<string_table>
	<string id="ui_mcm_menu_smr_zombies">
		<text>Zombies</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_zombie_spawn">
		<text>Enable zombie spawns</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_zombie_chance">
		<text>Zombie spawn chance</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_zombie_chance_desc">
		<text>Chance (in percent) for stalker/mutant spawns to be replaced by zombies.</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_seek_enabled">
		<text>Zombies seek player</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_seek_enabled_desc">
		<text>In Survival mode zombies will travel towards the player when inside a specific radius (even if they haven't been alerted). This will replicate that behavior.</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_seek_distance">
		<text>Enemy seek distance</text>
	</string>
	<!-- ZOMBIE TYPES -->
	<string id="ui_mcm_smr_zombies_zombie_types_title">
		<text>Zombie Variants</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_zombie_types_info">
		<text>Below you can control which zombie variants will spawn.</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_zombiesp">
		<text>Basic Zombies</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_zombies_amount">
		<text>Amount of basic Zombies</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_zombies_amount_desc">
		<text>Factor by which basic zombie spawns (if enabled) are multiplied, compared to the other variants.</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_blindp">
		<text>Blind (Psy) Zombies</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_zombifiedp">
		<text>Zombified Stalkers</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_fracturep">
		<text>Fractures</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_snorkp">
		<text>Snorks</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_bloodsuckerp">
		<text>Bloodsuckers</text>
	</string>
	<string id="ui_mcm_SMR_smr_zombies_psysuckerp">
		<text>Psysuckers</text>
	</string>
</string_table>