_1">
		<text>Hey man, thanks for helping the boys around here keep the Zone free. Pity that not everyone is living in harmony with each other yet, but what can you do, right? It's not like we can just wish everyone to get along. Anyway, you've done a good thing. Freedom is proud of you.</text>
	</string>


	<!-- COLD STORYLINE START GAME 1 DIALOG -->
	<string id="drx_sl_start_msg_csky">
		<text>I have an important mission for those who are willing to help. Come to my office and I will share the details.</text>
	</string>
	
	<string id="cold_questlines_about_dialog_0">
		<text>I received your message. Can you inform me about the current situation?</text>
	</string>
	<string id="cold_questlines_about_dialog_1">
		<text>A volunteer? We are expanding our operations in the area, and there's no end to the surprises the Zone brings us every day. The biggest surprise, however, is the news of Strelok's return. Given that he survived where Lebedev failed... well, I'm sure some of our older boys here would like some answers. Still, even if you don't, I also have a list of contacts who need some work done. Clear Sky can always benefit from maintaining its friendships, especially since some of our previous losses are otherwise irreplaceable.</text>
	</string>
	
	<string id="drx_sl_mar_smart_terrain_base_stalker_leader_marsh_game_start_dialog_1_0">
		<text>I'm ready to help Clear Sky maintain its friendships. What can you tell me about our contacts?</text>
	</string>
	<string id="drx_sl_mar_smart_terrain_base_stalker_leader_marsh_game_start_dialog_1_1">
		<text>I'll release their details to your PDA as you go, all you have to do is meet your contacts as planned. Regrettably, I cannot tell you more, only that all will make sense at the right time. I trust you will know what to do. Good luck.</text>
	</string>

	<!-- COLD STORYLINE START GAME 1 END GAME 1 TEXT: -->
	<string id="drx_sl_mar_smart_terrain_base_stalker_leader_marsh_start_game_1_endgame_1">
		<text>Good work. You have done very well. You've given us room to ensure the path to Chernobyl will be cleared. At the heart of its reactor lies the Monolith, the Wish Granter. Find it. Then you know what you must do.</text>
	</string>


	<!-- SAKHAROV STORYLINE START GAME 1 DIALOG -->
	<string id="drx_sl_start_msg_ecolog">
		<text>I have an important assignment for you, %s. Please report to my Mobile Lab in Yantar. I will share the available details there.</text>
	</string>
	
	<string id="sakharov_questlines_about_dialog_0">
		<text>You wanted to see me, Professor?</text>
	</string>
	<string id="sakharov_questlines_about_dialog_1">
		<text>Oh, yes, yes. Good! I'm glad you're here. Something unexpected has happened, young man. Strelok has been sighted in the Zone once again! Finding him is currently a priority, both to me and our supervisors. If you wish to participate in our search for Strelok, I can tell you more. If not... well... I have another important assignment. It involves travelling the Zone and meeting new people to learn as much as you can - There is so much out there we haven't yet discovered. You could consider it... exploratory research.</text>
	</string>
	
	<string id="drx_sl_yan_stalker_sakharov_game_start_dialog_1_0">
		<text>I'm interested in conducting exploratory research for the Ecologists, Professor. Where shall I start?</text>
	</string>
	<string id="drx_sl_yan_stalker_sakharov_game_start_dialog_1_1">
		<text>Here, a list of contacts who will take care of you along your journey. Visit them, they can provide you with work or food or shelter. Explore and be curious! Be bold and adventurous! Question everyone and everything! I expect your experiences will vastly increase our understanding of the Zone.</text>
	</string>

	<!-- SAKHAROV STORYLINE START GAME 1 END GAME 1 TEXT: -->
	<string id="drx_sl_yan_stalker_sakharov_start_game_1_endgame_1">
		<text>You have done much to improve our relations with the outside world - certainly things could have been much worse without you. May I see your PDA...? Ah, good. Let me just copy the data you've been carrying...done! This is most valuable. You have made for a fine assistant. One only wonders what you might discover next!</text>
	</string>


	<!-- DUSHMAN STORYLINE START GAME 1 DIALOG -->
	<string id="drx_sl_start_msg_killer">
		<text>A new contract is available from an important employer. The money is good, that's all what you need to know for now. Come to the HQ, further details will be shared upon meeting.</text>
	</string>
	
	<string id="dushman_questlines_about_dialog_0">
		<text>I received your message, can you inform me about the current situation?</text>
	</string>
	<string id="dushman_questlines_about_dialog_1">
		<text>A new contract is available from an important employer. Our agents also report that an infamous stalker named Strelok has reappeared, and I need someone to follow his trace. Both tasks will pay very, very well.</text>
	</string>
	
	<string id="drx_sl_cit_killers_merc_trader_stalker_game_start_dialog_1_0">
		<text>So what can you tell me about our employer?</text>
	</string>
	<string id="drx_sl_cit_killers_merc_trader_stalker_game_start_dialog_1_1">
		<text>Not even I could tell you exactly who, what or where they are. Only that they've got money, and a lot of it. Regardless, this employer has asked we perform favours for a list of "interested parties". Your PDA will be updated with their details as relevant. Stay frosty and watch your back out there - the Zone may be immensely lucrative, but it's also a living hell, and nothing I've seen so far has convinced me otherwise.</text>
	</string>

	<!-- SWEDE STORYLINE START GAME 1 END GAME 1 TEXT: -->
	<string id="drx_sl_cit_killers_merc_trader_stalker_start_game_1_endgame_1">
		<text>Thank you. Listen, I have a message for you. It comes straight from your employer. It seems you have impressed him greatly. He has a special mission for you and only you. You must find the Wish Granter. Once you do you must utter the following phrase; "princeps magis opulentus". Do this exact thing and your prince will reward you handsomely.</text>
	</string>


	<!-- KUZNETSOV STORYLINE START GAME 1 DIALOG -->
	<string id="drx_sl_start_msg_army">
		<text>Soldiers, we have received important information from the SSU. All military stalkers are to report back to HQ immediately for their assignments.</text>
	</string>
	
	<string id="drx_sl_agr_smart_terrain_1_6_near_2_military_colonel_kovalski_game_start_dialog_1_0">
		<text>Reporting for duty, sir.</text>
	</string>
	<string id="drx_sl_agr_smart_terrain_1_6_near_2_military_colonel_kovalski_game_start_dialog_1_1">
		<text>Welcome to hell soldier. Listen to me and you'll stay alive. Keep your head on a swivel. As you should know by now, everyone and everything out there is trying to kill you. Trust no one. No unauthorized personnel are allowed to approach you during your operations. If you can't identify who's coming, shoot first and ask questions later. Your tour of duty will take you all over the Zone, and most of the time no one will be there to help you.\n \nYou must rely on your survival training to stay alive and complete your assignments by any means necessary. Meet with the contacts loaded into your PDA and they will give you your orders. Just complete your tour of duty, keep your heart beating and you'll get to go home with a fat wad of cash in your pocket. You are dismissed.</text>
	</string>

	<!-- KUZNETSOV STORYLINE START GAME 1 END GAME 1 TEXT: -->
	<string id="drx_sl_agr_smart_terrain_1_6_near_2_military_colonel_kovalski_start_game_1_endgame_1">
		<text>Thank you soldier. You have done well for me, now I will do something for you, although you may not want to hear it. You are expecting to rotate out of here soon, yes? I'm afraid the top brass has other ideas. The cordon has closed in and has been locked down, nothing and no one is able to get in or out of the Zone any more, including the military. You've been left here to die, and even your corpse will be left for worm food. You can't even escape in a body bag. But all hope is not lost for you, if you are daring. There is only one way left for you to get out of here, and it lies in Chernobyl. Buried deep within the NPP is the Wish Granter. If you can find it, and if you survive, you can use it to wish your way out of here. It is your only hope soldier. Good luck to you.</text>
	</string>


	<!-- SULTAN STORYLINE START GAME 1 DIALOG -->
	<string id="drx_sl_start_msg_bandit">
		<text>Let me remind you that we're running a business in this place. If you wanna stick your ass around, you'll work for me. Come over here to spoil you the details.</text>
	</string>
	
	<string id="drx_sl_zat_b7_bandit_boss_sultan_game_start_dialog_1_0">
		<text>You want me to work for you? What's in it for me?</text>
	</string>
	<string id="drx_sl_zat_b7_bandit_boss_sultan_game_start_dialog_1_1">
		<text>There are people here in the Zone who need things done for them. Some of these things cannot be done, shall we say; inside of regular channels. So they come to me. I arrange to take care of business for them and in return I expect them to pay me a very hefty sum. I will give you a list of these people. Go to them, do what they ask, and collect the payment. All I require is you give me 20 percent of what they pay when you are finished. Any money you make on the side while you're out there is yours to keep. Good deal, yes? It's more money than you would make pick-pocketing and looting stashes and sticking up rookies I guarantee. Just don't double-cross me, understand? I know everyone in this place, and they can be very motivated to make examples of anyone who tries to rip me off. Now get out of my sight. I have some important business to attend to.</text>
	</string>

	<!-- SULTAN STORYLINE START GAME 1 END GAME 1 TEXT: -->
	<string id="drx_sl_zat_b7_bandit_boss_sultan_start_game_1_endgame_1">
		<text>Wadda you want? .. *hic* .. Oh, itz you .. *hic* .. I know you. Hey, didja do that thing I wanted for ya to do? Ahhh, I knew you wouldn't let me down buddy, you're always buddy .. *hic* .. Here, join me inna drink.. inna.. where'z my bottle? .. *hic* .. It'z a celelelebration! Cus I'm gonna be rizssh! .. *hic* .. See, I just found out something that nobody else knows, but shzzh, you gotta keep it quiet, ok? Cuz if anyone elses knowz then they might beat me to it. See, now that the Brain Szzcortcher .. *hic* .. has been deactivated the path to the Wizzsh Granter is open. All I gotta do is fight my way through a few Monolith pricks and then it's the sweet life for me. I'm gonna wish for all kindsa money, and booze, and guns, and booze, and puzzzshh .. *hic* .. eey. Ya know what it mean, hehe .. *hic* .. So lizzen, just don't go tellin' no one what I juz been tellin' you about, okee? Cuz I'm gonna get there first and I'm gonna be rizssh bizssh!!</text>
	</string>


	<!-- RABBIT STORYLINE START GAME 1 DIALOG -->
	<string id="drx_sl_start_msg_monolith">
		<text>Brothers, it is time for you to fulfil the wishes of the Monolith. Return to the Palace of Culture's cellar in Pripyat for your tasks.</text>
	</string>
	
	<string id="drx_sl_pri_monolith_monolith_trader_stalker_game_start_dialog_1_0">
		<text>What can I do to serve the almighty Monolith?</text>
	</string>
	<string id="drx_sl_pri_monolith_monolith_trader_stalker_game_start_dialog_1_1">
		<text>There is much work to be done, my brother. The Zone must be purged of the infidels. We must keep control of the mutant population. Your brothers need food and weapons. You will report to your Monolith elders, and we will give you your assignments. You must do your part. Praise Monolith and may the Monolith bless you.</text>
	</string>

	<!-- RABBIT STORYLINE START GAME 1 END GAME 1 TEXT: -->
	<string id="drx_sl_pri_monolith_monolith_trader_stalker_start_game_1_endgame_1">
		<text>You have done well, and have proven your faith with the many deeds you have done. You have earned the privilege of meeting the almighty Monolith. Not many are blessed enough to look into the eyes of god. Prepare an offering and pledge your devotion to our lord. The journey into the Sarcophagus will not be easy, and you must go alone. But listen, if your faith is pure the Monolith will call to you and show you the way.</text>
	</string>
	
	
	<!-- STRIBOG STORYLINE START GAME 1 DIALOG -->
	<string id="drx_sl_start_msg_greh">
		<text>Chernobog has spoken. It is time to let this world be enlightened. Return to me, brothers. I will inform you about your tasks.</text>
	</string>
	
	<string id="drx_sl_red_greh_trader_game_start_dialog_1_0">
		<text>What can I do to serve our cause?</text>
	</string>
	<string id="drx_sl_red_greh_trader_game_start_dialog_1_1">
		<text>Spread the message. Make all people aware of what the Zone truly is. That it is a miracle. That it can help us improve, that it can save mankind from its own self-destructive nature. You will report to the Monolith elders, and we will give you your assignments. You must do your part. We will help the world cleanse itself of sin.</text>
	</string>

	<!-- STRIBOG STORYLINE START GAME 1 END GAME 1 TEXT: -->
	<string id="drx_sl_red_greh_trader_start_game_1_endgame_1">
		<text>You have done well, and have proven your faith with the many deeds you have done. You have earned the privilege of meeting the almighty Monolith. Not many are blessed enough to look into the eyes of god. Prepare an offering and pledge your devotion to our lord. The journey into the Sarcophagus will not be easy, and you must go alone. But listen, if your faith is pure the Monolith will call to you and show you the way.</text>
	</string>


	<!-- ACTOR:  Requests to change factions: -->
	<string id="st_drx_sl_change_factions_request">
		<text>I'm thinking of changing factions.</text>
	</string>

	<!-- ACTOR:  Accepts change factions task from npc -->
	<string id="st_drx_sl_accept_change_factions_task">
		<text>I'll be back once I have what you've asked for.</text>
	</string>

	<!-- NPC:  Affirmation of task acceptance: -->
	<string id="st_drx_sl_change_factions_task_accepted">
		<text>Good. With some luck, maybe we'll see you around here soon.</text>
	</string>

	<!-- ACTOR:  Leaves npc: -->
	<string id="st_drx_sl_change_factions_actor_exit">
		<text>Until then.</text>
	</string>



<!-- GENERAL -->
	<string id="dm_universal_actor_start">
		<text>I want to ask you something.</text>
	</string>
	<string id="dm_universal_actor_exit">
		<text>Never mind.</text>
	</string>
	<string id="dm_universal_actor_agree">
		<text>Okay.</text>
	</string>
	<string id="dm_universal_actor_exit_thanks">
		<text>Thanks.</text>
	</string>
	<string id="dm_universal_npc_start_1">
		<text>About what?</text>
	</string>
	<string id="dm_universal_npc_start_2">
		<text>Sure.</text>
	</string>
	<string id="dm_universal_npc_start_3">
		<text>Go ahead.</text>
	</string>
	<string id="dm_universal_npc_start_4">
		<text>Yes?</text>
	</string>
	<string id="dm_no_more_1">
		<text>I already told you.</text>
	</string>
	<string id="dm_no_more_2">
		<text>I don't know much more.</text>
	</string>
	<string id="dm_no_more_3">
		<text>That's all I know. Ask someone else.</text>
	</string>
	<string id="dm_no_more_4">
		<text>God damn, man. You got a hard-on for me? Ask someone else.</text>
	</string>
	<string id="dm_no_more_5">
		<text>Not much more I can tell ya, man.</text>
	</string>
	<string id="dm_no_more_6">
		<text>You can keep asking the same shit, but I got nothing more to say.</text>
	</string>
	<string id="dm_no_more_7">
		<text>Drop the subject, dude.</text>
	</string>
	<string id="dm_no_more_8">
		<text>Some other time, man.</text>
	</string>
	<string id="dm_no_more_9">
		<text>Drop by later and maybe I can tell you more.</text>
	</string>
	<string id="dm_no_more_10">
		<text>Eh. I ain't getting into much more depth. You have any other questions?</text>
	</string>
	<string id="dm_do_not_know_1">
		<text>Bro, if I had all the answers, I wouldn't be in this shit dump.</text>
	</string>
	<string id="dm_do_not_know_2">
		<text>Good question. If you find out, share that info with me, will you?</text>
	</string>
	<string id="dm_do_not_know_3">
		<text>You are putting me on the spot here, man. I don't know.</text>
	</string>
	<string id="dm_do_not_know_4">
		<text>Hell if I know, man.</text>
	</string>
	<string id="dm_do_not_know_5">
		<text>There's always something going on in the Zone, but nothing I would like to share with you.</text>
	</string>
	<string id="dm_do_not_know_6">
		<text>I've nothing to tell you, man. Nobody tells me shit.</text>
	</string>
	<string id="dm_do_not_know_7">
		<text>You're asking the wrong guy.</text>
	</string>
	<string id="dm_do_not_know_8">
		<text>I'd like to know that too.</text>
	</string>
	<string id="dm_do_not_know_9">
		<text>Sorry. I can't help you.</text>
	</string>
	<string id="dm_do_not_know_10">
		<text>Sorry. Got nothing.</text>
	</string>

	<!-- Greetings -->
	<string id="dm_hello_general_1">
		<text>How's it going?</text>
	</string>
	<string id="dm_hello_general_2">
		<text>Hey, man. What's up?</text>
	</string>
	<string id="dm_hello_general_3">
		<text>Hello. How are you?</text>
	</string>
	<string id="dm_hello_1">
		<text>Hello, brother.</text>
	</string>
	<string id="dm_hello_2">
		<text>Greetings, stalker.</text>
	</string>
	<string id="dm_hello_3">
		<text>I'm good. What's up?</text>
	</string>
	<string id="dm_hello_4">
		<text>Hello.</text>
	</string>
	<string id="dm_hello_5">
		<text>What's up?</text>
	</string>
	<string id="dm_hello_6">
		<text>What do you want?</text>
	</string>
	<string id="dm_hello_7">
		<text>So far, so good. You?</text>
	</string>
	<string id="dm_hello_8">
		<text>Been better days. What do you need?</text>
	</string>
	<string id="dm_hello_9">
		<text>Good day!</text>
	</string>
	<string id="dm_hello_10">
		<text>Yeah, what is it?</text>
	</string>
	<string id="dm_hello_11">
		<text>Piss off, stalker.</text>
	</string>
	<string id="dm_hello_12">
		<text>What do you want?</text>
	</string>
	<string id="dm_hello_13">
		<text>Okay, just one damn question, but all I better see after is asses and elbows.</text>
	</string>
	<string id="dm_hello_14">
		<text>What do you need, stalker?</text>
	</string>

	<!-- Help -->
	<string id="dm_help_1">
		<text>Help, please... I'm dying...</text>
	</string>
	<string id="dm_help_2">
		<text>Help me out, bro... Oh, God, it hurts!</text>
	</string>
	<string id="dm_help_3">
		<text>Friend, medkit... Give me a medkit...</text>
	</string>
	<string id="dm_help_4">
		<text>Bro... Bro, save me!</text>
	</string>
	<string id="dm_help_5">
		<text>Friend, the first aid kit... The kit!</text>
	</string>
	<string id="dm_help_6">
		<text>Stalker, help me... Give me a medkit...</text>
	</string>
	<string id="dm_help_7">
		<text>I'm hurt... Help!</text>
	</string>
	<string id="dm_help_8">
		<text>Screw this place!</text>
	</string>
	<string id="dm_help_9">
		<text>Medkit!</text>
	</string>
	<string id="dm_help_10">
		<text>Help, dude!</text>
	</string>
	<string id="dm_help_11">
		<text>Medkit! Quick!</text>
	</string>
	<string id="dm_help_12">
		<text>Help! I'm dying!</text>
	</string>
	<string id="dm_help_13">
		<text>I need first aid, guys! Hurry up!</text>
	</string>
	<string id="dm_help_14">
		<text>I need a medkit! Help!</text>
	</string>
	<string id="dm_help_15">
		<text>Medic!</text>
	</string>
	<string id="dm_help_16">
		<text>Hey, bro, can you share your first aid kit?</text>
	</string>
	<string id="dm_help_17">
		<text>Get me a damn doctor! Urgh, have you got a medkit? Please! I need it!</text>
	</string>

	<!-- Anomalies -->
	<string id="dm_anomalies_general_1">
		<text>What do you know about anomalies or artefacts?</text>
	</string>
	<string id="dm_anomalies_general_2">
		<text>You know anything about anomalies or artefacts?</text>
	</string>
	<string id="dm_anomalies_general_3">
		<text>What can you tell me about anomalies or artefacts?</text>
	</string>
	<string id="dm_anomalies_0">
		<text>I don't feel comfortable telling you anything.</text>
	</string>
	<string id="dm_anomalies_1">
		<text>Ever seen a Burner? Even in daylight it's a faint haze. Step in it though and you'll be flame grilled before you can say "shoulda tossed a bolt".</text>
	</string>
	<string id="dm_anomalies_2">
		<text>Comets aren't always in the night sky. The other day I saw a giant fecking fireball blazing about one of the thermal anomalies - as if thermals aren't a pain in the ass already.</text>
	</string>
	<string id="dm_anomalies_3">
		<text>You ever seen a Vortex, man? They're damned near invisible, but one foot too close, and they'll pull you in and splatter you all over the place.</text>
	</string>
	<string id="dm_anomalies_4">
		<text>If you hear humming, stop right there. It could be a Springboard - a ball of gravity ready to explode in your face if you touch it. Nasty things are just about everywhere, so keep your bolts handy.</text>
	</string>
	<string id="dm_anomalies_5">
		<text>Dirt and leaves blowing about? Might not be the wind. Whirligigs are nasty gravitational anomalies, and if you get caught in one, it'll spin you round and around...until the force tears you apart.</text>
	</string>
	<string id="dm_anomalies_6">
		<text>The "Fruit Punch" anomaly isn't as delicious as it sounds. It'll melt your damn face off if you get too close without proper chemical protection.</text>
	</string>
	<string id="dm_anomalies_7">
		<text>Don't trust the moss or vines around here, stalker. Locals call it "Burnt Fuzz" for a reason - touch it and you'll get perforated by microscopic spores.</text>
	</string>
	<string id="dm_anomalies_8">
		<text>Look out for green Gas anomalies floating and wandering over the ground. It's acidic, and if you end up taking a stroll into the stuff, it'll start eating away at your legs.</text>
	</string>
	<string id="dm_anomalies_9">
		<text>Keep your eyes peeled for Gas Cloud anomalies. If you see a flying ball of acid darting around, go around or under that thing, or you'll wind up looking like a flesh.</text>
	</string>
	<string id="dm_anomalies_10">
		<text>Scientists say that electrical anomalies take time to rebuild their charge after they go off. If you time it right, this would mean you could pass through one safely after triggering it with your bolt.</text>
	</string>
	<string id="dm_anomalies_11">
		<text>A few days ago, I saw this giant ball of electricity - the professors at Jupiter named it the "Tesla Anomaly" after an old inventor. It travels in a set pattern, so time your movements right and it can't hurt you.</text>
	</string>
	<string id="dm_anomalies_12">
		<text>Stay away from Space Anomalies, man. It's a coin toss whether they'll teleport you somewhere useful or leave you to starve in some limbo. You'd have to be batshit crazy to take that sort of risk.</text>
	</string>
	<string id="dm_anomalies_13">
		<text>Clear Sky must've had some serious voodoo shit going on back in 2011. The way I hear it, Space Anomalies kept appearing to help them close in on this guy they were chasing. That weird or what?</text>
	</string>
	<string id="dm_anomalies_14">
		<text>Brave enough for the Red Forest? Heard the "Symbiont" anomaly field in that hellhole is practically a goldmine for artefacts. You can tell you've found it by the jagged rocks and warped trees around it.</text> 
	</string>
	<string id="dm_anomalies_15">
		<text>You know, we don't really get earthquakes in this part of the world. And then you see the aftermath of a "Fault" anomaly...a giant crack in the ground, filled with Burners or weird gravity fields. Unnerving.</text>
	</string>
	<string id="dm_anomalies_16">
		<text>I pity the fools who brag about the artefacts they find over the Network. They're lucky some vile opportunist hasn't hunted them down for their loot yet.</text>
	</string>
	<string id="dm_anomalies_17">
		<text>Gravitational anomalies - Whirligigs and the like - are absolute hell, but you can sometimes escape one if you're light enough on your feet. Just sprint and jump out like your life depends on it - it probably does.</text>
	</string>
	<string id="dm_anomalies_18">
		<text>Ever heard of a Gravi? Looks like a metallic dog turd, but scientists will pay through the nose for it because of its anti-gravity effects - effects most stalkers rather wouldn't part with.</text>
	</string>
	<string id="dm_anomalies_19">
		<text>Always, always, ALWAYS have something on you to deal with radiation. I'm sick of watching rookies waste away because they forgot their meds, or couldn't reach a doctor...</text>
	</string>
	<string id="dm_anomalies_20">
		<text>Apparently all those new belt devices are based off of scientific artefact studies. Still, the money for more artefacts never ends, and they don't care whether the effect is good or bad - only that it's powerful...</text>
	</string>
	<string id="dm_anomalies_21">
		<text>I've heard of rare artefacts capable of healing even fatal wounds, or of scabbing a gash up before your very eyes. If you ever find one, along with an AAM or something, it'd be best to keep it.</text>
	</string>
	<string id="dm_anomalies_22">
		<text>I keep hearing stories about some legendary artefact known as the "Compass". People say that if you have one, then no anomaly can touch you, let alone hurt you. I wonder if that's true?</text>
	</string>
	<string id="dm_anomalies_23">
		<text>Just talk to the more experienced stalkers you see sitting around campfires. You'll learn everything you need to soon enough.</text>
	</string>
	<string id="dm_anomalies_24">
		<text>You want my advice? Stay away from artefacts. They're like the sweet nectar of a Venus Fly-Trap. They lure you in, then suddenly you find you're stuck in an anomaly field with no way out.</text>
	</string>
	<string id="dm_anomalies_25">
		<text>All I can really say is gear yourself up properly. Make sure you have enough LLCs, make sure your respirator is working, that you brought the right meds. Can't sell your treasures if you're dead now, can you?</text>
	</string>
	<string id="dm_anomalies_26">
		<text>The hardest thing about artefact hunting is starting. Once you have adequate protection and medication, all it asks for is patience, a decent detector, and lots and lots of practice.</text>
	</string>
	<string id="dm_anomalies_27">
		<text>Get lots of rest and take care of yourself, man. Anomalies aren't always easy to spot, so you gotta make sure you can be alert. How can you expect to evade a field of Vortexes after a night of vodka abuse?</text>
	</string>
	<string id="dm_anomalies_28">
		<text>Do you hear the whispers? That's the Zone, talking to you. Closer to the centre, or during an emission, there are places where its voice becomes overpowering. Without psychic protection, you'll zombify for sure.</text>
	</string>
	<string id="dm_anomalies_29">
		<text>Keep in mind that not everyone around here likes to hunt artefacts. Some hunt mutants...others hunt people. Be careful who you show your loot to.</text>
	</string>
	<string id="dm_anomalies_30">
		<text>Did you know that artefacts are almost indestructible? Sometimes it's better to shoot at the artefact to make it jump out of the anomaly, instead of just being sucked directly into it.</text>
	</string>
	<string id="dm_anomalies_31">
		<text>I wish I'd been here during the good old days. Back then, artefacts wouldn't irradiate you just by carrying them. Guess the Zone is more protective over its treasures now, eh?</text>
	</string>
	<string id="dm_anomalies_32">
		<text>Dude, the artefact business is competitive enough as it is. If you really wanna join the rat race though, go see the Ecologists. They can gear you up.</text>
	</string>
	<string id="dm_anomalies_33">
		<text>Many newcomers dream about "the artefact that makes you rich". While the Zone can be fruitful, it's a bad idea to treat it like some sort of lottery. Just work at things consistently and you'll get there.</text>
	</string>
	<string id="dm_anomalies_34">
		<text>It's especially dangerous to hunt artefacts north of the Army Warehouses, but it's just as lucrative too. The few who can make it, make it well.</text>
	</string>
	<string id="dm_anomalies_35">
		<text>Be thankful for every artefact you carry home safely. The Zone is a very complex maze of traps, and you're lucky to have lived thus far.</text>
	</string>
	<string id="dm_anomalies_36">
		<text>There's a swamp in the west of Zaton, full of gas pockets and gravitational anomalies. Get some antidote for the toxic gas, however, and you're set - the water shows you where the grav anomalies are. Easy artefacts!</text>
	</string>
	<string id="dm_anomalies_37">
		<text>The Iron Forest workshop in the south-west of Zaton is a real bounty. Old timers talk of entire clusters of artefacts! Sadly it's rumoured to be haunted, so most stalkers in the area just stay away.</text>
	</string>
	<string id="dm_anomalies_38">
		<text>If you've got the gear for thermal anomalies, veterans say the Burnt Farmstead in the north-ish part of Zaton is the best place to be after an emission.</text>
	</string>
	<string id="dm_anomalies_39">
		<text>For variety, I hear the most daring stalkers explore the caves underneath Zaton's Burnt Farmstead. Getting in is easy, getting out is insane. But if you do, I hear it's always with quite the treasure.</text>
	</string>
	<string id="dm_anomalies_40">
		<text>Have you seen a Circus anomaly? Veterans of the north say one can be found in the south of Zaton, and that it's truly a sight to behold. Best behold it from a distance, however, unless you want to get burnt alive.</text>
	</string>
	<string id="dm_anomalies_41">
		<text>Have you ever run into a psychic anomaly before? Can't say it was the best experience of my life. Within minutes your brain is so scrambled you begin to forget how to breathe, let alone know to get the hell out.</text>
	</string>
	<string id="dm_anomalies_42">
		<text>Usually gravitational anomalies are nearly invisible, but I'll never stop being amazed by the shit they sometimes pull - some of the freakiest rock and water formations I've ever seen.</text>
	</string>
	<string id="dm_anomalies_43">
		<text>Seasoned stalkers talk about the "Boiler" anomaly; a unique thermal anomaly in the north-east of Zaton, capable of grilling men alive with scalding jets of steam. The artefacts there are just regular fire ones though.</text>
	</string>
	<string id="dm_anomalies_44">
		<text>If you are ever able to checkout the big-ass quarry near Yanov, do that. The gas is awful enough to make your eyes sting even with a mask, but the haul often makes up for it.</text>
	</string>
	<string id="dm_anomalies_45">
		<text>I hear a lot of ghost stories about Kopachy Village in Jupiter, but if you make it past the zombies, the thermal anomaly near the graveyard tends to guard a worthy bounty.</text>
	</string>
	<string id="dm_anomalies_46">
		<text>Vets say a good Electro field for artefact hunting would be the Parking Lot, west-ish of the four-way-stop at Jupiter. That's if you're up for the dangers of the north, of course.</text>
	</string>
	<string id="dm_anomalies_47">
		<text>You know the Ecologist bunker near Yanov? They were intensely studying the Anomalous Grove a few years back. What they discovered was that it grew a little every time an artefact was removed. Scary, isn't it?</text> 
	</string>
	<string id="dm_anomalies_48">
		<text>If you're after artefacts, go for the acid kind. The best place to get those is the Concrete Bath in the southeast of Jupiter. You won't have a lot of competition: most stalkers find it too creepy for their liking.</text>
	</string>
	<string id="dm_anomalies_49">
		<text>Not far from the Jupiter plant, a piece of the road fell through. They call this place "Bitumen", because that's where the pavement melted. It's a thermal-gravitational hybrid. Pretty wizard, ain't it?</text>
	</string>
	<string id="dm_anomalies_50">
		<text>Toxic gas anomalies are the worst. They create such stinging, bitter marshes. Sometimes the water isn't even water any more, and just turns to acid. Absolutely awful.</text>
	</string>
	<string id="dm_anomalies_51">
		<text>The best place to find artefacts would be to search the anomaly fields no one else visits. The artefacts are probably gonna be harder to get, sure, but at least you can take your time clearing them out.</text>
	</string>
	<string id="dm_anomalies_52">
		<text>Ever heard of the "Oakpine"? I hear it can be found in the northern parts of the Zone, and got its name from a scientist who genetically identified its bark as, well, both oak and pine. Too bad it's also toxic.</text>
	</string>
	<string id="dm_anomalies_53">
		<text>If you wanna snag some good artefacts, make sure to get there first - hop yourself up on caffeine and be ready to dash towards the nearest anomaly fields as soon as the next local emission ends.</text>
	</string>
	<string id="dm_anomalies_54">
		<text>No one has looked for artefacts in Pripyat yet. Everyone I know has only been here a short while, so they stay cautious.</text>
	</string>
	<string id="dm_anomalies_55">
		<text>I don't know if anyone knows the good spots. Pripyat is poorly explored so far.</text>
	</string>
	<string id="dm_anomalies_56">
		<text>I'd look in the underground tunnels. They say there are tonnes of them underneath the city.</text>
	</string>
	<string id="dm_anomalies_57">
		<text>Not much is known about these parts... Garry's stories, mostly. He says there's a place here where a huge grapevine grows out of an acid anomaly, as tall as a ten-story building. Think that's true?</text>
	</string>

	<!-- Information -->
	<string id="dm_information_general_1">
		<text>What's new in the Zone?</text>
	</string>
	<string id="dm_information_general_2">
		<text>You know what's going on around here?</text>
	</string>
	<string id="dm_information_general_3">
		<text>I'm looking for information.</text>
	</string>
	<string id="dm_information_0">
		<text>I don't have any information.</text>
	</string>
	<string id="dm_information_1">
		<text>From what I've seen, the Military is still set up in Agroprom. What the hell are they still doing there? What have they got planned? It's making my nose twitch.</text>
	</string>
	<string id="dm_information_2">
		<text>Well, apparently the Military are still set up in Agroprom. They're probably still searching the labs below for anything interesting. I've half a mind to do so myself, but I'm waaay too sober right now.</text>
	</string>
	<string id="dm_information_3">
		<text>Rostok's a great place for neutral stalkers to sleep. It's got a bar, it's got entertainment, and the whole place is looked after by Duty. Say what you like about them, but they know how to keep Bandits away.</text>
	</string>
	<string id="dm_information_4">
		<text>The Cordon is not only good for newbies to get some experience under their belt, it's also a nice holiday spot for the vets. Compared to the rest of the Zone, it's a great place to unwind without getting too bored.</text>
	</string>
	<string id="dm_information_5">
		<text>Darkscape and the Meadow are both great places if you just need to get away from everything for a while. Some days, I think of going myself.</text>
	</string>
	<string id="dm_information_6">
		<text>You wouldn't know it now, what with all the thugs, but Dark Valley used to be a facility for geodesists - scientists and the like. Heard that some of the labs were built for more than just measuring Earth though...</text>
	</string>
	<string id="dm_information_7">
		<text>There's a whole sewer system running under Dead City. Even better, a grown man is able to fit and walk around in it. Used it a few times to steal from Merc stashes without getting caught.</text>
	</string>
	<string id="dm_information_8">
		<text>I wouldn't trust the guys running Garbage's Flea Market. They say they're just traders, so why are they perched up on that vantage point? What are they watching? Who for? Why? I don't like it.</text>
	</string>
	<string id="dm_information_9">
		<text>If you want information, the best place to look would be your PDA Guide. All sorts of useful stuff there. Other than that, just go see Snitch in Rostok.</text>
	</string>
	<string id="dm_information_10">
		<text>You might have heard of the Deserted Hospital north of Limansk. It is anything but - place is crawling with madmen, and any worthwhile medical equipment has long since broken down or disappeared.</text>
	</string>
	<string id="dm_information_11">
		<text>A lot of the stalkers I speak to keep telling me Jupiter's a great place for artefacts, but every single route between there and civilization is a deathtrap. Forests of mutants, mind control devices...it never ends...</text>
	</string>
	<string id="dm_information_12">
		<text>If you ever make it to Jupiter, be careful about using the Underground. Way I hear it, Monolith have blockaded the entrance, and mutants lurk in droves below them.</text>
	</string>
	<string id="dm_information_13">
		<text>Limansk, the "secret" city...some days it is quiet, others it is rough. Monolith push into it from the north, Mercs try to push in from the south, and there's seemingly endless anomalies and mutants in between.</text>
	</string>
	<string id="dm_information_14">
		<text>Have you ever heard of Clear Sky's...ahem..."hidden" base? It's down in the south-west of the Great Swamps. They're a friendly bunch, if a little aloof. Next best place for a rookie after the Cordon.</text>
	</string>
	<string id="dm_information_15">
		<text>Freedom keep saying they're protecting the Zone from the Monolith, but that's bullshit. If you won't even stand up to Bandits, how can you defend against fanatical zealots?</text>
	</string>
	<string id="dm_information_16">
		<text>Monolith reclaimed Pripyat and locked it up pretty tight when they returned. The only consolation is that the mutants now have something to eat other than my friends up in Outskirts.</text>
	</string>
	<string id="dm_information_17">
		<text>I hear a band of Mercs got themselves seperated from the rest of their group up in Outskirts. They must be desperate: they're selling great gear very cheaply, even to Free Stalkers!</text>
	</string>
	<string id="dm_information_18">
		<text>Just stay the hell away from Radar, that's all I can say. Doesn't even matter if the Brain Scorcher is active or not, that place is a waking nightmare. Got it? GOT IT?! Ahem...sorry. Just, just stay away.</text>
	</string>
	<string id="dm_information_19">
		<text>I've only heard good things about Forester's skill as a technician - he does things with his bare hands that others would need entire kits for. Only issue is he charges a fortune...and he lives in the Red Forest.</text>
	</string>
	<string id="dm_information_20">
		<text>Wild Territory - or Evil Rostok, as I like to call it - is an awful place. Nothing but trigger-happy assholes and swarms of mutants. Wherever you're going, there's better ways to get there than through Evil Rostok.</text>
	</string>
	<string id="dm_information_21">
		<text>You ever heard of the Wish Granter? My old mentor says it's buried somewhere beneath the NPP, and it'll grant you anything - even your wildest dreams - if you simply reach it and ask. I can't wait to get there!</text>
	</string>
	<string id="dm_information_22">
		<text>Yantar is sodden with death. Mindless husks keep spewing out of the factory there, and half the time you gun one of them down, you find it's one of your old friends who was shooting at you. It's real fucked.</text>
	</string>
	<string id="dm_information_23">
		<text>If you're ever up in Zaton, check out the Skadovsk. It's got everything - a medic, technician, information trader, barman, gun runner...even Nimble has set up shop there again.</text>
	</string>
	<string id="dm_information_24">
		<text>One of the top 10 stalkers on the Network croaked not too long ago. People are scrambling to try find and loot his legendary stashes. Not sure where to start looking, but hopefully I'll luck out soon.</text>
	</string>
	<string id="dm_information_25">
		<text>It probably won't be long until either of us gets tasked with recovering information deep down in some derelict laboratory. Most of my friends who do that never come back. We'll have to make sure we're prepared.</text>
	</string>
	<string id="dm_information_26">
		<text>Seriously, man? Just consult your PDA Guide. I don't know who updates that thing, but I know it's helped me loads. Just check it out if you're stuck on something.</text>
	</string>
	<string id="dm_information_27">
		<text>You know how they say you cannot capture a Monolith alive? Well, that just got a lot more true - a friend of mine died when he went to finish off a wounded fanatic...damn zealot just blew up in his face.</text>
	</string>
	<string id="dm_information_28">
		<text>Darkscape used to be the favoured path for Bandits to take between Cordon and Dark Valley. Ever since the Meadow was discovered, however, people quickly forgot about it...which makes it a great hiding spot these days.</text>
	</string>
	<string id="dm_information_29">
		<text>Stay under Sultan's protection, and no Merc will dare screw with you - he's got some connections with their contractors. 'Course, abuse Sultan's protection and he'll leave you to the dogs.</text>
	</string>
	<string id="dm_information_30">
		<text>Most regular stalkers around here are nothing more than little boys with pop guns. They're weak, defiant as all hell, no respect for those stronger than them...those jackasses are perfect target practice.</text>
	</string>
	<string id="dm_information_31">
		<text>Red, orange, yellow, green, blue, white. Sound like a child's badly drawn rainbow? It's also the colours the Ecologists use for their hazmat suits. Good thing their guards have more sense than to dress like that.</text>
	</string>
	<string id="dm_information_32">
		<text>The only things that have less brains than the idiots at Cordon or Skadovsk are members of the Monolith. They seem like they're all retards on a one-track mind. Too bad they're too stupid to fear death either.</text>
	</string>
	<string id="dm_information_33">
		<text>All these fucking eggheads are weak as shit. They think they're so smart, yet they don't even know how to live on what the Zone gives them, or even how to hold a gun in their hands!</text>
	</string>
	<string id="dm_information_34">
		<text>Fucking Duty, man. They may be well armed, and have fancy uniforms, but they're not that different from some of the gangs and mafias I knew in the outside world. They're just too self-righteous to see it.</text>
	</string>
	<string id="dm_information_35">
		<text>Don't believe Freedom's bullshit, pal. We kicked their asses out of Dark Valley and they're too afraid to do anything about it. Think about that next time they claim to be the Zone's freedom fighters and protectors.</text>
	</string>
	<string id="dm_information_36">
		<text>Word is that Zone Military operations are going down the gutter. It's like a legion of sheep commanded by wankers. After all their failures you kinda pity them, hoping some sense gets knocked into their skulls soon.</text>
	</string>
	<string id="dm_information_37">
		<text>Sakharov's team recently proved that a single Flash artefact contains more power than both the reactors of a Nimitz Carrier combined. They're being awfully quiet about it though - can't imagine why.</text>
	</string>
	<string id="dm_information_38">
		<text>Duty had to pull out of Yantar not too long ago. Kinda sad to see them go - they were of great comfort and help to our scientists, and a relief for our guards. Hope they get back to their old strength soon.</text>
	</string>
	<string id="dm_information_39">
		<text>I don't like to put people down but, I swear, Bandits are the lowest form of life here in the Zone. No morals, no ethics, just a shitty attitude, cocky swagger and insatiable greed. Wish they'd all sod off for good.</text>
	</string>
	<string id="dm_information_40">
		<text>Even the most foreboding places in the Zone have a safe path through. The guides who hang out in some of the camps know this, and their expertise is often well worth the price.</text>
	</string>
	<string id="dm_information_41">
		<text>Try camp in a vantage point sometime. Study the patterns and formations anomalies make as they hum and discharge, or how the colours change when the sun sets. The Zone can be fatal, but it can be beautiful too.</text>
	</string>
	<string id="dm_information_42">
		<text>I'm getting real tired waiting for Voronin to send me out on an actual mission, rather than this rookie-tier crap I've been saddled with. If this keeps up, I've half a mind to strike out on my own.</text>
	</string>
	<string id="dm_information_43">
		<text>Unlike Freedom, Duty takes action against the real dangers of the Zone, defending the world against the Zone's mutant abominations and protecting the common stalker from the corrupt brutality of Bandits.</text>
	</string>
	<string id="dm_information_44">
		<text>I haven't seen a lot of military stalkers around lately. The SSU used to send these highly trained and well-armed operatives into the Zone for special tasks, but now all I see are grunts. Things are quiet. Too quiet.</text>
	</string>
	<string id="dm_information_45">
		<text>Unlike Duty, Freedom takes action against the real dangers of the Zone, defending the Barrier against the Monolith and protecting the common stalker from the corrupt brutality of the Military.</text>
	</string>
	<string id="dm_information_46">
		<text>Freedom's leaders earn their place through common respect. If Forester were to join us, he'd probably have enough pull to sway the entire faction. Pity he's grown too weary for Zone politics.</text>
	</string>
	<string id="dm_information_47">
		<text>Sorry, man. I don't have any information for you. I just keep thinking back to the Death Trucks that came through in 2012, and all the old friends they carried from the NPP down to Cordon or Darkscape, all dead...</text>
	</string>
	<string id="dm_information_48">
		<text>Before Colonel Kuznetsov took command, the Ukrainian Military didn't seem to mind us hanging around too much, but now it's like they can't distinguish between us and common criminals!</text>
	</string>
	<string id="dm_information_49">
		<text>After the next emission ends, more of our guys will be flown in to bolster our teams here. Rumour has it there are some French, Finnish, and British operatives coming in this time... Should be interesting.</text>
	</string>
	<string id="dm_information_50">
		<text>Things may be rough out here, but that doesn't mean the research has stopped. Thanks to Novikov, and an unofficial collab with the Ecologists, we've made superb scientific strides. Lebedev would be proud...</text>
	</string>
	<string id="dm_information_51">
		<text>We're still losing friends to the Brain Scorcher. For one reason or another, they take pills, put foil on their heads and then brave the Radar...usually they come back barely able to speak, if they come back at all.</text>
	</string>
	<string id="dm_information_52">
		<text>Sakharov is making greater strides in psychic research. From what I hear, he's started making quality anti-telepathic gear on commission. If he advertised better - or at all, even - he'd make a killing.</text>
	</string>
	<string id="dm_information_53">
		<text>What do you think are in all those underground labs? Way I hear it, most people who go down in them never come back up, but those who do always have a wealth of loot, artefacts or information with them.</text>
	</string>
	<string id="dm_information_54">
		<text>Man, I miss the old base back in Dark Valley. It was creepy as shit, sure, but still better than camping south of Radar. Wish Lukash would get tough on those Bandits' asses so we can move our boys south again.</text>
	</string>
	<string id="dm_information_55">
		<text>Well, if you need to save money, you can always stick to eating the meat from mutants you kill. Not the healthiest lifestyle, but it'll do while you're saving up for a shiny new suit or detector.</text>
	</string>
	<string id="dm_information_56">
		<text>You know Leshiy? Heard he got stuck in a Spatial Anomaly, back in 2011. He was there for days, trapped on the same patch of grass, a city perpetually on the horizon, with no comms or supplies. He's lucky to be alive.</text>
	</string>
	<string id="dm_information_57">
		<text>Patrol duties are always shitty, but if you gotta do it, the best spot would be Cordon. You hardly even have to walk up and down the road any more. Certainly much better than getting eaten by Swamp mutants.</text>
	</string>
	<string id="dm_information_58">
		<text>I'm hoping to get a post in Yantar soon, maybe even become a permanent member of the Ecologists' Guard. Better bunks, kinder bosses, less hatred from the locals...yeah, I'd love to get a post up in Yantar.</text>
	</string>
	<string id="dm_information_59">
		<text>A cool trick I picked up off some stalkers is to always carry some bolts or bullet shells on you. You throw the bolt ahead of you to check for anomalies. Sounds ridiculous, but in the Zone, it's a lifesaver.</text>
	</string>
	<string id="dm_information_60">
		<text>With logistics being the way they are, be sure to stash any meds you pick off of dead stalkers. Might not be as sterile as our proper kits, but it'll still be better than nothing when your buddy gets downed.</text>
	</string>
	<string id="dm_information_61">
		<text>I do not know what's worse - the Renegades or the Military. What the hell do they think they're doing in the Great Swamps anyways? Maybe one day a Merc like Scar will come back and help us push them out again.</text>
	</string>
	<string id="dm_information_62">
		<text>There's a real demand for toolkits in the Zone - most serious technicians like having at least one kit of each type, if not more. Too bad most kits just get lost to the Zone when their previous owners die.</text>
	</string>
	<string id="dm_information_63">
		<text>You looking for information? I've been here three years and I don't even know what I'm looking for any more. All my friends are buried under one cross or another, all for some stupid adventure. Might join them myself.</text>
	</string>
	<string id="dm_information_64">
		<text>I heard the Bloodsucker Village in Army Warehouses is actually empty these days. 'Course, with bloodsuckers there's no way to be sure until it's too late, and I'm not inclined to believe everything I hear...</text>
	</string>
	<string id="dm_information_65">
		<text>Everyone is here for a reason, friend. Take me, for instance: I'm here because I have a grandfather who never got evacuated from the accident in '86. I'm hoping to find him, or at least bury his remains someday.</text>
	</string>
	<string id="dm_information_66">
		<text>Apparently there are places in the Zone so horribly twisted and unforeseeable that even mutants avoid them. Just thinking about that puts my teeth on edge - what could possibly be scarier than the mutants?</text>
	</string>
	<string id="dm_information_67">
		<text>Bandits have invented yet another 'sport'. They call it the "Rookie Marathon" - they'll strip their victim down to his underwear and have him run back to base...only to die horribly from radiation exposure. Nice.</text>
	</string>
	<string id="dm_information_68">
		<text>The best hitmen around here never go in without a disguise. Not sure how they can afford to keep so many spare suits in believable condition, but their victim is almost certain to never see them coming.</text>
	</string>
	<string id="dm_information_69">
		<text>Used to be that Mercs operated in many independent teams, but it seems our main employers have banded together. Don't know what the end goal is, but we're being paid a fortune, so guess I don't really care.</text>
	</string>
	<string id="dm_information_70">
		<text>Most of the guys here have some sort of military background… I've met Mercs who were once Foreign Legion, Spetsnaz, insurgents, special forces...many different walks of life, but all true fighters to a man.</text>
	</string>
	<string id="dm_information_71">
		<text>Don't know who're worse - the Free Stalkers we take hits on, or the Bandits we work with. Some days I wish someone'd pay me to feed a bunch of those skull-patched assholes into the nearest anomaly.</text>
	</string>
	<string id="dm_information_72">
		<text>Dead City's location may not be a secret any more, but we still don't get many visitors other than the damned Monolith . Considering how fucked all our surrounding locations are, I'm not exactly surprised.</text>
	</string>
	<string id="dm_information_73">
		<text>I'm sick of how cocky some of the rookies are. Boasting loudly about their loot, playing on their PDAs when they're out in the field, thinking they can kill a rifleman with just a PM...they're too dumb to live, man.</text>
	</string>
	<string id="dm_information_74">
		<text>Perhaps the best thing about the Zone is there's no real government here. Sure, there's Military and Ecologists, but they hardly run the place. No rules, no taxes. Just liberty and adventure. Gotta love it.</text>
	</string>
	<string id="dm_information_75">
		<text>If you've got balls of steel, try get the drop on some Mercs or even the Monolith to shake out their loot - they're some of the best armed and equipped dudes in the Zone. Me though, I prefer sticking to rookies.</text>
	</string>
	<string id="dm_information_76">
		<text>Don’t mess with the Military around here. The only worthwhile loot they have are their weapons and armour, but you'll never take it off them without something breaking. There are far better targets to pick on.</text>
	</string>
	<string id="dm_information_77">
		<text>Some of the boys are itching to raid one of the Ecologist bunkers. Retards. Even if they break through those defences, you can't keep shaving a bear once you've skinned it alive!</text>
	</string>
	<string id="dm_information_78"> <!-- army -->
		<text>Morale's at an all time low, and it's no surprise why. What even is our objective? Is this an invasion? A peacekeeping mission? Keeping people out? Keeping mutants in? Hell if I know. This place is a mess.</text>
	</string>
	<string id="dm_information_79">
		<text>Contraband exports from the Zone are at an all-time high and the brass barely give us anything to stop it. I swear, half the General Staff profit from smugglers, and the other half either don't know or don't care.</text>
	</string>
	<string id="dm_information_80">
		<text>Our radars must be on the fritz - they keep picking up aircraft flying into the centre of the Zone...and then out again. Obviously, that's impossible - no aircraft can safely travel that close to the NPP.</text>
	</string>
	<string id="dm_information_81">
		<text>The Military here has special ways of sorting people out. If you fuck up too much, or ask too many questions, I hear you get sent north of the Barrier without air support or medevac. Can't say I envy those bastards.</text>
	</string>
	<string id="dm_information_82">
		<text>Have you heard? The Security Service of Ukraine's basically running the show here. Some of the vets aren't too happy about that, but I'm honestly not sure what the deal is. Isn't it good we're all working together?</text>
	</string>
	<string id="dm_information_83"> <!-- monolith -->
		<text>Do not forget your duty as a custodian of the Monolith. Its blessing demands we serve It. It has foretold our future victory as visionaries of a new world order. All It asks is that It suffers no trespass.</text>
	</string>
	<string id="dm_information_84">
		<text>Brother, should you ever be captured by an infidel, see to it that you give your life before you give a word. The secrecy and protection of the Monolith is imperative. All else is secondary.</text>
	</string>
	<string id="dm_information_85">
		<text>Pray with me brother! 
		\n\nBlessed is the man who walks not on the paths of the infidel, nor stands in the way of the sinner. But his delight is the glory of the Monolith alone, and his glory he contemplates day and night. He is like a cliff, planted in streams of water, a stronghold of faith. The infidels are not so, they are like chaff that the wind drives away. Therefore the infidel will not stand before you; no sinner will be in the congregation of your glory. For our Monolith knows the way of the righteous, but the ways of the infidel will perish.</text>
	</string>
	<string id="dm_information_86">
		<text>Do you ever think of your past life? I remember family, a wife, a child. They all seem so distant now, as if from another existence. All I can do is serve the Monolith. The Monolith will provide for them.</text>
	</string>
	<string id="dm_information_87">
		<text>Do ye think it be the Gauss, or the Exoskeleton, that shields us from the infidel? Nay! 'Tis but our hearts, our pure hearts that carry us through the turmoil of the greedy, the destructive, the degenerate!</text>
	</string>
	<string id="dm_information_88">
		<text>The Zone poses a singular threat to Humanity, the likes of which the world has never seen. We can only hope more stalkers recognize the truth and join us before it is too late. We can only hope...</text>
	</string>
	<string id="dm_information_89">
		<text>I'm sick of all the Freedomers getting stalkers hooked on drugs. They take driven, dedicated individuals and reduce them to lazy bums who think bloodsuckers are a fun time.</text>
	</string>
	<string id="dm_information_90">
		<text>It is imperative that we remind the Free Stalkers: not even the Ecologists fully understand artefacts yet, and to spread them without record or regulation is akin to laying dormant landmines across the globe.</text>
	</string>
	<string id="dm_information_91">
		<text>You should join Duty. The belief we're fighting for is simple: just because I lost someone to the Zone, doesn't mean anyone else should have to. When your friend zombifies before your eyes, you'll understand.</text>
	</string>
	<string id="dm_information_92">
		<text>Right now, it's too easy for a Bandit or Merc to dress up as a Free Stalker and slip into Rostok unnoticed. We had entry requirements for a reason, and I still can't believe they were revoked.</text>
	</string>
	<string id="dm_information_93">
		<text>Fuck Duty, man. They have no idea about the Zone or what it could mean for the future of Mankind. There is a world of wonder around them and all they think to do is enable piss-poor officers on their power trips.</text>
	</string>
	<string id="dm_information_94">
		<text>Emissions are serious business if you live near the Barrier, or close to Pripyat. Monolith bastards know they're immune and you're not, so they use the psy-waves as cover to come ruin your day even more.</text>
	</string>
	<string id="dm_information_95">
		<text>Mercs are kinda shady, but otherwise alright. Haven't really seen them take any hits out on our boys, and they consistently piss off Duty so...who knows? Maybe they aren't as bad as some of the Free Stalkers say.</text>
	</string>
	<string id="dm_information_96">
		<text>For all their talk about protecting the world from "dangerous mutants and bandits", Duty can't even clear out the Wild Territory, or even protect the eggheads any more. I think that says it all, really.</text>
	</string>
	<string id="dm_information_97">
		<text>I don't know how, but Duty managed to steal a bunch of grenade launchers from right under our noses. Just gotta hope they use 'em on the mutants and not on us.</text>
	</string>
	<string id="dm_information_98">
		<text>While we always pay handsomely for artefacts, mutant samples are just as important too! The various tissues often give us greater insights into the field of genetics, or even inspire new cures for various diseases.</text>
	</string>
	<string id="dm_information_99">
		<text>The real reason our lab professors pay so much for artefacts is because we're afraid of the hidden potential they might have. Every artefact that leaves the Zone illegally is a potential time bomb ticking away...</text>
	</string>
	<string id="dm_information_100">
		<text>Our scientists have begun to study not only mutants and artefacts, but stalker behaviour as well. Look at how they adapt; it's apparent that not only has the Zone changed nature, but it's changing its visitors too.</text>
	</string>
	<string id="dm_information_101">
		<text>Freedom, Duty...it matters not. Neither side seems to grasp the whole truth - that to understand how to deal with the Zone, one needs a scientific approach above all else. Only then can we make the best of it.</text>
	</string>
	<string id="dm_information_102">
		<text>The Brain Scorcher and Miracle Machine seem to operate on a different psychic frequency from most other psy-fields. Sakharov has perfected devices for near immunity to the Scorcher, yet not to Controllers.</text>
	</string>
	<string id="dm_information_103">
		<text>Duty, Freedom, even the Ecologists don't seem to understand that the Zone needs to be healed. Whether you fight it, invasively study it or use it for your own naive agenda, it writhes in agony, begging for help.</text>
	</string>
	<string id="dm_information_104">
		<text>Hey Stalker, if you run into any interesting scientific material, be sure to visit our home in the Swamps and let Professor Kalancha take a look. It'll help make the Zone a better place, one sample at a time.</text>
	</string>
	<string id="dm_information_105">
		<text>Ever since Kuznetsov took the reigns, the Military has become interested in shutting us down. They don't seem to be trying too hard yet, but we always worry what they might destroy in their ignorance.</text>
	</string>
	<string id="dm_information_106">
		<text>Lately the radiation trapped in all the Zone's vehicles has been released...and is being pulled into all the water instead. Can't say that's a fair trade - purifying drinkable liquid has become that much harder now.</text>
	</string>
	<string id="dm_information_107">
		<text>Professor Kalancha says that the Monolith are the key to many of the Zone's mysteries. Certainly, their occupation of Pripyat and the NPP alone is impressive, let alone their technology...I wonder how they did it?</text>
	</string>
	<string id="dm_information_108"> <!-- Living Legend -->
		<text>People have been talking a lot about that legendary stalker who made it to the CNPP several years ago. Apparently, he reappeared a few days ago. Why is he still in the Zone? Fuck if I care. Better ask the right people if you want a clue.</text>
	</string>
	<string id="dm_information_109"> <!-- Mortal Sin -->
		<text>My friends and I were having a nice meal at the campfire last night. But then that creepy guy came out of nowhere to preach to us about his silly cult, wonders of the Zone and some other shit that I can't quite remember. Apparently, they are recruiting new members... Hell! I can't tell if he was serious or high.
		\nThe whole thing seems fishy, you should be careful. I heard that many other groups met him the other day. I'm pretty sure that some can be crazy enough to believe his crap.</text>
	</string>
	<!-- Brain Scorcher is off -->
	<string id="dm_information_110">
		<text>You tell me. You managed to shut down the fucking Brain Scorcher, of all things.</text>
	</string>
	<string id="dm_information_111">
		<text>Recently, someone managed to get the Scorcher down again. Hopefully it'll stay that way.</text>
	</string>
	<string id="dm_information_112">
		<text>I knew it! I knew the legends of Strelok's return were true! Just the other day, the Brain Scorcher shut down. If anyone could do that, it's Strelok!</text>
	</string>
	<string id="dm_information_113">
		<text>Heard the Scorcher is finally down again. Haven't heard of that happening since 2012.</text>
	</string>
	<string id="dm_information_114">
		<text>The boys are thinking of making another push into Pripyat since the Scorcher is down again. It's about time we drive those damn cultists out and see what they're fighting so hard to protect.</text>
	</string>
	<string id="dm_information_115">
		<text>The north is probably going to get another gold rush, what with the Scorcher being offline.</text>
	</string>
	<string id="dm_information_116">
		<text>With the Monolith cleared out of Radar, studying the X-Lab there will certainly be easier. Just imagine what might be discovered within its ancient machines!</text>
	</string>
	<string id="dm_information_117">
		<text>I don't know how to describe it, but things feel...better, somehow. Maybe it's because the Monolith got a kick in the balls at Radar, who knows?</text>
	</string>
	<!-- Brain Scorcher enabled -->
	<string id="dm_information_118">
		<text>Pripyat isn't safe any more, buddy. Some hotshot thought he'd try steal an artefact out of the NPP. Before you know it, a legion of those Monolith fanatics came out of nowhere. They're back, and with a vengeance.</text>
	</string>
	<string id="dm_information_119">
		<text>The way I hear it, the Monolith would've really taken everyone down a peg if it weren't for Duty's actions at Jupiter. Maybe Voronin's men aren't as bad as some people say.</text>
	</string>
	<string id="dm_information_120">
		<text>We briefly allied with Freedom to try push the Monolith back to the NPP. Something went wrong, and all I know now is that our Duty forces in Jupiter went MIA while Freedom is still sitting pretty at Yanov station. That's the last time we trust anarchists, I swear.</text>
	</string>
	<!-- Miracle Machine disabled -->
	<string id="dm_information_121">
		<text>The psy-emitter at Lake Yantar was finally disarmed. Perhaps now we can conduct deeper studies on its mechanisms...perhaps even find out how it reactivated itself in the first place.</text>
	</string>
	<string id="dm_information_122">
		<text>There are fewer zombies coming out of the factory at Yantar, or so I heard. Maybe now we can finally put the dead to rest.</text>
	</string>
	<!-- Miracle Machine enabled -->
	<string id="dm_information_123">
		<text>Sakharov, that egghead at Yantar, finally perfected a device for protection against specific psy-frequencies. With some of the psy-installations active again, I should probably pay him a visit.</text>
	</string>
	<string id="dm_information_124">
		<text>Professor Sakharov has been making major breakthroughs in the field of psy-protection devices. With any luck, my contributions will be well credited.</text>
	</string>
	<!-- Sin appearance -->
	<string id="dm_information_125">
		<text>All those legends of "Dark Stalkers" might actually be true. My mates and I keep seeing these dark hooded figures stalking through the woods...sleep in the field hasn't been easy.</text>
	</string>
	<string id="dm_information_126">
		<text>So I was picking over corpses the other day, when I find a few wearing colours I haven't seen before. Their faces...Jesus, their faces...I wish it was just decomposition, but what I saw was something else, man...</text>
	</string>
	<string id="dm_information_127">
		<text>This weird hooded guy came to my camp the other day, asking us for water and telling us about his beliefs. He sounded like an utter nutjob.</text>
	</string>
	<string id="dm_information_128">
		<text>This mysterious hooded guy came to my camp the other day. He made a very moving speech about how the Zone can be used to help heal the world. I'm hoping I'll get to speak to him again soon.</text>
	</string>
	<string id="dm_information_129">
		<text>Even with the Scorcher down, things are looking bleak on the horizon. Remember how the Monolith came out of nowhere - do you really think they were alone? We're about to enter dark times, friend. Dark, dark times...</text>
	</string>
	<!-- Sin attack on Limansk -->
	<string id="dm_information_130">
		<text>Holy shit dude, how can you not know? The Monolith has some new friends, and they're going ballistic! Freedom can barely hold the Barrier any more. Things are about to get serious.</text>
	</string>
	<string id="dm_information_131">
		<text>Things have gone dark up north again. The last forecast was a tidal wave of shadowy crusaders, their weapons raining down upon us. Hopefully this is a storm I'll be able to wait out.</text>
	</string>
	<string id="dm_information_132">
		<text>Um, a lot has been going on, so I'm just going to say it simply - "Shit's about to get fucked, fam."</text>
	</string>
	<string id="dm_information_133">
		<text>Godless savages, blinded by an alien crystal. They're gathering in the ruins north of the Dead City. I must go to them, and show them what true faith looks like.</text>
	</string>
	<string id="dm_information_134">
		<text>Some of Strelok's men are gathering in Limansk to help stop the chaos that's happening around here. Hope they succeed, or it'll be dark days for all of us.</text>
	</string>
	<string id="dm_information_135">
		<text>Limansk has gone crazy. Swarming with a whole new flavour of fanatics and the worst part is...I recognize some of my old friends among them. I just can't deal with this shit any more.</text>
	</string>
	<string id="dm_information_136">
		<text>What's new is I'm getting the hell out. The brown stuff is hitting the fan, and I don't want to be here to get splashed.</text>
	</string>
	<string id="dm_information_137">
		<text>Have you heard of a guy named Rogue? Apparently he's the only thing standing between us and a bloody onslaught of Zone worshippers. I want to go help him, but my leader has asked me to guard other fronts. My nerves are getting shot just waiting for stuff to happen.</text>
	</string>
	<!-- Generator Big Emission -->
	<string id="dm_information_138">
		<text>Outside news claims that countries as far away as Britain have seen the sky turn an orange, radioactive hue. No one got hurt, but even foreign scientists know an emission when they see one...I get the feeling everyone is going to be a lot more interested in the Zone now.</text>
	</string>
	<string id="dm_information_139">
		<text>If what I've heard is true, you're the one who stopped that last big emission from wiping everyone out...from bringing terror to the world. If that's true...thank you.</text>
	</string>
	<string id="dm_information_140">
		<text>The whole world is talking about "The Great Emission of 2018". Unless it's 2019. I don't keep track of years. Anyway, I expect there'll be more foreign interest in the Zone now. Yaaaay...</text>
	</string>
	<!-- UNISG Appearance -->
	<string id="dm_information_141">
		<text>Heard the ISG finally got restored. Maybe those crusty Ecologists will finally get off their rears and do something now.</text>
	</string>
	<string id="dm_information_142">
		<text>Something troubling is brewing. The UN has seen fit to establish an independent scientific group in the Zone. Such an action shouldn't be necessary, unless they are trying to hide something...</text>
	</string>
	<string id="dm_information_143">
		<text>The public sector can never mind its own business. From what I've heard, the UN has decided to send in its own troops to steal our work from under us.</text>
	</string>
	<string id="dm_information_144">
		<text>Don't believe those rumours about a new scientific group coming to the Zone - sure they've got some eggheads tucked away somewhere, but I've seen their eyes. They're killers to a man.</text>
	</string>
	<string id="dm_information_145">
		<text>Heard the West has been moving in lately. Not even with proxies any more - from what I've heard, they're now sending in UN troops. Guess Sin's large emission caught their eye, eh?</text>
	</string>
	
	<!-- Military vs UNISG -->
	<string id="dm_information_146">
		<text>The SSU must be getting desperate. I'm on a job from them right now, and I can guarantee you it's because they don't know where else to turn.</text>
	</string>
	<string id="dm_information_147">
		<text>I'm hearing more rumours of Ukrainian troops being all friendly with regular stalkers. Wish I could get in on some of that action.</text>
	</string>
	<string id="dm_information_148">
		<text>It's obvious that UNISG aren't really scientists at all. Honestly, the way they act it's hard to tell them apart from some Mercs.</text>
	</string>
	<string id="dm_information_149">
		<text>Hopefully UNISG win their fight against the Military. It's about time the Ukrainian government got a rightful kick in its pants.</text>
	</string>
	
	<!-- Added Dialog -->
	
	<!-- ECOLOGIST -->
	<string id="dm_information_150">
		<text>Have you ever been to the northern regions near the power plant? I've heard they have anomaly fields that makes the ones we study look like a kid's science project. Think of all those artefacts that only the crazies can get at!</text>
	</string>
	<string id="dm_information_151">
		<text>I saw a strange light coming out of some sub-basement stairway the other day. I've seen my fair share of anomalies since I've been here, but this light...I couldn't really pin down the color and it just seemed like it was just...saturating everything around it: the walls, the air....Anyways, I had to split after a pack of dogs showed up, but I've been on the look-out ever since.</text>
	</string>
	<string id="dm_information_152">
		<text>I've noticed that the marvels of the Zone are mixed with horror. Take, for instance, the case of the so called "zombies": they seem to defy the mechanics of biology and present a very interesting view of human psychology, but good luck getting near a live one without getting torn to pieces.</text>
	</string>
	<string id="dm_information_153">
		<text>These animals are mutating more and more all the time. I saw a two-headed tushkano yesterday. Strange times.</text>
	</string>
	<string id="dm_information_154">
		<text>Have you seen them? Sakharov just received two never-before-seen artefacts from a ragged group of stalkers that had just returned from the center of the Zone. They left the next morning and took curiously little money for their find. Almost like they were glad to get rid of them.</text>
	</string>
	<string id="dm_information_155">
		<text>I really didn't want to come here. I have a wife, kids, a house... But it turns out that the Ukrainian government has no use for theoretical physicists except throwing them into a meat-grinder. Oh well, we'll see what tomorrow brings.</text>
	</string>
	<string id="dm_information_156">
		<text>Scientists outside are desperate for even the smallest samples from the Zone. The ones that actually manage to get collected, secured and shipped out of the here are worth their weight in gold to the scientific community. If you knew how much a lousy flesh sample is sold for these days...</text>
	</string>
	<string id="dm_information_157">
		<text>Our superiors on the outside are always pestering us on the nature of Emissions - they say that some blowouts are finding their way well past the edges of the Zone and wreaking havoc on the border guard. Some of us postulate that a "super-surge" like the one in 2006 could double the size of the Zone.</text>
	</string>
	<string id="dm_information_158">
		<text>I think the Zone could furnish discoveries for decades - centuries even. If we could only get these violent elements out of here, think of the good we could do!</text>
	</string>
	<string id="dm_information_159">
		<text>Most teams here are looking to study either biological, thermodynamic or psychic anomalies, but I think the real treasure is in the huge collections of documents moldering away in underground labs. We've not seen anything yet: the scientists who left that documentation have been studying this material for decades!</text>
	</string>
	<string id="dm_information_160">
		<text>Did you know that Controller brain tissue retains electrical activity after it is removed from the body? Professor Ozersky is trying to determine if these tissues can still react to stimuli through sensors implanted in the somatosensory cortex.</text>
	</string>
	<string id="dm_information_161">
		<text>Psy technology is the next frontier. We all laughed at psychic phenomena a century ago, but the incredibly discrete and powerful fields found here, especially around the Miracle Machine and Brain Scorcher, have proven a good amount of conventional skepticism wrong.</text>
	</string>
	<string id="dm_information_162">
		<text>I can't believe I just spent a whole week measuring the vector fields of the thermal anomaly by the plant only to have all my research documents go missing! Damn the Zone! You simply cannot construct a suitable test environment in this place without something like this happening!</text>
	</string>
	<string id="dm_information_163">
		<text>If you ever find a Death Lamp out in the Zone, be wise and put it back. I still get audial hallucinations ever since I found one - couldn't get rid of it fast enough. And you may have heard what happened to that entire research institute that was studying one... it's not worth it.</text>
	</string>
	<string id="dm_information_164">
		<text>You may have noticed that we ecologists are going further afield, studying distant environments for ourselves...even arming our own patrol parties. We can no longer be timid, we have to go take the initiative if we want to continue our research.</text>
	</string>
	<string id="dm_information_165">
		<text>Just be warned: if you go to see him, there's a good chance that Sakharov will try to send you off on some suicide mission. I would pass it up if I were you.</text>
	</string>
	<string id="dm_information_166">
		<text>I hear the Monolith are growing in strength. Even though it's not our immediate concern, I just can't understand where these fanatics get all their strength. Well, anyway, that's for the other citizens of the Zone to deal with.</text>
	</string>
	<string id="dm_information_167">
		<text>I'm starting to sympathize with the Duty view of the Zone. I've seen so much pain and malice, I just can't square it with a merely unusual ecosystem. You can feel it. See what happens when your colleague trips headfirst into some Fruit Punch and then tell me about how wonderful the Zone is.</text>
	</string>
	<string id="dm_information_168">
		<text>We first noticed Chimeras when we initially entered the Zone, but they exploded in population after 2012. They are remarkable creatures, and doubtless the military institutes are very interested in studying its muscular structure and hide composition. As for myself, I'd rather just stay away from them.</text>
	</string>
	<string id="dm_information_169">
		<text>Want to stay up all night? Consider how, right now, there are new horrors brewing in underground laboratories and factory cesspits. Not only are new flavors of mutated freaks crawling forth from the dark, but more -ah- subtle phenomena. Good luck out there!</text>
	</string>
	<string id="dm_information_170">
		<text>I, for one, think that we need to start providing more for our own protection. Duty has weakened, the Mercenaries are not trustworthy, and don't even think of mentioning the Military. We need space to work, and I think we need to get better at protecting it.</text>
	</string>
	<string id="dm_information_171">
		<text>Nothing like guard-duty at the Yantar lab: hours on end of lethal boredom until you get jumped by some hell-sped monstrosity and wake up with your internal organs in the wrong place. Man, we need Duty back.</text>
	</string>
	<string id="dm_information_172">
		<text>I worry that our research mission is being mixed in with some pretty dubious motives; I think we could use an ethics board to keep us on track.</text>
	</string>
	<string id="dm_information_173">
		<text>Ever feel like the government and the institutes are distantly remote from the reality here: stalkers, blowouts, the Monolith... They, in their comfy offices, have no idea what it's like here. Here, it's live or die, shoot or run. Myself, I'm getting a bit too experienced in the Zone to give a damn what they think on the outside.</text>
	</string>
	<string id="dm_information_174">
		<text>Ever wish that the heli would come back, pack up our little lab and carry it away?</text>
	</string>
	<string id="dm_information_175">
		<text>Do you ever get tired of this war-zone horseshit? The Zone is rife with scientific marvels that need careful study, and yet here we are bargaining with this rag-tag warlord or buying the protection of that grubby little faction. I came here to research, not to play the pawn in this bloodthirsty little gang-fight.</text>
	</string>
	<string id="dm_information_176">
		<text>I overheard a little spat between Sakharov and Professor Hermann: apparently our dear Sakharov has been getting some of the supplies and personnel slated for Hermann, who had some choice words on the matter. Are there any scientists who know how to handle authority graciously?</text>
	</string>
	<string id="dm_information_177">
		<text>I'm entirely convinced that the rest of the inhabitants of the Zone are off their heads. All one hears about is violence, treason and grisly deaths. Who in their right minds would come here voluntarily?</text>
	</string>
	<string id="dm_information_178">
		<text>I have a growing respect for Duty. I'm sick of seeing most stalkers here pick up artefacts that we are not yet capable of comprehending and using them like good-luck charms. At least Duty has the good sense to either hand over their finds for proper study or just destroy them to keep them away from the completely ignorant.</text>
	</string>
	<string id="dm_information_179">
		<text>Let's just hope that we Ecologists just stay under the radar, eh? If we get caught up in some sort of turf war, we'll end up fighting for our lives in a little corner of the Zone like those Clear Sky stalkers.</text>
	</string>
	<string id="dm_information_180">
		<text>Yantar just seems so pointless. Are the directors masochists? Why are we placed right next to the entrance of one of the worst underground horror-chambers in the Zone, not to mention the Miracle Machine? I'm starting to envy Clear Sky in their swamp hideout.</text>
	</string>
	<string id="dm_information_181">
		<text>I remember one particularly terrible day: we had just beat off a snork attack and were catching our breath; some of the guys needed patching up, others were crippled on the ground, crying out. Out of the din, there came a sudden, heavy silence. We all looked around in confusion, not knowing what to expect. Then, there was a sound almost too deep to hear, like a mammoth intake of breath. Then, there suddenly began a thunderstorm that lasted for two days. That was the day the Miracle Machine was re-activated.</text>
	</string>
	<string id="dm_information_182">
		<text>Lab X-16 gives me the creeps. Small wonder that we always need replacements in Yantar.</text>
	</string>
	<string id="dm_information_183">
		<text>What I wouldn't give to get a permanent post in Jupiter with Professor Hermann! They, at least, don't have to deal with an invasion of walking corpses every two days. The only problem is actually getting there... Helicopter rides are in short supply now, especially after Spetsnaz goofed up with that Fairway business.</text>
	</string>
	<string id="dm_information_184">
		<text>We've spent so much time studying at Yantar and Jupiter, just imagine what the rest of the Zone holds! If half of the stories told by stalkers passing by are true... ok, back to work.</text>
	</string>
	<string id="dm_information_185">
		<text>Heard sort of a far-out theory the other day about the nature of artefacts. As you know, most scientists hold that artefacts are formed over time when anomalies react with matter, but this theory says that certain artefacts are actually transported from some other dimension through the anomaly-portal. This is mostly based off some documents procured from the labs as well as anomaly behavior during emissions. I've never seen go evidence for the so-called "noosphere", so I don't count this theory for much.</text>
	</string>
	<string id="dm_information_186">
		<text>I think that the scientific community has more reason to be here than all of the other inhabitants of the Zone. It's because... we're alike to the original scientists who were here, the ones that made this place. And it seems to me that, either as a punishment or a reward, that we are supposed to be here, in an effort to make things right. It takes a scientist to root around in a scientist's grave.</text>
	</string>
	<string id="dm_information_187">
		<text>My enthusiasm for the wonders of the Zone has waned since I've been here. It's not because of the violence or even the defiled nature of the place - no, I understand that good things must be sometimes plucked out of miserable places. What has made me wary is this: that every power that is gained by man is a power gained over him. When my colleagues are triumphantly parading some new energy source or engineering application, I can't help but imagine the terrifying weapons that could be made with these things. How it only takes one man to launch the artefact-powered neutron bomb. No artefact of the Zone, no wonder of nature can remove man's tendency toward evil.</text>
	</string>
	<string id="dm_information_188">
		<text>I've been studying the behavior of the Zone's wildlife, specifically, their intellectual capacities. As is always the case here, the results are highly unusual. Many of the life-forms here seem to be rapidly gaining comprehensive ability and problem-solving skills. Based on preliminary observations, the psy-dog seems to be magnitudes smarter than any other canine, even any other mammal excluding ourselves. Much of my research is rather complicated by the... obscure origin of so many of the subjects. Take the bloodsucker, for instance; it's difficult to determine whether it should be considered as an intelligent animal or a degenerated human.</text>
	</string>
	<string id="dm_information_189">
		<text>Ever since the military has pulled back, the institute is requiring all Ecologists going into the Zone to be familiar with firearms. Oh, poor Professor Artemyev! He can't get over his phobia of gunshots, he's failed the examination half a dozen times. He wanted to enter the Zone so much... I don't think he could have survived here.</text>
	</string>
	<string id="dm_information_190">
		<text>Sometimes I wish I could just run off and join Clear Sky; there's so much red-tape and shoddy leadership in the hierarchy, our discoveries are usually buried under useless restrictions. But Clear Sky is actually interested in making practical discoveries and putting them into use. One of these days...</text>
	</string>
	<string id="dm_information_191">
		<text>Mercenaries make me entirely uncomfortable; I really hate working with them, and I have no doubt that they would feed me to mutants to make a quick escape.</text>
	</string>
	<string id="dm_information_192">
		<text>Freedom is a band of idiotic degenerates; they are right in finding value in the Zone, but they're really no better than kids who sniff paint in the corner. Their artefacts would be much safer and more useful with us.</text>
	</string>
	<string id="dm_information_193">
		<text>Those loners seem like a mixed bunch: some of them are very helpful when we want to conduct dangerous experiments, but most seem to be here only for themselves. Still, I was saved from a miserable end when a loner killed a bloodsucker that had snuck up behind me, and I'll never forget that.</text>
	</string>
	<string id="dm_information_194">
		<text>Those military chaps have entirely dropped the ball. They've been walking into one blunder after another ever since they got here. They were sent here to protect us, but they haven't been doing that in any regular way for a very long time.</text>
	</string>
	<string id="dm_information_195">
		<text>Stay safe out there, stalker. I've seen too many confident and well armed groups go into the Red Forest or Pripyat and never return. Is it worth it?</text>
	</string>
	<string id="dm_information_196">
		<text>I really can't fathom risking your life and sanity just to try to get rich here. If I was in your position, I would be looking for the shortest escape route.</text>
	</string>
	<string id="dm_information_197">
		<text>I like to consider Clear Sky as our bretheren. I've been impressed by what I've seen in regard to your group's diligence and resilience against the odds. I hope we can end up helping you in some way.</text>
	</string>
	<string id="dm_information_198">
		<text>Ever since your leadership withdrew your formal protection services, our security within the Zone has grown more tenuous. Monolith is resurgent, zombies are pouring into Yantar and more territories are being engulfed by faction wars. We need all the help we can get.</text>
	</string>
	<string id="dm_information_199">
		<text>You know, we'd like to establish closer ties with Freedom, but the higher-ups don't approve of your...discipline. Still, feel free to bring by any artefacts you find.</text>
	</string>
	
	<!-- DUTY -->
	<string id="dm_information_200">
		<text>Yeah, the days are long, the food is usually bad and the assignments are perilous. But then I look at the corruptions of the Zone: anomalies growing like a cancer, the hordes of killer mutants, the organized thieves and murderers... yeah, I'll sling a shooter if I can do something about this mess. What are you here for, my friend?</text>
	</string>
	<string id="dm_information_201">
		<text>Duty's had some bad turns, but we still have Rostok. Rostok is the thriving center of sane stalkers in the Zone, and Duty plans on keeping it that way.</text>
	</string>
	<string id="dm_information_202">
		<text>We've spent thousands of man-hours digging through all the little vents and basements around Rostok to make sure that we control the only ways in and out - mostly to keep out mutant freaks from the Wild Territory and the occasional anarchist spy. Still, the Zone always furnishes new surprises - even in Rostok.</text>
	</string>
	<string id="dm_information_203">
		<text>Pretty close call on a mutant sweep the other day: I got separated from my squad in a little glade, before I could report my position on the radio, I found myself falling and landed ass-first in a subterranean cave network. I looked up and saw the hole I made in the forest floor 15 feet above me, but I was suddenly occupied with a nasty-sounding growl in the darkness behind. I whipped around and saw a pseudodog along with its litter of little monsters. Right before it lunged, I had emptied my Makarov into its pretty face. Then, those little fiends tried to rip my throat out, so I had to oblige them with my bayonet. Anyhow, just watch you step, I guess.</text>
	</string>
	<string id="dm_information_204">
		<text>We shot an anarchist trying to slink in the northern entrance to Rostok the other day. We found some plastic explosives and some sort of biological agent in his pack. Make no mistake: not all of them are clueless junkies.</text>
	</string>
	<string id="dm_information_205">
		<text>For years now we've been trying to get some BTRs operational, but no luck. Don't get me wrong, we have some really sharp guys here; even though Mangun drinks, he's somewhat of a savant when it comes to mechanical things. Anyhow, it just seems like the Zone hates complex equipment - it is always breaking down for no apparent reason.</text>
	</string>
	<string id="dm_information_206">
		<text>Most stalkers have no idea how much worse the Zone would be if not for Duty's mutant-sweeping operations. Packs of boars and dogs breed in the lonelier places of the Zone and then are pushed into the south by nastier mutants. After big operations, I have seen mounds of those freaks twenty feet tall. That's not to mention the horrors spawned in the festering underground labs that we regularly hunt down everywhere we can.</text>
	</string>
	<string id="dm_information_207">
		<text>Freedom consistently fails against the Monolith in the north. When we take back Yanov station, we'll show those whack-jobs what they've been missing.</text>
	</string>
	<string id="dm_information_208">
		<text>The Truck Cemetery is a total nightmare, but it's on our doorstep so we have to send a presence in there. It's a God-forsaken place, and if the garbage-dwelling degenerates don't shoot you in the back, then you'll get torn to pieces by irradiated dog packs or... worse. Let's talk about something else.</text>
	</string>
	<string id="dm_information_209">
		<text>We've been seeing more and more evil shit coming out of the Zone - especially in underground and urban areas. New variations of humanoids as well as entities of unknown origin. A friend of mine was devoured in the Wild Territory by some sort of black cloud - the driving mission of Duty seems more vital every day.</text>
	</string>
	<string id="dm_information_210">
		<text>We're hoping that we can use some of these artefacts against the Zone itself - fighting fire with fire. Did you know controllers will run away from an Empty artefact? Ok, not really.</text>
	</string>
	<string id="dm_information_211">
		<text>I remember it so clearly: It was several years ago, and I was pulling guard duty at Yanov station - that's back when we had a base there - and it was the middle of the night. I gradually became aware of a sound coming out of the south - a kind of thrumming. I knew it wasn't an Emission, because I didn't hear the alarms, so I just stayed put and checked my ammo. A minute later it became clear that the sound was was coming from a squadron of choppers! They passed over so low that I clearly saw them in my torch beam. Apparently, that was that military op that went bottom-up, because I've never heard of helicopters so far north before or since. Well, that's enough story time for today.</text>
	</string>
	<string id="dm_information_212">
		<text>Every month or so, I've noticed that there seems to be a concentrated mutant effort against Rostok; we're used to shooting stray dogs, even dispersing packs of them, but this is different. These attacks are always extremely sudden and from all sides and, among the dogs, there's usually some very nasty and degenerated ones that we don't see around here. And another thing... it always seems to happen at certain times: shift change, meal-breaks... For myself, I think those psy-dog things are behind it. They're learning how to think.</text>
	</string>
	<string id="dm_information_213">
		<text>We like to keep aware of the trends within the Zone. Aside from talking with passing travelers and meeting with our allies, we send some recon teams deep into the Zone to keep track of things so we can be ready for what's coming. There's a good risk of never coming back.</text>
	</string>
	<string id="dm_information_214">
		<text>I don't have much to tell you. Just... don't turn your back on the Zone. Don't get comfortable. I've known many stalkers who've gotten comfortable: I can point to some of their graves, but only God knows what happened to the rest of them.</text>
	</string>
	<string id="dm_information_215">
		<text>I really have no idea. The Zone will hit you when you least expect it. Even now, I feel something stirring out there.... The Zone is hiding something, the bitch....</text>
	</string>
	<string id="dm_information_216">
		<text>I've heard that Bandits have gone back to their old ways: robbing and killing in the Garbage. It's high-time that we sent a strong force through the Garbage; those fuckers have gotten too comfortable.</text>
	</string>
	<string id="dm_information_217">
		<text>I must have pissed someone off, because they've been working me to death. From mutant raid to guard detail, from guard detail to scouting, then back to guard duty... I've nearly had enough.</text>
	</string>
	<string id="dm_information_218">
		<text>Duty requires its soldiers to stay fit: daily drill, no drugs and no gorging... well as for Zulu, he couldn't take the diet, I guess.</text>
	</string>
	<string id="dm_information_219">
		<text>Two years back: I was with a special long-range patrol and we had to stay the night in Pripyat. We get this radio signal from some apartments, sounded like some loners were in way over their heads. We talk it over and decide to help them out. By the time we get there, it's dark enough and I'm going in second. We don't know what to expect, but we come up to the room with a light in it and they're on us pretty fast. You see, it was a Monolith ambush. Our point-man got it in the side and he bled out soon after. Notwithstanding, we actually managed to slot those maniacs and we thought it was weird how few there were. That's when we discovered the massive explosive rigged to the door that we opened: it didn't go off. Those fanatics there were expecting to go up in smoke with us, and probably the entire building. As for the radio signal, we found a corpse tied to a chair with a bullet in his head. They had been torturing him to talk over the radio. And that's all.</text>
	</string>
	<string id="dm_information_220">
		<text>I would like to know what beauty Freedom sees in the Zone. Is it the radioactive dust clouds? Or the misshapen forms of twisted men and animals? The hapless wanderers pulled into a Vortex and crushed into paste? I could go on, I've seen it all personally. Maybe if those morons quit the hallucinogens, they could see reality as it is.</text>
	</string>
	<string id="dm_information_221">
		<text>Duty's been here longer than most people realize. Although many of the newer recruits are naive idealists, my men and I have seen some things. We used to be soldiers when we decided that we weren't doing enough to protect humanity from the Zone, so we left as a group to join Duty. This is the way it has to be done: organized leadership and discipline with the clear objective of fighting the Zone. Every time we are diverted from our mission either through corruption or pettiness, we all suffer.</text>
	</string>
	<string id="dm_information_222">
		<text>Now, if only we could get the Bandits to fight the anarchists, huh? It would solve most of our problems if only those degenerates weren't usually on the same page with each other.</text>
	</string>
	<string id="dm_information_223">
		<text>Have you seen one of our patrol squads led by a guy named Kamarov? He and his team went missing almost two weeks ago; most of us have written them off as dead, but I...well, I'm still holding out a prayer for him.</text>
	</string>
	<string id="dm_information_224">
		<text>Forget the NPP, I think most of these mutants are coming out of Red Forest. That place is a breeding-ground for all sorts of twisted shit. There's even tunnels and caves that few people know about and fewer have lived to describe.</text>
	</string>
	<string id="dm_information_225">
		<text>I heard that stalkers who leave the Zone are changed for life, and I'm not just talking about the effects of radiation. Apparently, they carry some sort of curse with them - disasters and freak accidents seem to follow them wherever they go. The Zone wants to spread in any way it can, we don't even understand how dangerous it is yet.</text>
	</string>
	<string id="dm_information_226">
		<text>Wild Territory is where mankind goes to battle against the monsters. Throw in some some nasty Mercs, and you've got yourself a nice little slaughterhouse.</text>
	</string>
	<string id="dm_information_227">
		<text>Duty's holding firm, but we can use all the help we can get. A couple months ago, Bukharov's squad stumbled upon an some sort of Soviet fallout shelter made to provision 50 soldiers! The rations aren't my favorite, but we needed the gear.</text>
	</string>
	<string id="dm_information_228">
		<text>I'm just waiting for the day when the Monolith will make a concentrated attempt to get past Rostok into the southern regions. As everyone knows, Duty's been shrinking and the Monolith only grows, so I'm not real happy about our chances. But we'll give our all to those crazy bastards, every one of us will die on our feet. We'd give them something to remember.</text>
	</string>
	<string id="dm_information_229">
		<text>Sounds strange, but there's really nowhere else I'd rather be. I really think that Duty is on the right side of this thing, and I really am willing to give my life fighting against the darkness. I don't know, sounds like bullshit probably, but that's the way I feel.</text>
	</string>
	<string id="dm_information_230">
		<text>I heard some good news from Petrenko: we're taking the fight to those Freedom bastards soon! I've not heard the details yet, but we're looking to take them down a peg.</text>
	</string>
	<string id="dm_information_231">
		<text>Ok, I've had it with that scummy fucking Arnie and his goons - why the hell do we enable their little cock-fight operation? It's shameful that such things happen in Duty territory.</text>
	</string>
	<string id="dm_information_232">
		<text>You hear about that new recruit that stole some medical booze from Aspirin for his loner friends? Well, the next evening Gavrilenko beat his ass - he doesn't look so good. Not sure what's going to happen with him.</text>
	</string>
	<string id="dm_information_233">
		<text>Word came down from Voronin that new locking systems are going to be installed on the... Oh, never mind. You're not authorized for that.</text>
	</string>
	<string id="dm_information_234">
		<text>The eggheads gave me bad intel on a mutant lair: nearly got killed. I've been burned too many times; from now on, I won't trust anyone from outside Duty.</text>
	</string>
	<string id="dm_information_235">
		<text>The new maps are almost ready for circulation. Our scouts are working on a better long-range recon path that will take known hostile areas into account as well as anomaly fields. This way, our soldiers can travel faster and more safely when they do their observation routes. Our men have to be informed, they can't be walking blind.</text>
	</string>
	<string id="dm_information_236">
		<text>You know, I just came across an old message from Shulga in my PDA. What do you think happened to him? I've heard the theories, but I'm not convinced - most people don't know what that guy was capable of. Ask Gavrilenko if you want: he can tell you some tales.</text>
	</string>
	<string id="dm_information_237">
		<text>Our deep-recon outposts report a marked uptick of Chimera activity around the NPP. And lets just hope they stay up there.</text>
	</string>
	<string id="dm_information_238">
		<text>Petrenko told me that our regular supplier lost a shipment of 5.45 somewhere around Agroprom. That's all I heard, so you might want to count your ammo.</text>
	</string>
	<string id="dm_information_239">
		<text>I've been seeing a lot of strange types in the Bar recently: loners headed to the deep north, Clear Sky out of the swamps, and some quiet and hooded bastards who leave in the middle of the night. I feel like something's happening behind our backs.</text>
	</string>
	<string id="dm_information_240">
		<text>I've got to know some Loners really well when I've visited the Skadovsk: they're good people, mostly, but they just see the Zone as some sort of goldmine or adventure waiting for them. They don't really have a sense of the gravity of the situation here - just what they can get out of it. When they mature a bit, some come over to Duty.</text>
	</string>
	<string id="dm_information_241">
		<text>We look after the Free Stalkers, and they usually look after us. If we weren't here to provide stability to the center of the Zone... I think it would be a battleground with only outlaws and Monolith to fight over it.</text>
	</string>
	<string id="dm_information_242">
		<text>What do you think of those Clear Sky stalkers? Duty doesn't have much business with them, but they can be seen sometimes in the Bar. They generally keep to themselves, but they don't cause trouble either.</text>
	</string>
	<string id="dm_information_243">
		<text>We used to do joint expeditions with the Military sometimes, usually sweeping up mutants or brigands. Once or twice we even contributed to operations around the power plant. Not for awhile though, we've both had to look to our own business recently.</text>
	</string>
	<string id="dm_information_244">
		<text>We hand over the artefacts we come across to the eggheads, and they're supposed to find out how they work so we can fight the Zone. Personally, I think some of them might be getting a bit too comfortable with their new toys. Still, better than letting Freedom get them.</text>
	</string>
	<string id="dm_information_245">
		<text>Mercs are hell-bent on controlling the Wild Territory - it's always been that way. As to why... beats me. It's rather a poor prize to fight over, and sometimes I wish we could just let them keep that nut-house.</text>
	</string>
	<string id="dm_information_246">
		<text>Everyone knows what Duty fights for, but what in the hell are those Mercenaries doing here? Never trust them, and best not to cross 'em.</text>
	</string>
	<string id="dm_information_247">
		<text>Ever consider joining Duty? We're always looking out for able bodies to hold back the tide. More than that though, you can become part of something bigger than yourself. Anyway, just think about it.</text>
	</string>
	<string id="dm_information_248">
		<text>Well, you can rest easy knowing Duty is on your side. People may call us fascists, but we really only oppose those who are doing harm to others. Bandits and Monolith are obvious, but Freedom espouses a deadly ideology that promotes lawlessness and carelessly allows the horrors of the Zone to spread.</text>
	</string>
	<string id="dm_information_249">
		<text>Is it true that Sakharov uses human guinea-pigs to test the effects of artefacts? I figure that's probably bullshit, but I've been wanting to know. In fact, there's lots of rumors about him going around Duty.</text>
	</string>
	<string id="dm_information_250">
		<text>There's just no end to these freaks - the more we kill, the more crawl out of their holes. You're a scientist, how do these mutants... breed? Ok, I'm not looking for a diagram or anything, but are they still coming from the underground areas? I can see how flesh and boars reproduce, but bloodsuckers? Actually, I'm not sure if I want to know.</text>
	</string>
	<string id="dm_information_251">
		<text>What is your business here? Don't stir anything up, right?</text>
	</string>
	<string id="dm_information_252">
		<text>Oh, business as usual. Hey, is Abakumin still the quartermaster in Agroprom? When I was still with the army, he said he was going to join Duty some day. That was five years back, but we've never heard from him.</text>
	</string>
	<string id="dm_information_253">
		<text>Saw one of your birds crossing over Garbage the other day - what are you boys up to? Man, Duty could use one of those these days. Although, if you listen to the rumors going around... well, good day to you.</text>
	</string>
	<string id="dm_information_254">
		<text>Oh, we're holding our ground. I've heard that Sidorovich is as rich and fat as ever, the old bastard. I haven't seen him since he sold me the most diluted vodka I've ever had.</text>
	</string>
	
	<!-- MILITARY -->
	<string id="dm_information_255">
		<text>What do you think? We're completely ill-equipped to take on the Zone. In the early days, we had good support and there was plenty of reinforcements and special equipment. Not anymore. Now: Here's your rifle, here's your old summer uniform, and here's a can of bread - now, go off and pacify the criminal underworld and some fucked-up zoo animals as well. Also, don't step in that blurry patch or you'll lose your legs.</text>
	</string>	
	<string id="dm_information_256">
		<text>To be perfectly honest: I was getting a bit bored with life in the reserves. I wanted to see some action, so I volunteered. Well, life in the Zone is many things, but not boring. Last week alone, I went on four raids. Things are happening here.</text>
	</string>
	<string id="dm_information_257">
		<text>I'm pretty sure that the only people they send here are the ones they want to get rid of. Well... and those Spetsnaz lunatics who probably enjoy it here.</text>
	</string>
	<string id="dm_information_258">
		<text>You know, maybe if we had been more on top of things when the Zone was coming into existence, we wouldn't be so hard-pressed now. If we locked the borders down tight, all we would be doing now is watching a fence and supervising government scientists. As it is, it's really more like we're an invading army in hostile territory. We're not in good shape, but those stalkers just seem to get more and more at home here.</text>
	</string>
	<string id="dm_information_259">
		<text>My father was a soldier in Afghanistan, and he died there - killed in a vehicle ambush. I thought he had it rough. Afghanistan seems like wishful thinking when you compare it to the shit going on around here. A whole squad in Dark Valley were wiped out by bloodsuckers, one-by-one in the middle of the night. I don't think my father could have imagined such a thing.</text>
	</string>
	<string id="dm_information_260">
		<text>One of the only things that makes life here worthwhile is seeing our gunships in action. My squad spotted a large horde of those mindless husks the other day and we decided to call it in. In a few minutes, the sound of rotors was over the horizon, rockets flew through the air and the cannon was firing - it was magnificent! That cleaned off the shamblers pretty quick.</text>
	</string>
	<string id="dm_information_261">
		<text>Apparently, the brass wants each squad to have a guy with a detector that knows his way around anomalies. As if we didn't have enough shit on our minds, isn't this stuff for the scientists?</text>
	</string>
	<string id="dm_information_262">
		<text>You know, the Zone's not too bad. Well, let me qualify: the Zone's not too bad when you're around the campfire with your buddies inside the walls at Agroprom. Otherwise? It's a waking nightmare.</text>
	</string>
	<string id="dm_information_263">
		<text>There's all sorts of corruption in the ranks. Some of it are just guys trying to get by, like giving stalkers a free pass when they're out on patrol. Some guys, though, are just rotten through and through. Taking bribes from the Mercenaries or the thugs, running hits, selling artefacts... I wish it wasn't this way.</text>
	</string>
	<string id="dm_information_264">
		<text>What the hell is up with those Monolith freaks? When I got sent here, I thought I'd be dealing with some petty criminals and trespassers. I wasn't aware of the battalion-strength insurgency of mindless fanatics with modern weaponry. The scary thing is, they seem to be growing stronger all the time.</text> 
	</string>
	<string id="dm_information_265">
		<text>I've certainly seen some things; I was in Chechnya for a while. But this shit... what a mess. No amount of training, no amount of experience can get you comfortable with this place. There's been guys who have shot themselves trying to get withdrawn and I don't blame them.</text>
	</string>
	<string id="dm_information_266">
		<text>The Zone is too big and too dangerous for us to occupy in its entirety, so we choose strategic spots to keep pressure on. Obviously, we have border posts, like the Cordon, and we operate out of Agroprom. We also keep an outpost in the Dark Valley, and a couple near the center. We're going to bide our time, and take opportunities as they come.</text>
	</string>
	<string id="dm_information_267">
		<text>Don't let Rogovets' shy demeanor fool you: he's a veteran stalker. He survived operation Fairway with Kovalsky and met Major Degtyarev and even Strelok himself! Ask him about Pripyat sometimes, he's got quite the story.</text>
	</string>
	<string id="dm_information_268">
		<text>Our Sgt. Spooner is quite the connected guy. Besides running his own supply for us at Agroprom, he also apparently runs some Military Stalkers throughout the Zone. Yeah, do your best not to piss him off.</text>
	</string>
	<string id="dm_information_269">
		<text>Ever see a Monolith up close? Here's a tip: don't. You're on some shitty patrol or night march and suddenly... there's massive volume of fire, sometimes from multiple sides. Even over the fury of the shooting, you hear dead, chanting voices telling you how you're going to die and other crazy cult shit. They don't get tired, and they don't surrender and they never even seem to run out of ammo. Gives me the fucking shivers just talking about it.</text>
	</string>
	<string id="dm_information_270">
		<text>How far have you been towards the center of the Zone? Seems to get worse the further in you go. First, you only have to deal with little loners and petty bandits. Further, you run across the permanent battlefield of the organized factions: Mercs, Duty and the anarchists. After that... it's pretty much monsters and fanatics all the way to the plant. I wonder what's up there. Nothing good, obviously. The Zone gets more pure as you go further in, and more evil. The center's got to be the most pure and evil of all.</text>
	</string>
	<string id="dm_information_271">
		<text>Out of all the places I've been, I think I hate the Swamps the most. There are other areas with more dangerous activities, more lead in the air... but that swamp is just cursed or something. I think there's more there than any of us know, lurking under the water and in the rushes, sleeping... That's aside from the fighting itself. Yeah, give me a patrol in the Garbage or Dark Valley any day.</text>
	</string>
	<string id="dm_information_272">
		<text>I was in a squad with a corporal a couple years back; this guy was a real son of a bitch, more of a scumbag than any bandit I've ever met. I remember we were on a patrol in the Dark Valley and we suddenly were fired upon by one guy, real erratic and ineffective. We caught him, and he was just some little rookie, fresh from the Cordon with some worthless trinkets in his bag; he'd seen our patrol and panicked, letting off his pistol as he tried to run away. Well anyway, this corporal had been winged by one of his shots, it hardly grazed it skin. Well, this is what he did: when we got back to the base over X-18, the captain wanted to see the prisoner we took, but we couldn't find him, we just assumed he had seen a chance and bolted. A couple days later, someone asked the corporal about it and he answered, very casually, that he thrown the rookie into the lab and locked the door. We found his corpse, clinging to the handle with the most horrifying look on his face...</text>
	</string>
	<string id="dm_information_273">
		<text>You need someone to watch your back out there. You've probably seen the corpses: spread out on the floor, skin's all pale and grey, nasty marks on the back of the neck. That's how I found my buddy after we had just arrived in the Zone: I couldn't see anything in the dark, just heard this slobbering sound and then two eyes looked up at me. bloodsuckers. You can never tell when they're around.</text>
	</string>
	<string id="dm_information_274">
		<text>Pripyat: the city of silence, the city of graveyards. Every time we go that way, the Zone spits us back out. I can only hope that we've learned our lesson: we're not meant to be there.</text>
	</string>
	<string id="dm_information_275">
		<text>Weird to say, as hellish as it is here, some guys just thrive for some reason. Some of them are field-appointed to Spetsnaz and go on deep-recon, infiltration or special mutant hunts. Others become those "Military Stalkers": not really army any more, but given greater autonomy because of their usefulness. They've got to be the strangest of all; the Zone is their home now. They seem to all have some sort of special sense or instinct, maybe it has something to do with those psy-waves we're always getting warned about.</text>
	</string>
	<string id="dm_information_276">
		<text>I should have been a psychologist. It would have been worth it just to answer one question: why the hell do people come here? People that come here get horribly mutilated, irradiated, extorted, enslaved, betrayed and inevitably murdered in some horrible way. What's the point? Some quick money? Hell, why don't you just rob a bank? It would be so much better than trying to get here. So, here we are, trying to clean up after these fruitcakes that have elected to die horribly. How about we just all go home, eh? I'll drive the bus.</text>
	</string>
	<string id="dm_information_277">
		<text>Ever hear whispering when you're all alone? Well, either it's schizophrenia, or there's one of those Controller things nearby. We used to have a problem with violence and suicides in one of the barracks. Then we found a sort of nest thing right outside the walls in some underbrush. Fucking Controllers.</text>
	</string>
	<string id="dm_information_278">
		<text>Ok, want some spooky shit? Well here it is: One night I was keeping watch for our squad because we got lost somewhere, uh, south of Pripyat...anyway, that's not the point. I'm just sitting there as my comrades sleep, and I'm wide awake and looking out for danger. Then, soundlessly and out of nowhere, there's a chopper in the valley in front of me. I just sat there blinking. Like I said: no sound at all, no rotors or anything. It touches down and the bay doors open up and a bunch of military guys get out; they look like Spetsnaz. They seem to notice me and one guy walks forward, waving his hand in greeting - obviously, I'm frozen solid. Then he takes off his helmet... and there's nothing there! I jump to my feet and the whole scene just sorts of fades away, blurs out. I woke up my buddies, but they didn't believe me. What do you think about it?</text>
	</string>
	<string id="dm_information_279">
		<text>Same old story. Some fat general outside complains about the situation in the Zone that he's never been within 50 kilometers of. The whole chain of command gets squeezed until some lieutenant is forced to order a suicide mission into completely unknown territory. Some unwitting grunts are sent packing and get promptly massacred by beasts or lunatics. Usually, survivors come back and describe the futility of the op. And repeat.</text>
	</string>
	<string id="dm_information_280">
		<text>Want to see what the Zone has in store for you? Look at the snork. Snorks were once soldiers, but they've been twisted and perverted into what they are now: soldiers of the Zone. Stay here long enough and we'll be just like them.</text>
	</string>
	<string id="dm_information_281">
		<text>If you ever need your kit looked at, drop in to see Lt. Kirilov. That guy is some kind of miracle worker; from radios to light machine guns, he's your man.</text> 
	</string>
	<string id="dm_information_282">
		<text>Don't get on Kuznetsov's bad side, ok? Your life will suddenly become very unpleasant. Like that one sergeant, uh... Urianov. I've been told his new assignment is running messages in the Swamps.</text>
	</string>
	<string id="dm_information_283">
		<text>When in doubt, shoot. If you see movement out in the Zone, don't fucking wait a minute. I've seen some guys hesitate and die. Sometimes its Mercs or lunatics, but a Chimera can kill you just as quickly as bullets. Just light up anything you see.</text>
	</string>
	<string id="dm_information_284">
		<text>Our commanding officers are a joke. Any stalker who wants to get into the Zone just needs to ask for the commander and flash some rubles. Not even that much. Then it's up to us to clean it up.</text>
	</string>
	<string id="dm_information_285">
		<text>Better to stay on your CO's good side, otherwise you might get "accidentally" lost to the Zone. And if you've got a real bastard over you, your days are numbered. Back years ago when we were heavily involved in fighting against the organized groups, I've heard the practice of extreme discipline was in effect. That murderous bastard Khaletskiy had soldiers executed if you didn't do what your captain told you. There's a pretty situation! Plunge into the irradiated hellscape of the Zone, with a gun barrel and killer mutant behind each tree, or get a pistol shot to the back of the head.</text>
	</string>
	<string id="dm_information_286">
		<text>Did you ever meet Kovalsky? Yeah, I did once. Honestly, he was a really solid guy; he cared about his men and they worked their asses off for him. What happened to him just shows how shitty things are.</text>
	</string>
	<string id="dm_information_287">
		<text>When are we going to do something about those tunnels under Agroprom? You know its full of bandits and mutants down there? What happens when they come calling in the middle of the night? Hell, I don't want to go down there; let's just gas the place or something.</text>
	</string>
	<string id="dm_information_288">
		<text>They ever tell you about Zaton? Well, its the marshy remains of a lake way up north. We used to have a presence there, until we lost contact with a convoy of vehicles. It never seems to work out with mechanized transport, its just like broadcasting a message to the Zone: "Please direct your anomalies, emissions and mindless horrors here!" Just like many other places, we had to pull out.</text>
	</string>
	<string id="dm_information_289">
		<text>What the hell is up with those anomalies, anyway? Where do they come from? Why can't the eggheads figure them out? Do they grow, are they alive? I'm a soldier: I've gotten used to dealing with being shot at. But nobody told me about this sort of thing... whatever it is.</text>
	</string>
	<string id="dm_information_290">
		<text>It's us against them. They don't want us here, we don't want them here. I guess some of those Duty guys are alright, but you can never tell. One of these days, those reinforcements are going to come and we're going to sweep all the way to the power plant.</text>
	</string>
	<string id="dm_information_291">
		<text>You can't even breathe here; the air's all filled with radiation and toxins and God knows what else. I feel like I'm being strangled over time... just awful. Well, what is it, anyway?</text>
	</string>
	<string id="dm_information_292">
		<text>Kuznetsov wouldn't hesitate to use you as a human shield to save his own ass. How many people do you think he has sent to their deaths just to get where he is now? You know, one time there was an attempt to... well, I shouldn't be talking about it.</text>
	</string>
	<string id="dm_information_293">
		<text>We're fighting in a graveyard man, look around. Rusting shells of APCs, smashed trucks, wrecked choppers.... they all tell a tale. That's aside from the human corpses, a lot of which are up and walking around. I wonder if we'll join them...</text>
	</string>
	<string id="dm_information_294">
		<text>A lot of guys say it's pointless here - I don't. I used to think that, until I saw what the Monolith could do. What happens when they start spreading outside the Zone? Who's going to stop them? The stalkers? Right... We've got to stay and fight. We've got to.</text>
	</string>
	<string id="dm_information_295">
		<text>Hey, how's Peregrine doing up there in Yantar? We could use more dependable guys like that around here. Didn't talk too much either.</text> 
	</string>
	<string id="dm_information_296">
		<text>Nice to see someone who's actually supposed to be here. These days, there's more stalkers in the Zone than authorized personnel.</text>
	</string>
	<string id="dm_information_297">
		<text>Gone native, eh? That's alright in my book. We need some guys working the Zone from the inside, too.</text>
	</string>
	<string id="dm_information_298">
		<text>I heard that Kuznetsov wanted to position some Spetsnaz advisors in the Duty ranks. Can't imagine that would go over too well with you guys.</text>
	</string>
	<string id="dm_information_299">
		<text>You just watch yourself. Just because we've got a truce doesn't mean we're friends.</text>
	</string>
	<string id="dm_information_300">
		<text>Don't be fooled by the Clear Sky faction, they've proven their hostility over and again. What do they even do in their little swamp lair? Where do their allegiances lie?</text>
	</string>
	<string id="dm_information_301">
		<text>We've got some ties to Duty. Among the stalker population here, they're the most level-headed. We don't mid helping them out when we can.</text>
	</string>
	<string id="dm_information_302">
		<text>Mercs are some nasty customers. If even half the things they say about them are true, you don't want to get mixed up with them. They're trying to set up their little kingdom in the Zone, and they'd rather not have the army in their way.</text>
	</string>
	<string id="dm_information_303">
		<text>Don't buy into the Freedom bullshit. The Zone isn't your friend, and neither are they. The only thing those dopefiend anarchists care about is demolishing any barriers between the horrors of the Zone and the rest of the world.</text>
	</string>
	<string id="dm_information_304">
		<text>Loners are entirely deluded. They come here looking for riches, but they don't realize that they're only the grist for the mill. Stalkers go in, zombies, fanatics and corpses come out. Keeping naive loners out of the Zone is an act of mercy.</text>
	</string>
	
	<!-- CLEAR SKY -->
	<string id="dm_information_305">
		<text>The other factions are fumbling around in the Zone; some hate it, some idolize it, but none of them really know what the Zone is all about. Clear Sky is closer than any. We've been at this for a long time, and we can't let the best shot of fixing the Zone die out because some violent shitheads can't understand that.</text>
	</string>
	<string id="dm_information_306">
		<text>If Clear Sky's going to survive, we need to pull together and seek partnerships with our allies. Unfortunately, sometimes it seems like everyone is out to get us...</text>
	</string>
	<string id="dm_information_307">
		<text>The Great Swamp, despite being a lair for the lowest of the low, is actually a very good place for study. Privacy wasn't the only factor in choosing our headquarters; the Swamp also furnishes a plethora of biological specimens and holds a variety of different anomalies. There may be more extreme conditions near the center of the Zone, but they can't be researched with the same level of rigor.</text>
	</string>
	<string id="dm_information_308">
		<text>Some of us are tasked with securing the perimeter of our territory, but we also require teams who go out into the farther reaches of the Zone in order to take various readings and report on the validity of research opportunities elsewhere.</text>
	</string>
	<string id="dm_information_309">
		<text>Cold has been a very able leader for us, even though he was a bit under-qualified to take the position. Many of us put forward Kalancha for the post, but he declined. In retrospect, I suppose that was a good choice; Doctor Kalancha is, really, too noble for all this fighting.</text>
	</string>
	<string id="dm_information_310">
		<text>What happened with the Zone was a tragedy. If we could have simply united as a group and addressed the problem at hand, we could have contained the Zone as well as deriving benefit from it. As it stands, greed and stupidity reigns. The Zone is a land of corpses.</text>
	</string>
	<string id="dm_information_311">
		<text>Careful experimentation is always difficult in the middle of a firefight. For a long time, we've acknowledged that the fate of our mission is tied to the life of the Zone, that we cannot be detached observers. In a way, our military objectives have as much to do with the containment of the Zone as our research programs.</text>
	</string>
	<string id="dm_information_312">
		<text>I joined up because I saw the futility of staying with the Free Stalkers; I saw that a concentrated effort is needed to understand the Zone. I'm not much of a scientist, really... but we need shooters too.</text>
	</string>
	<string id="dm_information_313">
		<text>We're always in need of more equipment, so we end up making much of it ourselves. Novikov is absolutely brilliant with this, I have no idea where he gets the material, but he's always creating protective suits and comms equipment out of nothing at all.</text>
	</string>
	<string id="dm_information_314">
		<text>The Swamps are not as dangerous as some places, but never get comfortable. I was heading back from the watchtower one evening when I heard something that sounded like a feeble moan of pain. I pushed through the reeds and saw a body face-down - looked like a loner. I turned him over and it became clear that he had been dead for weeks. I hear a noise and look up to see half a dozen pairs of eyes in the rushes all around me. If it wasn't for some quick moves and a chance patrol that was passing by, I think I would have been the next lure.</text>
	</string>
	<string id="dm_information_315">
		<text>Every casualty is a big hit for us, so we've opted for caution and stealth as a strategy. Obviously, we don't exactly have manpower flooding in all the time. It wasn't always so...</text>
	</string>
	<string id="dm_information_316">
		<text>I'd contend that we have the best artefact hunters in the entire Zone. Most people would think the Ecologists, but we've got some guys who live and breath in anomaly fields. While we may not have the most up-to-date tech or steady funding, we have more experience with artefacts than anyone.</text>
	</string>
	<string id="dm_information_317">
		<text>Radiation poisoning is not too fun, so be careful where you step. Structures and standing water is dangerous, especially without a closed-cycle respirator. But the worst is not realizing that you've been torched to hell until your buddy's detector goes off. We had to evac one of our guys out of the Zone once, I never heard if he made it.</text>
	</string>
	<string id="dm_information_318">
		<text>I had some friends who went with that Mercenary to the NPP. I actually really wanted to go, but I was recovering from an infected bite, so they made me stay. Then, they all died. I stayed at the Skadovsk for awhile until Nimble let me know that Clear Sky wasn't dead. We're not putting any more of our trust into miracle-workers like Scar.</text>
	</string>
	<string id="dm_information_319">
		<text>I know one of Professor Kalancha's tests just determined that flesh DNA is a composite of several different species. Before you ask, yes: there's a little bit of human mixed up in there somehow. They always did give me the creeps.</text>
	</string>
	<string id="dm_information_320">
		<text>There's all sorts of creepy shit you can hear over the radio. For one thing, I know someone in the Zone is using a numbers station - probably the army. Besides that, I once heard the civilian radios of Pripyat during the nuclear disaster! It's like something in the Zone stores up those signals and lets them bounce around every so often. You should talk to Novikov, he's heard more than I have.</text>
	</string>
	<string id="dm_information_321">
		<text>The rise of the Monolith is worrying. We caught the first blow of it when Lebedev and the assault force were lost, but God only knows how strong they are now. They're appearing further and further south all the time; soon, they'll be in the Swamps as well.</text>
	</string>
	<string id="dm_information_322">
		<text>I think that our greatest asset is not in weapons or strongholds, but in the database of information that we've been working on for over a decade. I wouldn't doubt that the secret to containing the Zone, the blowouts, the Monolith - all of it, might be found in the research we've accumulated. Even if the faction doesn't survive, I hope that someone wise comes into possession of our work.</text>
	</string>
	<string id="dm_information_323">
		<text>The optical camouflage of the bloodsucker has long been an enigma and a very attractive goal for our bio-engineers. But for the time being, I don't think we'll be seeing any invisible stalkers wreaking havoc in the Zone. Getting those biological samples is hard enough; we're usually not thinking about preservation when we get attacked by a real-life vampire.</text>
	</string>
	<string id="dm_information_324">
		<text>Life with Clear Sky is like Nehemiah: shovel in one hand and sword in another. I guess that'd be... detector in one hand, shooter in the other.</text>
	</string>
	<string id="dm_information_325">
		<text>Cold thinks that someone in the base is ratting us out. We've detected some radio transmissions in the middle of the night that we can't identify and they appear to be encoded. We might be getting some new security measures soon.</text>
	</string>
	<string id="dm_information_326">
		<text>Spore stays in touch with Nimble, who is a really good stream of information from the north. Well he just told me that Nimble is reporting an increase in activity in his region: sensors are picking up more mutant movements, anomaly changes and even emission strength - something's brewing up there.</text>
	</string>
	<string id="dm_information_327">
		<text>How much blood has been shed over that shitty pump station? I don't even get it: what's it for? who built it? I wish it would just fall apart already.</text>
	</string>
	<string id="dm_information_328">
		<text>We've got some real old-timers with us, but they're becoming more and more scarce. In fact, I remember some stalkers who got into the Zone working for the ISG! I think they probably died out with Lebedev, though.</text>
	</string>
	<string id="dm_information_329">
		<text>Ever see the swamp doctor? He lives by the smashed railway bridge like a hermit. I saw him one night wandering around; he scared the shit out of me. It was like he was sleepwalking too. Well... I hear he's harmless.</text>
	</string>
	<string id="dm_information_330">
		<text>A Gauss rifle is what we need - or maybe a dozen. The odds are against us and we're getting pushed more and more all the time. We need something to turn the tide. Maybe we could ask the Monolith to lend us one.</text>
	</string>
	<string id="dm_information_331">
		<text>Clear Sky is fortunate to get committed stalkers in its ranks, but we've had our scumbags too. You probably heard about that guy named Buzzard who snatched some artefacts from the lab and defected; we had heard that he was snitching for the Military. Turns out, we identified his body among some Renegade thugs we bagged the other day. What a piece of work.</text>
	</string>
	<string id="dm_information_332">
		<text>The view from the Old Church is wonderful, almost makes the Great Swamp seem peaceful and natural. Going up there and taking off my mask... my head feels clearer than anywhere else in the Zone. I think it is a holy place. Laugh if you want.</text>
	</string>
	<string id="dm_information_333">
		<text>Cold's been talking to me about forming some sort of pact with Loners, either Beard or Barkeep. We always need more help, and some more intel couldn't hurt, but some in the leadership are very wary of Free Stalkers.</text>
	</string>
	<string id="dm_information_334">
		<text>Just be careful who you're talking to out there. Our situation calls for discretion and there are plenty of unscrupulous assholes out there would sell intel to our enemies for few rubles. Practice silence and refrain from drinking with outsiders.</text>
	</string>
	<string id="dm_information_335">
		<text>Man, Professor Kalancha's getting old. One day, he'll be gone. Who's going to fill that place? All the greats are dead and buried.</text>
	</string>
	<string id="dm_information_336">
		<text>I think I would be much more content if the food situation was better. There's lots of ways to prepare "local cuisine", but I'm just so sick of it all. Give me real food and hold the rads, please.</text>
	</string>
	<string id="dm_information_337">
		<text>Another shipment of Veles detectors got stolen en route. At this rate, we'll be searching for artefacts with divining rods.</text>
	</string>
	<string id="dm_information_338">
		<text>Some stalker in the Bar told me that the Military is sending in operatives to infiltrate all of the major factions. Should we be worried? You know how much they want to end us.</text>
	</string>
	<string id="dm_information_339">
		<text>How long do you think we can hold out, really? I know some of the guys are saying that the situation is stabilizing, but I don't see it. The army is always tightening in on us and the thugs are never short of fighters. If they took the base, where would we go then? I'm not sure if we could survive another diaspora.</text>
	</string>
	<string id="dm_information_340">
		<text>Duty and Freedom have got it all wrong. The Zone isn't something to be "for" or "against", but something to understand and contain. These sort of emotional reactions led us all into trouble.</text>
	</string>
	<string id="dm_information_341">
		<text>We certainly appreciate the Ecologists' quest for knowledge, but I'm not sure if they understand that the Zone is not just a bank of data to take withdrawals from. On the other hand, I've met some scientists who are invested in the happenings within the Zone.</text>
	</string>
	<string id="dm_information_342">
		<text>The army seems little better than the bandits it claims to fight. It wouldn't surprise me if they recruited from Sultan's thugs.</text>
	</string>
	<string id="dm_information_343">
		<text>If only a fifth of unaffiliated stalkers could be convinced of the need for concentrated study and containment of the Zone we could double our numbers.</text>
	</string>
	<string id="dm_information_344">
		<text>Maybe the Loners would have more of a chance if that creep Sidorovich didn't make a habit out of filling the heads of rookies with fairytale bullshit before sending them out to die.</text>
	</string>
	<string id="dm_information_345">
		<text>Clear Sky is always looking for more artefact equipment, so do let Sakharov know that we have research to offer in exchange.</text>
	</string>
	<string id="dm_information_346">
		<text>If you happen to travel up to Zaton, let Beard know that we're interested in any unusual artefacts that he has. It's been a while since we've had a deal with him.</text>
	</string>
	<string id="dm_information_347">
		<text>Be careful about what you're sticking on your belt, ok? These artefacts have more properties than just radiation, so you need to treat them carefully. I've seen a stalker just burst into flames because his artefacts reacted with eachother.</text>
	</string>
	<string id="dm_information_348">
		<text>If you see Barman, tell him that I've almost completed the business we were discussing. He'll know what I mean.</text>
	</string>
	<string id="dm_information_349">
		<text>I doubt I'd have any information that you would be interested in - only happenings in the south. Must seem fairly unimportant to you all; you have your own problems.</text>
	</string>
	
	<!-- FREEDOM -->
	<string id="dm_information_350">
		<text>There's just nothing like the Zone, bro. Have you ever just seen the sky after an emission... the feeling of cool wind and a peace in the air... shit, I could write some poetry on that.</text>
	</string>
	<string id="dm_information_351">
		<text>Now, I'm not saying there's not any nuts in Freedom, ok? Like those two Czech guys who are committed vegetarians and pacifists. C'mon man, have you ever seen one of those fucked-up man-eating cats? I bet those two have never been out of the base.</text>
	</string>
	<string id="dm_information_352">
		<text>What's with all this discipline and control shit anyway? We need to make sure that the organization of Freedom stays true to its roots: liberty and free expression. I thought we were fighting the fascists, not inviting them in...</text>
	</string>
	<string id="dm_information_353">
		<text>Some stalkers think that the Zone just provides a release to their violent tendencies. Like those assholes who go around shooting birds or dog pups... what's wrong with some people?</text>
	</string>
	<string id="dm_information_354">
		<text>The best thing about Freedom is that we're all brothers here. There's no sad imitation of the army thugs here: "Yes sir, no sir" bullshit. No, we actually look out for each-other because we care, not because some stuck-up prick tells us to.</text>
	</string>
	<string id="dm_information_355">
		<text>Yeah, I know all of the jokes, but don't treat bloodsuckers lightly. More than one a couple of cocky rookies wandered off into the abandoned village and were never seen again. Well, they were never seen again in one piece.</text>
	</string>
	<string id="dm_information_356">
		<text>I like to think of the Warehouses as the happy little center of the Zone. Duty comes up from Rostok, Mercs come in from Dead City, loonies come down from Radar, bloodsuckers in the west, visitors from Red Forest in the north and we're in the south. The center, you can imagine, is quite a busy place.</text>
	</string>
	<string id="dm_information_357">
		<text>The fascists might be on the defensive, but don't underestimate them yet. They've still got enough frustrated anger to be a nuisance.</text>
	</string>
	<string id="dm_information_358">
		<text>So Duty's the defender against the Zone, right? I don't see them manning the Barrier, how many of their guys have died fighting against brainwashed maniacs? Well, I have to give credit to Gatekeeper too, he's quite the impressive guy.</text>
	</string>
	<string id="dm_information_359">
		<text>If you ever are feeling down, go talk to Ashot for awhile. That guy could sleep through an emission, nothing ruins his mood.</text>
	</string>
	<string id="dm_information_360">
		<text>Pretty typical story. Nature gives us an unimaginable gift of beauty and mystery and the government comes along to put a fence around it and sell it to the highest bidder. Better than those Duty fucks who just want to see it burn.</text>
	</string>
	<string id="dm_information_361">
		<text>There's no prudes in Freedom, but certain behaviors are not acceptable to the group. For instance, we all like a little hit of something to take the edge off, but don't get violently hooked on meth - you will be shown the door. Most of those sorts join the Bandits, we don't want that kind of person around here.</text>
	</string>
	<string id="dm_information_362">
		<text>Back in the world I was a backpacker, and an extreme backpacker at that. That's really the reason I came here, to tackle some nature that outdid everything else the world had to offer. I thought Freedom was cool, so I joined up, but I still get to take some long trips deep into the Zone. You should come with me sometime, my man - just bring something for all the mutants.</text>
	</string>
	<string id="dm_information_363">
		<text>How about this for a story, bro: I was in the Red Forest because a friend of mine who had just quit the Zone left me coordinates for a stash of all his artefact-finding gear. I'm no blockhead, so I'm taking it real slow, observing first and then sneaking along. My PDA led me up to a big tree; I walked around it and found my friend's pack in a huge fissure that ran down the trunk. I was just about to leave when I heard footsteps from the other side of the tree. I thought there were maybe five or six guys and they stopped moving for awhile so I snuck a peak around the side: a fucking squad of Monolith! So I just crouched there, behind the tree with half my body in the fissure. They didn't talk, but they did this weird sort of humming thing. Meanwhile, I'm thinking that it's all over for me; that they would notice me any second. I waited for six hours like that - imagine that! Then they left, and I hurried my lucky ass home.</text>
	</string>
	<string id="dm_information_364">
		<text>What's up with all these power-hungry asswipes in Freedom now? I suggested that we should pool our resources that we find out in the Zone and then distribute them evenly to all faction-members, but they just brushed me off! I guess this group is really going to the profiteers. Nobody around here even wants to talk about economics.</text>
	</string>
	<string id="dm_information_365">
		<text>It's a shame that its so hard to go between Yanov station and the Warehouses - make your pick between Radar and Red Forest. Oh man, what a choice! Go ahead and pick between certain death or nearly certain death. Man, I haven't seen my old friends in awhile.</text>
	</string>
	<string id="dm_information_366">
		<text>If you need an edge against the local fauna as well as little army peons, then drop by Skinflint's place. He can hook you up with some real NATO badassery. Careful when you sell stuff to him, though - he can really pinch pennies</text>
	</string>
	<string id="dm_information_367">
		<text>Just take in the Zone, man - the freeest place in the world. No laws, no cops, no chokeholds. Just the law of nature out here, and you better get with its program or else you'll end up wasted. Not me, though. The Zone and I are on the same wavelength.</text>
	</string>
	<string id="dm_information_368">
		<text>If you need to know something, just hit up Yar in Yanov station. That guy's seen some shit - been here way before you or me. He's seen the Zone from Dark Valley to Pripyat; if he wasn't settled down as a permanent fixer, there's nobody else I'd want to watch my back.</text>
	</string>
	<string id="dm_information_369">
		<text>Did you know that the scientists only touch the surface with the Zone? Ok, you might not know this, but the Zone is actually like a global hotspot for occult energy. No, I'm not talking Ouija board shit, I mean like a lifeline between the physical reality and the unitive energy of existence. Yeah, most people are too close-minded to hear this out, but its not so far-fetched when you consider how bizarre and alien the Zone is already. Where do you think those Psy-storms are from, all that crazy mind-control stuff that we keep hearing about? There's a hidden power here, a life-force. I'm just trying to get acquainted, that's all.</text>
	</string>
	<string id="dm_information_370">
		<text>Leshiy is really tempting me with his stories of the kinds of artefacts way up north by Pripyat. If you're going to trust anyone as an expert on anomalies, why not choose a guy who was actually inside of one?</text>
	</string>
	<string id="dm_information_371">
		<text>I think Zulu was the only Dutyer I've ever liked, he seemed to have some sense in his head. Most Dutyers would rather sit out under an emission than share a room with Freedom. He did good, but it couldn't last forever. And now, we are the rightful owners of Yanov - just as it should be.</text>
	</string>
	<string id="dm_information_372">
		<text>I think a strict hierarchy stifles a person's creative potential. He not only becomes a demeaning cog in a machine, but also I think he loses his ability too. Calcification leads to low efficiency. Well, that's sort of what Loki's been telling me. He's an insightful man.</text>
	</string>
	<string id="dm_information_373">
		<text>Where the hell did those lurker things come from? One day everyone just starts talking about them like they've always been here. Just goes to show that the unfriendly regions of the Zone are always cooking up new surprises for you. I'd also like to add that the Warehouses really don't need any more guests, escpecially not those that go in for human flesh.</text>
	</string>
	<string id="dm_information_374">
		<text>I don't doubt that there are scarier places, but I think that the most unsettling is the Barrier. You're just waiting there, peering over the impaled skulls and burning wrecks, wondering what's coming down this road, wondering if something is about to be in view. One of these days, something really unstoppable will get vomited out of that pass and that will be the end of us.</text>
	</string>
	<string id="dm_information_375">
		<text>Yo, what the fuck's been happening recently? There was that guy who was mixing some LSD with some sort of anomalous material - that killed a couple guys. Then those Estonians got electrocuted trying to make a pirate radio to piss off Duty. Then there's the Monolith - what's in the water supply these days?</text>
	</string>	
	<string id="dm_information_376">
		<text>Bro, just keep an eye out for new recruits doing anything fishy. Lukash says that Duty's trying to infiltrate us these days. Duty! Can you imagine some stuck-up army pissant trying to pass himself off as Freedom? Anyway, be on the lookout.</text>
	</string>
	<string id="dm_information_377">
		<text>I know that Lukash remains in close contact with some associates on the outside in order to maintain a safe path through the border. In addition to beefing up Freedom's fighting force, he's also trying to facilitate a way for enthusiasts to get access to a free and open Zone. He has to be careful though, because a few years ago someone snitched and the army toadies came down on us like a ton of bricks.</text>
	</string>
	<string id="dm_information_378">
		<text>Goddamnit, we really need to be more careful about emission warnings; every time we crawl out of our holes, there's another person who will never answer on the radio again. Usually, we find them later, hunched-over and gibbering their brains out of their heads. It's a miserable way to die.</text>
	</string>
	<string id="dm_information_379">
		<text>Man, I've had some sort of burning rash for weeks now. I've been sort of avoiding Solid because... well, there aren't any malpractice attorneys in the Zone. Maybe that's a blessing.</text>
	</string>
	<string id="dm_information_380">
		<text>There was a real psychotic in Freedom who left a couple of months back, did you know him? Well, I can't remember his name, but it was something weird, even for the Zone. This dude thought that he was actually the reincarnation of Vladimir Lenin and he went around talking like it. He wasn't just some excited Marxist kid, this guy had issues. He wanted an economic reform in the Zone, all well and good in Freedom, but... he considered the mutants to be the oppressed class and all stalkers as the exploiters. Yup. Although, I did see him kill a bloodsucker personally and I think he was calling it a "class traitor" while he did it. Yeah, that guy was actually insane. We kinda liked him around here though, he was like the village lunatic. He walked out of base one day and never came back. Freedom is a bit more dull now.</text>
	</string>
	<string id="dm_information_381">
		<text>Kinda ironic that we, who are always talking about an open Zone, are in charge of manning the Barrier. Hey, I'm not complaining, just think that irony is usually pretty potent in the Zone.</text>
	</string>
	<string id="dm_information_382">
		<text>Dude, fuck Leshiy, guy's a crypto-Dutyer and a former Merc. Just because he had a bad turn with an anomaly, now he hates the miracles created by the Zone. I mean, what's he even doing in Freedom if he thinks that? Anyway, he was an asshole to some of our guys, told then that they should quit just cause they hit a rough patch. He's more Merc than Freedom - he doesn't give a shit when some of our best stalkers bite the dust; he makes jokes!</text>
	</string>
	<string id="dm_information_383">
		<text>Just hang in there man, we're the only thing stopping the industrial takeover of the Zone. No one else will do it. When I hold a Moonlight in my hand, after navigating the trials of the Zone's natural defenses, and I look into glowing radiance of its beauty and see the mysteries of nature unraveling before me... I think of what this place would look like if it was turned into a government quarry, extracting such artefacts for the creation of weapons, all to the highest bidder on the global market. Can't let it happen.</text>
	</string>
	<string id="dm_information_384">
		<text>I don't know if I'm getting paranoid or something, but I can't shake off the feeling of being followed. It doesn't matter where I am: hanging out in Yanov station, guard shift in the Warehouses, out on patrol... There's something there, something in the corner of my eye that never leaves me alone, like a bad omen. Maybe I should leave off the heavy stuff for awhile, but it helps me forget about whatever this is. What do you think? Is some controller messing with my mind? Can't even get a good night's sleep with this shit. If I end up dead in unusual circumstances, then you'll know I was right.</text>
	</string>
	<string id="dm_information_385">
		<text>I don't get these solid Freedomers who like the Mercs - what the hell? Those guys are worse profiteers than the army shitheads that we fight against; each one of them is totally here to sell off pieces of the Zone to their private employers.</text>
	</string>
	<string id="dm_information_386">
		<text>Some of us are pretty wary of the soldiers of fortune over in Dead City, but they're alright in my book. Duty and Freedom have been at nearly a stalemate for years; Mercs might help us tip the balance. They're not too friendly, but they can really handle a shooter.</text>
	</string>
	<string id="dm_information_387">
		<text>Some of those Bandits are bad news, but other guys are more like us: they just want to have a good time and they don't want any puppet-masters pulling their strings. They can hook you up if you're low, too.</text>
	</string>
	<string id="dm_information_388">
		<text>When are more loners going to realize that they have to fight for the Zone? Otherwise, it's not going to be around. They line their pockets with artefacts and then split. No thank-you, no gratitude.</text>
	</string>
	<string id="dm_information_389">
		<text>Gotta love the eggheads. They're so caught up with their measurements and their tests that they can't see the Zone for what it is. They only see how the Zone is useful, not how it is valuable in itself. Well, what do expect from government boys?</text>
	</string>
	<string id="dm_information_390">
		<text>Ay, my man! Hit us up in the Warehouses or Jupiter. We'll have some good times!</text>
	</string>
	<string id="dm_information_391">
		<text>Hey bro, do you know Hawaiian? He told me to ask Free Stalkers if you knew about some guy named Degtyarev. Yeah, I don't know. Told him I'd do him a solid.</text>
	</string>
	<string id="dm_information_392">
		<text>What is it that you dudes like in the Truck Cemetery anyway? Good birdwatching there? Only birds I see are nasty crows and the occasional army gunship.</text>
	</string>
	<string id="dm_information_393">
		<text>Greetings, my scientifical friend! Do you happen to have any medicines on hand? I could use some right about now.</text>
	</string>
	<string id="dm_information_394">
		<text>Who hey, this guy's trying to kill me!... Nah, just talking shit. What's with the grimace? You need to loosen up, my friend.</text>
	</string>
	
	<!-- MERCENARIES -->
	<string id="dm_information_395">
		<text>It's just another job. No more, no less. "The Zone this!", "The Zone that!". Who gives a shit? It's just a place, just happens to be more dangerous than most. I'm here to do a job, and I'm going to do what needs to get done.</text>
	</string>
	<string id="dm_information_396">
		<text>Am I an information kiosk? Why don't you just look around? People just fill you with bullshit anyway, better to see something with your own eyes.</text>
	</string>	
	<string id="dm_information_397">
		<text>Efficiency is the key in the Zone. Why do missions fail? Why do stalkers perish in anomaly fields? It's down to efficiency. You have to know what you are supposed to be doing and do it in the most expedient way possible. Once you resolve on what to do, just do it - no second guesses, no hesitating. Don't let some sort of misplaced sense of compassion get in the way; shoot and then continue on.</text>
	</string>	
	<string id="dm_information_398">
		<text>We weren't the first outside agency to take interest in the Zone and we aren't the last either; they've all put feelers into the Zone to see if they can get something from it. That friendly, talkative loner that you met around the campfire - he could be running a job for anyone. You wouldn't believe the sorts of foreign strings I've seen in here - Iranian, Chi-Coms, CIA... And some others that I'd best not even mention.</text>
	</string>	
	<string id="dm_information_399">
		<text>It's best to plan for every contingency, especially out here. My friendly advice today is: do it. Take a few hours with a map and plan out everything that could happen to you on your way and what you would do about it. Then, memorize that plan so you can draw on it in a moment's notice. This is the only way to be successful here, you need a plan for everything. That's why when the Monolith flood down from the north, our boys will be the only ones that live to tell the tale.</text>
	</string>		
	<string id="dm_information_400">
		<text>If you feel the ground shake, then there's a good chance you're fucked. That's probably a pseudogiant hungry for your tasty meat. There was a light recon squad that was tagged by one so they decided to engage it. They filled it with lead and it kept coming. They expended every magazine they had and it kept coming. How do you think they felt when it caught up to them? Can you beg for mercy from one of those monsters? No. They each died with a knife in hand. Moral of the story: pack some grenade launchers or a good pair of running shoes.</text>
	</string>
	<string id="dm_information_401">
		<text>People think there's strength in numbers. Maybe. But the Zone is the master of divide and conquer. We observed this army expedition try to push up to Zaton once in order to establish a bridgehead there; we wanted to make sure that our interests were not endangered. These guys had it all: motor transport, heavy weapons, choppers and as much manpower as you could want. Over the miles of irradiated, unmapped and hostile territory they began to disintegrate; the Zone extracted its toll. Manpower just melted away into nothing, the vehicles broke down or became stuck, impassable anomaly fields stalled the operation. When the remains of the expedition limped into Zaton, there was almost nothing left. Then, someone ambushed them and put an end to it. The Zone doesn't care about your numbers.</text>
	</string>	
	<string id="dm_information_402">
		<text>I've found that the Zone seems to attract the worst elements of humanity and corrupts them even further. All sorts of nasty people wander in here trying to flee the law, or even the laws of nature. We found a den of some sort of Satanic cult or something like that. They had been kidnapping passing stalkers, torturing them to death and drinking their blood. No joke. We caught wind of it when one of our guys went missing; we ended up finding their little hole in a dirty basement and we just tossed in a couple dozen frags until opposition had ceased. The thing is, we think their might be more of them. We've been hearing similar stories from Red Forest and Yanov.</text>
	</string>
	<string id="dm_information_403">
		<text>The Dead City's not so dead. Looks like it at first, but there's usually something lurking around in the dark places out of the sunlight. We've been through all of the buildings and passages, but don't go in there alone. Ever since the old residents moved out, there's been a quiet, but steady, stream of new residents moving in. Our facility is just the most recent addition.</text>
	</string>
	<string id="dm_information_404">
		<text>What's the fucking point of it all anyway? Answer me that. These all-important documents, the "vital" artefacts, the petty low-lifes we need to exterminate... What's it all coming to? This place is a slaughterhouse and some sort of sick lab experiment rolled into one. Grab this, kill that... What do they know about it?</text>
	</string>
	<string id="dm_information_405">
		<text>Yeah, what do you want? Maybe you should stop looking for free handouts and go see things for yourself. Here's a tip: the south is fat and boring, the north is full of death and the army toadies are hemming us in from the other sides, so pick a direction and start walking.</text>
	</string>
	<string id="dm_information_406">
		<text>There's sort of a no-man's land in Limansk where we can look out across the blasted terrain to the land of the enemy, the Monolith. It's always sort of eerie there, and quiet; well, quiet until things heat up. I can tell you why they're called the Monolith: it's because they act as one being, always. That's the "mono" part. They also will not stop coming until you end their lives, they just don't care - while they have motor function, they will be trying to put a bullet in your brain. That's the "lith" part. They disregard everything - pain, cold, dark, numbers - they will continue on like a faultless machine, unchangeable as a rock.</text> 
	</string>
	<string id="dm_information_407">
		<text>The north of the Zone is hungry. Pripyat, the NPP, Radar - they all demand to be fed. They most love the flesh of well-funded military expeditions, but they're not so picky. Loners seeking for wonders untold, bandit subhumans loking to rob them, various factions going about their petty little objectives - all meat for the hungry belly of the Zone. I'm sure you've noticed how few stalkers who take the trip up there never come back. It's up to you, are you desperate enough?</text>
	</string>
	<string id="dm_information_408">
		<text>The Army Warehouses is a fun getaway spot if you enjoy war-zones. It's also our backyard, so we need to have a border guard to stop riff-raff from getting in; luckily, we're mostly blocked-off by the Bloodsucker Village and most stalkers shit themselves even talking about that place. Sometimes it feels like we're the only adults on the playground.</text>
	</string>
	<string id="dm_information_409">
		<text>I don't know. Someone seems to have left a door open in one of those underground labs, because freaks are spewing forth into the Zone like never before. I've seen one of those things that they call Burers before when I was out by Jupiter. Evil and dangerous little fuckers, and they've got some tricks up their sleeves as well, so don't take them lightly. They use your own strength against you, and when you're all busted up with your equipment broken - well, that's when they close in to tear your throat out with their teeth.</text>
	</string>
	<string id="dm_information_410">
		<text>One time we got job, contracted from some of the eggheads in Yantar, real simple: just go into the Agroprom underground and nab some documents from a safe. Nothing to it really: the tunnels were quiet, we had our asses covered in every respect, the safe was even busted open for us. We left this Belorussian named Voron in the outer room while we went to the inner room where the documents were. In five minutes, we had found what we needed and returned to find Voron gone; no trace, no clue, no nothing. He was ten feet away from us on the other side of a wall, and we didn't hear or see a thing. He just vanished - or, in my opinion, got taken. When the Zone is quiet, you should be getting nervous.</text>
	</string>
	<string id="dm_information_411">
		<text>There's nowhere I hate more than the long quiet road from Dead City to Yantar. I think I'd rather take a stroll through Radar. When you get a kilometer or so south of the city, you realize that you can't hear any sounds but your own shuffling feet. It's always dark there, even the sun shining in the clear sky isn't enough to shed light on that grey desolation. That's not to mention every alarm bell going off in your head that something big is watching you the whole time. Then you have to pass through the plant with the Miracle Machine, which is a really bad idea even if that abomination happens to be shut off. I'm going around from now on.</text>
	</string>
	<string id="dm_information_412">
		<text>Don't get too friendly with any of the outsiders; you never know when they'll be your next assignment.</text>
	</string>
	<string id="dm_information_413">
		<text>It used to be different. Back in the day, we were employed by various outside benefactors for the completion of a small task - usually someone looking for some special artefacts, a set of research documents, or maybe a couple freaks for someone's personal collection. We used to be insertion teams: get in, set up an outpost and get the job done, be out as soon as possible. Now that's all changed. The private teams got pushed out of the Zone or killed when Dushman decided to form all mercenaries in the Zone under a strict hierarchy with a permanent base. Question has always been - is that all? Is there some very powerful employer on the outside looking for something special? Do we work for Dushman or someone else? I've said enough.</text>
	</string>
	<string id="dm_information_414">
		<text>You've got to have a release, otherwise you'll lose your mind. Most guys go for drinking, and I think it's probably a good idea. Otherwise, you'll start looking for people to waste for no reason. Our jolly bartender Aslan, for example; when he first got here, he got a reputation for being a real maniac. You didn't fucking cross him or you'd end up in a ditch or who knows where else. As you can tell, he's mellowed out since then, though he's still extremely secretive. But you have to wonder how he gets off nowadays; maybe that's a question best left unanswered.</text>
	</string>
	<string id="dm_information_415">
		<text>Leopard has been in Dead City way before we made it our headquarters, it's been his home ever since he entered the Zone years ago. He mostly stayed in Dead City, rooting around in the tunnels and basements for something, he's never said what. Like us, he chose to make the sports center his hideout; for some reason, it's one of the few places in Dead City that is reltively benign. Can you imagine him, all alone, looking out over the city square in the morning, peacefully smoking a cigarette?</text>
	</string>
	<string id="dm_information_416">
		<text>I knew this one old guy who left the Zone years ago, but he was probably the toughest stalker I've ever met. He used to be a Sealous Scout, he knew how to live off the land in the world's shittiest places and he came here when he heard that we had the shittiest place of all. That crazy bastard lived by himself in the wilderness, harvesting mutant meat and charting paths through anomalies and radiation. That guy didn't give a shit about artefacts or idealism, he just wanted a challenge.</text>
	</string>
	<string id="dm_information_417">
		<text>I can tell you there are about six thousand ways to find your death out here, and that new ones are being invented all the time. A few nights ago, some of our operatives were woken up by something that sounded like a whistle coming out of the sky. And as the night went on, it got progressively louder until they were stuffing their ears, trying to keep out the pain. By sunrise, it had dissapated into nothing, but that's not the end of the story. Three out of the four of those men have since died, apparently some sort of brain aneurysm. They followed all the rules and there they are: lost to the Zone.</text>
	</string>
	<string id="dm_information_418">
		<text>This operation isn't like any other, this isn't Mosul or Grozny or Sierra Leone. There are no civvies here, no friendly territory, no backup. Whenever you walk into a new place, you can bet that the native population wants you dead, along with the wildlife and even the goddamn laws of nature. The Zone doesn't want us here, nothing wants us here. So wake the fuck up.</text>
	</string>
	<string id="dm_information_419">
		<text>I've been saying for years that we need to adapt our armament to this environment. Fancy rifles, LMGs and automatic shotguns are good as far as it goes, but how's that going to work out when the Chimera ruins your day? This is the Zone: there's no Geneva Conventions, no Hague, so what's the problem here? How about a Great War revival? Flamethrowers and poison gas in each expedition. That should keep the freaks at bay. Where's the white phosphorous? Let's not play nice against the Zone.</text>
	</string>
	<string id="dm_information_420">
		<text>Military training helps with keeping cool and staying alert, but it's just not enough for the Zone. Plenty of tough-guy Spetsnaz have bit the dust when they underestimated the Zone. On the other hand, many of the legendary stalkers are just nobodies: fishermen, electricians, petty criminals... Some people say it's experience, other's say that it's an instinct tht you have to get born with. The only thing I know: all the rules are different around here.</text>
	</string>
	<string id="dm_information_421">
		<text>Damn, those French bastards can sing when they get drunk. How about some fucking sleep already? And their Russian is shit, maybe they could spend more than a few days learning the language. Ah, hell. As long as they're on top of things out in the wild, they can talk in Chinese for all I care. What were you saying?</text>
	</string>
	<string id="dm_information_422">
		<text>The system is better now. When contractors sent their own teams into the Zone they were disorganized and had little protection from being screwed over, either by the employers themselves or the other residents of the Zone. Now, any jobs done in the Zone have to go through Dushman, who negotiates a better price as well as providing more security for operatives inside the Zone. There are some times when outside organizations try to get around this, though. Last year, Aslan caught a small team of Israelis trying to leave the Zone with some regenerative artefacts; we discovered correspondence in one of their PDAs to a pharmaceutical conglomerate that was funding them. We sent them a message, a very definitive one. If they want a job done in here, you can pay us or you can go to hell.</text>
	</string>
	<string id="dm_information_423">
		<text>When comms went down, we thought Griffin's team had been wiped out. We heard something about spotting Spetsnaz forces and then silence; naturally, we assumed they were dead. Months later, one of our teams ends up in the Outskirts while tracking a wounded pseudogiant and, lo and behold, Griffin's team is alive and well in the bookstore. They explained their situation, but Dushman is still pissed. They don't want to come back empty-handed because they know Dushman will rake them over the coals. So we have sort of a standoff, where the outpost in the Outskirts is under its own command but still loyal to Dushman. It can't go on forever, something's got to snap.</text>
	</string>
	<string id="dm_information_424">
		<text>Sometimes, it's worth contracting some stalkers as guides to the more tricky places. Just remember, you might need to clean them up afterwards if they see something compromising.</text>
	</string>
	<string id="dm_information_425">
		<text>We have to retain a secure base of operations in order to launch missions elsewhere. That's why Dushman gets so paranoid of anyone getting close to Dead City without his approval. That's why those Bandit shits who were caught spying got their index fingers cut off. And some others... have not been heard from again.</text>
	</string>
	<string id="dm_information_426">
		<text>How are you going to spend your payment? I can't even visualize the outside world anymore. Dachas, girls, boozing... they don't appeal to me like they used to. It feels like this is reality now: the Zone. I don't think I'll ever be leaving.</text>
	</string>
	<string id="dm_information_427">
		<text>The Zone is the biggest opportunity of recent memory. No, I'm not going to drone on about artefacts or discoveries or any of that shit. I mean that this can turn out to be the beginnings of a new state, ruled by competent men who know how to get things done. I've seen several insurrections go down the drain, but the Zone is different. There's just enough lawlessness and anarchy here to start from scratch. The good thing is that this place weeds out all of the weak and useless, so we don't have to bother with them. All we really have to deal with are the petty little factions here already, but don't think we couldn't take care of them. It's really the Monolith we have to worry about - they're the ones who can really call the shots.</text>
	</string>
	<string id="dm_information_428">
		<text>I see faces when they aren't there. Yeah, I know it's cliche, but that's how it happens. You're watching the target through your 12x magnification optic and you can see every expression on his face, every blink. Then, you squeeze the trigger and you see how the face dies, you can read what's going on behind the eyes. Even when they're wearing masks... they have "faces" still - those also imprinted in your brain. They become faces in your dreams, their glass eyes and rubber mouths twist themselves into expressions of pain and confusion. Oh, what the hell, just fuck off.</text>
	</string>
	<string id="dm_information_429">
		<text>Surgeon's given up the way of the gun but, to me, he's worth ten knuckle-dragging grunts. That guy can nearly resurrect the dead. One time he saved this guy who had a meter-long section of rebar sticking out from his ribcage - a poltergeist had deposited it in his right lung. After three hours of solo surgery, the Merc was stable. The guy's a miracle-worker! Funny thing is, nobody knows anything about him; there were some rumors that he used to be stationed up near Jupiter, but no-one knows for sure.</text>
	</string>
	<string id="dm_information_430">
		<text>Ok, a classic story, but well worth repeating. And it might not even be bullshit. Some Mercs were out somewhere south of the plant at sunset and had just gotten around a huge gravitational field. They find some sort of factory garage and decide to take cover for the night. They heave the big rusty doors open and the building is dark, really dark. A flashlight is turned on and they are immediately looking into the face of a Chimera - it was just waiting there. The guy with the light doesn't even have a chance to turn, he gets pounced and shredded as his buddies fire in panic before running off in different directions. Soon, there's only one guy left and he hides behind an old gas tank. He waits, and he waits and he hears the thing approaching and he knows that he has no chance. The mutant turns the corner.. sees him... and out of blue fucking nowhere a BTR comes crashing by and slams into the Chimera. Then it drives off into the setting sun. What, you don't believe that?</text>
	</string>
	<string id="dm_information_431">
		<text>Vector is the guy in the waste-processing station who's in charge of vending supplies to our teams in the area. He's also a total asshole. Don't lend him anything if you ever want it back. And don't trust a single word he says about anomaly paths - I'm convinced he's actually trying to get someone killed. Kolin's a much better source of info on everything.</text>
	</string>
	<string id="dm_information_432">
		<text>Boars are no joke, and I've got a pretty scar down my whole leg if you want proof of that. You see them in the rural areas away from the factories and towns, usually just grazing in the distance, and you take no notice of them. Then, suddenly, they're right on top of you with no warning - 600 pounds of pissed-off mutant horns and hooves. Leading them into explosive traps is usually good, but you can snipe them from a distance if you've got an escape plan.</text>
	</string>
	<string id="dm_information_433">
		<text>It's all shit. That's what. I used to be flying choppers in Syria. Now I'm humping a ruck over kilometers of irradiated hellscape keeping an eye out for escaped mental patients armed with experimental railguns. Or maybe pissed-off genetic abortions with telekinesis. I can't wait to get out of here.</text>
	</string>
	<string id="dm_information_434">
		<text>Aslan used to run me and some other operatives as a sort of infiltration unit, slipping into other factions for awhile, then we would be reported "MIA", lost to the Zone. Yeah, we like to keep tabs on all the other players in the Zone, we know much more about them than they suspect.</text>
	</string>
	<string id="dm_information_435">
		<text>There's nothing more pathetic than the so-called "Free Stalkers" - no training, no organization, no plan... They're almost always easy targets, but usually the rest of the Zone gets to them before we do.</text>
	</string>
	<string id="dm_information_436">
		<text>Bandits are complete scum who couldn't find their own ass with a map, but they can be helpful in the course of our operations. We also do business with them sometimes, usually selling gear and munitions in return for artefacts looted from loners.</text>
	</string>
	<string id="dm_information_437">
		<text>Hog used to be buddies with some of the Freedomers over in the Warehouses, and we still cut deals with them sometimes. As for myself, I think those dumbass junkies don't deserve to live. Oh, how I wouldn't enjoy shutting up some of those dickheads permanently.</text>
	</string>
	<string id="dm_information_438">
		<text>We've had a long and complex history dealing with those eggheads. Sometimes we protected them when the army got washed out, sometimes they sent us on unauthorized fetch quests into the Zone, sometimes they got a new big brother to watch their useless asses for them. You might also know what happened to Black's team, but that's ancient history. I think we had organized a truce recently, but who knows anymore?</text>
	</string>
	<string id="dm_information_439">
		<text>Those army boys are so hopeless - their command structure is shot through with stupidity and greedy arrogance. Maybe if we were hired to keep stalkers out of the Zone, things would have turned out differently. To be fair, some of the military guys are good operators and I think a couple have even come over to our side.</text>
	</string>

	<!-- BANDITS -->
	<string id="dm_information_440">
		<text>All you gotta do is follow the rules of common-sense: why risk your ass going into anomalies when you can just lift the artefacts off of some dupe? Why wait for that loner dickhead to shoot you instead of just wasting him before he gets the chance? Why get eaten by a pack of dogs when you can just kneecap your buddy and get away? Don't give me any of that nice guy shit, this is the real world. As real as it comes.</text>
	</string>
	<string id="dm_information_441">
		<text>You ever see those skinhead freaks that mess with your mind? Some people call them Controllers. I call them bitches. Just gotta put some lead in their brain-box and then they're not so tough. That a problem for you, pussy? I've killed dozens, just ask any of the real fighters around here.</text>
	</string>
	<string id="dm_information_442">
		<text>I was a highly-desirable man out in the world. That's right, I had the local cops, the ministry of the interior, even the goddamn Interpol pussyfooting around me. I'd like to see them find me now. Could you imagine some day-shift pig or stuck-up spook trying to get in here?</text> 
	</string>
	<string id="dm_information_443">
		<text>My old man was in the camps when he was young, he was one of the ones that made a name for himself, didn't take shit from anyone and got what he wanted from others. You know they had handles back then too? He was called "The Wrist" after he back-handed some chumps. He always beat the shit out of me, but I thank him now - he taught me everything I'd need to know.</text>
	</string>
	<string id="dm_information_444">
		<text>I mean, the whole Zone's calling out for order, right? Who's going to give it to them? Loner's aren't interested, the Military are a joke, Duty? Don't make me laugh. The only ones who can give a structure to this loony bin are us and those Monolith maniacs. And I don't think you'd want to see the kind of order they'd make.</text>
	</string>
	<string id="dm_information_445">
		<text>Hey, got some weird shit for ya. I was south of our Truck Cemetery outpost one night taking a smoke break, no-one else around. Then I heard the sound of an engine, no joke, somewhere out south. I thought: "All of these trucks are rusted to shit for fifty years", but there it was. It was moving too, sounded just like someone was driving it. Well, I guess if someone wanted to hide their working vehicle, the Cemetery is the best place for it. Or it's just the Zone fucking with our heads again.</text>
	</string>
	<string id="dm_information_446">
		<text>Hey, I if were you, I'd load up on something before you pull off an ambush. Some vodka really takes the edge off, but there's nothing better than a line of coke to really get pumped-up. Making decisions is way easier and you won't mind getting some injuries.</text>
	</string>
	<string id="dm_information_447">
		<text>You never know what you're going to find on some stalker. I once had a guy who had nothing in his pack but fancy wristwatches - hundreds! We had a good time with his stuff, I think I'm still hung-over from that.</text>
	</string>
	<string id="dm_information_448">
		<text>Yeah, I don't give out shit for free. If you're looking for a tip, just stay the hell out of my way. I don't give two shits who you are, I'll put you down like one of those blind dogs.</text>
	</string>
	<string id="dm_information_449">
		<text>Ever hear of Yaro Nose? He was one of us who went soft, started ratting to the army bitches. When Sultan found out, he prepared something special for him. He had him tied up, legs and arms, into a sad little crying bundle and then... then, he dropped him into a dark basement and closed up the trap-door. But the basement wasn't empty. Next day, we opened it up and Yaro looked a bit different; a dozen starving Tushkanos saw to that. We hung out his body for awhile to explain to punks what happens when you turn snitch.</text>
	</string>
	<string id="dm_information_450">
		<text>Sultan's been up and Sultan's been down, but no-one can ever quite put him under. They used to say that he was going to be running the Zone one day - maybe, maybe not. But no other boss has ever risen since he took up his place in Dark Valley... well, there was one or two. But those got knocked out real quick; no-one remembers the name of Shishak these days.</text>
	</string>
	<string id="dm_information_451">
		<text>Hah, we've pulled some stunts my man. Here's one you can use too. Just check by some of those places where chumps try to get some artefacts until you come across the corpse of some loner who got a little too close to the Electro and got zapped. Then you take his PDA and tell his friends that you had taken him hostage and wanted all the cash and swag they could come up with. Then, arrange the meet in your favor and point them the direction to their old buddy, enjoy! Well, and maybe leave a note on him explaining how he died. We wouldn't want to piss off those stalkers, right?</text>
	</string>
	<string id="dm_information_452">
		<text>Those fuckin' freaks are everywhere, that's what's goin on. Hey, never get cheap with bullets if you want to live through a mutant encounter. You fill 'em with some hot lead and think they're done for, then they jump when you've turned around and try to pay you back the favor. Douple tap to the brain even after they've stopped moving, only way to be sure. Fuckin' Zone.</text>
	</string>
	<string id="dm_information_453">
		<text>Ever see one of those moving fireball things? Yeah, don't get too comfortable. Right when you think you've got their pattern figured out, they can swing by and ruin your day. Buddy of mine said that they're attracted to radio signals and artefacts. I don't really know, but don't be a dipshit.</text>
	</string>
	<string id="dm_information_454">
		<text>Yeah, do your best to not get sent on one of those patrols. You go out and there's a good chance you never come back. Sometimes you're totally gone and no-one ever finds your body, but usually we see corpse eaten away by dogs or riddled with bullets if they ran into the Duty patrol. The good life out here is sitting around the campfire getting wasted on imported vodka. Hero-shit is past retarded.</text>
	</string>
	<string id="dm_information_455">
		<text>Everyone around here pisses his pants when the Monolith get brought up, who knew there were so many little bitches in the Bandits? Yeah, I don't give a shit about the fuckin' Monolith. When I was put away outside, nobody messed with me. If they messed with me, they knew that they'd get a cut throat one night. I didn't get here by being a little bitch. I'd like to see those white-clothed little asswipes try anything with me.</text>
	</string>
	<string id="dm_information_456">
		<text>Nothing like a Darkscape vacation: you get to see all the beauty and flourishing that Chernobyl has to offer! A scenic hike through an enchanting forest, complete with a natural camping experience at night! And if the irradiated boars don't rip you apart, the army patrol will put a bullet in your ass!</text>
	</string>
	<string id="dm_information_457">
		<text>The Cordon is the best place in the world, change my mind! You get to sit around with your pals and smoke while cute little loner rookies pass by day and night. You just have to show up behind them with a shooter in your hand and they'll give up all their brand-new gear they brought in from outside the Zone - way too easy! Gotta keep a watch out for those army boys, though.</text>
	</string>
	<string id="dm_information_458">
		<text>Some morons think that they're going to get rich if they go into some of the abandoned buildings around here or, even worse, the underground labs. Hey, listen up - there's nothing in there but a bunch of busted science toys and a shitload of angry freaks. You don't wanna go in there.</text>
	</string>
	<string id="dm_information_459">
		<text>Ever been in Yanov before? It's pretty tight down at the Container Warehouse, especially since Duty got their asses kicked out of the station. Now, though, you gotta watch out for those crazy lunatics from Pripyat. And the thing about them is that you can't buy them out or intimidate them. Nope, they're real bad news.</text>
	</string>
	<string id="dm_information_460">
		<text>Man, I don't like this gunfighting wild west shit that's goin' on around here. We used to be able to frisk some rookies and then send them on their way, but now it's just shoot on sight. Can't even make a decent score without risking a gunshot.</text>
	</string>
	<string id="dm_information_461">
		<text>I laugh at all this shit. What kind of blockhead retards actually come to the Zone looking for riches and "discoveries"? All of these morons are all here thinking that they'll become rich and famous, when they're really headed straight into the belly of the nearest mutant. It's hysterical. As for me, I'm here to watch. And to pick up the stuff they leave behind.</text>
	</string>
	<string id="dm_information_462">
		<text>We used to run the Garbage, man; had a good thing going. But Yoga was weak and look where he got us. Stalkers from the south and those Duty assholes in the north, not to mention the army shits wandering around. That train station's nearly empty now, used to be a good place to rest up and get something to eat.</text>
	</string>
	<string id="dm_information_463">
		<text>Most pricks who wear the skull patch are loudmouth little thugs who would shit themselves if they saw any real action. I've done some things on the outside. I used to run hits, and not just fat drug-dealers - no, I've whacked out government officials and inmates in a federal prison. Screw the Mercs, they didn't want to pay for my skills, so too bad for them. Now I'm here, watching over a bunch of slack-jawed low-lifes, used to nothing more than snatching the purses of helpless old women.</text>
	</string>
	<string id="dm_information_464">
		<text>The Zone's got a way of turning the tables on you - you do something a thousand times and on the thousand and first, you get screwed. We held up this single loner in the woods around Darkscape - nothing special, just a guy with a grimy sunrise suit and mask. Except that he didn't have a shooter and he never said a word. We just put a pistol in his face and he raises his hands up in a kinda jerky way. We dig through his pack to find all his shit is junk: rotting food, old busted electronics and whatnot. So we march him away, thinking we could ransom him, and it feels like the Zone is actively trying to resist us. We keep tripping over shit and getting stuck, we can't find the way out and we have to fight off a bunch of the local wildlife, really agressive. At this point, we're spooked, so we just tell the guy to get lost and he walks away without a word. When we get back out to the road, we find his suit and his gear just laying on a tree stump - no guy in it! I don't know what that stalker was, but you have to know when to let go.</text>
	</string>
	<string id="dm_information_465">
		<text>Those pseudodogs freaks are fuckin' nuts man, they're like psychopaths dressed up as dogs. They're not just animals, I know that; animals don't enjoy cruelty but those monsters do. I've seen it before, they cripple a guy, rip up his limbs and then just play around with him. Sometimes it's hours before the guy dies. You can see it in their faces, they're way more like people than dogs. It's totally fucked.</text>
	</string>
	<string id="dm_information_466">
		<text>I hate Psy storms, man. Just when you think the Zone is bad enough with its emissions, it surprises you again with yet another trick that can fry your brain. I get headaches too, but I sorta get them right before the storm hits, so I have my own little warning system. Be nice, and I'll let you in on it.</text>
	</string>
	<string id="dm_information_467">
		<text>You know, some guys who join up with the Bandits aren't so bad. Some guys are pushed into the Zone and they feel a bit lost, they see all the shit in here and join up for a sense of security, of brotherhood. If we don't organize, the Zone will chew us up and spit us out.</text>
	</string>
	<string id="dm_information_468">
		<text>Used to know this guy named Brand, that guy was the real deal. If you gave him shit, you would always end up underground. One time he baited an army squad into a meeting and then had them ambushed and wasted - those assholes thought they found another informer. He also ran as an info broker, he would trade weapon cache coordinates for tips. One day, though, he was caught skimming some stuff off of Olivius' arms shipment. As scary as you were, you don't just screw-over Olivius. That was the last we heard of Brand, but someone said that they tied him up outside right before an emission. If you see a pissed-off zombie walking around with three fingers on his left hand, that's him.</text>
	</string>
	<string id="dm_information_469">
		<text>The Swamps are fucked, man. You know how many people go in and don't come out? Not to mention the war that's been going on for years and years. It's like a knife-fight in a sewer.</text>
	</string>
	<string id="dm_information_470">
		<text>Olivius used to be the top dog in the Dark Valley, but when Sultan showed up, his ass kicked out of Zaton, it looked like there was going to be a fight. Luckily, Limpid stepped in and worked out a deal. But, to tell you the truth, it's pretty obvious to everyone that Sultan does pretty much whatever he wants now. Olivius is none too happy.</text>
	</string>
	<string id="dm_information_471">
		<text>What, you think I owe you something because we wear the same patch? You think we're buddies? I'd trade your ass in a second for an escape route. When the bullets start flying, every man for himself so don't expect any free handouts.</text>
	</string>
	<string id="dm_information_472">
		<text>For fuck's sake, don't go around telling outsiders the details of our operation here. Dumbass rookies with with shit for brains go around blabbing to anybody about our ambush spots or our trade deals, and we wonder why we get screwed over so often.</text>
	</string>
	<string id="dm_information_473">
		<text>When you set up an ambush, don't be a sucker and put yourself at a disadvantage. Here's what you do: just set up a little tripmine in the path, not enough to scatter someone to the four winds, but just enough to blow their legs out and disable any of the guy's friends. Now it's a whole lot easier to bargain, eh? Or do what I do, just give a couple bullets a piece and then you can shop their pockets at your own leisure.</text>
	</string>
	<string id="dm_information_474">
		<text>Man, I can't wait until we're in charge of the whole Zone - things will be so much easier. It'll be better for everyone, really: "Sure, we'll let you into the Zone, but you gotta give us half of what you make". Let us see some cash and we'll make sure you get some protection. Simple. Better than the mess we're in right now.</text>
	</string>
	<string id="dm_information_475">
		<text>Ever want a good laugh? Check out what those loner dipshits are up to over in Cordon. The Zone is full of suckers, but none as hopeless as those morons. They die like flies anywhere outside their sad little hideouts.</text> 
	</string>
	<string id="dm_information_476">
		<text>Dangle an artefact in front of clueless loners and you can trick them into anything. Why do they even come here? I think they'd be better off working as wage-slaves somewhere.</text>
	</string>
	<string id="dm_information_477">
		<text>Mercs think they're badasses because their daddy bought them fancy weapons and equipment. Try bringing down a charging boar with just a knife, then you can talk about being some sort of elite killer.</text>
	</string>
	<string id="dm_information_478">
		<text>I'm surprised that we don't own the army toadies already, we bribe them so often that we can do whatever we want in here. When are they going to learn to stop trying to take us down? We're the only ones that can give them their order in the Zone.</text>
	</string>
	<string id="dm_information_479">
		<text>Little Duty pricks are just angry 'cause they got their asses handed to them all the time. That's why they're so pissy when you see them. What a bunch of bitches.</text>
	</string>
	<string id="dm_information_480">
		<text>I got some friends in Freedom. They're alright, but they still hang on to their little moral rules and nice guy shit. True freedom is doing whatever the hell you want, true freedom is with the Bandits, my dude.</text>
	</string>
	<string id="dm_information_481">
		<text>Ah yes, "Clear Sky"... little swamp tadpoles without enough muscle to defend their own territory. What genius runs that train-wreck?</text>
	</string>
	<string id="dm_information_482">
		<text>Hey bro, got any of the good stuff on you? Where's Yarik? He owes me three bottles of vodka and no, I wasn't too drunk to remember.</text>
	</string>
	<string id="dm_information_483">
		<text>Actually, maybe you could tell me why your boss always seems to have a stick up his ass? Just chill, man.</text>
	</string>
	<string id="dm_information_484">
		<text>Yeah, no, you can find out for yourself. Am I supposed to be your buddy or something? Fuck off.</text>
	</string>
	
	<!-- RENEGADES -->
	<string id="dm_information_485">
		<text>Used to be in Freedom. Thought that they were lax enough to allow whatever you want - what a load of shit. They got all pissy when I had some fun with one of the ransom captives, especially this stoner shithead. That night I had some fun with him too, which he didn't like too much. They threatened to kill me and kicked me out. Well fuck 'em.</text>
	</string>
	<string id="dm_information_486">
		<text>I was in the Bandits until I realized it was for pussies. Some punk with an attitude kept ordering me around, even though that's what I came here to get away from. So, fine for him, I slit his throat one night and a couple of his buddies too. One guy was tough, he was really going at me, blood gushing out of his throat and all. I took off from that dump and set out on my own. Story time's over, ok?</text>
	</string>
	<string id="dm_information_487">
		<text>I will not serve. What's the common denominator between all of these little piss-poor little gangs in here? They all require subservience to some other prick. Nobody's my master, I don't bow to jack shit. This is the way it's supposed to be: me and my shooter and whatever I fuckin' want to do.</text>
	</string>
	<string id="dm_information_488">
		<text>Some people shit on the swamps. I love it. It's the real world, you better watch your ass or you're getting taken into the reeds and killed. There's no ecstasy like waiting for one of those blue-clad little punks to pass by, and then to spring out and blow out some knee-caps. Then the real fun begins.</text>
	</string>
	<string id="dm_information_489">
		<text>Haha haha, they can't find me in here. Yeah, feds wanted me for some real heavy work on the outside... they never stopped looking... let them try it. Come into my turf and see what happens. This is my ground now. Nobody puts me down on my ground.</text>
	</string>	
	<string id="dm_information_490">
		<text>I had to get out of there, man. Fat-ass Sidorovich his goons, they were all looking at me. Never stopped looking, couldn't sleep. They were just waiting, waiting for me to let my guard down. Screw them, I'm not going to be their lab-rat. I'll take my chances.</text>
	</string>	
	<string id="dm_information_491">
		<text>Was over near the pump station the other day... looked into the water. I saw... eyes, first there were just a few, then the whole water was eyes. There's something in the water, ok? Something deep and dark, makes guys go missing. Stay out of that shit.</text>
	</string>	
	<string id="dm_information_492">
		<text>There's nothing as beautiful as a well-placed explosive going off right under some army piggy's nose. The column of fire goes up into the sky... it's like sunset. Then there comes the quiet. Sometimes, I like the quiet best of all. One less shitheel in the Zone.</text>
	</string>	
	<string id="dm_information_493">
		<text>I used to think we were the hardest dudes in the Zone. But there's this one bloodsucker... he's not like the others. He doesn't just leave corpses drained, no, he carves them up into patterns. Like he's writing in some other language: "He's in Hell, and you're next." I wouldn't sleep if I were you, just stay awake.</text>
	</string>	
	<string id="dm_information_494">
		<text>One day, the name of Monolith won't make people shake and cower anymore. One day, it'll be us. We'll be the ones people worry about, we'll be the ones that swoop down and take your lives. Just wait, we're going to murder this whole place. It's going to be an even bigger graveyard than it is now, and we're going to be king.</text>
	</string>
	
	<!-- LONERS -->
	<string id="dm_information_495">
		<text>The Zone is not what I expected. When I decided to enter the Zone, I imagined I'd be finding artefacts every day, fighting off bandits, forging new paths... There's much more meditation, drudgery, petty dealing and trying to make a living. It's a bit like life on the outside, but less forgiving. Who knows, maybe tomorrow will change that.</text>
	</string>
	<string id="dm_information_496">
		<text>I've listened to the scientists and other experienced stalkers and they all have different ideas about what will happen with the Zone, what comes next. Here's one that no-one's though of yet: what if the Zone decides to quietly disappear? One day the artefacts stop, all the mutants die out, the Monolith fall apart and then the anomalies fade out of existence... I don't consider it wishful thinking, because the Zone is fundamentally unexpected in character. What could be more unexpected than that?</text>
	</string>
	<string id="dm_information_497">
		<text>There's more mysterious things in the Zone than people realize, stuff that can't be put into neat little scientific categories. Sometimes you're on the move somewhere, some quiet deserted place out in the Zone, and you see somewhere you want to go - some doorway or a path between some hills. And then you stop. And you can't do it. There's nothing there, nothing to stop you but a completely overwhelming power that flattens your will. You couldn't take that way even if you were running away from death, not possible. I'm not the only one who's experienced this, either.</text>
	</string>
	<string id="dm_information_498">
		<text>I saw quite the rarity the other day. I was glassing the path in front of me with my scope and I saw what was obviously a zombie staggering around, except this guy was wearing some goofy outfit I've never seen the likes of before. I creep up to him and, sure enough, he's wearing a very old looking environmental suit and it has "ISG" printed on the back! What an antique! Almost felt bad putting it down.</text>
	</string>
	<string id="dm_information_499">
		<text>Ok, weird question, but is there some guy with a little kid here? Have you seen something like that? I saw some stalker at dusk walking down the road and I swear he was leading a little kid by the hand. What in the hell? I'd bet it's no good, whatever it is. The Zone tries to trick you.</text>
	</string>
	<string id="dm_information_500">
		<text>The first generation of great stalkers is dead and gone, although I hear things about Strelok sometimes. It's always the same story with these new kids: more shiny gear and less common sense. You know, Guide managed to reach the center of the Zone with nothing but his own skill. Not the sort of thing you see these days.</text>
	</string>
	<string id="dm_information_501">
		<text>Ah, it's so easy to plan out your trips in you head, where you're going to go and what you're going to find there. But when you get out there, then the Zone's in charge so you'd best be ready to dance to its tune. Maybe your way is blocked by a huge herd of flesh, or maybe the door you're counting on it completely blocked-up now. The worst thing that happened to me was some sort of heat anomaly that materialized right above my head! There I was, face-down in the dirt with my back peeling off. I managed to roll off the hill and drag myself to a passing group. That was a close call.</text>
	</string>
	<string id="dm_information_502">
		<text>You might think that you've seen all the Zone has to offer, but you haven't seen anything until you find the deepest darkest holes that some sort of inhuman abomination can slither into. I had an experience once. Way deep in the Zone, I was passing by this manhole cover when I think I hear a voice, so I see if maybe someone's trapped down there. I push aside the cover and look into total blackness and I hear this voice, and it's trying to get me to come down. At first it pretends it needs help, but then it starts promising me riches. At this point, I'm convinced it's not even human, it doesn't talk like people talk. I have a half-insane urge to just do what is says, but I rip myself away instead and run the hell out of there. I should have dropped a frag down there, but I couldn't think about anything else but leaving.</text>
	</string>
	<string id="dm_information_503">
		<text>Still waiting on my pile of riches and the attractive women gathered around my feet, in awe of the brave and noble stalker. What a load of shit they talk on the outside, I can't believe I bought into this.</text>
	</string>
	<string id="dm_information_504">
		<text>I never wanted to kill anyone. I didn't think it would be like that here. I was ready for an adventure and maybe some quick cash on the side, not all this. You know, they don't really mention this kind of thing out in the world.</text>
	</string>
	<string id="dm_information_505">
		<text>Well, something that I've been considering for a while, just hear me out. I think the noosphere is the real cause of the Zone and I also think that exposure to the noosphere is what causes those bizarre psy effects on living creatures. For instance, get a little dose of the noosphere and you get turned into a crazy Monolith, a little more and you get zombified, applied in a different way, you receive a new sense, an awareness to the noosphere like a Controller. Ok, have you ever heard of the Strangers? It's sort of an urban legend, but apparently before the second emission, there were rumors of people spotted in the Zone that could change into other forms at will. Most people just thought this was an illusion, like the ones you could see around the Miracle Machine, but I don't think so. What if they were stalkers or test subjects who, somehow, received a perfect integration with the noosphere? Where they could shift between the worlds on a whim and change reality? I wonder what happened to them.</text>
	</string>
	<string id="dm_information_506">
		<text>I came here with my friends, we had all grown up in the same village and we always did everything together. Instead of going off to university or one of the cities, we decided to come here. We wanted an adventure, we imagined a land of opportunity where no-one could hold us back... They're all dead now. Matvei died last week, snork took his guts out. So here I am, living on for all my friends.</text>
	</string>
	<string id="dm_information_507">
		<text>Spend a couple days listening to your RF radio and you can hear that the Zone is alive with life: expedition reports, aid requests, shit-talking... and some weird things I can't quite understand. I think I catch Monolith signals sometimes, some sort of chanting and humming.</text>
	</string>
	<string id="dm_information_508">
		<text>Might surprise you, but I've been here for a long time, longer than most. I was a bright-eyed little rookie when I got grabbed by Bandit scumbags and sold as a slave - yes such things used to happen in the Zone. They put me to work digging for artefacts, which they seemed to think would be buried like a treasure chest. That was nearly the end for me, I was starving and infused with radiation, but suddenly we got freed by another squad of loners. I'll always carry those scars, I'll never forget what happened.</text>
	</string>
	<string id="dm_information_509">
		<text>A buddy of mine said he saw a death truck south of the Jupiter plant one night. Bad news! I haven't heard of those things for ages, but stalkers used to go quiet around the campfire if your brought it up. Always the same questions: Who drives them? Where are they going? What are they up to? Or, maybe my friend just had a couple too many Putinkas.</text>
	</string>
	<string id="dm_information_510">
		<text>You never want to be out in the wild when night falls, not unless you really know what you're doing. Be smart and plan to be inside a secure location, preferably a friendly camp. I can't imagine trying to fall asleep somewhere out in the Zone, knowing that some monster is just waiting for you to nod off so he can eat. No way.</text>
	</string>
	<string id="dm_information_511">
		<text>The only thing I really have to talk about is my former companion, a stalker named Dobrina Arrow - you may have heard of him. He was an total madman, went off alone for days at a time hunting dangerous mutants, he found artefacts in anomaly fields with nothing more than a few pebbles... he wasn't afraid of anything, he had a special luck about him. Anyway, one day he gets this idea to go into the Jupiter plant, he said he heard about some sort of magic sphere that would make him the richest man in the Zone. I certainly couldn't tell him no. He insisted on going in alone and he left me at the gates of the complex, bragging that he'd be out soon with his fortune. That was the last I ever saw of him. Well, however he went out, he did it with a fight.</text>
	</string>
	<string id="dm_information_512">
		<text>Being in the Zone is like sitting on top of an active volcano. We have no idea what it's going to do next or when. Hell, the ecologists can't even predict Emissions with regularity. Suddenly, one fine morning in the Zone, a badass blowout could just come along and wipe the entire population out, all of it. Didn't something like that happen before? What I'm trying to say is that you should treat each day like your last.</text>
	</string>
	<string id="dm_information_513">
		<text>If I hear one more moronic rookie drone on about what he's going to wish for when he gets to the Wish Granter, I'm going to snap. Do these kids, who haven't even learned to shave, really think they're getting to the power plant? They're in for a rude fucking awakening when they realize that there is no "Wish Granter" and that the Zone holds only misery and painful death. I'd be surprised if they made it to the Garbage without tripping into a Springboard.</text>
	</string>
	<string id="dm_information_514">
		<text>Unfortunately, the Zone has become a major attraction for some people with serious mental disabilities. They hear all of the bullshit spouted off about the Zone and get here, usually save up their money to pay the smuggler at the border and then they're left without a chance. Sometimes loners or bandits will take them in as eccentrics, but too often they get chewed up by whatever danger happens to pass them by. It's really sad, actually.</text>
	</string>
	<string id="dm_information_515">
		<text>Here's something real interesting to think about, got it from one of the old-timers: anomaly clusters pretty much control where stalkers can go and what areas they can reach. You may have heard that ten years ago, the Bar was cut off from the rest of the Zone by a wall of anomaly fields. Well, that's not the only time that's happened. My source said that this is the reason why most of the Zone is inaccessible, except for a few expert guides who know the secret paths. Imagine that! Tomorrow, a whole new Zone could open up... or shut down. Just imagine if we could access Chernobyl from the north, we could bypass all the danger and get to the real treasures.</text>
	</string>
	<string id="dm_information_516">
		<text>Unaffiliated stalkers in the Zone come in all types. When I first entered the Zone, I was in need of a detector and that bastard Sidorovich wanted me to jump through hoops to get one. So fine, I start asking around and come across an experienced loner, seems friendly enough, who knows someone who has a spare one and is willing to let go of it cheaply. He tells me to meet the guy in some little glen in the Garbage and bring the money I have and I agree. I almost get to the spot when I get a nasty feeling of danger and, luckily, decide to trust my instinct - I hide behind some junk a stone's throw away. Good thing. After an hour, four heavily-armed stalkers walk out of the glen and I had no doubt they were waiting to kill me. I'm not sure what saved me that day, but don't trust everyone you meet.</text>
	</string>
	<string id="dm_information_517">
		<text>One time I ended up lost in the Zone, very lost. I had formed a group with a couple of other inexperienced stalkers and we decided to strike out on our own. Instead of following the accustomed paths, we deliberately chose the more deserted and foreboding ways - although we did so very carefully. Five days after setting out from the Bar, we had completely lost our way and our sense of direction. Our PDAs were glitching out and we may have passed through some sort of space anomaly. Anyway, I saw things that I have never heard any stalker speak of before: a dockyard with a partially-completed tanker ship, a forest island in the middle of a black lake and miles upon miles of storage warehouses besides other things. One day, we realized that we had turned up, somehow, in Zaton. All but one of us, who wandered into an anomaly, made it back. We weren't any richer, but we were thankful enough to be alive.</text>
	</string>
	<string id="dm_information_518">
		<text>As if there wasn't enough crazies in the Zone, I met these German stalkers who are convinced that the Zone is a product of alien visitation. Isn't this place bizarre enough? Do we really have to bring that X-Files shit in here?</text>
	</string>
	<string id="dm_information_519">
		<text>We get so caught up in this place, we don't realize what we're missing. I was way out in a lonely corner of the Zone, hunting down a stash, when I came up to this old rotting barn and I discovered some sort of tunnel in the basement. I followed it for quite a long distance and it ended with a trapdoor that opened up into a grassy field. I looked around and noticed how different it felt - the wind, the birds chirping and the sense of calm. That's when I realized... I had exited the Zone! The tunnel must have led right under the fence. I just sat there in the grass, breathing in the fresh air, happiest I've been in a long time. Then I heard a vehicle coming and ducked back into the tunnel. That's when I decided: as soon as I can, I'm getting out of here!</text>
	</string>
	<string id="dm_information_520">
		<text>Just waiting for the day when my death finds me out here. I've seen all my friends and comrades die around me, I just know that my time is coming up soon. I've done all I've wanted to do in the Zone, seen more than I've wanted to see... I'm not afraid, I'm just positive that I will be dead soon. You can always keep an eye out for death, but it always has a way of getting you when you least expect.</text>
	</string>
	<string id="dm_information_521">
		<text>You want my story? Well, here's the short version - my brother came into the Zone and died after six months. He managed to get a message to me that he had accumulated a huge stash of valuable artefacts and that he wanted me to get them if I could. Well, I never liked the idea of coming into the Zone, but things aren't so great at home, so I decided to go for it. That was two years ago. Still looking. No, I don't mind telling you - I don't think I'll ever find it.</text>
	</string>
	<string id="dm_information_522">
		<text>Some stalker in Yanov was telling me about this artefact hunter who had found some special artefact that had taken away his hearing when he first touched it. Guy's completely deaf! Apparently the eggheads payed a fortune for it, but it sounds like a raw deal to me.</text>
	</string>
	<string id="dm_information_523">
		<text>It seems like most stalkers are wearing body-armor these days or, if they can't afford it, sewing metal plates into their coats. Was the Zone alwys so much of a battlefield?</text>
	</string>
	<string id="dm_information_524">
		<text>I'd swear that it didn't always storm this often. Isn't this place bad enough without always getting your ass soaked?</text>
	</string>
	<string id="dm_information_525">
		<text>The rule out here is to watch out for number one. Do you know how many I've seen go to their deaths on some futile rescue mission? Don't try it, it's hard enough to keep yourself alive out here.</text>
	</string>
	<string id="dm_information_526">
		<text>There used to be some rich pinheads who wanted to take some sort of tourist hike through Pripyat. I'm sorry to say I used to be involved in one of those gigs years back, but I stayed on the outside as a facilitator. It was fine for awhile, cash was pouring in from dumbass business executives and hedge-fund managers and our guides were pretty skilled at keeping these soft targets out of harm's way. Then, it all went up in smoke. The guide came back, all bloody and limping, and told us how they got attacked by something invisible - probably what we'd call a poltergeist these days. That was the end of that, no more vacationers.</text>
	</string>
	<string id="dm_information_527">
		<text>I guess it's not all bad in the Zone sometimes. Once I found this place, I called it "my lucky spot". Whenever I would go there and sit down for awhile, close to the earth, my head would clear and I would be able to put things together in my mind that I couldn't before. I used to figure out what people would say before they said it, I knew which paths would be full of mutants, that sort of thing. One day, it just stopped working, though. I don't particularly know what it was, but I think it was a little gift from the Zone.</text>
	</string>
	<string id="dm_information_528">
		<text>There was a stalker, used to drink in the Bar all day, who had the most grandiose and complex plans of fixing the Zone and making his own faction. If I remember right, his faction was going to be called "Emergence" or some shit like that; apparently, he was going to single-handedly reconcile Duty and Freedom in order to lead them on an assault to the power plant itself. His other favorite topic was about some sort of secret weapon under Iron Forest, but that guy was a total nut, so I wouldn't go looking there.</text>
	</string>
	<string id="dm_information_529">
		<text>You really don't realize how much of a toll this place takes on you until you get out of here. I left the Zone a year ago because I was growing this tumor that none of the medics could fix, and I remember my first night on the outside. I found a cheap motel, locked the door and just stood under the scalding water of the shower for hours. I was crying too, but in a really mechanical and emotionless way, some sort of physical reaction to it all. I think I did that for about six hours. This place... is so opposed to the natural state of things that your body is in constant rebellion. You really only keep it together until you get a taste of what normality is supposed to be like. Sometimes, I really regret coming back but... there's just nowhere like it here.</text>
	</string>
	<string id="dm_information_530">
		<text>The resurgence of the Monolith is no less than alarming. I had a friend who regularly went on expeditions deep into the Zone and usually made his home in the Outskirts. He told me that the Monolith were actually about to die out. Years ago, right after the failed military mission, they were pushed back all the way to Pripyat. The Brain Scorcher, the Miracle Machine and, if you believe some rumors, even the Wish Granter itself were all shut down. The Monolith were atrophying at an accelerated rate. Then, for a couple years, we barely heard from them - we thought they might have clocked out for good. Now, they've come out of the shadows and threaten to overrun the entirety of the southern regions. The big question is: what happened in those quiet years? Are the psy installations active once again? Or have they found another way to keep going?</text>
	</string>	
	<string id="dm_information_531">
		<text>I really can't advise trusting in others anymore. Well, I had this business contact who had a really distinctive suit, some Clear Sky armor that he had cobbled together himself. Anyway, I just lose sight of him for a long time and he doesn't respond to my messages. I ask around and find out that he's visiting odd places and acting suspicious. I finally track him down near the northern Agroprom complex... and something's off. He runs away from my greeting, I get wise and tackle him to the ground and draw a pistol on him. I force his mask off... and it's not him. This lowlife had murdered him and then assumed his identity. He had been going around calling on favors and milking all of the connections that my friend had had, he communicated via PDA, pretending to be him... it's not an easy world out there.</text>
	</string>	
	<string id="dm_information_532">
		<text>A couple months ago, some kind of sickness appeared in the Cordon, a kind of plague. For a while, the old farmstead became a kind of sick bay for stalkers with horrifying anomalous symptoms. Like a leper colony. A medic volunteered to go in there, knowing that he would get sick too. God bless him. To think of it, the symptoms were a bit like leprosy as well.</text>
	</string>	
	<string id="dm_information_533">
		<text>I don't even recognize myself from a year ago. I came here and I believed in everything. "The Zone is a marvel! The Zone is a gift from on high, here to fix all our problems!" I can't imagine being so stupid now. Not after what I've seen... Yeah, I can't say I believe in much of anything anymore.</text>
	</string>	
	<string id="dm_information_534">
		<text>We risked our necks getting into the Zone, to see its wonders and to maybe to make some cash as well. What keeps running through in my mind... is that when we go back home, home won't be there. What if it's all Zone? All of it. Who's to say that it isn't so right now? How do you know that there's even a real world left? Fucking hell man, that scares me.</text>
	</string>	
	<string id="dm_information_535">
		<text>Looks like stalkers might be obsolete soon. My outside contact told me that the Institute is working on mechanical stalkers, machines made to go into anomalies and retrieve artefacts. From what I hear, they're almost up and running. I'd love to see one of those get dropped into the Zone, it would be shot up simultaneously by about half a dozen factions.</text>
	</string>	
	<string id="dm_information_536">
		<text>I was taking a stroll the other day while I was pissing about with my RF receiver, when I noticed a sort of unusual signal that I tracked to a covert hatch in the side of a hill that was covered with foliage. It was only locked with a padlock, so I had it open in no time and went down some dark steps into a small room filled with boxes. The boxes turned out to be full of weapons and explosives! Stranger still, some of the boxes had Arabic script on them! I decided to leave that business alone, no use in getting a price on my head. I think the SSU is up to something shifty.</text>
	</string>	
	<string id="dm_information_537">
		<text>The Zone requires every man here to perform or to die. I think that's why the gunsmiths here are perhaps the best in the entire world. They have jack-shit to work with, they have to put up with the Zone's bullshit, and despite this, they able to churn out amazing mechanical improvements that would make an engineer's head spin. Where would we be without them?</text>
	</string>	
	<string id="dm_information_538">
		<text>We've returned to the time of legends, stalker. We had thought that modern man had annihilated the need for courage and tenacity, we thought that we could just lie in our beds while machines did things for us. No longer, my friend. The Zone has brought man's nature forth from its sleep, we are becoming strong once more. Legends are among us - who has not heard the tales of Strelok and Guide? New heroes have arisen to slay the new monsters. The spirits of Perseus and Gilgamesh walk among us.</text> 
	</string>	
	<string id="dm_information_539">
		<text>Another dawn in the Zone, another sunset. Maybe I will finally pass away one of these times. I'm hardly here anymore. I do things still: I clean my weapons, I eat, I battle against enemies... which parts are real? I don't know when I dream and when I wake. I see people, but it's difficult to remember who they are. I see those that I know to be long dead and those who may yet be alive. I have to continue on, I know that I am working towards something. What that is, I cannot say.</text>
	</string>	
	<string id="dm_information_540">
		<text>Hey, maybe just don't worry so much, ok? I can tell you hair-raising and terrible stories all day long, but I think the better thing to do is to just get a good meal, a restful night and then just go where your path takes you. We all have to die sometime, you know.</text>
	</string>	
	<string id="dm_information_541">
		<text>I've heard the rumor that there exists a subterranean Soviet garage complex that houses a T-72 in working order. Imagine that! Imagine one of the factions getting their hands on a working tank! All the rusting hulks you see around are gutted or sabotaged to shit, even if they weren't usually disabled by anomalies or radiation. But a working tank would change the game in here.</text>
	</string>	
	<string id="dm_information_542">
		<text>As you know, it's never a good idea to open the door while an emission is going on. Don't give into the temptation. I've heard the voices before. No, not the ones over the radio, but the ones pounding at the door, the ones that shouldn't be there. I've heard it holed-up in the middle of nowhere - hiding from a blowout and then, suddenly, a knocking at my door! A voice pleads with me, cries in agony. Don't trust it. You open the door after it's all over... and there's nothing there, no body. People have different theories: some say it's just the sound of the emission waves, others say that some psychic thing is trying to kill you, and others say it's the spirits of dead stalkers, pounding on the door. Whatever the case, never open up.</text>
	</string>	
	<string id="dm_information_543">
		<text>Well, it's pretty tough right now. On top of all the anomaly shit, you've got various killers and beasts who want to you dead. But I'm doing this all for my Ninochka, my darling! She's going to be so rich when I get out, it will be worth all the pain.</text>
	</string>	
	<string id="dm_information_544">
		<text>These artefacts... are not good for us. I'm not trying to say that they're intrinsically evil or something - honestly, I don't know. All I know is that we shouldn't be messing with them because it always tempts our worse natures and drives us into doing evil. I'm working up enough resolve to follow my conscience, I'm just way too mixed up in them right now. Pray for me, stalker.</text>
	</string>	
	<string id="dm_information_545">
		<text>This place has a way of transforming modern people into savages. I remember this corpse I saw once, way out north of the Darkscape. This stalker was dressed entirely in animal pelts, with only an old gasmask on his face to tell him apart from a caveman. He had, I shit you not, a boar spear in his hands and he looked like a person that had never been inside a house. Is this what the Zone does to people? Is this what we're headed towards when we run out of fancy tech?</text>
	</string>	
	<string id="dm_information_546">
		<text>Some people are lucky. I won't claim that title, I think it's probably bad luck to do so. But I've witnessed some dramatic turns of fate. Like that time I was cornered by a pair of pseudodogs in a gorge and my shooter had jammed. I was done for. I take a step back... and a Whirligig throws me into the air right onto a high ledge! I didn't even see it, nor did I mind my bruised ass. Luck is the patroness of stalkers, but she's a cold bitch to be sure.</text>
	</string>	
	<string id="dm_information_547">
		<text>Ever wonder if the Zone is just one big scam? A master-strategy by the SSU? They just "accidentally" let us past the border and we dive headfirst into anomalies, emerge clutching some shiny trinket that we promptly lose by theft or trading. What if the government is just buying them up? Letting us do the dirty work and get killed while they sit back and laugh. What's in it for us? Some cheap vodka and a bullet in the back.</text>
	</string>	
	<string id="dm_information_548">
		<text>Some stalkers are just bad luck, it's like they channel the Zone's hatred. But that's not the only reason why some people are disaster-magnets - sometimes the answer is all too human. I knew this one stalker, rot in Hell, named Magpie. He told me about some artefact cache, it sounded like a great break. What a dumbass I was. He shut me in some tunnel complex near Jupiter and left me for dead, figured the mutants would just eat me alive. He grabbed some of the gear I brought and went back to tell the others that I had disappeared. Well, I actually found my way out to a different part of the Zone. I heard that dickhead got what was coming to him - screwed over one too many people. Keep an eye on your fellow stalker.</text> 
	</string>	
	<string id="dm_information_549">
		<text>There's nothing better after an exhausting dangerous trek through this God-forsaken ruin than a strong outpost where you can sit down by the fire and forget your troubles for awhile. Sleeping, eating, music... you get the occasional pushy jerk, but that's to be expected. Lots of those in the Zone. Damn, I'm tired.</text>
	</string>	
	<string id="dm_information_550">
		<text>You need a good pair of boots or you're not going to make it around here. I've seen what happens when people go around with crappy footwear - you get water, radiation and only God knows what else in your feet and it's the beginning of the end.</text>
	</string>	
	<string id="dm_information_551">
		<text>I think there are things in the Zone that we can't understand yet, things that we've only brushed up against once or twice. I've seen these things before. Well, not like actual seeing, but I've felt this thing that passed me by once - it was definitely alive and it was intelligent. It seemed to give me a look-over before passing on. I have no clue what it was and no one's ever heard of it before.</text>
	</string>	
	<string id="dm_information_552">
		<text>I remember hearing from a Duty soldier that there was this group up in Pripyat whose only purpose was to fight against the Monolith. I haven't heard of them in years, so I assume that their enemies killed them off. Funny thing is that it was apparently founded by "ex-Monolithians". I don't think such things exist.</text>
	</string>	
	<string id="dm_information_553">
		<text>Secret organizations within the Zone come and go, some are more malign than others. I bet not many people had ever heard of "Final Day" before it was destroyed. Ah, just an old ghost story.</text>
	</string>	
	<string id="dm_information_554">
		<text>Ever heard of the "Dead Fires"? The story is that some stalker is out in the Zone at night and looking for shelter when he spots a distant and lonely campfire. He comes up to it and there are some strange, quiet stalkers sitting there who seem out of place. The traveler falls asleep and awakens in the morning to find himself somewhere else; he's never able to find that place again. Sounds a bit derivative, but that's how it goes.</text>
	</string>	
	<string id="dm_information_555">
		<text>I'm here for the Oasis. Yeah, I know what you're going to say: that it isn't real, that it's a waste of time. Well, I guess I'm sorry for you. There was a rumor a while back that some scientists found a unique artefact that generated the legends, but that's just bullshit. I know someone that's been to the real place. Forget the Wish Granter, that's the real heart of the Zone, the core that all of these dangers are meant to protect.</text>
	</string>	
	<string id="dm_information_556">
		<text>Whatever you do, don't ruin your life trying to get to the Wish Granter. I should know, it almost killed me. My mind was an inch away from being lost. I wanted it more than anything, I wanted it to fix the grief that my loss gave to me. Forget it. Forget it right now. It's much easier to reconcile yourself to the world than chasing after that... that curse. Take a good look at some of those stumbling husks and consider your future.</text>
	</string>
	<string id="dm_information_557">
		<text>I didn't need the money, you know. I wasn't some destitute father, driven to the Zone to trade my health for some money. This is a challenge, a journey for me. You may not believe me, but I'm actually a quite wealthy man back in the world. But the houses and the cars and the travels didn't satisfy me. I got bored with safaris, cave-diving... all so commercialized, so pedestrian. This is for real - this is life and death.</text>
	</string>
	<string id="dm_information_558">
		<text>Most stalkers don't give info-gathering a second glance, but they really should. I've had far more success in finding documents about the secret operations around Chernobyl than artefact hunting. There are a surprising number of people who want to know about what the Soviets were up to back in the day. Gotta be careful who you cut deals with, though.</text>
	</string>
	<string id="dm_information_559">
		<text>People don't want anything to do with you unless they think they can get some use out of you. A convenient tool, that's it. You know, I've got nothing more to say about it.</text>
	</string>
	<string id="dm_information_560">
		<text>The Zone is a world in itself, there's every sort of person in here. I was staying with a large group in the train tunnel in Agroprom when we get attacked by bloodsuckers during the night. We dump a huge volume of fire down the tunnel and they give up, but one of our men, just a kid really, is bleeding on the ground, a huge gash across his torso - he's not going to make it. All of the sudden, this other stalker who had been fighting at my side goes up to the kid on the ground and starts giving him last rites - he was a priest! That kid shouldn't have been in the Zone but somehow that one action made the whole situation more bearable, more human.</text>
	</string>
	<string id="dm_information_561">
		<text>I once had a guy tell me about an artefact that spoke to him. After I had finished laughing, he said that it started trying to manipulate him into doing things; it didn't want to be sold, it wanted to stay. He said he ended up tossing it in some hole, he thinks it was feeding on his life-force or something. I told him he should lay off the acid.</text>
	</string>
	<string id="dm_information_562">
		<text>Sometimes a quick and violent death is better. There are some stalkers that have been lost to the Zone without having to die. Some people say that there are stalkers living in the mine under Red Forest, that they had been driven there by need and had become like animals - they live in the dark, shun people and crawl on all fours. Some say they have completely lost their minds, gone feral. It's hard to separate the truth from rumor.</text>
	</string>
	<string id="dm_information_563">
		<text>Everyone just thinks that they're going to get into the Zone, find their golden ticket to riches and get out. That's not how it works. It's hard to leave this place and harder to profit by it. If I had known what I was getting into, I never would have left my village, my family...</text>
	</string>
	<string id="dm_information_564">
		<text>I didn't give a shit about anything before I came here, my only thought was enjoying myself as much as possible before I clocked out. That's when I woke up to the pain and the selfishness of the world, how man cannot be self-sufficient. In short, I found Christ. It was philosophy that got me there, I saw the necessity for an unchanging standard, a final cause. I don't expect you to believe, just know that there is a purpose behind it all.</text>
	</string>
	<string id="dm_information_565">
		<text>It's hard for me to think of anything else besides the man who died because I fucked up. He was an old Georgian, really helpful and generous. Now he's dead and it's my fault. This fucking place. If the Wish Granter is real, that's what I'm wishing for.</text>
	</string>
	<string id="dm_information_566">
		<text>I'm getting really tired of some idiots around here claiming that there's some sort of "Loner code" that we should be following. Uh, no there isn't. That's what be unaffiliated means. So no, I'm really not obliged to help you out, or swear to any set of principles.</text>
	</string>
	<string id="dm_information_567">
		<text>Everyone's got their theories, their ideologies and axes to grind... Me? I just like a good drink after putting down some mutants. Nothing wrong with that.</text>
	</string>
	<string id="dm_information_568">
		<text>Ah, some days I wish I was back in the Great Land, driving my BMP on maneuvers. It wasn't really that bad, was it? I could use one of those right now, drive it straight up to the plant killing those crazy bastards all the way.</text>
	</string>
	<string id="dm_information_569">
		<text>There's some guy out there who is bent on killing me. No, I'm not paranoid, I know it as a fact. You see, there is a very high percentage of maniacs in the Zone and not all of them wear white camouflage. All I did was pick up this artefact I found laying around and sold it; then this crazy guy comes up to me, accusing me of stealing his stuff. He tried to kill me, but I got away. Ever since then, he's been trying to find me. He always seems to turn up wherever I go and he never stops. I don't think this will end until one of us is dead.</text>
	</string>
	<string id="dm_information_570">
		<text>I used to make fun of Noah, thought he was just some religious nutjob living out his fantasies until he saved my life. Right at the worst possible time, the sirens start and we're stranded and wounded out in the marsh. Noah comes out of nowhere, takes us in and protects us from the blowout as well as a pack of snorks. He's a better man than most of the people here.</text>
	</string>
	<string id="dm_information_571">
		<text>Sidorovich is a bastard, it's simple as that. But until someone else can do what he does, we're stuck with him. It's pretty typical for him to contract a hitman, knowing all the while that the killer himself is the next one on the hit-list. Few would shed tears at the news of his death.</text>
	</string>
	<string id="dm_information_572">
		<text>Sometimes Barkeep is willing to fund your expedition if you want to try to open up new paths to the center. He also will let you have a look at his own intel he's built up over the years - maps and reports. Even if only one in ten efforts are successful, it's a good investment for him.</text>
	</string>
	<string id="dm_information_573">
		<text>There's nothing like having a relaxing drink at the Bar, but some guys lose their way and become drunken sots. After a while, Barkeep usually throws them out - they aren't doing anyone any favors, especially themselves. It's funny: they manage to avoid the bullets and the monsters and the anomalies... but they're done in by some imported vodka.</text>
	</string>
	<string id="dm_information_574">
		<text>If you're looking for a supplier near the center of the Zone, you can't go wrong with Beard. Unlike most traders in the Zone, Beard is one of us - he actually cares about the good of others, not just himself.</text>
	</string>
	<string id="dm_information_575">
		<text>The Skadovsk is one of the only places in the Zone where I can relax. Beard keeps an eye on us and gives us profitable work. Although, I do miss the old days when the Monolith would stay the hell inside of Pripyat - Zaton is a dangerous neighborhood now.</text>
	</string>
	<string id="dm_information_576">
		<text>Without Wolf and Fanatic around, the Rookie Village would be long gone. Those guys are the real heroes of the Zone: they give the new guys a chance. They don't have to do it, you know. What I want to know is how they manage to put up with Sidorovich's horseshit.</text>
	</string>
	<string id="dm_information_577">
		<text>The northern farmstead in Cordon is sort of an outpost for the Rookie Village, but there are some tensions between Sidorovich and Loris. Obviously, Sidorovich resents any competition in his territory, but he also finds it useful to have a trading partner north of the bridge. Loris, on his part, is essential for Clear Sky stalkers passing through to the north.</text>
	</string>
	<string id="dm_information_578">
		<text>After Trapper, Butcher in the Train Station is the best mutant-hunter in the Zone. I've heard that the Garbage was becoming completely overrun with mutants before he showed up and cleared them all out single-handedly.</text>
	</string>
	<string id="dm_information_579">
		<text>Those stalkers at the Flea Market are almost a little faction unto themselves - they've always been secret and independent. Apparently, they've had an outpost there for many years, selling off junk from the Garbage to earn their bread. I don't fully trust them.</text>
	</string>
	<string id="dm_information_580">
		<text>Forester's building is the only safe place within the nightmare of Red Forest; I have no idea how he does it, but he's been giving refuge to travelers for years, even before the Zone was around. If you ever live to see him, listen to what he has to say.</text>
	</string>
	<string id="dm_information_581">
		<text>One time I was desperate enough to enter into the Arena and I barely made it back out. I really can't advise it, you shouldn't bet your life for a few roubles. If you're going to die, at least make it for something important.</text>
	</string>
	<string id="dm_information_582">
		<text>When you're dealing with Snitch, you have to watch what you say. You pay him for some info, but he might be looking to make some deals off of you. One day, that stalker will piss off the wrong sort of person.</text>
	</string>
	<string id="dm_information_583">
		<text>No-one's got goods like Nimble does. If you have expensive tastes and are looking for something particular, go check him out. He's been all around the Zone, but he currently resides in the Skadovsk.</text>
	</string>
	<string id="dm_information_584">
		<text>I've heard that Cardan has left Zaton behind, along with his drinking problem. He lives in Yanov station now, he and Nitro have decided that two heads are better than one. Glad to see some good news in Chernobyl.</text>
	</string>
	<string id="dm_information_585">
		<text>Aside from the Laundromat, those Mercs in the Bookstore constitute the other outpost in the Outskirts. Unlike other Mercs, those ones are actually willing to be reasonable. If you ask nicely, they'll even let you buy some of their top-tier equipment.</text>
	</string>
	<string id="dm_information_586">
		<text>Bonesetter in Yanov station was telling me about how the road to Pripyat got opened up again. Apparently, some team of experts managed to break through the Jupiter Underground and then the new routes got discovered by Garry. I can't help but wondering if maybe those routes should have been left alone...</text>
	</string>
	<string id="dm_information_587">
		<text>Guides are a strange race. They're quiet geniuses, artists who will take you through whatever the Zone has to offer without being spotted or attacked. But you better do exactly what they say when you're out in the wild; they will leave you for dead if you are stupid enough to disregard their orders.</text>
	</string>
	<string id="dm_information_588">
		<text>Owl is the equipment-dealer in the Skadovsk, but many of the stalkers are uneasy about him. Some say that he was secretly working for the thugs, that he was just waiting for them to get the upper hand in Zaton before coming out in the open. But that never happened. He seems to have, reluctantly, become a true Free Stalker, but some say he still gets his supply from Bandits in Yanov.</text>
	</string>
	<string id="dm_information_589">
		<text>Trapper knows more about mutants than anyone. He's hunted and killed every sort of quarry that can be found in the Zone, barring the NPP itself. He has an uncanny ability to know where to be and what to do; only a man with superhuman intuition could have survived as long as he has. Sadly, he's out of the game now - seen too many good friends get killed in terrible ways. Now he sticks to advising the stalkers of Yanov station on mutant-hunting.</text>
	</string>
	<string id="dm_information_590">
		<text>Why is it that you can't find anywhere in the world without lowlife fucking thugs trying to rob and kill you? I saw them in my home town, my grandfather saw them in the gulag and here they are again. They're a human plague that must be eradicated.</text>
	</string>
	<string id="dm_information_591">
		<text>Bandits are incapable of anything beyond murderous greed and petty cunning. If you get to fight them on fair terms out in the open, they usually just run away.</text>
	</string>
	<string id="dm_information_592">
		<text>I've heard that the military organizes "stalker hunts" where they just roll through populated areas shooting anything in sight. I haven't seen it myself, but I don't find it hard to believe. I don't know where they find these maniacs.</text>
	</string>
	<string id="dm_information_593">
		<text>How did you get through the border? My group had a contact within the border patrol: he just left a nice little hole in the fence for us to slip through. Didn't even cost that much. You can bribe one of those toads to deny his own father.</text>
	</string>
	<string id="dm_information_594">
		<text>Stalkers have lots of theories about what Clear Sky is up to. Some say they just want to study the Zone in peace, while others think that they're looking for some sort of secret psy weapon to control the Monolith. As for myself, I just think they're desperately trying to survive.</text>
	</string>
	<string id="dm_information_595">
		<text>Good for the Ecologists, they got into the Zone in the proper way; they're like respectable stalkers. Well, such a life is not for me, to be honest. I'd rather make my own way.</text>
	</string>
	<string id="dm_information_596">
		<text>Ecologists offered me a job to go down into a lab to get some samples for them. I offered that they could piss off, what kind of moron do you have to be to go for that job? Still... the fee was pretty tempting...</text>
	</string>
	<string id="dm_information_597">
		<text>Those Duty guys seem a bit full of themselves. Maybe they've got a point with the mutants, but surely there's nothing wrong with collecting artefacts? Anyway, I'm glad they keep an eye on Rostok.</text>
	</string>
	<string id="dm_information_598">
		<text>I've thought of joining Duty a couple times - never went through with it, though. I see enough mutant activity without going out to seek it myself. No thanks.</text>
	</string>
	<string id="dm_information_599">
		<text>Freedom seems like a mixed lot. I've had them point me to some good artefact spots and they told me the tricks to the anomalies too. On the other hand, so many of them are just degenerates who let Bandits have a free reign in their territory.</text>
	</string>
	<string id="dm_information_600">
		<text>I think Freedom's whole mission is idiotic. Have you seen the miracles and wonders of the Zone? I've only seen death and abominations of thermodynamics. The best thing you can expect from the Zone is a good payout. Honestly, I'd rather just avoid getting mixed up in Duty or Freedom.</text>
	</string>
	<string id="dm_information_601">
		<text>Rumors say that there's an interrogation chamber beneath the Merc base in Dead City. Sometimes, they grab people who have special intel and take them there. I heard they torture them for years if need be. Stay away from those Mercs.</text>
	</string>
	<string id="dm_information_602">
		<text>The Mercenaries of today have little in common with their contracted predecessors in the earlier years. They're no longer fragmented temporary operations working towards their own ends. Some sort of shadowy campaign took place under Dushman that consolidated the seperate groups and kicked out the ones who didn't want to play nice. Some groups, like Hatchet's men, just left when things started heating up. On the other hand, Hook's soldiers had to be wiped out. Now they're a centralized private army, and we should be very wary.</text>
	</string>
	<string id="dm_information_603">
		<text>You're talkative for Clear Sky. I like to think that we're on the same side, fighting a common enemy. You know, you can be off-putting with all your secretiveness; makes some stalkers a bit jumpy.</text>
	</string>
	<string id="dm_information_604">
		<text>Ah, now you want something from us, huh? You're usually just fine shooting loners on sight. All I have to say is that you better keep your shooter holstered around us, or you're going to go missing.</text>
	</string>
	<string id="dm_information_605">
		<text>Stalkers and Ecologists should stick it out together - we're an ecosystem. You enjoy having a good supply of rare artefacts from all over the Zone and we enjoy a nice paycheck now and then.</text>
	</string>
	<string id="dm_information_606">
		<text>I think you scientists actually could learn a thing or two from us humble stalkers. We might not have your college degrees or government equipment, but every stalker who's brought back an artefact alive has more experience than all your PhDs put together.</text>
	</string>
	<string id="dm_information_607">
		<text>More Free Stalkers should be grateful to what you've done for us. Thanks to you, Rostok is the best place in the Zone. You could really clean up the Garbage though, it's getting wild and dangerous again.</text>
	</string>
	<string id="dm_information_608">
		<text>Man, what happened to Duty? Where did all your territory go? There seems to be so few of you left. I hear rumors about Shulga and his men sometimes. Usually that they're holed-up somewhere in Pripyat, but I don't see it.</text>
	</string>
	<string id="dm_information_609">
		<text>Hey, good for you with maintaining the Barrier; most groups would avoid such a dangerous task. I heard that the attacks from Radar are growing more frequent and I'd rather not see Monolith patrolling Cordon.</text>
	</string>
	<string id="dm_information_610">
		<text>Here's some info: some of your goons stole my shit. I mean, what the hell? Are you letting thugs into your ranks now?</text>
	</string>
	<string id="dm_information_611">
		<text>You look just like the Merc who killed my buddies. I never know what you people are about, one day you're taking out hits and the next day you're chatting us up. What are you here for?</text>
	</string>
	<string id="dm_information_612">
		<text>Free Stalkers should stick together, right? I hate hearing about how loners screw eachother over - aren't there enough dangers in the Zone?</text>
	</string>
	<string id="dm_information_613">
		<text>Loners are looking more like a faction every day: leaders, objectives... I guess it has to be that way now. I wouldn't be surprised if some new group got formed, like "True Loners" or something like that.</text>
	</string>
	<string id="dm_information_614">
		<text>Other groups have just got things all wrong. They think the best way to handle the Zone is to make the Zone more like the outside world. Your faction won't save you! It's going to decay and corrupt, like everything else around here. What you choose as a person is what counts: bravery or cowardice, foolishness or wisdom...</text> 
	</string>
	
	<!-- GENERAL: MUTANTS -->
	<string id="dm_information_615">
		<text>Having a sixth sense is helpful in the Zone, sometimes it's the only help you have. I was walking along one day when I just felt off, something seemed wrong. I acted on the feeling and climbed up onto a tree limb - just in time! Immediately, a huge pack of blind dogs runs by - must have been 30 of them! Two lessons: trust your gut and put a high ledge between you and those mongrels.</text>
	</string>
	<string id="dm_information_616">
		<text>The more we learn how to control the Zone, the more it learns how to break free. Bloodsuckers are bad enough, but what about these new monstrosities? I've heard them called psysuckers, but most people like to avoid talking about them altogether. Even in the middle of camp, you can't feel safe.</text>
	</string>
	<string id="dm_information_617">
		<text>If you see some sort of massive splotch crawling around in the distance, just get out of there before it sees you. Those who underestimate pseudogiants are never seen again. You think you can outrun them, right? Then you realize that they can crawl forever and they won't stop once they've seen you. They'll wear you down and then rip you apart.</text>
	</string>
	<string id="dm_information_618">
		<text>Where the hell do these walking corpses keep coming from? I don't mean our unfortunate stalker friends, it's pretty clear where they came from. I mean those ones who were brought here for experiments by the old scientists. It really makes one wonder about the extent of the testing done in the labs.</text>
	</string>
	<string id="dm_information_619">
		<text>The flesh is a pretty extreme example of what the Zone can do to biological life. However, I think that they actually might be the next step in the evolutionary ladder. See how quickly they've developed effective adaptations to the environment? Are you aware that the flesh's combination of sensory organs, protective qualities and problem-solving behavior is unrivaled in the natural world? Maybe I need to stop thinking about this.</text>
	</string>
	<string id="dm_information_620">
		<text>Fleshes are the horrible genetic refuse of the Zone, just biological trash. They're just so fucked-up and miserable. It's a good idea to put them out of their misery whenever you see them.</text>
	</string>
	<string id="dm_information_621">
		<text>Ever seen one of those evil little goblin things? Karliks? I found one hiding in Yantar and I filled it with lead. I wish I had never set eyes on it. Thing is, it's still taking out its revenge. It got into my head somehow. I can't go anywhere alone without seeing little grinning skulls in the corner of my eye, I feel it watching me all the time. The worst shit in the Zone are those mind-altering freaks out there... I can't even get any sleep anymore.</text>
	</string>
	<string id="dm_information_622">
		<text>It's wise to fear not the strongest enemy, but the smartest one. And I think controllers are the smartest, more than us, maybe. I heard this story from a Freedomer years back about some controller that pretended to be a stalker. It was wearing a hooded coat and it walked right into the Freedom base - the guards got their heads scrambled by its psy field and they didn't notice it. Then it just wreaked havoc. Can you even imagine that?</text>
	</string>
	<string id="dm_information_623">
		<text>How about a cautionary tale? A buddy of mine was drinking with his group around the campfire when he fell asleep for the night. He woke up and he was out in the dark, being dragged along the ground by his foot. He looks down and a huge nasty cat is pulling him along! Luckily, he had his pistol on him.</text>
	</string>
	<string id="dm_information_624">
		<text>Those lurker things are becoming more and more of a problem. Before, they were just a sort of campfire story from stalkers returning from Pripyat. Now, even experienced stalkers are going missing, only to turn up later mauled and shredded. Those monsters don't even need to eat, they just kill for sport.</text>
	</string>
	
	<!-- SIN -->
	<string id="dm_information_625">
		<text>Chernobog, Mokosh honor him, is not dead, but he lives on through the emanations of the Zone. He has simply been deified by Charenza into a greater unity with the Eternal One. As the Zone grows on earth, so also does he.</text>
	</string>
	<string id="dm_information_626">
		<text>The secrets of the Masters are the path towards reunification with the all-encompassing nothing. Read them! There is Master Triglav of the High Molecular Nucleophysics, Master Dazhbog of Discrete Energy Fields, Master Perun of the Emerging Enzymology and many more. Only those who delve into the secrets are able to dissolve into the Vyraj.</text>
	</string>
	<string id="dm_information_627">
		<text>Surely you are an initiate? When is the last time you took in the Elixir? You must take it consistently for the subdeification to take place! You must make sure that your volkhv is not lax in this respect!</text>
	</string>
	<string id="dm_information_628">
		<text>The most experienced among the volkhv usually make a somatic sacrifice, although "sacrifice" is not precisely the right word. The self-inflicted privation is a declaration against the evil of the material world; as all things not in Vyraj are worthless, the deformation of physical matter is a noble commitment to the cause of the Zone. Many remove fingers, but some also remove eyes or genitals.</text>
	</string>
	<string id="dm_information_629">
		<text>Always the world of creation has been a thorn to us, taunting with its blinding lights, pleasures and pains, all of the fucking people with smug and smiling faces. The Zone is the ultimate affront to that, a middle finger in the face of the world. As the Zone manifests Vyraj in this worthless world, the very fabric of this place is corrupted and tortured. And corrupted evil is nothing but goodness.</text>
	</string>
	<string id="dm_information_630">
		<text>Let alone the children of the Zone, the ones that have been endowed with a vision of the coming reality. The feeble-minded call them mutants, but their very corrupted and twisted nature makes them a testament to Vyraj. Some of them have been given the knowledge to understand the cause of Vyraj and they may see us as allies; others are so alike to us that we consider them brothers.</text>
	</string>
	<string id="dm_information_631">
		<text>The ultimate truth is the nothingness of the One, and reason is shit before it. Reason is a silly invention by those living in this fantasy world, it damns the mind into pathetic submission to a false god. Talk to Gnomoslava, he will help you wish for the void.</text>
	</string>
	<string id="dm_information_632">
		<text>As the Zone expands, so also will the illusion of reality melt into nothing. First we will overthrow the Christians, then the Muslim God will fall, and then the Hebrew God will be cast down and forgotten. The world will no longer be. There will be nothing but the blinding void before the eternal vision of all.</text>
	</string>
	<string id="dm_information_633">
		<text>Initiates may be content with killing the enemies of the Zone, but the volkhvs who are worthy enough desire a closer dissipation into the Zone. I have seen them go out into the Psy storm, they welcomed in the dead vitality of the Zone and its power of self-dissolving. They gained powers that have made them a terror to our enemies. They say the great Chernobog welcomed in the noble Emissions as well.</text>
	</string>
	<string id="dm_information_634">
		<text>As you stay with us, you will realize the fecundity of the Zone, how it takes from us and gives what is not expected. Mostly, you will lose superficiality and the concreteness of self; this may be painful at first, but all illusions are pain until you escape them. What you will gain is difficult to accept. You have seen our great ones wade through bullets and bombs like water, and they have little need to sleep. What you will become is only self-evident upon your deification into the further grades.</text>
	</string>
	<string id="dm_information_635">
		<text>In the ages past those Believers gave us names, heathen or heretic they called us. They were right. Heresy, so called by them, was really just a name for the way of things. Those fucking simpletons were blind enough to believe in one reality, unchanging and eternal - slaves to the illusion! The only reality is in the chaotic change of what is naively named "truth". Make no mistake, Vyraj is no sort of "heaven", but rather the death of heaven. There we will find the removal of sin, indeed, but also the entire obliteration of all things. If there is no meaning, then sin can not exist.</text>
	</string>
	<string id="dm_information_636">
		<text>Perhaps you have been in battle for the cause of the Zone? Many of the initiates find pain difficult, but it does not need to be so. Of course, suffering is an illusion, a play of shadows by this evil world. Accepting this is necessary to initiation in a higher grade. One of our dear brothers, Bezlaya, was gravely disabled by some of the Zone-deniers. His arm, if there is such a thing, was hanging by a strip of flesh and there was fragmentation throughout his abdomen. He felt no pain, there was no pain for him because he escaped the illusion. But he was a mighty volkhv, deeply learned in the wisdom of Zlebog.</text>
	</string>
	<string id="dm_information_637">
		<text>The Masters' work is continued through us. The great irony of their lives is that they thought that they failed. They thought the intersection of the Zone with the unclean reality was a mistake. However, some later learned that they had received just what they wanted. They wanted to eliminate the sins of the world, but they did not realize how this was to be done. As we know, it is the effacement of the world by the introduction of Vyraj. As the Zone grows, the plan of the Masters will be fulfilled.</text>
	</string>
	<string id="dm_information_638">
		<text>The Elixir is an art that requires much reading of the Masters and even our volkhvs may make mistakes. One initiate, who was in fact a volunteer from the Zone-foes, was most adversely effected by the tainted serum; he became incredibly agitated and his facial muscles began to liquidate. As we do in all such cases, he was cast into the Crushing Svet and consumed. That is the best we can do for them - a mere approximation to the effacement of entering Vyraj willingly.</text>
	</string>
	<string id="dm_information_639">
		<text>I don't know what to believe of these rumors of treason against the Zone. Some say that an initiate of the Zhenik grade willingly tried to sabotage the cause of the Zone through deception. As he was found to have regressed to a worldling, he was forced into the Burning Razrushetyel as a statement against the False Reality.</text>
	</string>
	<string id="dm_information_640">
		<text>Those new initiates were captives, right? Well, they need a thorough Enlightening or we'll run into more problems again. I say, give them a double dose of the fucking elixir. No more mistakes.</text>
	</string>
	<string id="dm_information_641">
		<text>This I have learned from the effaced Znagomil: there was once a sect of the wicked Zone-deniers that was more direct than the rest, even more than the current sect called "Dolg". This group was formed in order to oppose the Zone, to destroy it even. This is why they took on themselves the name "Final Day", but it was not our final day but theirs. Right before the mighty Chernobog was to destroy them, an unknown man killed the accursed leader and vanished. This is when the noble Chernobog learned to let the enemies of the coming Zone fight amongst themselves.</text>
	</string>
	<string id="dm_information_642">
		<text>Ah, I think I need a more acute enlightenment. Sometimes I see my former self and remember my former comrades - no, stop! It wasn't real, it was a goddamn illusion from a shitty lie. They're not real any more than I am. Vyraj, please come and blot out my existence!</text>
	</string>
	<string id="dm_information_643">
		<text>Every time you feel the noble Emission gathering up, focus upon the expansion of the Zone, visualize the growth of the realm of Vyraj. Unite your will that it may be overrun by the power coming through. Think of it growing until it consumes the earth! Think it before your mind is taken.</text>
	</string>
	<string id="dm_information_644">
		<text>The great Master Berstuk created our forefathers. He took vile worldlings, living in an evil illusion, and opened their inmost eye to the blinding void. We were formed in the dark chasms below the mighty labs and the Tower to the Abyss. Many who were taken there were not as lucky, they simply became beasts or imbeciles, although gifted with the wonders of the Zone. Even now, Mighty Berstuk rides the Emission waves, seeking to extend the realm.</text>
	</string>
	<string id="dm_information_645">
		<text>Ever hear of the Gromi? They were initiates like us, but given over to special powers when they underwent a deification. I knew one brother, Oleg Mithras, who was entrusted with the power of calling down an Emission - what a gift! Or Timur Magus, who was able to bring about the slow death of any man that he had seen. As for myself, I'm just a humble servant, happy with shooting those bitches who dare oppose the Zone.</text> 
	</string>
	<string id="dm_information_646">
		<text>Ask that the Zone may curse your bullets, that being sped from the weapon of a servant of the Zone, it may find itself in the vital organs of the enemy. May they die in pain and their own shit - that's a mercy compared to those who oppose the coming of Vyraj.</text>
	</string>
	<string id="dm_information_647">
		<text>The Strelok is the great enemy, the one who opposes the new Void. Belbog, grievously maim the Strelok! Svetovid, blast the Strelok with burning fire! Triglav, wipe the name of Strelok from all worlds! All Zirnitri, heap black death on the Strelok!</text>
	</string>
	<string id="dm_information_648">
		<text>Our Monolith comrades have valiantly defended the heart of the living Zone for many years, may their total dissolution be soon! They were not given the secrets that our fathers were given, however, and they know little of the coming Zone, they only know to defend the center against enemies. On the other hand, the Zone has blessed them with the blotting out of person-hood.</text>
	</string>
	<string id="dm_information_649">
		<text>The mighty Monolith is the shield of the Zone, they defend the great works that spread the realm of the coming Void. We are the spear of Vyraj, the herald of the true nothingness bearing down upon the false reality.</text>
	</string>
	<string id="dm_information_650">
		<text>Do us all a favor and try to keep them alive. Shoot out the knees or put one in the gut, once they get the serum, they'll be stabilized. We need to be more crafty in the field, we can't take many more from those Bandit fuckers without them noticing.</text>
	</string>
	<string id="dm_information_651">
		<text>It's hard for me to believe that I used to have material wants, that I even desired person-hood... There's nothing left for us to do but to bring about the final night, the victory of the Zone over all creation.</text>
	</string>
	<string id="dm_information_652">
		<text>Laugh at all the shitheel little sects - all a company of fools. The Zone grows in strength and nothing can be done by their puny strength. The volkhvs are all in agreement, the final strike will come soon and then the present Zone will be cleared from enemies.</text>
	</string>
	<string id="dm_information_653">
		<text>Factions, governments and churches will all oppose us to no avail. They will realize, all too late, that the day they have always dreaded will have come. They have many sins, but there is no sin more vile than existing in this putrid reality, desiring as a conscious entity... the Zone will crush them all into the cold earth.</text>
	</string>
	<string id="dm_information_654">
		<text>Look into the face of the wonders, the very eyes of our beloved Masters! Their dream is nearly a reality. The night-army is prepared, the Zone will soon awake and stretch. I have ascended only to a low grade, but I will impale myself on their swords if the Zone may expand.</text>
	</string>
	<string id="dm_information_655">
		<text>Why do you spend your efforts in containing the Zone? Why don't you try to help it grow? Most of the world recognizes the inherent value of the Zone; we simply want to share that value with the world.</text>
	</string>
	<string id="dm_information_656">
		<text>It's a tragedy that you have had so much ill-will with the Monolith, but you must realize that they are only a defense mechanism. It was, after all, the stalkers that first encroached upon the heart of the Zone.</text>
	</string>
	<string id="dm_information_657">
		<text>It's silly to try to stop the growth of the Zone. Don't you see it ever growing? The Zone doesn't recede, it can't. So why fight it?</text>
	</string>
	<string id="dm_information_658">
		<text>Control over the Zone cannot happen, it is a beast you cannot tame. Why don't you let it tame you instead? Why don't you just allow it wash over you? To take away all of the hurt, all of the anxiety? It can do that, you know.</text>
	</string>
	<string id="dm_information_659">
		<text>Why don't you join us as a respected comrade? Isn't it time that you stopped fighting for hypocrites, or even for your own greed? Sin seeks to give the world what it deserves: utter purification.</text>
	</string>
	<string id="dm_information_660">
		<text>Why do you continue to fight for scum-sucking hypocritical bastards? Duty, Freedom, the army, it's all the same - you know that. You have seen the futility of what human leadership will give you. Just join up with us, do the right thing.</text>
	</string>
	<string id="dm_information_661">
		<text>Surely you have seen the wonders of the Zone? The coarse-minded call them dangers or aberrations, but those are the words of a narrow mind; would the same people reject fire because it can burn? No, you aren't like that - you have come to see the miracle and the beauty within the various expressions of the Zone. What's next? Well, the Zone should scatter its treasures all over the world, right? You have to be a real blind bastard to oppose that. That's what Sin is about, that's all we're trying to do.</text>
	</string>
	<string id="dm_information_662">
		<text>What is seen cannot be unseen. When you entered this place, weren't you struck with the aggressive vitality of the Zone? Its power? When you see past the tricks of light, the impressions upon a novice mind, you will see the living purpose that is manifested in the Zone. We simply call that Vyraj.</text>
	</string>
	<string id="dm_information_663">
		<text>It is really in your best interest to make peace with the cause of the Zone - that's all we're here to facilitate. Don't you fear the Monolith? Doesn't it seem inevitable that they will triumph? Everyone says so. Do the wise thing and enter Sin as a friend. The Monolith leave us in peace, we have no fear. Isn't that something you want?</text>
	</string>
	<string id="dm_information_664">
		<text>Well congratulations on being in the Zone! That really is a start! You know, some hide away from this place - in their narrow minds, they want to avoid anything that threatens their selfish peace. You are here, however, and that means that you must have felt some sort of draw or fascination to the Zone. Even if it was personal gain, certainly you now see the Zone as something worth preserving? If you wish to help preserve it, please see one of our leaders and speak with them.</text>
	</string>
	<string id="dm_information_665">
		<text>Greetings, cousin. How goes the battle for the cause? If you need some some sort of aid, go see one of the volkhvs in Red Forest.</text>
	</string>
	<string id="dm_information_666">
		<text>May the Zone efface your soul, friend. You are the watchmen of the realm of the Zone and you cannot fail. The Masters are depending upon your dedication.</text>
	</string>
	<string id="dm_information_667">
		<text>We should not work in estrangement, but we should fight shoulder to shoulder against the foes of the Zone! Well... the volkhvs have always counseled caution and so they wish us to conceal our friendship with the great Monolith. As we go out among the Zone-deniers, we must gain bodies for our cause, so discretion is wise.</text>
	</string>
	<string id="dm_information_668">
		<text>How great is the progress of the Monolith! Your arms have carried you far beyond the City, out into the very heartland of the Zone-foes! We are ever glad to assist you.</text>
	</string>
	<string id="dm_information_669">
		<text>Chernobog was wise to make common cause with so mighty a host as the Monolith. Are we not brothers in spirit? You seek to preserve the noble Zone and we seek to see it grow. No doubt our work is in much of the same.</text>
	</string>
	<string id="dm_information_670">
		<text>I was recently initiated into the Zone and it pains me to think of all of the evil said about the Monolith. Do they not know that it was the Zone-foes who struck at the heart of the Zone without cause? They live in ignorance and misery, death should be a solace for them.</text> 
	</string>
	<string id="dm_information_671">
		<text>When is the next shipment of armament coming? We do not fail in regards to will or tenacity, but we are running low on munitions. Although Stribog has rightly advised us to go into the camps of the Zone-deniers and cut their throats while they sleep. Although not all make it back, it is good work.</text>
	</string>
	<string id="dm_information_672">
		<text>Didn't it seem like the last Emission expanded the borders of the Zone? I think it did, even if just a meter. Every footstep taken by the Zone is one that cannot be released.</text>
	</string>
	<string id="dm_information_673">
		<text>I was told to collect the fingers of dead enemies by Mentor. When I look at them, I am reminded of the imminent victory of the Zone and of the worthlessness of our own flesh. You are lucky, my friend, because you have few thoughts to trouble your calm.</text>
	</string>
	<string id="dm_information_674">
		<text>Just yesterday, Stribog was telling me of the great victory of the eternal Monolith over the worthless sect "Clear Sky". It was then that the Zone-foes rose up against us in strength, with the intention of casting the Zone back to the outer darkness. When it seemed most in doubt, the Zone prevailed! It will be so in the future.</text>
	</string>
	
	<!-- UNISG -->
	<string id="dm_information_675">
		<text>This place is entirely baffling to me. We had all thought that the Chernobyl situation was a bunch of hearsay blown way out of proportion by gullible news agencies. I expected to find strange radiation patterns and maybe some sort of erratic meteorology. I can't believe how wrong I was...</text>
	</string>
	<string id="dm_information_676">
		<text>I remember seeing my first anomaly, really not that long ago. I just stared at it, dumbstruck, wondering how such a thing could happen on our orderly and explainable planet. This place is the future - the tests you could run here make the majority of the research world obsolete.</text>
	</string>
	<string id="dm_information_677">
		<text>There's no doubt this is the worst place for a military expedition I've ever heard of. We've got terrible supply chains, spotty communication, outdated intel on the land and we're surrounded by hostile armed forces that we don't even understand. This makes me wish I was back in the Balkans.</text>
	</string>
	<string id="dm_information_678">
		<text>Attrition is bad here, really bad. We should not be going out after dark or in places we haven't studied first. We're losing more people every day and half of the time I don't know what to write on their death reports.</text>
	</string>
	<string id="dm_information_679">
		<text>I only wish that we got here before anyone else. It's a full-time job to deal with the aggressive fauna and environmental dangers, but this place is world-class conflict zone! If the council wanted to get a handle on this place, I think they would need to increase our numbers tenfold.</text>
	</string>
	<string id="dm_information_680">
		<text>Don't trust those stalkers. Never let your guard down around them. We've penetrated into a war-zone situation and we don't even know the players involved. You never know which of these people are working for a criminal underworld or some extreme paramilitary group. One thing I know: you can't bargain with the ones dressed in white. Shoot them on sight.</text>
	</string>
	<string id="dm_information_681">
		<text>This is a fucking suicide mission. We lost a whole research team last week when they were cannibalized by some sort of bloodsucking feral humans. That was certainly not in the briefing. We're completely blind in here, just waiting for the next superhuman predator to find us.</text>
	</string>
	<string id="dm_information_682">
		<text>The Zone of Exclusion seems to be divided into several territories controlled by armed factions. As we entered in an organized fashion, the "stalkers" here viewed us as just another faction to compete with. We don't have the numbers or the intel to defend ourselves from every side, so it is of the utmost importance that we form alliances with particular groups. We just need to figure out which ones are trustworthy enough and which are entirely insane.</text>
	</string>
	<string id="dm_information_683">
		<text>There is absolutely no way that an entire ecosystem could mutate to this state in a matter of decades from radiation alone. Impossible! I have experience in genetics and behavioral biology, and the most we should be seeing now are abnormal growths and more aggressive behavior. That's a bit of an understatement! This is a wildly transformed ecosystem that appears to contain new species with abilities found nowhere in the natural world. We need to get to the bottom of this, this is unheard of.</text>
	</string>
	<string id="dm_information_684">
		<text>I have never seen a more hostile environment and I spent time in Bosnia and Afghanistan. Every other encounter turns into a ruthless firefight and most of the OPFOR in this nuthouse are armed with military-grade equipment and a sophisticated organization. This is the most lawless place on earth and I have no idea what we can do here.</text>
	</string>
	<string id="dm_information_685">
		<text>If you see an area with anomalous activity, mark it on your PDA and we'll send a team out when we can. We're getting quite a backlog of these things, but we need to start forming accurate maps.</text>
	</string>
	<string id="dm_information_686">
		<text>Last thing I heard from battalion was that the supply shipment is delayed due to weather. I think "weather" might be a code-word for something else. It feels like we're a million miles away from the rest of the world.</text>
	</string>	
	<string id="dm_information_687">
		<text>I sure as hell don't like the look of some of the guys they tacked on to our company: quiet types with scars and a superior attitude. Why did the Research Commission think that we needed these kinds of people? Some of them seem to be itching to get in a fight.</text>
	</string>	
	<string id="dm_information_688">
		<text>I think you better toughen up because otherwise you can't last long out here. Even if you dodge the Ukrainian Army, there are hostiles in here that would give the SAS a run for their money. Just the other day a squad was tracked back to a FOP and they nearly got wiped out.</text>
	</string>	
	<string id="dm_information_689">
		<text>We desperately need to get some of those special research suits from the Ukrainians. I keep hearing about our researchers who have their protective gear fail on them - some of them are no longer with us. Our equipment is hopelessly inadequate against these new hazards.</text>
	</string>	
	<string id="dm_information_690">
		<text>I didn't believe the early reports about killer animals around the Zone - I just thought that some frightened scientists saw a rabid dog or something. Now I've seen things with my own eyes that people back in the world wouldn't believe. The worst thing is that I don't know if the things that I've seen were human or... something else. This place is some kind of nightmare.</text>
	</string>	
	<string id="dm_information_691">
		<text>I've been out gathering info from among the locals and I can tell you that the Research Commission doesn't know anything about the nature of this place. We were told that we were going in to observe radiological weather anomalies resulting from the Chernobyl nuclear disasters. The stalkers I've been talking with have hinted at things we've never dreamed of: secret biological testing in underground labs and some sort of newly discovered energy field. Usually they don't like to talk much on these topics, makes them jumpy. I'm going to have to look into one of these underground facilities myself.</text>
	</string>	
	<string id="dm_information_692">
		<text>I've been contracted with the UN since the Mozambique Civil War in the 90s. After the Gulf war, all of the conflict zones sort of just meld together in my mind. I'm not the kind of soldier that gets in the newspaper photos with the blue helmet on. They call on people like me when things just need to go smoother and an operation needs to look cleaner. Well, I think this is my kind of place. No more pussyfooting around, no genocidal civilians and no journalists crying war crimes. This is what I'm good at.</text>
	</string>	
	<string id="dm_information_693">
		<text>All of those scientific journals coming out of Eastern Europe are starting to make sense now - the amazing insights into physics and the baffling partly-redacted experiments. We thought that we had fallen behind, that we were getting soft. Now it makes sense. These people thought that they could just keep this scientific goldmine for themselves. Hopefully this expedition will just be the first; after the Zone is pacified, we can set up some installations in here. No more secrets.</text>
	</string>	
	<string id="dm_information_694">
		<text>We were in the fourth pathfinder group, right after the one that went missing entirely. We had only managed to get one local guide who was willing, some alcoholic Russian with a bad attitude, in addition to our new satellite imagery. As everyone found out, the sat-maps were completely useless and we had to depend on our sullen guide. Three days in, he tells us to stop, that we can't go straight ahead and that we would have to make a huge detour. We were ready to listen, but a couple of the macho task force scouts insisted on going ahead. We heard screams that night and we couldn't re-establish contact. After that, there was no more complaining about the guide. I think the commander even doubled his fee.</text>
	</string>
	<string id="dm_information_695">
		<text>Well, I'm getting a good idea what happened to that previous expedition years back. It was such a mystery when they went missing, we didn't have a clue. I get it now. For myself, I think one of those Emissions did them in - they can wipe out a whole column before we can even get move authorization from Field-Ops.</text>
	</string>
	<string id="dm_information_696">
		<text>I think it's time to alert the Security Council about the situation in here. Not only are Ukrainian troops firing on us in the broad daylight, but there's an entire war-zone out here being waged by paramilitary groups. People need to know about this!</text>
	</string>
	<string id="dm_information_697">
		<text>Ever see one of the stalkers gather artefacts from an anomaly zone? It's amazing. They go in there and some of them are only wearing a leather coat and an old Soviet mask and they start throwing small objects to mark dangerous spots. It's ingenious! Many of them don't even use detectors! I heard the Research Commission's not even made any progress with artefact sensing.</text>
	</string>
	<string id="dm_information_698">
		<text>I've heard some of the locals here talk about a "Wish Granter" that supposedly exists somewhere in here and... well, grants wishes. I suppose I should have guessed that such a chaotic and extreme environment as this would produce it's own myths along with actual scientific phenomena.</text>
	</string>
	<string id="dm_information_699">
		<text>You should have been there when the Field-Ops command was getting communications from that task force sweeping a warehouse - they were cut to pieces. It was chilling stuff and the operations staff were completely at a loss - I've never seen such helplessness. The field team was just screaming into the microphone about a hostile ambush from all sides, grenades and automatic weaponry. We thought it might be the Ukrainians, but then we heard some sort of insane chanting over the microphones of our dead insertion team. I remember the faces of those officers when they had to make a translation for the Ops commander: "You should not have come here. You will die here, under our feet. The Monolith has spoken."</text>
	</string>
	<string id="dm_information_700">
		<text>I would like to convey the wishes of the Research Commission by saying that we are grateful for any and all cooperation from local stalkers and we are more than willing to render our assistance to you in return. The hostilities need to stop.</text>
	</string>
	<string id="dm_information_701">
		<text>Until we develop the equipment and methodology needed for large-scale artefact gathering, we would be very grateful to pay for any objects that come into our possession through other means. If you do have something to give us, please also provide a safe container for it, as we are in short supply of those for the moment.</text>
	</string>
	<string id="dm_information_702">
		<text>I'm just relieved to see a friendly face! You know, I've been to some pretty violent places, but I've never even heard of hostility like this. Please try to convince your fellow Zoners that we are simply here to study and report, nothing else.</text>
	</string>
	<string id="dm_information_703">
		<text>Well, don't be shocked when I say that I don't trust you very much. It's people like you that have been cutting us to pieces without provocation ever since we got here. It's no great wonder why we've been more peremptory in our security measures.</text>
	</string>
	<string id="dm_information_704">
		<text>I should really be asking you for information. Ever since I arrived here a couple weeks ago, everything I've seen has been inexplicable or dangerous and usually both. Is it true that the paramilitary group that holds the power plant is altering the minds of their recruits to make them more fanatical? Seems a bit far-fetched to me...</text>
	</string>
	<string id="dm_information_705">
		<text>We would rather not have you hanging around here. No offense, but we've been burned too often in the past by strangers. Unless you can prove that you're with us, it's better that you just keep your distance.</text>
	</string>
	<string id="dm_information_706">
		<text>Our mission isn't to carve out a little kingdom in the Zone; we don't even want to stop your kind from continuing your business here. We are simply here to study so that we can enrich the collective knowledge of the world. Maybe you should tell your friends that.</text>
	</string>
	<string id="dm_information_707">
		<text>We had no idea that this place would be such a madhouse. We certainly didn't expect the scale and potency of the scientific phenomena here, and even less the savage armed resistance we would encounter. Do you wonder why we've had to fight back? To be more aggressive?</text>
	</string>
	<string id="dm_information_708">
		<text>Don't mess with us. It's not worth it. Just let us conduct or business here while you conduct yours. If you or your friends try anything funny, they might not like what they call up.</text>
	</string>
	<string id="dm_information_709">
		<text>There are many stalkers here who have an impressive store of knowledge and experience with the Zone. If you're well informed and want to help us out, why don't you consider becoming an advisor? Don't you think it would be good to help out a noble cause? We can pay you as well.</text>
	</string>
	<string id="dm_information_710">
		<text>Aren't you sick of the Army's horseshit? Wouldn't you rather have a less corrupt organization running things in the Zone? I'm not saying that UNISG will be necessarily in charge here, but the situation with the military accepting bribes on one hand and gunning down innocent stalkers on the other... it doesn't have to be like this.</text>
	</string>
	<string id="dm_information_711">
		<text>Hey, why don't you give us a hand against Kuznetsov and his thugs? They've been squatting on this place for too long, abusing anyone who doesn't want to play along with their corrupt and unfair way of doing things. Must be hell, always having those goons gunning for you.</text>
	</string>
	<string id="dm_information_712">
		<text>I think your people and my people could have some very productive collaborations. I think we could both use a little help against some common enemies. Don't you think?</text>
	</string>
	<string id="dm_information_713">
		<text>You know, I used to be just like you. Hired gun, soldier of fortune, all that shit. Not a very romantic life, right? Well I'm not bullshitting when I say that life is much better over where I am. In these sorts of situations, they usually turn a blind eye to whatever we do.</text>
	</string>
	<string id="dm_information_714">
		<text>We could really use some people like you. Most of the stalkers we run across in this shit-hole are knuckle-dragging thugs with just enough brain-cells to operate a gun. As I'm sure you know, what the Zone really needs is study and intelligent thought. I can't imagine having to work for the corrupt army thugs - no better than the street-trash that you find around here.</text>
	</string>

	<!-- Jobs -->
	<string id="dm_job_general_1">
		<text>Anyone posting jobs around here?</text>
	</string>
	<string id="dm_job_general_2">
		<text>I'm looking for work.</text>
	</string>
	<string id="dm_job_general_3">
		<text>Know where I can find work?</text>
	</string>
	<string id="dm_job_0">
		<text>Well, if the local traders don't have anything for you, maybe try the regular guys? Most of them need help with one thing or another.</text>
	</string>
	<string id="dm_job_1">
		<text>Spore is always looking for someone to do odd jobs every now and again. He is also an information broker, and will pay well for other stalkers' PDAs.</text>
	</string>
	<string id="dm_job_2">
		<text>Librarian always wants stalkers to go into the Swamps to clear out mutants, bandits and the like. He pays well too; surprised we don't get more Dutyers taking up his offers.</text>
	</string>
	<string id="dm_job_3">
		<text>Sidorovich always has something that needs done. He usually pays well, but I wouldn't recommend you take his jobs unless you're ready to get your hands really, really dirty.</text>
	</string>
	<string id="dm_job_4">
		<text>Wolf has been looking for help. He pays stalkers to hunt mutants in the local area to ensure the safety of the village.</text>
	</string>
	<string id="dm_job_5">
		<text>Owl, who hangs out at the Skadovsk, is always looking to buy or sell information. I would go ask him.</text>
	</string>
	<string id="dm_job_6">
		<text>Sultan's seeking people with balls of steel for some shit. He hangs out back at base, in the throne room.</text>
	</string>
	<string id="dm_job_7">
		<text>Head toward the scientists' bunker. I'm sure they have something. They are always looking for mercs or stalkers to help them out.</text>
	</string>
	<string id="dm_job_8">
		<text>Olivius is the man to see if you are looking to do some odd jobs. He is a trader who stays at the Dark Valley camp.</text>
	</string>
	<string id="dm_job_9">
		<text>Yeah, here's a job. From here, head west. Then keep going west. And when you've done that, don't come back.</text>
	</string>
	<string id="dm_job_10">
		<text>Sorry, man, I've got nothing for you. Just dig in and help us hold on to what we've got.</text>
	</string>

	<!-- Tips -->
	<string id="dm_tips_general_1">
		<text>Know anything useful?</text>
	</string>
	<string id="dm_tips_general_2">
		<text>How do you manage to stay alive here?</text>
	</string>
	<string id="dm_tips_general_3">
		<text>What kind of advice can you give about the Zone?</text>
	</string>
	<string id="dm_tips_0">
		<text>I really don't have any advice to give you.</text>
	</string>
	<string id="dm_tips_1">
		<text>You shoot a guy in the face a couple times, and he's finished. It won't matter what he's wearing as long as it ain't an exo.</text>
	</string>
	<string id="dm_tips_2">
		<text>Use a grenade or two to get a guy to shift his ass. He won't be hiding there much longer if he sees a pineapple roll up next to him.</text>
	</string>
	<string id="dm_tips_3">
		<text>If you have a fast enough trigger finger, you can fire off both barrels of a shotgun at the same time. Keep that in mind if you run into a bloodsucker.</text>
	</string>
	<string id="dm_tips_4">
		<text>Don't underestimate pistols, stalker. They're pretty handy if you ain't got much ammo left for your main shooter, and they'll waste anything with light armour.</text>
	</string>
	<string id="dm_tips_5">
		<text>If you're running a hit, you can waste the poor bastard without being seen using a sniper rifle; you'll be able to whack him from much further than with your other shooters.</text>
	</string>
	<string id="dm_tips_6">
		<text>You ain't gonna be able to hit shit if you're running while shooting. Find some cover to hide behind and lean out to shoot; you'll be far more accurate.</text>
	</string>
	<string id="dm_tips_7">
		<text>Keep your gear in good condition. Your gun will jam and your suit will be full of holes if you don't see a technician every now and then.</text>
	</string>
	<string id="dm_tips_8">
		<text>Last time I went to see a technician, he couldn't upgrade half my shit... Asked me to go out and fetch tools for him. What, am I his errand boy now?</text>
	</string>
	<string id="dm_tips_9">
		<text>Ever met a guy who stood outside during an emission? Of course you haven't! Hide your ass whenever one hits unless you feel like having your brain boiled.</text>
	</string>
	<string id="dm_tips_10">
		<text>Almost lost my legs the other day. Planted a whole cluster of butterfly mines to cover my ass when scavenging and forgot about them on my way back. They'll go off no matter who planted 'em.</text>
	</string>
	<string id="dm_tips_11">
		<text>Just because the trader don't have a job for you doesn't mean none of us do. You can make some good money running errands for others. Might find some good loot in the meantime, too.</text>
	</string>
	<string id="dm_tips_12">
		<text>Keep hold of any meds you might find; you never know when they might be useful. Hercules is pretty good when you're hauling goods, and psi-block will help you against any controllers.</text>
	</string>
	<string id="dm_tips_13">
		<text>Carry some spare ammo on you even if you don't think you need it. Nothing worse than having to fight off a horde of mutants with just your blade.</text>
	</string>
	<string id="dm_tips_14">
		<text>You tried artefact hunting? Get a detector and go near some anomalous area; if the thing starts bleeping at you, then there's one nearby. Though you'll need one of the expensive models to find the good shit.</text>
	</string>
	<string id="dm_tips_15">
		<text>Don't run face first straight into an anomaly. If you think there's one nearby, toss a few bolts at it. Rather the bolts than you, right?</text>
	</string>
	<string id="dm_tips_16">
		<text>If you ain't feeling too good, then try eating some food. Might not have the same effect as a medkit, but it'll perk you up enough to keep you going.</text>
	</string>
	<string id="dm_tips_17">
		<text>Don't ignore your PDA. It'll keep track of your tasks and help you find your way around the Zone if you're lost or planning on going somewhere.</text>
	</string>
	<string id="dm_tips_18">
		<text>Holster that shooter if you're going to talk to someone. Nobody likes having the end of a barrel being waved in front of their face.</text>
	</string>
	<string id="dm_tips_19">
		<text>Make sure to pack energy drinks with you. They'll come in handy if you keep tiring out when carrying loot back to camp.</text>
	</string>
	<string id="dm_tips_20">
		<text>If your helmet has night vision, make sure to upgrade it. You'll be able to see further and clearer if you let a technician screw around with it for some cash.</text>
	</string>
	<string id="dm_tips_21">
		<text>You aren't defenceless if you're out artefact hunting. So what if you're carrying your detector? You can still hold a pistol in the other hand.</text>
	</string>
	<string id="dm_tips_22">
		<text>Plenty of places to sleep at if you need to pass the time. There's always a free bed at most camps, but you can take a sleeping bag out with you anywhere.</text>
	</string>
	<string id="dm_tips_23">
		<text>Artefacts aren't all good news; they'll kill you slowly with their radiation unless you're protected. Keep in mind that there are artefacts which can absorb radiation, too, though.</text>
	</string>
	<string id="dm_tips_24">
		<text>Your knife ain't just a weapon for sneaking up on people with; you can bust open boxes, chests, and locks with it, too. Who knows, might find something cool inside...</text>
	</string>
	<string id="dm_tips_25">
		<text>If you keep finding yourself running out of breath, then stop carrying so much shit. You can stash it away somewhere in a backpack, or sell it to a trader.</text>
	</string>
	<string id="dm_tips_26">
		<text>If you want meds, then go see a medic, and if you want booze, then go see barkeep; a lot of traders out here specialise in certain types of goods.</text>
	</string>
	<string id="dm_tips_27">
		<text>You won't find artefacts at the same place all the time; they all change about after an emission. Remember that next time you're near an anomaly.</text>
	</string>
	<string id="dm_tips_28">
		<text>The Zone has a life of its own, stalker. Just because there weren't any freaks about the last time you went some place doesn't mean they haven't moved in since.</text>
	</string>
	<string id="dm_tips_29">
		<text>If you ain't got nothin' to deal with radiation poisoning, then try to keep yourself alive until you can reach a medic. But then ask yourself: why aren't you carrying any vodka?</text>
	</string>
	<string id="dm_tips_30">
		<text>Run and jump if something looks too far away; your momentum will carry you farther. Easy way to get away from some muties, as they won't think to jump over shit.</text>
	</string>
	<string id="dm_tips_31">
		<text>Selling artefacts isn't the only way to make some cash: offloading unneeded equipment can be a profitable business, too. Keep in mind that traders aren't usually interested in items that are broke.</text>
	</string>
	<string id="dm_tips_32">
		<text>Crouch and sneak about if you don't wanna get seen or heard. Not every battle is worth fighting, or maybe you just want to get the jump on someone?</text>
	</string>
	<string id="dm_tips_33">
		<text>You can attach scopes and launchers to your shooter, y'know? You'll have to find or purchase the parts yourself, but they're well worth it. Scopes let you engage with accuracy from much further away, while underbarrel launchers let you keep a tonne of explosive hurt on standby for emergencies.</text>
	</string>
	<string id="dm_tips_34">
		<text>There are different ways to take down different types of mutants; they all have their own weak spots. You can kick tushkanos and rats, too, y'know?</text>
	</string>
	<string id="dm_tips_35">
		<text>Don't go hiding behind a door if some guy's shooting at you. Bullets don't care if there's anything between the two of you... It'll go straight through anything weak.</text>
	</string>
	<string id="dm_tips_36">
		<text>Bandage yourself up if you get blasted or torn up by a mutant. The bleeding will cost you more in medkits than if you use a bandage to stop it before it gets too serious.</text>
	</string>
	<string id="dm_tips_37">
		<text>If you're looking for tools for weapon modifications or suit upgrades, a good place to start is by rifling through stashes. Some traders sell stash coords too, so maybe go check that out.</text>
	</string>
	<string id="dm_tips_38">
		<text>Pay attention to radio chatter, because it's a damn good way to find out what's going on in the area. You'll be able to provide assistance to anyone in a gunfight or surrounded by mutants.</text>
	</string>

	<!-- Wounded -->
	<string id="dm_wounded_general">
		<text>Help!</text>
	</string>
	<string id="dm_wounded_medkit">
		<text>Take a first aid kit.</text>
	</string>
	<string id="dm_wounded_sorry">
		<text>Sorry, I don't have a medkit.</text>
	</string>

	<string id="dm_traveler_bye">
		<text>OK.</text>
	</string>
	<string id="dm_traveler_what_are_you_doing">
		<text>What are you doing now?</text>
	</string>
	<string id="dm_traveler_can_i_go_with_you">
		<text>Can you take me with you?</text>
	</string>
	<string id="dm_traveler_stalker_actor_companion_yes">
		<text>Of course. The company is always more fun.</text>
	</string>
	<string id="dm_traveler_stalker_actor_companion_no">
		<text>No, sorry. I work better alone.</text>
	</string>
	<string id="dm_traveler_actor_go_with_squad">
		<text>Let's go.</text>
	</string>
	<string id="dm_traveler_take_me_to">
		<text>Could you take me somewhere? I'll pay.</text>
	</string>
	<string id="dm_traveler_stalker_where_do_you_want">
		<text>No problem. Where do you want to go? Take a pick.</text>
	</string>
	<string id="dm_traveler_actor_agree">
		<text>OK. Come on.</text>
	</string>
	<string id="dm_traveler_actor_refuse">
		<text>I've changed my mind.</text>
	</string>
	<string id="dm_traveler_stalker_i_cant_travel">
		<text>Not right now.</text>
	</string>
	<string id="dm_stalker_doing_nothing_1">
		<text>Oh, nothing.</text>
	</string>
	<string id="dm_stalker_doing_nothing_2">
		<text>Nothing. Just relaxing.</text>
	</string>
	<string id="dm_stalker_doing_nothing_3">
		<text>What does it look like? I'm being lazy...</text>
	</string>
	<string id="dm_stalker_chasing_squad_monster">
		<text>I'm hunting a mutant.</text>
	</string>
	<string id="dm_stalker_chasing_squad_bandit">
		<text>I'm on the trail of some bandit scum.</text>
	</string>
	<string id="dm_stalker_chasing_squad_killer">
		<text>Tracking some mercenaries. Those guys are bastards.</text>
	</string>
	<string id="dm_stalker_chasing_squad_monolith">
		<text>I'm on the trail of a squad of fanatics. They call themselves the 'Monolith'...</text>
	</string>
	<string id="dm_stalker_chasing_squad_zombied">
		<text>We are chasing a zombie. Empty shells of once great stalkers. Poor wretches...</text>
	</string>
	<string id="dm_traveler_travel_cost">
		<text>Good. It will cost you</text>
	</string>
	<string id="dm_traveler_actor_dont_go_with_squad">
		<text>I've changed my mind.</text>
	</string>
	<string id="dm_traveler_actor_has_no_money">
		<text>I have no money.</text>
	</string>
	<string id="dm_freedom_doing_nothing_1">
		<text>I'm not doing anything.</text>
	</string>
	<string id="dm_freedom_chasing_squad_monster">
		<text>I'm on the trail of some mutants.</text>
	</string>
	<string id="dm_freedom_chasing_squad_bandit">
		<text>I'm taking part in the local bandit chase.</text>
	</string>
	<string id="dm_freedom_chasing_squad_killer">
		<text>I'm following a bunch of mercenaries. They'll pay for attacking us.</text>
	</string>
	<string id="dm_freedom_chasing_squad_monolith">
		<text>We are after some crackpots from the Monolith.</text>
	</string>
	<string id="dm_freedom_chasing_squad_duty">
		<text>Duty is somewhere around here... Bastards can't be too far away.</text>
	</string>
	<string id="dm_duty_doing_nothing_1">
		<text>We are not doing anything.</text>
	</string>
	<string id="dm_duty_chasing_squad_monster">
		<text>We are purging this area of mutants.</text>
	</string>
	<string id="dm_duty_chasing_squad_bandit">
		<text>I'm on a job, chasing a bandit detachment.</text>
	</string>
	<string id="dm_duty_chasing_squad_killer">
		<text>We were attacked by mercs. I won't rest until they are dead.</text>
	</string>
	<string id="dm_duty_chasing_squad_monolith">
		<text>We are hunting down a squad of those Monolith freaks.</text>
	</string>
	<string id="dm_duty_chasing_squad_freedom">
		<text>We are cleaning out the rubbish that call themselves 'Freedom'.</text>
	</string>
	<string id="dm_stalker_searching_artefacts_1">
		<text>I'm searching for artefacts.</text>
	</string>
	<string id="dm_stalker_searching_artefacts_2">
		<text>We're collecting mushrooms... What do you think we're doing idiot? We are looking for artefacts.</text>
	</string>
	<string id="dm_stalker_searching_artefacts_3">
		<text>I am artefact hunting.</text>
	</string>

	<!-- Technician -->
	<string id="st_mechanic_query_items">
		<text>Is any of my equipment ready for pick-up?</text>
	</string>
	<string id="st_mechanic_repair_done">
		<text>Yes. Here you are.</text>
	</string>
	<string id="st_mechanic_repair_not_done">
		<text>Not yet. Check back later.</text>
	</string>

	<!-- Surrender -->
	<string id="st_surrender_victim">
		<text>...I give up.</text>
	</string>
	<string id="st_surrender_query_victim_1">
		<text>Hand over your weapons and give me a piece of vital information: a stash's location, a supply exchange point, an ambush you're planning, whatever, and I'll let you live.</text>
	</string>
	<string id="st_surrender_query_victim_2">
		<text>Where did you put your fucking stuff? Tell me and I will consider saving your sorry ass!</text>
	</string>
	<string id="st_surrender_query_victim_3">
		<text>Here's a medkit... but I'm taking your weapons.</text>
	</string>
	<string id="st_surrender_query_victim_4">
		<text>Any last words? I've come to collect the bounty on your head.</text>
	</string>

	<string id="st_surrender_actor_1">
		<text>You'll live.</text>
	</string>
	<string id="st_surrender_actor_2">
		<text>Good luck...</text>
	</string>
	<string id="st_surrender_actor_3">
		<text>Time to end you.</text>
	</string>
	<string id="st_surrender_victim_answer_1">
		<text>Okay, okay, just don't kill me!</text>
	</string>
	<string id="st_surrender_victim_answer_2">
		<text>Fuck! Okay!</text>
	</string>
	<string id="st_surrender_victim_answer_3">
		<text>Please, man! I will tell you!</text>
	</string>
	<string id="st_surrender_victim_answer_4">
		<text>Please, don't kill me! Take my PDA! It has everything you need to know on it!</text>
	</string>
	<string id="st_surrender_victim_answer_5">
		<text>Go fuck yourself!</text>
	</string>
	<string id="st_surrender_victim_answer_6">
		<text>Thank you!</text>
	</string>

	<string id="st_surrender_victim_answer_default_bounty_1">
		<text>Okay, okay, just don't kill me!</text>
	</string>
	<string id="st_surrender_victim_answer_default_bounty_2">
		<text>Fuck! Okay!</text>
	</string>
	<string id="st_surrender_victim_answer_default_bounty_3">
		<text>Please, man! I will tell you!</text>
	</string>
	<string id="st_surrender_victim_answer_default_bounty_4">
		<text>Please, don't kill me! Take my PDA! It has everything you need to know on it!</text>
	</string>
	<string id="st_surrender_victim_answer_default_bounty_5">
		<text>Go fuck yourself!</text>
	</string>

	<string id="st_surrender_victim_answer_esc_m_trader_bounty_1">
		<text>That bastard Sidorovich sent you, didn't he? What do you want? Cash?! Here, have my PDA and my money... Just let me live!</text>
	</string>
	<string id="st_surrender_victim_answer_esc_m_trader_bounty_2">
		<text>Do you even know why you were sent to kill me? Do you even give a shit? Sid can burn in hell!</text>
	</string>
	<string id="st_surrender_victim_answer_esc_m_trader_bounty_3">
		<text>Fuck you!</text>
	</string>
	<string id="st_surrender_victim_answer_esc_m_trader_bounty_4">
		<text>Just put me out of my misery already! Do it!</text>
	</string>
	<string id="st_surrender_victim_answer_esc_m_trader_bounty_5">
		<text>...</text>
	</string>
	<string id="st_surrender_victim_answer_zat_b7_bandit_boss_sultan_bounty_1">
		<text>That bastard Sultan sent you, didn't he? What do you want? Cash?! Here, have my PDA and my money, just let me live!</text>
	</string>
	<string id="st_surrender_victim_answer_zat_b7_bandit_boss_sultan_bounty_2">
		<text>You soulless fuck! Do you even know why you were sent to kill me? Do you even give a fuck? Sultan can burn in hell!</text>
	</string>
	<string id="st_surrender_victim_answer_zat_b7_bandit_boss_sultan_bounty_3">
		<text>Fuck you!</text>
	</string>
	<string id="st_surrender_victim_answer_zat_b7_bandit_boss_sultan_bounty_4">
		<text>Just put me out of my god damn misery already! Do it!</text>
	</string>
	<string id="st_surrender_victim_answer_zat_b7_bandit_boss_sultan_bounty_5">
		<text>...</text>
	</string>


	<!-- 
	PDA BROKER DIALOG STRINGS
	
	Modified by DoctorX
	for DoctorX Questlines 1.9
	October 30, 2016
	-->

	<string id="st_drx_broker_finish_1">
		<text>I'll buy it.</text>
	</string>
	<string id="st_drx_broker_finish_2">
		<text>Ok, I'll take it.</text>
	</string>
	<string id="st_drx_broker_finish_3">
		<text>Here you go.</text>
	</string>

	<string id="st_broker_query">
		<text>I may have some information to sell.</text>
	</string>
	<string id="st_broker_query_more">
		<text>I have something else you may want.</text>
	</string>
	<string id="st_broker_query_pda">
		<text>I found a PDA. Might have something useful on it.</text>
	</string>
	<string id="st_broker_query_pdas">
		<text>I found %s PDAs. Some of them might have useful information.</text>
	</string>
	<string id="st_broker_query_valuable">
		<text>I found something that may contain useful information.</text>
	</string>
	<string id="st_broker_trade_valuable">
		<text>%s... Very valuable. I'm interested, for sure.</text>
	</string>
	<string id="st_broker_give_pda">
		<text>Here.</text>
	</string>
	<string id="st_broker_npc_start_1">
		<text>I'll be the judge of that. What do you have?</text>
	</string>
	<string id="st_broker_npc_start_2">
		<text>You better hope so. Time is money.</text>
	</string>
	<string id="st_broker_npc_start_3">
		<text>This better be worth my time. What do you have?</text>
	</string>
	<string id="st_broker_npc_answer_pda_query">
		<text>All right. Let me see.</text>
	</string>
	
	<string id="st_broker_npc_about_pda_junk_1">
		<text>Nothing useful.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_2">
		<text>Contacts on local drug dealers.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_3">
		<text>A journal.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_4">
		<text>Just some more bullshit.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_5">
		<text>Nothing useful on this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_6">
		<text>Useless, but someone might buy it.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_7">
		<text>Mostly junk. I could find a buyer.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_8">
		<text>Ain't much on this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_9">
		<text>This one mentions a local meeting going down.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_10">
		<text>Detailed observations regarding mutations on local flora.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_11">
		<text>Looks like an awesome game on this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_12">
		<text>Detailed observations regarding fleshes.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_13">
		<text>Detailed observations regarding boars.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_14">
		<text>Detailed observations regarding Whirligig anomalies.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_15">
		<text>Photos of a Freedomer trying to bone a bloodsucker...</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_16">
		<text>Crazy journal entries on this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_17">
		<text>This mentions a meeting between Duty and a local gang of thugs.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_18">
		<text>Detailed information about rats and hamsters.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_19">
		<text>Porn... This one is full of porn.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_20">
		<text>Detailed observations on a variety of anomalies.</text>
	</string>
	<string id="st_broker_npc_about_pda_junk_21">
		<text>Lots of chat logs, might have something useful.</text>
	</string>
	
	<string id="st_broker_npc_about_pda_info_1">
		<text>A couple of stashes.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_2">
		<text>Coordinates of a stash.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_3">
		<text>Some useful contact information.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_4">
		<text>Some useful information.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_5">
		<text>A list of passwords.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_6">
		<text>There are some bank details.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_7">
		<text>I know some people who will want this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_8">
		<text>This one mentions a stash location.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_9">
		<text>Some useful contact information.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_10">
		<text>Smuggling route information.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_11">
		<text>I could find a buyer for this one here.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_12">
		<text>Some useful information on this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_13">
		<text>Bank account information.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_14">
		<text>There are coordinates here for a supply exchange point.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_15">
		<text>Information on a short-cut through Red Forest.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_20">
		<text>Fantastic. Some dirt on Beard.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_21">
		<text>Mentions of a huge stash... I'll take this for sure.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_23">
		<text>Great! This mentions a drug smuggler making deals with the military.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_24">
		<text>This one mentions a location of a stash.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_25">
		<text>Unencrypted passwords and bank account information.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_26">
		<text>This mentions a meeting between some mercs and local thugs.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_27">
		<text>There are coordinates here for a supply exchange point.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_28">
		<text>This one mentions a local meeting going down in a few days.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_29">
		<text>Maps! A regular cartographer! This one is very useful.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_30">
		<text>Short-cut information through an anomaly field.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_31">
		<text>Upcoming supply exchange point here.</text>
	</string>
	<string id="st_broker_npc_about_pda_info_32">
		<text>Scientists might want this one.</text>
	</string>
	
	<string id="st_broker_npc_about_pda_encrypted_1">
		<text>Encrypted. Might be valuable.</text>
	</string>
	<string id="st_broker_npc_about_pda_encrypted_2">
		<text>This one is encrypted.</text>
	</string>
	<string id="st_broker_npc_about_pda_encrypted_3">
		<text>Encrypted. Might be valuable; I'll keep this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_encrypted_4">
		<text>Encrypted. If they have something to hide, it may be something I want.</text>
	</string>
	<string id="st_broker_npc_about_pda_encrypted_5">
		<text>Alleged location of the Oasis.</text>
	</string>
	<string id="st_broker_npc_about_pda_encrypted_6">
		<text>An encrypted one, I will take it.</text>
	</string>
	<string id="st_broker_npc_about_pda_encrypted_7">
		<text>An encrypted PDA. Interesting...</text>
	</string>
	<string id="st_broker_npc_about_pda_encrypted_8">
		<text>This one must be valuable. It's encrypted.</text>
	</string>
	
	<string id="st_broker_npc_about_pda_kill_the_strelok_1">
		<text>What the...? This one just says 'Kill Strelok'.</text>
	</string>
	
	<string id="st_broker_npc_about_pda_common_1">
		<text>Nothing useful.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_2">
		<text>A couple of stashes.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_3">
		<text>Contacts on local drug dealers.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_4">
		<text>A journal.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_5">
		<text>Coordinates of a stash.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_6">
		<text>Just some more bullshit.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_7">
		<text>Nothing useful on this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_8">
		<text>Some useful contact information.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_9">
		<text>Useless, but someone might buy it.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_10">
		<text>Mostly junk. I could find a buyer.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_11">
		<text>Some useful information.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_12">
		<text>A list of passwords.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_13">
		<text>There are some bank details.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_14">
		<text>Ain't much on this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_15">
		<text>This one mentions a local meeting going down.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_16">
		<text>Detailed observations regarding mutations on local flora.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_17">
		<text>Looks like an awesome game on this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_18">
		<text>Detailed observations regarding fleshes.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_19">
		<text>Detailed observations regarding boars.</text>
	</string>
	<string id="st_broker_npc_about_pda_common_20">
		<text>Detailed observations regarding Whirligig anomalies.</text>
	</string>

	<string id="st_broker_npc_about_pda_uncommon_1">
		<text>I know some people who will want this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_2">
		<text>Photos of a Freedomer trying to bone a bloodsucker...</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_3">
		<text>A contact on a drug dealer.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_4">
		<text>Encrypted. Might be valuable.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_5">
		<text>This one mentions a stash location.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_6">
		<text>This one is encrypted.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_7">
		<text>Crazy journal entries on this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_8">
		<text>Some useful contact information.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_9">
		<text>Smuggling route information.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_10">
		<text>I could find a buyer for this one here.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_11">
		<text>Some useful information on this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_12">
		<text>Bank account information.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_13">
		<text>This mentions a meeting between Duty and a local gang of thugs.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_14">
		<text>There are coordinates here for a supply exchange point.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_15">
		<text>This one mentions a local meeting going down.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_16">
		<text>Detailed information about rats and hamsters.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_17">
		<text>Information on a short-cut through Red Forest.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_18">
		<text>Porn... This one is full of porn.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_19">
		<text>Detailed observations on a variety of anomalies.</text>
	</string>
	<string id="st_broker_npc_about_pda_uncommon_20">
		<text>Lots of chat logs, might have something useful.</text>
	</string>

	<string id="st_broker_npc_about_pda_rare_1">
		<text>Fantastic. Some dirt on Beard.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_2">
		<text>Mentions of a huge stash... I'll take this for sure.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_3">
		<text>Great! This mentions a drug smuggler making deals with the military.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_4">
		<text>Encrypted. Might be valuable; I'll keep this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_5">
		<text>This one mentions a location of a stash.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_6">
		<text>Encrypted. If they have something to hide, it may be something I want.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_7">
		<text>This one has detailed information about Duty... Freedom might want this.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_8">
		<text>Bank account and credit card information.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_9">
		<text>Alleged location of the Oasis.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_10">
		<text>I could find a buyer for this one here.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_11">
		<text>Some useful information on this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_12">
		<text>Unencrypted passwords and bank account information.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_13">
		<text>This mentions a meeting between some mercs and local thugs.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_14">
		<text>There are coordinates here for a supply exchange point.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_15">
		<text>This one mentions a local meeting going down in a few days.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_16">
		<text>Maps! A regular cartographer! This one is very useful.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_17">
		<text>Short-cut information through an anomaly field.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_18">
		<text>Upcoming supply exchange point here.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_19">
		<text>Scientists might want this one.</text>
	</string>
	<string id="st_broker_npc_about_pda_rare_20">
		<text>What the...? This one just says 'Kill Strelok'.</text>
	</string>

	<string id="st_broker_npc_about_pda_bonus_coords">
		<text>As a bonus, here are some coordinates to stashes I don't really care to get.</text>
	</string>

	<!-- Tasks -->
	<string id="st_ordered_task_query">
		<text>Is there any work you want done?</text>
	</string>
	<string id="st_ordered_task_query_finished">
		<text>The job is done.</text>
	</string>
	<string id="st_ordered_task_not_given_task">
		<text>What? I don't think you've finished what I've asked.</text>
	</string>
	<string id="st_ordered_task_accept">
		<text>I'll do it.</text>
	</string>
	<string id="st_ordered_task_next">
		<text>Have anything else?</text>
	</string>
	<string id="st_ordered_task_already">
		<text>Finish the task I gave you first then we can talk.</text>
	</string>
	<string id="st_ordered_task_already_reply">
		<text>Alright.</text>
	</string>
	<string id="st_accepted_task_1">
		<text>Good! Talk to me again when it's done.</text>
	</string>
	<string id="st_accepted_task_2">
		<text>Come through for me and I'll come through for you. Get back to me.</text>
	</string>
	<string id="st_accepted_task_3">
		<text>Glad you can be of assistance.</text>
	</string>
	<string id="st_default_task_finished_1">
		<text>Thank you, stalker. Here is your reward.</text>
	</string>
	<string id="st_default_task_finished_2">
		<text>I'm glad you came through. Here is what I've promised.</text>
	</string>
	<string id="st_default_task_finished_3">
		<text>Okay, now for your payment.</text>
	</string>
	<string id="st_no_available_task">
		<text>Sorry, don't have anything.</text>
	</string>
	<string id="st_about_fetch_task_default">
		<text>I can't remember what I was going to say... Just go get it! You know what I want!</text>
	</string>
	<string id="st_return_for_reward">
		<text>Return for your reward.</text>
	</string>
	<string id="st_nevermind">
		<text>On second thought, never mind. Come back later.</text>
	</string>

	<!-- Task cancelling -->
	<string id="dm_universal_actor_exit_sorry">
		<text>Sorry I couldn't help.</text>
	</string>
	<string id="st_ordered_task_query_cancel">
		<text>I couldn't complete the job.</text>
	</string>
	<string id="st_task_none_active">
		<text>What job?</text>
	</string>
	<string id="st_ordered_task_query_cancel_next_job">
		<text>No, I'm still working on that one.</text>
	</string>
	<string id="st_task_default_excuse_cancel_job">
		<text>Yes, I'm busy with other work.</text>
	</string>
	<string id="st_default_task_cancel_1">
		<text>I'm disappointed in you, stalker.</text>
	</string>
	<string id="st_default_task_cancel_2">
		<text>What? I had thought better of you, stalker.</text>
	</string>
	<string id="st_default_task_cancel_3">
		<text>I guess that is what I should have expected from a rookie.</text>
	</string>

	<!-- Repair -->
	<string id="st_inventory_upgrade_reply_1">
		<text>Your %s will be ready in %s minutes. Come back then.</text>
	</string>
	<string id="st_inventory_upgrade_reply_2">
		<text>Soon, your %s will be ready. Come back in %s minutes.</text>
	</string>
	<string id="st_inventory_upgrade_reply_3">
		<text>Urgh, piss off. I'm not drunk yet.</text>
	</string>
	<string id="st_inventory_upgrade_reply_4">
		<text>Your bloody %s will be ready in an hour and %s minutes. I'll be drunk by then.</text>
	</string>
	<string id="st_inventory_upgrade_reply_5">
		<text>It's not easy to repair something when you have the shakes... Come back in about an hour for your %s.</text>
	</string>
	<string id="st_inventory_upgrade_reply_6">
		<text>Hey, stal—oh, heck, I forgot I was repairing your equipment. Come back for your %s in an hour and %s minutes.</text>
	</string>
	<string id="st_inventory_upgrade_reply_7">
		<text>Your %s will be ready in an hour and %s, so come back then, okay?</text>
	</string>
	<string id="st_inventory_upgrade_reply_8">
		<text>Your %s will be ready in about %s hours and %s. Come back then.</text>
	</string>
	<string id="st_inventory_upgrade_reply_9">
		<text>It's almost ready.</text>
	</string>
</string_table>
