<?xml version="1.0" encoding="windows-1251"?>

<string_table>
	
	<string id="ui_mcm_demonized_dialog_fov_title">
		<text>Dialogs Dynamic UI</text>
	</string>
	<string id="ui_mcm_menu_demonized_dialog_fov">
		<text>Dialog UI</text>
	</string>

	<string id="ui_mcm_demonized_dialog_fov_enabled">
		<text>Enable</text>
	</string>
	<string id="ui_mcm_demonized_dialog_fov_zoom_fov_enabled">
		<text>Enable zoom</text>
	</string>
	<string id="ui_mcm_demonized_dialog_fov_zoom_fov_modifier">
		<text>Zoom modifier</text>
	</string>
	<string id="ui_mcm_demonized_dialog_fov_min_zoom_fov">
		<text>Minimum zoom</text>
	</string>
	<string id="ui_mcm_demonized_dialog_fov_min_zoom_fov_desc">
		<text>With zoom enabled, the FOV will change to at least this value</text>
	</string>
	<string id="ui_mcm_demonized_dialog_fov_distance_fov">
		<text>Distance based zoom</text>
	</string>
	<string id="ui_mcm_demonized_dialog_fov_distance_fov_desc">
		<text>This changes the FOV so that the character is the same size no matter how far away they are from the player</text>
	</string>
	<string id="ui_mcm_demonized_dialog_fov_fov_smoothing">
		<text>Zoom smoothness</text>
	</string>
	<string id="ui_mcm_demonized_dialog_fov_track_npc">
		<text>Camera focus on NPC</text>
	</string>
	<string id="ui_mcm_demonized_dialog_fov_turn_modifier">
		<text>Camera rotation factor</text>
	</string>
	<string id="ui_mcm_demonized_dialog_fov_turn_modifier_desc">
		<text>Camera rotation factor for adjusting the position of the character, 0 means no rotation, negative values will rotate the camera in the other direction</text>
	</string>
	<string id="ui_mcm_demonized_dialog_fov_smoothing">
		<text>Smoothness of the camera focus</text>
	</string>
	
</string_table>
